MachineGod wrote: »2 Piece + Offensive Penetration
3 Piece + Offensive Penetration
4 Piece + Crit Chance
5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.
Now this is a good way to adress the groups with many HoT's and shields however the groups usually have a lot more sheilding and healing that 2% would not provide enough against.
Let's assume 6x Echoing Vigor, 6x Radiating Regen, 2x Shields this would be 28% damage done. At this value it would still be better to equip traditional sets for other encounters.
I think for it to be effective and worth slotting over traditional sets and for enocunters that do not involve such groups it would need to be a 4% value.
MincMincMinc wrote: »Why are the pvp oriented sets not being released with lines of crit resist?
Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.
Spellshredder – Light
2 Piece + Offensive Penetration
3 Piece + Offensive Penetration
4 Piece + Crit Chance
5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.
YandereGirlfriend wrote: »MincMincMinc wrote: »Why are the pvp oriented sets not being released with lines of crit resist?
Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.
Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.
MincMincMinc wrote: »YandereGirlfriend wrote: »MincMincMinc wrote: »Why are the pvp oriented sets not being released with lines of crit resist?
Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.
Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.
Oh see well the apprentice gives spell damage, where the warrior gives weapon damage.
How about when are they going to make it just damage, or combine crits or resistances or pen. Even if it was on the backend that they stayed seperate, you are only confusing new players.
MachineGod wrote: »2 Piece + Offensive Penetration
3 Piece + Offensive Penetration
4 Piece + Crit Chance
5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.
Now this is a good way to adress the groups with many HoT's and shields however the groups usually have a lot more sheilding and healing that 2% would not provide enough against.
Let's assume 6x Echoing Vigor, 6x Radiating Regen, 2x Shields this would be 28% damage done. At this value it would still be better to equip traditional sets for other encounters.
I think for it to be effective and worth slotting over traditional sets and for enocunters that do not involve such groups it would need to be a 4% value.
Major_Mangle wrote: »Spellshreader should be higher value than 2%. Should be 3-4% to be considered somewhat worthwhile using in my opinion.
The new Blackgem monster mask is also horrible bad for PvP due to the fact that the damage from the set is mitigated by both battle spirit and regular spell resistance. Suggestion to adjust the HP value of the set and make it oblivion damage would make it somewhat useful for PvP (it's clearly a PvP set due to the max damage cap the set has).
but... really? When players talk about Class Identity, we're not talking about what their belt buckle looks like! We mean things like "a DK has low sustain supported by frequent ults!" or "a NB is a single-target sneaky stabby player!""Class identity is still important for key aspects of our game: Achievement, class styles, class scripts, class item sets, and so much more,” Day emphasizes.
ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
MincMincMinc wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
Uh wut? They are two sides of the same coin.
2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)
The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
Medium armor instantly wins for acuity builds though, but that's another issue.
Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.
Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.
ESO_Nightingale wrote: »Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.
Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.
even when we do use those light armor sets, its almost always on jewelery and weapons to avoid having to use it on the body.
ESO_Nightingale wrote: »Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.
Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.
even when we do use those light armor sets, its almost always on jewelery and weapons to avoid having to use it on the body.
Yeah, it’s because you know the likelihood of finding yourself in a LA group is much lower than a MA one. I will say, that the additional pen is pretty great in Solo/Small Scale content though.
YandereGirlfriend wrote: »MincMincMinc wrote: »Why are the pvp oriented sets not being released with lines of crit resist?
Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.
Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.