1.you can be countered EVERYTIME when killing group of mobs(im talking about PvE, not PvP).oxygen_boarderb16_ESO wrote: »1.it has a cast time, wich you can be easily stunned AND killed.oxygen_boarderb16_ESO wrote: »This is the whole reason why biting jabs needed it change, it was good to use in any situation. Most AoE abilities lose their effectiveness once you're down to a couple targets/one target. BitJab just keeps on smashing.
2.it deals very low damage AOE(around 220 for a VR level) , but still the best for templars.
they needed to give us new abilities or improve the other ones, not a nerf.
L2P is all I have to say to this counter argument, seriously, you need more practice in both PvP/PvE if this is how you play.
1. Why would you use this ability during a position of time where you can be countered and killed. A little awareness of what it is your doing please.
2. It was spammable, it did good AoE damage, and its effectiveness increased as the enemy count reduced. Opposite to how other AoE abilities function.
3. Now we have options in terms of looking at how abilities combo each other and what changes can now be made to the Templar class.
I'm sorry to say this, and I hate saying this, but yes I'm going to refer to WoW only for the perspective of quoting one of their changes, in which it made a lot of paladins upset at the time.
They had to strip the character down a bit in terms of their "crutches". It was becoming too much that you'd do 1 ability and just expect to win all the time and they couldn't develop or change the paladin because anytime they looked at changes, that ability was just over the top.
I feel in essence the same thing is happening here. They couldn't look at fixing other abilities with Biting Jabs in its current form. Possibly due to how internal testing discussions went down.
People came to the forum in the first few weeks of PvP/PvE and were complaining about how powerful Templars were perceived.
Again just my opinion.
bittin jabs was never an "i win button" or an exploit.Is it my imagination or all these 'X class now sucks' threads basically about someone who complains about exploits being fixed and how the loss of their 'i win' button will cause ESO to go F2P in, like 6 days!!1!11!one!1 ?
ipkonfigcub18_ESO wrote: »"NB's have a sick magicka regen" That's the funniest thing I have ever heard as a NB myself.
Sorry, I'm not throwing on Cloth gear to go off and heal a group. I wear leather for many reasons.
And for those who do not know, I'll list it:
- Coth - Magicka Regen
- Medium - Crit increase
- Heavy - Damage reduction
And for the other folks who do not understand this game:
ANYONE CAN WEAR CLOTH AND A HEALING STAFF AND HEAL LIKE A GUAR
This game is not Ever Quest, WoW, TERA etc., etc. This is Elder Scrolls Online. You can be/do whatever you want so stop thinking in a Box.
EDIT: I get tired of Templars in my groups because the refuse to learn the class. Seriously start learning how to BLOCK and DODGE-ROLL?
Is it my imagination or all these 'X class now sucks' threads basically about someone who complains about exploits being fixed and how the loss of their 'i win' button will cause ESO to go F2P in, like 6 days!!1!11!one!1 ?
Necronomicon wrote: »
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
perhaps you should check out some of the dk solo craghorn trial videos.Thechemicals wrote: »Vr 8 Templar here using 1h/shield and resto staff. I can tank anything and i can heal anything pve or pvp.
...funny when I see Templar pvp videos where some have amazing kill streaks.
Ruddertail wrote: »Do templars not have access to the mages guild or something? Spell Symmetry fixes mana issues.
I mean yeah the class needs buffing but... how do you not have enough mana to heal when the skill for unlimited mana is right there?
...funny when I see Templar pvp videos where some have amazing kill streaks.
Funny... you mean the ones prior to the 1.1.2 (i.e. pre-shield bash nerf)? Or the vamp Templar? Or the 1 templar vid to 100 DK vids?