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Craglorn Boss Farming - Working as intended?

  • babylon
    babylon
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    babylon wrote: »
    babylon wrote: »
    bet this will come with a nice secret fix

    "We'll be performing a server reboot maintenance the morning of 5/26."

    It's been fixed. Magically they patched this correctly, yet failed all the other patches :p

    What this should tell us is they deliberately patch the game to not work :3

    sometimes I wonder what your thought process is, Babylon, for you answers to most things here seem to be very generalized and not giving much information towards your reasoning

    Sorry, I forget people need all the steps explained to them in great detail when someone makes a statement in a forum...oh wait...

    well yeah thats why you get ZOS mods chiming in saying "have you tried the most obvious fix?" because most people are not aware of the steps or are over thinking an issue that could be easily fixed. Why do you think all customer supports start off by process of elimination, cuz people explain thing in a way a five year old would most of the time. So I guess I reiterate.

    How in the world did you come up with this conclusion, in what good business sense does this seem like a move some one would sensibly make.

    "What this should tell us is they deliberately patch the game to not work "

    Because they just showed us they are able to patch something correctly and quickly when they want to, yet when we ask them to fix something they always balls it up, or don't bother doing it at all.

    Maybe that.
  • bitaken
    bitaken
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    So, to be clear, they put the possibility of summoning bosses into their own content. Players saw this as a way to level up with friends. Now, it's considered by some players to be an exploit, but we did not create the content.

    I'm sorry. Why is it that this particular game wants us to constantly solo quests for experience versus playing with friends and getting roughly the same XP per hour? Some friends log in - some log off - quests cannot be constantly synched.

    However, dungeon grinds can be synched. Always synched. Why is it SO BAD to grind dungeons with friends? The XP per hour is horrific - that's why. This "problem" was probably too much XP / hour but let's be real - it was fun to group with friends and do something together that was rewarding for once - IN THIS GAME. Which has so little group content. The little bit of group content they did have prior to craglorn - they just made completely obsolete (before most people were even working on it) with the release of craglorn.

    So - here is my message (and the players message from the number of people I saw doing this particular grind) "WE WANT TO BE ABLE TO PLAY WITH FRIENDS AND GET AN EQUAL REWARD TO SOLO QUEST GRINDING - IF NOT A LITTLE BETTER BECAUSE WE ARE PLAYING TOGETHER"

    Yes, all caps - because this is the Internet and I want to yell this in the face of the developers of this game.

    I love the PvP of this game. I enjoy the PvE with friends - but solo it is Horrifically Boring. If you enjoy solo game play then I am sure it is tolerable. However, some of us came to play this game WITH FRIENDS - and there is FAR TOO LITTLE of it in the game.

    Players were speaking with their play time - the Devs just said OH NO!!! better take that away!!

    Seriously.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • Moiskormoimi
    Moiskormoimi
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    So....let me get this straight....People who are whining about people who are grinding and doing so faster than them get the win on this? So, instead of 'playing your way', you're forced to do ridiculous regurgitated questlines? That's awesome. You guys keep worrying so much about what others are doing, and that's the problem. It doesn't affect you if someone gets to end game content before you. Seriously. Grow the *** up.
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