txfeinbergsub17_ESO wrote: »I mean, who the hell cares what engine they use. It is the end product that I care about.
txfeinbergsub17_ESO wrote: »I mean, who the hell cares what engine they use. It is the end product that I care about.
I'm sure there a plenty of former SwTor players who would disagree with you.
I wouldn't buy anything using Hero engine , wasn't going to buy ESO either until i heard they dropped it in early developement.
fakedawgb16_ESO wrote: »When people make ignorant threads like this, they should be given a permanent ban both from the forums and the game, just to help them fulfill their promise/threat of leaving ...
txfeinbergsub17_ESO wrote: »I mean, who the hell cares what engine they use. It is the end product that I care about.
I'm sure there a plenty of former SwTor players who would disagree with you.
I wouldn't buy anything using Hero engine , wasn't going to buy ESO either until i heard they dropped it in early developement.
That's the thing, they only used Hero Engine early in development as an art tool. They had always planned to develop their own engine, and they never had plans to actually use Hero Engine as an engine.
The best way to explain it...when ZOS started, they were a brand new company. They had NO software or technology of their own, and everything had to be developed from scratch. They had the personnel (including artists), but no engine. There are 2 choices here. 1) Let the artists just sit there and twiddle their thumbs for a year or two, while they wait for the programmers to develop the engine, or 2) License an existing engine, so they can get the artists working on concepts and zone art, then just have them switch to the new engine once it's done.
They picked option 2 for obvious reasons. As for Havok...Blizzard proved with Diablo 3 that Havok isn't *necessary* (they discarded it and wrote their own physics for some reason). But Havok works fine. I do not know why Blizzard chose to write their own physics for D3 rather than just release with Havok. But I don't have anything against ZOS for using it. Havok is a tested and proven physics engine...LOTS of games use it, and it works.
I'm around longer than you're--yes, that is possible--so, I don't think I fall for anything. You do know, that you don't need any particular reason to stop playing ESO. If the software of the forum is annoying you so much, that your whole gaming experience looses the fun it is suppose to give you, just stop playing.patrikblb16_ESO wrote: »[...] I dont trust companies trying create a hype, I've been around for too long to fall for fancy words, the newer guys might not be able to see through the words though.
txfeinbergsub17_ESO wrote: »I mean, who the hell cares what engine they use. It is the end product that I care about.
I'm sure there a plenty of former SwTor players who would disagree with you.
I wouldn't buy anything using Hero engine , wasn't going to buy ESO either until i heard they dropped it in early developement.
trimsic_ESO wrote: »AvA meta game too poor because of insufficient techniques to counter the zerg
I care too as it limits what a dev can and can't do realistically with their game.
theStrict9 wrote: »I care too as it limits what a dev can and can't do realistically with their game.
That's just not true, and it really depends on if the developers have a source license or not. If they do, they have much more of an ability to change the engine to suit their needs.
Unless you are a developer who has experience integrating middleware into a large game project, you probably have no business commenting about it. Your one bad experience with a game made with hero engine doesn't exactly make you an expert. You can't attribute all the flaws of any game to its middleware.
It's all in how you use it.
patrikblb16_ESO wrote: »[snip]
patrikblb16_ESO wrote: »You told us this game wouldnt use Hero Engine, that you just used it for conceptual work in the beginning, and that you wrote your very own engine...[snip]
I wanted to re-install the game completly and get this thrown right into my face "Powered by Hero Engine", then a Havok logo right after...What the ***??
This explains why this games loading times is as long as they are, and it also explains why you cannot fix the bugs, you need to rely on a third party company to fix bugs for you wich you then use to create your patches...This game is beyond fixing now, I'm 100% certain that you can never fix the bugs because you have zero control over the game.
It also explains why you keep on pushing patches with tons of bugs that have been reported for weeks, sometimes even months on PTS.
I have zero trust left for Zenimax and Bethesda now, good luck with your future releases wich I will not be a part of anymore.
Sincerly
A deeply insulted fan
Edit 2014-06-02:
Here's my findings on this. It's not like they would just throw away that amount of money, Idea Fabrik getting a share of the revenue wich is bound by contract.
This is from when Zenimax signed the license for the engine.
http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20071126005053&newsLang=en
And this is from 2014. Notice the little logo on the bottom of the first page?:)
http://static.elderscrollsonline.com/cs/kb/pdf/ESO_PC_MM_EN_digital.pdf
The tiny text at the bottom is also interesting, Hero Cloud contains SpeedTree, coincidence?
RAD Gametools wich consists of Bink Video and Granny Animation is also included in Hero Cloud.
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ESO, Bethesda, Bethesda Softworks and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the US and/or other countries.
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utilize SpeedTree® technology (©2009 Interactive Data Visualization, Inc.) SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All
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