SirPuppingtonVonHat wrote: »How exactly is Quick Siphon bugged/exploitable?
It supposedly makes all heals +100% so your resto staff heals for example will be hitting for double. Haven't seen it myself as it definitely does not work with critical surge heals.
It is actually far more game breaking then that
The job of the DPS is to take down important enemies (healers, ranged, other adds) fast, so they stop being a problem (healing the enemies or doing more DPS then the healer can heal).WilliamTee wrote: »i will admit as a melee-focused NB I feel a little... well, pants, in trials.
Sure, I can take an add to pieces in seconds... But who cares when i have to spend a large portion of boss fights stood on the others side of the room twanging away with my bow... which has skills largely useless against bosses.
After the first high priority targets, not taking too much damage, interrupting, ressing downed allies and doing sustained damage is the goal.
Nothing it quite as good at that first part as a Nightblade Shadow DPS.
And it is not like the NB has no Skills that could be used for Ranged DPS. Siphoning strikes for example can be very usefull for DPS that are based around mana/stamina expensive abilties.
Phantorang wrote: »SirPuppingtonVonHat wrote: »How exactly is Quick Siphon bugged/exploitable?
It supposedly makes all heals +100% so your resto staff heals for example will be hitting for double. Haven't seen it myself as it definitely does not work with critical surge heals.
It is actually far more game breaking then that
The fastest way to get stuff like that fixed, is for it to get known by as many as possible. To many are keeping bugs and exploits for themselves without reporting them or share them with the community, in the hopes that it will never get fixed and to use them actively for as long as possible and preferably indefinitely, that makes it exploiting imo, its ALOT of players in that category.
When Quick Siphon gets fixed we will see alot of drama in these forums about how the game and DK/Sorc is now unplayable etc etc....
Anarchy Online,this is just the same, never seen this many gamebreaking bugs since that game. It also got released way to early cuz of restless investors who thought "A game is a game, who cares if it works as long as we get our money", but they lose alot in the long run with this much bad publicity.
And if this were not enough it works on every dot,proc,burning.... everything so dk's and sorcs get massive heals off it.
And if this were not enough it works on every dot,proc,burning.... everything so dk's and sorcs get massive heals off it.
I'm wondering what DOTs Sorc have? It seems to be a misunderstanding from a lot of people that Sorc was abusing this and elemental drain when in reality sorc has zero class dots.
monkeymystic wrote: »
Anyone saying Templars are not needed in end game raids/groups don't know what they are talking about. There is no class you will depend more on to survive and get enough group DPS from other than Templars.
Have you even looked at the leaderboards? Because I'd wager the top guilds who are completing Trials faster than ANYONE else would say Templars are basically useless in ESO raids atm. Now, I did say they are taking a token Templar didn't I, and the leaderboards show that. Unfortunately for the "completely useless" category right now it's NB
I'm a NB and I've completed AA via a trials PUG that accepted me. There are some correlations with not accepting nightblades that unfortunately group leaders make, that have little to do with nightblade actually being a bad *class*.
Rather, nightblades generally invest in useless weapon lines:
-Bow dps in subpar to RESTORATION STAFF (lol?)
-Dual wield us subpar to destro for AOE and destro/resto for single target
I run a resto nightblade and can easily pull 500+ DPS single target with light armor / spell crit and have the same DPS as sorcs while AOEing with my destro staff. I can also heal as well as a sorc and pop a 60% mitigation ult.
The issue is that people jump to conclusions on build. I dont blame them...dual wield and bow are really useless at the moment in the trials boss fights.
Ok you have convinced me. And Please bug this in game and pass this on to a moderator. Only the morph of quick siphon works. If you cast it on anything and are around 20-30m of it will get you 100% on ALL your SELF heals. It is also really buggy and can grant other people 100% heals occasionally. Not only does it do this but it allows you to heal through spell symmetry without waiting for the 3-4sec self healing debuff (giving every class infinite mana). And if this were not enough it works on every dot,proc,burning.... everything so dk's and sorcs get massive heals off it. And oh did i mention you can stack it with other players.
Please pass this on to get fixed asap
Anyone also having issues finding competitive groups for the trials as a templar or nb? As of now the best trial groups are dk/sorc only groups with quick siphon bug/exploit have insane healing without losing dps. Ive been kicked out of two trial groups as a templar so far.
This templar/nb second class citizen stuff has to end. Let me know if anyone else is having issues with this
This is the case with every MMO available and no matter how balanced the classes are, one class is always going to have that advantage over the others no matter what. Therefore, the players that want to do everything as best as possible are not going to think twice about the other classes.
Look at GW2, there was a stage you had to be Mesmer, then Warrior then Guardian etc etc. People don't want to take longer then needed doing something when they can do it that second later. It's not an issue with ESO, it's an issue with MMO's and the community that plays the game. Just like, again with GW2, players would kick you from the group if you didn't want to skip every possible mob in the dungeon just to save them those few extra seconds.
However, I do agree class balance is a bit off at the moment, but again with every game, there are always classes that are more OP then others especially at launch or a new class being added.
wrlifeboil wrote: »This is the case with every MMO available and no matter how balanced the classes are, one class is always going to have that advantage over the others no matter what. Therefore, the players that want to do everything as best as possible are not going to think twice about the other classes.
Look at GW2, there was a stage you had to be Mesmer, then Warrior then Guardian etc etc. People don't want to take longer then needed doing something when they can do it that second later. It's not an issue with ESO, it's an issue with MMO's and the community that plays the game. Just like, again with GW2, players would kick you from the group if you didn't want to skip every possible mob in the dungeon just to save them those few extra seconds.
However, I do agree class balance is a bit off at the moment, but again with every game, there are always classes that are more OP then others especially at launch or a new class being added.
The problem in eso is that:
1) there are only four classes; if one is gimped, assuming players are spread evenly among all classes, then it affect 25% of the players;
2) ZOS in its infinite wisdom created VR levels; that is a huge nearly locked gate to level up alts of different classes
The design flaws really show when it affects so many players and those players have very few alternatives to get around the bad design.
wrlifeboil wrote: »This is the case with every MMO available and no matter how balanced the classes are, one class is always going to have that advantage over the others no matter what. Therefore, the players that want to do everything as best as possible are not going to think twice about the other classes.
Look at GW2, there was a stage you had to be Mesmer, then Warrior then Guardian etc etc. People don't want to take longer then needed doing something when they can do it that second later. It's not an issue with ESO, it's an issue with MMO's and the community that plays the game. Just like, again with GW2, players would kick you from the group if you didn't want to skip every possible mob in the dungeon just to save them those few extra seconds.
However, I do agree class balance is a bit off at the moment, but again with every game, there are always classes that are more OP then others especially at launch or a new class being added.
The problem in eso is that:
1) there are only four classes; if one is gimped, assuming players are spread evenly among all classes, then it affect 25% of the players;
2) ZOS in its infinite wisdom created VR levels; that is a huge nearly locked gate to level up alts of different classes
The design flaws really show when it affects so many players and those players have very few alternatives to get around the bad design.
1. It doesn't matter if it affects 90% of the players or 10%, people are still going to complain "My class is the gimped class BUFF US NOW!" or "omg I can't get in a group because I choose to play X class".
2. VR lvls are no different then lvling from 1-60 in another game. Vanilla WoW took a long time to lvl, just because they stick VR on it doesn't make it some super evil lvling tool that prevents anyone from making an alt or reaching max lvl, it just takes slightly longer which is a welcomed feature compared to these other games where you hit max lvl within days.
3. It's not a design flaw, it's a few bugged skills that they have already said they are working on and a few other OP skills that need to be toned down. First it was "OMG NERF VAMPS THEY ARE OP" then "DK are way OP" and "Sorc are so OP NERF THEM NOW!". I've seen videos of nightblades soloing vet dungeons. If they was really that bad, they'd be unable to do that, wouldn't they?
Yeah, so some classes are not as OP as others and maybe a lot of the current max lvl players are the elitist part of the community that want to do everything as fast as possible and be the best doing it, but more players will reach VR12 and it'll be more casual, every video I've watched of a trails run (mainly on twitch) has actually had equal or more NB's and Templars then DK's. I was watching one group yesterday with 2 DK's and 4 NBs. So no, not every group will kick you just because you're not a DK or Templar.People are always going to cry if their class is not the strongest.
monkeymystic wrote: »Where you got this info from? A raid without Templars is not a solid raid.
Templars have unique key abilities that are needed in 12 mans (and especially 24 mans in the future). I just need to mention dispel, backlash, stamina/magicka regen for group through synergy and so forth.
Templars also make the best healers in the game with 2x healing passives (resto staff + restoring light) and better healing combinations to choose from than any other class.
Templars are extremely underrated.
Sorcs are the preferred healers in speed trials atm because they are superior to Templars in AOE healing, and since all the DK's are stacked that's all they need. Non-Templars have a dispel also, they just have to talent into it. Magicka regen can be covered by non-Templars also.
Right now the entire game is horribly unbalanced and it seems everyone BUT ZoS realizes that. If ZoS does see it they sure are slow on the take in tweaking classes, they seem rather more focused on bringing out new (and completely full of exploits/bugs) content. I do agree that a raid should have a good balance of all classes, unfortunately until ZoS does something about it this won't happen. Raids will take whatever is the flavor of the moment that gets the job done the fastest, and that's mostly DK's with a few Sorcs and maybe a Token Templar, sorry NB
Tootall2186 wrote: »monkeymystic wrote: »Where you got this info from? A raid without Templars is not a solid raid.
Templars have unique key abilities that are needed in 12 mans (and especially 24 mans in the future). I just need to mention dispel, backlash, stamina/magicka regen for group through synergy and so forth.
Templars also make the best healers in the game with 2x healing passives (resto staff + restoring light) and better healing combinations to choose from than any other class.
Templars are extremely underrated.
Sorcs are the preferred healers in speed trials atm because they are superior to Templars in AOE healing, and since all the DK's are stacked that's all they need. Non-Templars have a dispel also, they just have to talent into it. Magicka regen can be covered by non-Templars also.
Right now the entire game is horribly unbalanced and it seems everyone BUT ZoS realizes that. If ZoS does see it they sure are slow on the take in tweaking classes, they seem rather more focused on bringing out new (and completely full of exploits/bugs) content. I do agree that a raid should have a good balance of all classes, unfortunately until ZoS does something about it this won't happen. Raids will take whatever is the flavor of the moment that gets the job done the fastest, and that's mostly DK's with a few Sorcs and maybe a Token Templar, sorry NB
Sorry but no one can out aoe heal a Templar... Not sure where you're getting that info from. Sorcs have no healing line outside of the resto staff.
I'd love to hear how people think sorcs can out aoe heal a Templar. I'm honestly intrigued and kind of baffled by how ridiculous that statement is.
Tootall2186 wrote: »monkeymystic wrote: »Where you got this info from? A raid without Templars is not a solid raid.
Templars have unique key abilities that are needed in 12 mans (and especially 24 mans in the future). I just need to mention dispel, backlash, stamina/magicka regen for group through synergy and so forth.
Templars also make the best healers in the game with 2x healing passives (resto staff + restoring light) and better healing combinations to choose from than any other class.
Templars are extremely underrated.
Sorcs are the preferred healers in speed trials atm because they are superior to Templars in AOE healing, and since all the DK's are stacked that's all they need. Non-Templars have a dispel also, they just have to talent into it. Magicka regen can be covered by non-Templars also.
Right now the entire game is horribly unbalanced and it seems everyone BUT ZoS realizes that. If ZoS does see it they sure are slow on the take in tweaking classes, they seem rather more focused on bringing out new (and completely full of exploits/bugs) content. I do agree that a raid should have a good balance of all classes, unfortunately until ZoS does something about it this won't happen. Raids will take whatever is the flavor of the moment that gets the job done the fastest, and that's mostly DK's with a few Sorcs and maybe a Token Templar, sorry NB
Sorry but no one can out aoe heal a Templar... Not sure where you're getting that info from. Sorcs have no healing line outside of the resto staff.
I'd love to hear how people think sorcs can out aoe heal a Templar. I'm honestly intrigued and kind of baffled by how ridiculous that statement is.
It's not out healing part, it's fact they bring in more CC/Mitigation then I believe a Templar would. That's my theory.
Plus they get the power to consume their stamina to charge up their mana/health. Combine that with Mage's guild power that consumes life to charge up Mana/Stam.
Just saying...
Here is an example build: Right Here
monkeymystic wrote: »If a Templar joins my group I am happy.
I would never trade a Templar healer out for anything else, never.
They also have group utility that will help lots, which none of the other classes have.
One of the strongest VR 12 players I know, especially in PvP, is actually a Templar.
It is often because of a bad build.
Try this one if your struggle as a Templar: (the build has 4 pages)
http://forums.elderscrollsonline.com/discussion/98656/templar-with-destro-resto-this-is-the-build-with-everything-kills-anyone-in-6-seconds-guaranteed/p1