Smasherx74 wrote: »TL;DR
PVP sucks, no such thing as "solo" PvP as you cannot challenge specific players to a battle or duel.
monkeymystic wrote: »People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.
Play the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.
monkeymystic wrote: »People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.
From http://www.elderscrollsonline.com/en/game-guidePlay the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.
More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.
Ciao, Muh!
monkeymystic wrote: »This is a thread to both help Templars that struggle with their build out, and also make it visible that Templars are really strong right now as well. I’m tired of hearing “templars are weak” from players reading rumors from templar stamina spammers that doesn't know any better, on too many forums.
I've not seen many others use the comp I'm mentioning, but I have played around with this setup in pvp, and so has my templar guildies. It is incredible.
People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.
This build is very strong in solo PvP, group PvP, and PvE. You will be strong in both healing and doing damage anywhere you go.
In case you are a templar wondering what build to make to become strong, Destro + Resto is the way to go (I have not included quick siphon, because the 100% perma self healing buff bug is just TOO OP with this).
You should of course focus on stacking health and magicka enchants to softcap before you add any stamina. Use magicka and Stamina food buffs since health from food is still not 1.5x ratio.
Link to esohead build: esohead.com/calculator/skills#mozzev9k8rFTl8rFTd8hMZD8hMj48bznl8rFnK8bzpM8rHnY8heaf8ffqh8ffdV8ffdJ8N7DMbMXv6MbMXO6MbMX26zbMUf6rDG6LDi8j7DrUR6rSZ6rUM6LU06LUa6MrJPr6MrJPu6MrJPh6MrJO18n7DrW36LW26MfwgU6Mfwg26Mfwe06MfwgO6rWZ6LWQ8e7Cmaqk6maqj6maqT6Laqq6raqS8v7HMhx0y6Mhx0l6Mhx0n6Mhy3D6Mhx0B6ranW8zc7zzgeXm8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
The bonus of being a Templar is that you get double the amount of healing bonuses from both resto and restoring tree, making your heals superior to any other class, and incredible in group PvP/PvE.
This means you can make a build that is both very strong in offense AND a healing beast.
Now for the offensive part, you use the ability "Backlash" that stores up damage taken for 6 seconds, and morph this into purifying light for even more group healing while you faceroll.
Destro staff will be your offensive bar while resto will be your defensive bar/group support bar with CC.
Rotation in 1v1:
You just open with binding javelin to quickly knock them down and keep them down (the clunky CC break delay will still keep them stunned a while), then cast backlash quickly, and swap to destro and use the abilities quickly in following order: Vampire's bane -> Solar barrage (gives 50 spell power buff on next spell) -> Elemental ring -> Biting Jabs (with its up to 70% crit rating passive starting to kick in as well..).
Now backlash will give 36% of that total burst damage instantly and will hurt like HELL (..and heal your group). It will be 1 insane burst followed by another insane backlash burst
Now in general play, always keep elemental drain up on your target since it will give you TONS of magicka back along with debuff.
For AoE, remember to always use solar barrage first for the spell power/weapon power buff, then use elemental ring after.
You can also insert fire rune/volcanic rune in this build for more aoe dmg/stuns, or use the pulsar morph instead of elemental ring if nobody else around you is using pulsar.
Hope you like it as much as me and my guildies does, it is faceroll in both small/large group PvP and 1v1
I will also work very well in PvE.
Any class with a destro/ resto staff is God mode this aint any different.
Melee is nowhere near as good
monkeymystic wrote: »
Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.
alexandru987eb17_ESO wrote: »monkeymystic wrote: »
Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.
That`s the point - melee is weak and needs a buff badly... before they lose all their players enjoying that style and you only have mages fighting each other.
Any class with a destro/ resto staff is God mode this aint any different.
Melee is nowhere near as good
Nox_Aeterna wrote: »Any class with a destro/ resto staff is God mode this aint any different.
Melee is nowhere near as good
This.
Destro + healing staff iis a great combo for any class really.
Templars are good healers mate , im not going to question that , i love the burst heals , but a sorc or a Dk will probably get more control/defense/dmg when using the destro staff than you.
And add the fact that sheild bash is pretty much the only thing that make melee viable yet is sure to be nerfed to oblivion due to yelling on the forum and we're well on our way to a mage only world. Basic melee attack damage need to triple for it to be worth a damn. But I dont see that ever happening. Too bad, I thought we where going to see some real medieval-fantasy fights in PvPalexandru987eb17_ESO wrote: »That`s the point - melee is weak and needs a buff badly... before they lose all their players enjoying that style and you only have mages fighting each other.
Dont matter what class you play, once you go Destr/Restro combo you'll never play anything else.
aletad11_ESO wrote: »monkeymystic wrote: »
I'm very interested in this build and thinking of making a new alt to try it with. I have a pretty strong Templar already that does use 2H, but mixed with mostly class skills. I'd like to know how you allocated your health, magicka and stamina points as you leveled up and also what kind of armor you wear.
i,m sorry man but i play templar and am v10 and you build is all about single target burst, which is fine if the mobs form an orderly que for you to burst down. ... but in vet pve they dont they come in 3's mostly.. and in pvp they come in a big blob of about 20-50 spamming nukes.....
I need to keep smiling about all those " i smash vr10 dks"-peeps.
There are a lot of Dks in the wilderness of cyrodiil, some deserve to be called a Dragon Knight, most of them not.
Fact is...you simple cant kill a well played Dragonknight 1vs1.
He does not have manaproblems because his skillcost is so little...its stupid
He will get close to you, he will root u and he will sear-stab-reset u to death.
Well maybe he runs out of Hp or Mana, no problemo...lets activate one of the sweet ultimates. Ups, fulllife again and mana too?
im a max/hp max/mana dk-tank. im not afraid of nightblades, nor templars.
Im afraid of other Dragonknights.
ah ye, and im melee sword and board FFS!
monkeymystic wrote: »I need to keep smiling about all those " i smash vr10 dks"-peeps.
There are a lot of Dks in the wilderness of cyrodiil, some deserve to be called a Dragon Knight, most of them not.
Fact is...you simple cant kill a well played Dragonknight 1vs1.
He does not have manaproblems because his skillcost is so little...its stupid
He will get close to you, he will root u and he will sear-stab-reset u to death.
Well maybe he runs out of Hp or Mana, no problemo...lets activate one of the sweet ultimates. Ups, fulllife again and mana too?
im a max/hp max/mana dk-tank. im not afraid of nightblades, nor templars.
Im afraid of other Dragonknights.
ah ye, and im melee sword and board FFS!
Hehe you don't think I'm aware of this? That's why I wrote "even if I face VR 10 DK's that use destro/resto themselves", as in DK's with a brain that know what they are doing.
A DK simply CAN'T kill me 1v1 because I dispel all their DoTs instantly (5 dots gets dispelled in 1 instant click, that means your searing strike DoT + 4 others in 1 cheap click) with purifying, and I have 2 very strong HoTs healing me constantly, even if I get stunned/CC'ed.
You also forget that I have Javelin, which knocks you back and stuns you as well in an instant (20 meter range)
I also have lingering ritual which gives a very strong initial heal and another bonus heal after 8 seconds that STACKS (and it's a group heal on top of this), or change this into breath of life for a SICK instant self heal in 1v1 (800+ heal per spam with passives +healing bonus).
DK's don't build ultimate quickly 1v1, so they are even more useless against me then. Searing strike spam? Haha! Searing strike is only good because of the DoT, and good luck killing me with the weak INITIAL hit of searing strike when I dispel the DoT (which is the part that actually deals dmg) after 1 second with my purifying.
Sadly there are very very few Templars with this build, or that know how to be effective and play smart offensive. (Many of them play to become healer instead of killing stuff fast. DK's can't be as effective healers so they all focus on making DPS specs)
The combo of instant Javelin stun with 20m range that lets me cast while you are knocked back/stunned, slowing snares from vampire's bane that is always up on you and makes it easy to kite you, all the stacking HoT's constantly healing me even if I'm CC'ed, elemental drain giving me back magicka, DISPELS that removes all your DoT's on me (most of your damage) with one click (and for group as well), the cheap cost ultimate Remembrance that heals me and my group to full with 20% dmg protection for all, the option to use Breath of Life (instead of lingering) if I want to instantly heal myself for 800+ health everytime i spam it in 1v1 with enough magicka from elemental drain, and ALL my stamina freed up only for CC break/dodge/block when I need it makes it VERY hard to kill me
If you believe the DK heal is strong (it's only good if you are about to die), you have no clue of the potential of Breath of Life together with resto + restoring passives and +healing bonus, since it is just as strong at 70% health as 10% health, making it much easier to stay at 100% health compared to the DK self heal.
Breath of Life heals self for 800+ all the time, the DK heal don't. And if you are low health as DK, it's easy to stun you and finish you off with biting jabs (with 80% crit) before you manage to heal.
Breath of Life with resto + restoring passives and + healing bonuses makes it impossible for you to even burst me. And I also have 2 strong HoTs healing me constantly on top of this, while I dispel myself everytime you DoT me. GL trying to kill me. And if you are stupid enough to get into melee range, I will use Biting Jabs on you (with passive that reduce your block migitation)
monkeymystic wrote: »"gl in permacasting purify "
I don't need to permacast purify for searing strike, because my HoT's alone heals me more than you do with searing strike spam + searing DoT with all my healing passives and bonuses.
I can cast purify once in a while, and dispel everything. And searing strike doesnt do much damage when you keep spamming its weak initial hit and reapply the dot over and over (so you lose the 12% dmg DoT every 2 sec increase, and even stop the dot from ticking by spamming it...How can you be a VR 10 DK without knowing this? lol).
Searing strike spam is actually a weak burst, and requires you to stand 5 meters from me, which means I can spam Biting Jabs back at you, which deals A LOT more burst damage than searing strike spam. And I have stronger HoT's healing me at the same time
If you spend time on DoT'ing me up with other abilities than searing, I just dispel all of them at the same time with instant purify, making you spend more time/magicka than me
A searing strike spamming DK is some of the easiest kills out there, because they just stand there in melee range taking way more damage from Biting Jabs than they do to me. Basically a free kill.
monkeymystic wrote: »People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.
From http://www.elderscrollsonline.com/en/game-guidePlay the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.
More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.
Ciao, Muh!