nightblade with bow as a true shadowscale.
nightblade with bow as a true shadowscale.
I play a nightblade. I wanted to be an archer type character, ranger rather than rogue thinking NB was probably the best class to adapt for this but when I got to VR, I just found that bows are currently not up to the job and NBs have tons of issues and just couldn't survive bow specced.
Now I am happy to see, that someone else than me sees something good in the racial passive which is related to potion usage. I think as well that it is a pretty good racial passive and it is unique - you pointed out pretty well why that is,.
eserras7b16_ESO wrote: »Okay listen. Dunmer vs Argonian
Nobody in this chat seems to realize or acknowledge the mechanics of this game. 9% more magicka means A LOT more damage, something like 3k DPS increase? See where I am going?
9% Healing recieved = 9% Healing recieved (Genius)
9% Magicka = 9% more mana pool + 9% more damage + 9% more healing received (since you use abilities wich heal you based on damage done) + the more champion points you have, the more magicka you get from the passive.
I know what i said isn't 100% accurate but just an idea.
I know you people love your argonian, I love my argonian aswel, since the game is skill based mostly, I've been able to complete everything the game has thrown to me (even vMSA) still, Argonian is way under the other racial passives. Magicka Templar using puncturing sweeps or magicka NB are good builds for an Argonian since they benefit from the passives, but this doesn't mean a dunmer is not going to be better. There's still a lot to be done, tell the developers you want balanced racial passives, Argonian is not balanced yet.
A guy above us defended the following: Argonian swiming passive is usefull, but Dunmer Fire resist passive is useless.
Don't give credit to him please. Sorcerers do fire damage, Daedras do fire damage, Dragonknights do fire damage, some templars do aswel, some magicka NB's do fire damage depending on skills they're using, infinite habilities in this game are fire damage based, having 7% reduction on these means 7% less damage recieved in many situations in both PvP and PvE. Stating this passive is useless made my eyes cry, it is a good passive, and the swiming speed won't help you in instanced PvE or PvP (Because in pvp water has slaughter fish in it so it's suicide trying to flee swiming on them)
We're left with more Health,
Well, not bad for solo I guess thou this limits our DPS capacities a lot.
ThatNeonZebraAgain wrote: »Argonians actually make excellent tanks thanks to the stat restore on potion use and bonuses to health and healing received. The healing received passive stacks well with those from classes that also have ways to boost healing received, which are mainly DK and NB. No matter the class, it's also worth noting that magicka builds make the most of healing received bonuses since healing scales with magicka/spell power. Bigger heals to begin with means you get more out of those +healing received bonuses.
I've been playing an Argonian NB tank for nearly 2 years (currently magicka-focused). There's a reason it's been my only main character.
best class: fish
best build: i wonder if fiords makes you swim faster too.
try to swim acros the see to IC in cyrodiil
ThatNeonZebraAgain wrote: »Argonians actually make excellent tanks thanks to the stat restore on potion use and bonuses to health and healing received. The healing received passive stacks well with those from classes that also have ways to boost healing received, which are mainly DK and NB. No matter the class, it's also worth noting that magicka builds make the most of healing received bonuses since healing scales with magicka/spell power. Bigger heals to begin with means you get more out of those +healing received bonuses.
I've been playing an Argonian NB tank for nearly 2 years (currently magicka-focused). There's a reason it's been my only main character.