Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

I hate leveling in this game

  • kgrizzle
    kgrizzle
    ✭✭✭
    Atheus wrote: »

    Maybe this is where I went wrong. My reaction at this stage was that I had skill points to spend, and a flow of quest XP which would eventually run out in the end game when questing is no longer the focus, so I had better keep putting those skill points into new abilities to develop on my bar so when I am in end game I'll have a nice pool of skills to choose from. As a result, 95% of the time I'm no longer playing a sorcerer at all, I'm playing some screwball with a hodgepodge of weapon skills, guild skills, wearing armor with incomplete passives that really aren't all that helpful... Fortunately the game is fairly forgiving of crap character builds - put a healing staff on your secondary bar and you can screwball your way through just about anything, albeit very slowly. I see other players whiz past me evidently using all their strongest skills killing monsters in seconds where it may take me 20-30 to annoy it to death with my epic but impotent sword and board.

    So yeah, it works. For the last month I've been playing in a way that maximizes the rate at which I develop new skills, which is good for the long run, but it's really just annoying in the present. Most of the time when I go to hand in a quest I find myself swapping actions around on the bar before and after turning it in, or maybe I just leave the useless skills on my bar hoping there will be some other quest to turn in before I get into another serious fight... It works, but it doesn't feel cool at all. How much more heroic would it be if instead I could just build my character to be as strong as I can make it, then run around kicking ass the best way I know how without feeling like doing so was going to leave me with limited options down the road (or at least a long, tedious grind to develop said options).

    I realize this kind of feedback is not likely to make an impression at this point, but if a dev reads this (lolyeahright) maybe put it in the back of your mind when you think about what sort of things you can do to make leveling up more fun.



    I googled how annoying this part of the game is and a post from 2014 came up. Not good.

    Seriously though, every time I get to the point where I see a quest reward I hit escape and reload my second hotbar so that skills/lines I'll eventually use in PvP or something get exp. This is incredibly annoying to do for every single quest turn in. Otherwise I run around like a "screwball" with useless skills on my bar which is ridiculous. This post was 3 years ago but it's exactly how I feel as a new player. Am I doing something wrong?
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    You know what is not good? Necromancers. They must be stopped.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    Holy Mother Morrowind. This is one hell of necro.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is a 2014 thread about the pains of VR leveling, which doesn't exist anymore. Pay more attention before bumping.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • faerigirl
    faerigirl
    ✭✭✭✭
    Sigtric wrote: »
    You know what is not good? Necromancers. They must be stopped.

    I'll mention that to Abnur Tharn.
  • Illurian
    Illurian
    ✭✭✭✭✭
    kgrizzle wrote: »
    Atheus wrote: »

    Maybe this is where I went wrong. My reaction at this stage was that I had skill points to spend, and a flow of quest XP which would eventually run out in the end game when questing is no longer the focus, so I had better keep putting those skill points into new abilities to develop on my bar so when I am in end game I'll have a nice pool of skills to choose from. As a result, 95% of the time I'm no longer playing a sorcerer at all, I'm playing some screwball with a hodgepodge of weapon skills, guild skills, wearing armor with incomplete passives that really aren't all that helpful... Fortunately the game is fairly forgiving of crap character builds - put a healing staff on your secondary bar and you can screwball your way through just about anything, albeit very slowly. I see other players whiz past me evidently using all their strongest skills killing monsters in seconds where it may take me 20-30 to annoy it to death with my epic but impotent sword and board.

    So yeah, it works. For the last month I've been playing in a way that maximizes the rate at which I develop new skills, which is good for the long run, but it's really just annoying in the present. Most of the time when I go to hand in a quest I find myself swapping actions around on the bar before and after turning it in, or maybe I just leave the useless skills on my bar hoping there will be some other quest to turn in before I get into another serious fight... It works, but it doesn't feel cool at all. How much more heroic would it be if instead I could just build my character to be as strong as I can make it, then run around kicking ass the best way I know how without feeling like doing so was going to leave me with limited options down the road (or at least a long, tedious grind to develop said options).

    I realize this kind of feedback is not likely to make an impression at this point, but if a dev reads this (lolyeahright) maybe put it in the back of your mind when you think about what sort of things you can do to make leveling up more fun.

    Am I doing something wrong?

    Yeah, not posting in threads from 3 years ago would probably be a start.

    It's kind of telling that the only thread you chose to respond to was from 3 years ago.
    Kiss the chaos.
  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    faerigirl wrote: »
    Sigtric wrote: »
    You know what is not good? Necromancers. They must be stopped.

    I'll mention that to Abnur Tharn.

    Mannimarco was the necromancer, not Tharn.
  • kgrizzle
    kgrizzle
    ✭✭✭
    Reverb wrote: »
    This is a 2014 thread about the pains of VR leveling, which doesn't exist anymore. Pay more attention before bumping.

    No, it's about having to put useless skills on your hotbars for quest turn ins, etc. just so that they level up (which I guess has been around forever so maybe I'm doing it wrong). Putting a 2h PvP skill on your bars purely for exp when you're using DW/Bow is kind of ridiculous...but it seems to be necessary?
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    faerigirl wrote: »
    Sigtric wrote: »
    You know what is not good? Necromancers. They must be stopped.

    I'll mention that to Abnur Tharn.

    Mannimarco was the necromancer, not Tharn.

    true but Tharn mentions something along the lines of "I'll make a necromancer out of you yet" like it's a good thing, in one of the quests. So he's not opposed to the idea. Tharn is as bad as Mannimarco if you ask me, with his stupid face.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Crowzer
    Crowzer
    ✭✭✭
    I prefer so much VR than grinding 630 cp...
  • vamp_emily
    vamp_emily
    ✭✭✭✭✭
    ✭✭✭
    Reverb wrote: »
    This is a 2014 thread about the pains of VR leveling, which doesn't exist anymore. Pay more attention before bumping.

    Did you read the title? It says, "i-hate-leveling-in-this-game".

    Yes the OP may hate vr leveling, but according to the thread title it is not about just VR leveling.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • kgrizzle
    kgrizzle
    ✭✭✭
    Illurian wrote: »
    kgrizzle wrote: »
    Atheus wrote: »

    Maybe this is where I went wrong. My reaction at this stage was that I had skill points to spend, and a flow of quest XP which would eventually run out in the end game when questing is no longer the focus, so I had better keep putting those skill points into new abilities to develop on my bar so when I am in end game I'll have a nice pool of skills to choose from. As a result, 95% of the time I'm no longer playing a sorcerer at all, I'm playing some screwball with a hodgepodge of weapon skills, guild skills, wearing armor with incomplete passives that really aren't all that helpful... Fortunately the game is fairly forgiving of crap character builds - put a healing staff on your secondary bar and you can screwball your way through just about anything, albeit very slowly. I see other players whiz past me evidently using all their strongest skills killing monsters in seconds where it may take me 20-30 to annoy it to death with my epic but impotent sword and board.

    So yeah, it works. For the last month I've been playing in a way that maximizes the rate at which I develop new skills, which is good for the long run, but it's really just annoying in the present. Most of the time when I go to hand in a quest I find myself swapping actions around on the bar before and after turning it in, or maybe I just leave the useless skills on my bar hoping there will be some other quest to turn in before I get into another serious fight... It works, but it doesn't feel cool at all. How much more heroic would it be if instead I could just build my character to be as strong as I can make it, then run around kicking ass the best way I know how without feeling like doing so was going to leave me with limited options down the road (or at least a long, tedious grind to develop said options).

    I realize this kind of feedback is not likely to make an impression at this point, but if a dev reads this (lolyeahright) maybe put it in the back of your mind when you think about what sort of things you can do to make leveling up more fun.

    Am I doing something wrong?

    Yeah, not posting in threads from 3 years ago would probably be a start.

    It's kind of telling that the only thread you chose to respond to was from 3 years ago.

    Googled the issue and this is the number 1 result. Hitting ESC every time a quest reward pops up so you can swap your skills on your second bar solely for the quest turn in exp gets repetitive. That's what he was implying and that's still the way it works...who cares when it was posted
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, either the skills are useful or they are not. You can always choose to level PvP skills in PvP.

    Personally, I like to max out all class skills, the weapon skills for the weapon types my character will use and some other useful skills.

    But I keep a mix of skills on both my bars. It makes for unoptimized characters running around, but the challenge can be quite fun.

    What you could also do, if you want to level "back bar" skills via quest turn ins is complete a number of quests and turn them in all at once.

    This is particularly easy with the Fighters Guild, Mages guild and Undaunted dailies. Or the World Boss, Delve and Ashlander dailies in Morrowind. You can complete them all and then just run from one turn-in to the next in a matter of seconds.
    The Moot Councillor
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Holy Mother Morrowind. This is one hell of necro.

    That was my thought too. I saw the first post and saw VR7 and I'm like OK somebody is being a jerk..then saw the date as like WTF...
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    kgrizzle wrote: »
    Reverb wrote: »
    This is a 2014 thread about the pains of VR leveling, which doesn't exist anymore. Pay more attention before bumping.

    No, it's about having to put useless skills on your hotbars for quest turn ins, etc. just so that they level up (which I guess has been around forever so maybe I'm doing it wrong). Putting a 2h PvP skill on your bars purely for exp when you're using DW/Bow is kind of ridiculous...but it seems to be necessary?

    Then use 2h. Problem solved.

    Or don't bother leveling 2h.

    You get better at skills by doing them. That is a good system of leveling.
    Edited by DaveMoeDee on June 28, 2017 3:59PM
  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    Sigtric wrote: »
    faerigirl wrote: »
    Sigtric wrote: »
    You know what is not good? Necromancers. They must be stopped.

    I'll mention that to Abnur Tharn.

    Mannimarco was the necromancer, not Tharn.

    true but Tharn mentions something along the lines of "I'll make a necromancer out of you yet" like it's a good thing, in one of the quests. So he's not opposed to the idea. Tharn is as bad as Mannimarco if you ask me, with his stupid face.

    Oh I get it...believe me. I understand how newer players would be confused. I was once an adventurer like you until I took an arrow to the knee.
  • faerigirl
    faerigirl
    ✭✭✭✭
    faerigirl wrote: »
    Sigtric wrote: »
    You know what is not good? Necromancers. They must be stopped.

    I'll mention that to Abnur Tharn.

    Mannimarco was the necromancer, not Tharn.

    well drat >.<
  • Iyas
    Iyas
    ✭✭✭✭✭
    I need more insightfuls
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Horowonnoe
    Horowonnoe
    ✭✭✭✭✭
    Delicious necro thread. Mmmm.
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • Aeladiir
    Aeladiir
    ✭✭✭✭✭
    kgrizzle wrote: »
    Atheus wrote: »

    Maybe this is where I went wrong. My reaction at this stage was that I had skill points to spend, and a flow of quest XP which would eventually run out in the end game when questing is no longer the focus, so I had better keep putting those skill points into new abilities to develop on my bar so when I am in end game I'll have a nice pool of skills to choose from. As a result, 95% of the time I'm no longer playing a sorcerer at all, I'm playing some screwball with a hodgepodge of weapon skills, guild skills, wearing armor with incomplete passives that really aren't all that helpful... Fortunately the game is fairly forgiving of crap character builds - put a healing staff on your secondary bar and you can screwball your way through just about anything, albeit very slowly. I see other players whiz past me evidently using all their strongest skills killing monsters in seconds where it may take me 20-30 to annoy it to death with my epic but impotent sword and board.

    So yeah, it works. For the last month I've been playing in a way that maximizes the rate at which I develop new skills, which is good for the long run, but it's really just annoying in the present. Most of the time when I go to hand in a quest I find myself swapping actions around on the bar before and after turning it in, or maybe I just leave the useless skills on my bar hoping there will be some other quest to turn in before I get into another serious fight... It works, but it doesn't feel cool at all. How much more heroic would it be if instead I could just build my character to be as strong as I can make it, then run around kicking ass the best way I know how without feeling like doing so was going to leave me with limited options down the road (or at least a long, tedious grind to develop said options).

    I realize this kind of feedback is not likely to make an impression at this point, but if a dev reads this (lolyeahright) maybe put it in the back of your mind when you think about what sort of things you can do to make leveling up more fun.



    I googled how annoying this part of the game is and a post from 2014 came up. Not good.

    Seriously though, every time I get to the point where I see a quest reward I hit escape and reload my second hotbar so that skills/lines I'll eventually use in PvP or something get exp. This is incredibly annoying to do for every single quest turn in. Otherwise I run around like a "screwball" with useless skills on my bar which is ridiculous. This post was 3 years ago but it's exactly how I feel as a new player. Am I doing something wrong?

    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  • Beesting
    Beesting
    ✭✭✭✭
    I guess the reason people love dolmen leveling so much is because you can have a bar full of less practical skills and still level them while spamming light attacks.
    If you go grinding in spellscar you have to have a bar that makes a high damage / high survivability rotation possible and this limits you a lot to how many skill lines you can level at the same time

    I like it when people necro threads because a lot of people have no idea about the pain that vr leveling was, having to do so many quests to unlock zone's man, it took months to level a new char
    now it takes 5 hours lol

    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • ZOS_Bill
    ZOS_Bill
    admin
    Much of the information in this thread is outdated since it's from 2014. Older threads, especially ones three years old, are considered a necro and closed for this reason. Feel free to start a new discussion about leveling to continue the commentary.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.