patrikblb16_ESO wrote: »patrikblb16_ESO wrote: »@patrikblb16_ESO : Can you log into game and play?
If I wanted to yes.
Knowing how they lied I dont feel like it though, it's just not ok.
Are you planing to stop playing then ?
Yes I'm planning to stop playing, but I will not only quit ESO I will stop playing MMO's in general. I've been playing MMO's since 1998 and it ends here, I was going to stop after SWTOR but Elder Scrolls was always my favorite type of game so I wanted to give it one last go.
ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
patrikblb16_ESO wrote: »ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
But why on earth do you use the HE splash screen "Powered by Hero Engine" if you only used it for concept work in the beginning?
Wouldnt you want to brag about your very own homebrew engine instead if that was the case?
I dont see "Powered by Photoshop" wich probably was involved in alot of concept work too.
NaciremaDiputs wrote: »patrikblb16_ESO wrote: »ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
But why on earth do you use the HE splash screen "Powered by Hero Engine" if you only used it for concept work in the beginning?
Wouldnt you want to brag about your very own homebrew engine instead if that was the case?
I dont see "Powered by Photoshop" wich probably was involved in alot of concept work too.
It's probably part of the license agreement they had to use it in the first place. If a major game release was using one of my products for testing I'd want credit for my product somewhere on the finished title and I'd make sure the license agreement contract guarantees I get that credit.
NaciremaDiputs wrote: »patrikblb16_ESO wrote: »ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
But why on earth do you use the HE splash screen "Powered by Hero Engine" if you only used it for concept work in the beginning?
Wouldnt you want to brag about your very own homebrew engine instead if that was the case?
I dont see "Powered by Photoshop" wich probably was involved in alot of concept work too.
It's probably part of the license agreement they had to use it in the first place. If a major game release was using one of my products for testing I'd want credit for my product somewhere on the finished title and I'd make sure the license agreement contract guarantees I get that credit.
patrikblb16_ESO wrote: »You told us this game wouldnt use Hero Engine, that you just used it for conceptual work in the beginning, and that you wrote your very own engine...[snip]
I wanted to re-install the game completly and get this thrown right into my face "Powered by Hero Engine", then a Havok logo right after...What the ***??
This explains why this games loading times is as long as they are, and it also explains why you cannot fix the bugs, you need to rely on a third party company to fix bugs for you wich you then use to create your patches...This game is beyond fixing now, I'm 100% certain that you can never fix the bugs because you have zero control over the game.
It also explains why you keep on pushing patches with tons of bugs that have been reported for weeks, sometimes even months on PTS.
I have zero trust left for Zenimax and Bethesda now, good luck with your future releases wich I will not be a part of anymore.
Sincerly
A deeply insulted fan
patrikblb16_ESO wrote: »NaciremaDiputs wrote: »patrikblb16_ESO wrote: »ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
But why on earth do you use the HE splash screen "Powered by Hero Engine" if you only used it for concept work in the beginning?
Wouldnt you want to brag about your very own homebrew engine instead if that was the case?
I dont see "Powered by Photoshop" wich probably was involved in alot of concept work too.
It's probably part of the license agreement they had to use it in the first place. If a major game release was using one of my products for testing I'd want credit for my product somewhere on the finished title and I'd make sure the license agreement contract guarantees I get that credit.
But they claim the engine is not used in ESO, they claim they used it long ago in the beginning for concept work only. Wich would mean it wasnt in there when they made the real stuff.
The 32-bit client is another hint that the game is actually using it still, if they wrote their very own engine in 2012 and didnt see the need for 64-bit clients it would be even more stupid than keep using that Hero Engine they had been working with for many years dont you think?
Also a deeply wrong fan it appears.patrikblb16_ESO wrote: »You told us this game wouldnt use Hero Engine, that you just used it for conceptual work in the beginning, and that you wrote your very own engine...[snip]
I wanted to re-install the game completly and get this thrown right into my face "Powered by Hero Engine", then a Havok logo right after...What the ***??
This explains why this games loading times is as long as they are, and it also explains why you cannot fix the bugs, you need to rely on a third party company to fix bugs for you wich you then use to create your patches...This game is beyond fixing now, I'm 100% certain that you can never fix the bugs because you have zero control over the game.
It also explains why you keep on pushing patches with tons of bugs that have been reported for weeks, sometimes even months on PTS.
I have zero trust left for Zenimax and Bethesda now, good luck with your future releases wich I will not be a part of anymore.
Sincerly
A deeply insulted fan
ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
patrikblb16_ESO wrote: »
ZurinArctus wrote: »This thread made me lol.
Thanks.
patrikblb16_ESO wrote: »
because they HAVE to. there was a huge discussion on it, if they even used it partially they have to give credit where it is due.
the hero engine can NOT absolutely 100% can NOT handle the things that ESO does from combat, to highly scripted quests, to the ENTIRE cyrodil experience.
this went along with the reasons they dropped it. I'll not spoonfeed you but if you really are so intelligent you can spend 15 minutes of google research and find out for yourself.
[snip]
the engine drop was one of the reasons they had to delay and pretty much start from scratch mid way (and frankly is most likely why the game feels less than complete now)
patrikblb16_ESO wrote: »
because they HAVE to. there was a huge discussion on it, if they even used it partially they have to give credit where it is due.
the hero engine can NOT absolutely 100% can NOT handle the things that ESO does from combat, to highly scripted quests, to the ENTIRE cyrodil experience.
this went along with the reasons they dropped it. I'll not spoonfeed you but if you really are so intelligent you can spend 15 minutes of google research and find out for yourself.
[snip]
the engine drop was one of the reasons they had to delay and pretty much start from scratch mid way (and frankly is most likely why the game feels less than complete now)
So he is a troll because he read a clear message saying it was powered by Hero, with no context, and because he was not in the right place at the right time to see the discussion you did?
[snip]
Yes, I can understand how someone may feel it was Hero Engine after seeing that. And I don't see anything about their own engine on credits. Myself, I figured it was Havok since that in on credits and has been since beta.
Except that Havok was never ...they never said they WERENT using Havok. Just about everyone uses at *least* Havok physics.
Game doesnt use Hero Engine either. Probably eithet a) forgot to remove that(Ive honestly not seen it anywhere) or b) are legally cya in case they missed a line of code.
It does use Havok. It does not use Hero Engine. Hero Engine was used very early on in development as a prototyping tool...the final engine is not Hero Engine in any way. You can clearly see this if you actually play a Hero Engine game...the ESO engine does not look or behave ANYTHING like it. The ONLY time Hero Engine is ever mentioned is on the installation screen. It doesn't show up in the game anywhere. I assume that because they did license and use Hero Engine during the prototyping phase, they have to mention it in the credits, even if the final engine doesn't have anything to do with it. Just a legal technicality I'm sure.
As for Havok, it's just physics middleware. Lots of things use it, and I have to assume it's being used for the ragoll physics when you knock things down or get knocked down.
Fairydragon3 wrote: »ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
a common practice in video game development, to maximize you time you creat the game inverical slices, iterating on the last prototype. they probably use a lot of the scripting on hero and transferred to the in house engine
I cares! I don't want another "LA2" engine! :-Ptxfeinbergsub17_ESO wrote: »I mean, who the hell cares what engine they use.