thomas.k.grayb14_ESO wrote: »nerevarine1138 wrote: »Unless there is some magic switch that gets flipped at VR10, my dual-wield/bow Nightblade will still be doing just fine when I get to trials.
I honestly cannot comprehend the minds of people who sit at spreadsheets all day deciding whether or not the numbers for one class look shinier than the numbers for another. I have fun playing my Nightblade. I enjoy the game. I have always held my own in groups because I don't try to play my class like I'm a WoW-Rogue-clone.
The problem is a good majority of the nightblades do play their toon like a WoW-Rogue-clone (whiner mentality and all). Problem with this is that it makes all nightblades look like they have no concept of how THIS game's mechanics work. This makes it harder to get into groups for the good nightblades because the entire class has a bad rap.
The problem is that the game wasn't clear at get go that stamina based abilities aren't meant to be your main abilities. (The game is designed this way. Every classes core skills are magicka.) Now we have a lot of nightblades and even templars (two classes which the core abilities are lackluster, for whatever reason) that were using stamina based weapons to level 1-50, get punched in the face because VR levels is where the game finally lets you know that stamina abilities are supplementary.
DISCLAIMER: Yes, the nightblade is a broken class, however it can still be effective.
DISCLAIMER 2: Yes, templar class abilities are subpar, but it can still be effective.
thomas.k.grayb14_ESO wrote: »
The problem is a good majority of the nightblades do play their toon like a WoW-Rogue-clone (whiner mentality and all). Problem with this is that it makes all nightblades look like they have no concept of how THIS game's mechanics work. This makes it harder to get into groups for the good nightblades because the entire class has a bad rap.
The problem is that the game wasn't clear at get go that stamina based abilities aren't meant to be your main abilities. (The game is designed this way. Every classes core skills are magicka.) Now we have a lot of nightblades and even templars (two classes which the core abilities are lackluster, for whatever reason) that were using stamina based weapons to level 1-50, get punched in the face because VR levels is where the game finally lets you know that stamina abilities are supplementary.
DISCLAIMER: Yes, the nightblade is a broken class, however it can still be effective.
DISCLAIMER 2: Yes, templar class abilities are subpar, but it can still be effective.
Gern_Verkheart wrote: »thomas.k.grayb14_ESO wrote: »
The problem is a good majority of the nightblades do play their toon like a WoW-Rogue-clone (whiner mentality and all). Problem with this is that it makes all nightblades look like they have no concept of how THIS game's mechanics work. This makes it harder to get into groups for the good nightblades because the entire class has a bad rap.
The problem is that the game wasn't clear at get go that stamina based abilities aren't meant to be your main abilities. (The game is designed this way. Every classes core skills are magicka.) Now we have a lot of nightblades and even templars (two classes which the core abilities are lackluster, for whatever reason) that were using stamina based weapons to level 1-50, get punched in the face because VR levels is where the game finally lets you know that stamina abilities are supplementary.
DISCLAIMER: Yes, the nightblade is a broken class, however it can still be effective.
DISCLAIMER 2: Yes, templar class abilities are subpar, but it can still be effective.
That's the problem right there though: if that is the case, then medium armor is pointless and should be scrapped.
We should be able to play our class while wearing medium armor, using both stamina based attacks and magicka based class attacks, and still be effective in veteran zones. As it stands: we aren't.
When looking at the Nightblade abilities why would you not think this is a rogue type class?
nerevarine1138 wrote: »When looking at the Nightblade abilities why would you not think this is a rogue type class?
The entire Siphoning tree. Half the morphs in the Shadow tree. Half the morphs in the Assassination tree.
Just because you can't figure out how those skills are actually designed to be adaptable to any weapon/armor combination doesn't mean that they aren't adaptable. My alt is a Nightblade healer, and he does insanely well. I guess I missed the memo about us being a "rogue-type" class.
Gern_Verkheart wrote: »Ninnghizhidda wrote: »I also wonder how many of the "ranged caster (sorcs) magicka users / nukers" (no, I did not even mention DKs, because DKs is only the inevitable next step) have also tried to play melee / physical damage classes / builds, based on stamina, and make it all the way well into the VR ranks / levels.
I would very gladly welcome comments and honest opinions on the outcome when you would compare the above. Since it is a common secret, the second category is more or less a farce and totally lacking in either dps, survivability and playability. Ah, you could also add the melee , stamina based, "tank" builds to this too.
I did exactly that on my sorc. When I started the game, I decided to play how I do every Elder Scrolls game: Medium armor, one handed wep (not possible in this game so I went with DW), and destruction magic: an "Arcane Assasin." It seemed that the sorc was the choice for me at start, and it went great all the way until Vet-2, when I started getting my face smashed in. I realized that in veteran zones, the spamming of CC is crucial to survive, and all CC abilities (save the one in Two-Handed) use magicka. So, I had to switch to the traditional cloth wearing caster class Just to progress in the game, and I hate it.
thomas.k.grayb14_ESO wrote: »nerevarine1138 wrote: »thomas.k.grayb14_ESO wrote: »nerevarine1138 wrote: »Unless there is some magic switch that gets flipped at VR10, my dual-wield/bow Nightblade will still be doing just fine when I get to trials.
I honestly cannot comprehend the minds of people who sit at spreadsheets all day deciding whether or not the numbers for one class look shinier than the numbers for another. I have fun playing my Nightblade. I enjoy the game. I have always held my own in groups because I don't try to play my class like I'm a WoW-Rogue-clone.
The problem is a good majority of the nightblades do play their toon like a WoW-Rogue-clone (whiner mentality and all). Problem with this is that it makes all nightblades look like they have no concept of how THIS game's mechanics work. This makes it harder to get into groups for the good nightblades because the entire class has a bad rap.
The problem is that the game wasn't clear at get go that stamina based abilities aren't meant to be your main abilities. (The game is designed this way. Every classes core skills are magicka.) Now we have a lot of nightblades and even templars (two classes which the core abilities are lackluster, for whatever reason) that were using stamina based weapons to level 1-50, get punched in the face because VR levels is where the game finally lets you know that stamina abilities are supplementary.
DISCLAIMER: Yes, the nightblade is a broken class, however it can still be effective.
DISCLAIMER 2: Yes, templar class abilities are subpar, but it can still be effective.
Am I the only one who balances my magicka and stamina abilities so that I have pretty much constant use of my whole hotbar?
There are so many Nightblade/medium armor passives designed to help with a medium armor melee-stealth build like this, that I don't see how people couldn't get it. I have passives and ability morphs that give a huge boost to my stamina regen, so when I'm done hitting the boss with Rapid Strikes/Blood Craze, I can hit a couple of my Shadow abilities/Focused Attacks and go right back to spamming my weapon abilities.
This isn't rocket science. I figured out how to use these mechanics as soon as I hit VR, and I have never theorycrafted (because spreadsheets make me angry).
I agree with you completely, I don't play a nightblade, but i do play a templar. (Same ocean, different boat and all that).
It seems to me that people's biggest complaints about the 2 classes always ends up coming back to stamina abilities. (DW/Bow for nightblade and SnS/2H for templar).
I have tried over and over to explain that the game was never meant for pure stamina builds. It's not the way it was designed.
However, the play the way you want crowd continues to misinterpret that as "even if they randomly chose skills cuz pretty, they are somehow going to as effective as someone who planned and synergized every ability combination."
deathperadoeb17_ESO wrote: »Ye, too bad people tried to play Elder Scrolls game here, where you can choose instead of using one or two "builds". So far for flexibility and diversity.
..Buff NB+Templar DPS ASAP especially the caster/destruction staff variants!
Well its happening, DK and Sorcerers are pulling ahead in DPS and able to solo 12 man content...Go to starting zones and guess what you see? an army of purple pets and spiked backs (DK armor buff)!
This game is at a turning point...Buff NB+Templar DPS ASAP especially the caster/destruction staff variants!
I know its not that simple but whats happening now is your classical new MMO life cycle GUYS this is a sub based MMO people who stop paying will be paying a sub to WoW and you will lose them for months if not a full year!
alexandru987eb17_ESO wrote: »
Well its happening, DK and Sorcerers are pulling ahead in DPS and able to solo 12 man content...Go to starting zones and guess what you see? an army of purple pets and spiked backs (DK armor buff)!
This game is at a turning point...Buff NB+Templar DPS ASAP especially the caster/destruction staff variants!
I know its not that simple but whats happening now is your classical new MMO life cycle GUYS this is a sub based MMO people who stop paying will be paying a sub to WoW and you will lose them for months if not a full year!
alexandru987eb17_ESO wrote: »Most people die with their class then go OMG the other dude made it past the NPC`s that killed me, his class must be OP!
Truth is, usually he is just a better player using a better spec. I always see other players obliterated by things i can solo with ease...
YES YES Nerf everything! Nerf everything so that it's all mediocre.
/sarcasm
The same kind of trash clearing you see with Sorcs and DKs is possible with Templar's and NBs. Most of it has nothing to do with the classes.
People are using Volcanic Rune, Pulsar/Elemental Ring, and Inner Light. Those are open to every class. That leaves you two slots to play with which may or may not be class abilities.
For a Sorc, you'll probably put Critical Surge in there and maybe Boundless Storm or Dark Exchange. For a DK you'll put Burning Talons and maybe Inferno, Cinder Storm, Fragmented Shield, Dragon's Blood, or Molten Armaments (DKs have the most options.)
As a Templar, you'll fill it out with Solar Barrage and Blazing Shield. Solar Barrage is just as good as Pulsar on its own and it has the added benefit of increasing weapon and spell power. That means you just alternate between the two and your Pulsar will hit much harder (hardest hitting Pulsar in the game.) You can also use Explosive Charge as a gap closer/opener for the Pulsar spam.
As a Night Blade, you'll use Sap Essence and Siphoning Attacks. Sap Essence will add to your AoE, increase the power of your Impulse, and give you and your group some healing. Siphoning Attacks will slightly lower your DPS in the short run (but this is counter balanced by Sap Essence) but since you'll have the greatest resource upkeep of the 4 classes your overall DPS will actually be the best since you'll never be OOM.
As a Sorc, I use one class skill for this (Crit Surge) and I'd actually rather have some of the options available to the other classes.
Anyone can do it guys. Its not a class thing.