MincMincMinc wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
Uh wut? They are two sides of the same coin.
2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)
The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
Medium armor instantly wins for acuity builds though, but that's another issue.
ESO_Nightingale wrote: »MincMincMinc wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
Uh wut? They are two sides of the same coin.
2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)
The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
Medium armor instantly wins for acuity builds though, but that's another issue.
regardless of it being a supposedly "even trade". light armor is rarely used at all in organised groups, especially less so at higher piece counts. nearly everyone uses medium armor and whenever there is an option for it to be of any type, eg, class set or crafted, medium is always picked in that spot.
I don't believe that the penetration value is actually that valuable because history has shown that if there's an option, no-one is picking light armor, probably because its easier to build penetration for the group than crit damage is.
in addition to this, healers get literally nothing out of penetration. the only statistical boost healers get to their healing is slightly increased critical chance which doesn't really make that much sense to me.
i think if we were going to be serious about balancing armor types, it'd probably be better to split it between both medium and light armor, give it to heavy armor, and then replace concentration with +1% dmg done, dmg shield strength and healing done per piece of light armor slotted. going back to the initial issue, because light armor does less healing than medium armor, that makes it harder to justify its reduced armor penalty and downsides. light armor is trash and it needs to be revisited. its also a lot harder to sustain magicka settups when using medium despite getting much more dps out of them.
madmufffin wrote: »MincMincMinc wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
Uh wut? They are two sides of the same coin.
2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)
The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
Medium armor instantly wins for acuity builds though, but that's another issue.
Yes that's exclusively of value in PVP. It does next to nothing in PVE, which is the issue.
MincMincMinc wrote: »ESO_Nightingale wrote: »MincMincMinc wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
Uh wut? They are two sides of the same coin.
2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)
The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
Medium armor instantly wins for acuity builds though, but that's another issue.
regardless of it being a supposedly "even trade". light armor is rarely used at all in organised groups, especially less so at higher piece counts. nearly everyone uses medium armor and whenever there is an option for it to be of any type, eg, class set or crafted, medium is always picked in that spot.
I don't believe that the penetration value is actually that valuable because history has shown that if there's an option, no-one is picking light armor, probably because its easier to build penetration for the group than crit damage is.
in addition to this, healers get literally nothing out of penetration. the only statistical boost healers get to their healing is slightly increased critical chance which doesn't really make that much sense to me.
i think if we were going to be serious about balancing armor types, it'd probably be better to split it between both medium and light armor, give it to heavy armor, and then replace concentration with +1% dmg done, dmg shield strength and healing done per piece of light armor slotted. going back to the initial issue, because light armor does less healing than medium armor, that makes it harder to justify its reduced armor penalty and downsides. light armor is trash and it needs to be revisited. its also a lot harder to sustain magicka settups when using medium despite getting much more dps out of them.
Are you talking pve or pvp? Pve it makes sense because zos decided to make pen not worth anything or so free it doesn't matter. Funny enough PvP is more balanced in this aspect because there is good tension between % modifiers.
- Pen is anti armor 660 = 1% damage done in pvp (660 coming from you being lvl66 technically, in pve mobs are lvl 50 so 500 pen = 1% damage done. IDK zos why u do dis?)
- Damage done
- Crit Chance AND Crit % damage
PvP light armor is ignored because while offering comperable damage, survive ability wise you take so much physical damage that you will just get run over by half the playerbase. This is an issue with the "new" armor passives they did a while back. IMO the old passives were better and far more balanced.
YandereGirlfriend wrote: »MincMincMinc wrote: »ESO_Nightingale wrote: »MincMincMinc wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.
as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?
niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.
I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.
Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
I wish they'd ditch penetration off light armor so it can be competitive in organised groups
Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
Uh wut? They are two sides of the same coin.
2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)
The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
Medium armor instantly wins for acuity builds though, but that's another issue.
regardless of it being a supposedly "even trade". light armor is rarely used at all in organised groups, especially less so at higher piece counts. nearly everyone uses medium armor and whenever there is an option for it to be of any type, eg, class set or crafted, medium is always picked in that spot.
I don't believe that the penetration value is actually that valuable because history has shown that if there's an option, no-one is picking light armor, probably because its easier to build penetration for the group than crit damage is.
in addition to this, healers get literally nothing out of penetration. the only statistical boost healers get to their healing is slightly increased critical chance which doesn't really make that much sense to me.
i think if we were going to be serious about balancing armor types, it'd probably be better to split it between both medium and light armor, give it to heavy armor, and then replace concentration with +1% dmg done, dmg shield strength and healing done per piece of light armor slotted. going back to the initial issue, because light armor does less healing than medium armor, that makes it harder to justify its reduced armor penalty and downsides. light armor is trash and it needs to be revisited. its also a lot harder to sustain magicka settups when using medium despite getting much more dps out of them.
Are you talking pve or pvp? Pve it makes sense because zos decided to make pen not worth anything or so free it doesn't matter. Funny enough PvP is more balanced in this aspect because there is good tension between % modifiers.
- Pen is anti armor 660 = 1% damage done in pvp (660 coming from you being lvl66 technically, in pve mobs are lvl 50 so 500 pen = 1% damage done. IDK zos why u do dis?)
- Damage done
- Crit Chance AND Crit % damage
PvP light armor is ignored because while offering comperable damage, survive ability wise you take so much physical damage that you will just get run over by half the playerbase. This is an issue with the "new" armor passives they did a while back. IMO the old passives were better and far more balanced.
Definitely.
Nobody uses LA in PvP because the penalties are way too severe to justify it.
Meanwhile, MA, the Golden Child, has no penalties at all - only pure buffs and advantages. That doesn't make sense! Not to mention that it has the best active ability in Shuffle.
Armor should probably all have the same base Armor Ratings but then have special mods against damage types (e.g. bonus against Mag for LA and bonus against Phys for HA, with MA receiving no bonus). Drop the penalties thing altogether.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.
Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.
even when we do use those light armor sets, its almost always on jewelery and weapons to avoid having to use it on the body.
Yeah, it’s because you know the likelihood of finding yourself in a LA group is much lower than a MA one. I will say, that the additional pen is pretty great in Solo/Small Scale content though.
at the very least i'd wish they'd give light armor some healing and damage shield strength bonus on concentration too.
Just wanted to chime in and say thanks for destroying Coral Riptide, my favorite PvP set!
You guys really knocked it out of the park with that change that removed any benefit whatsoever to healing yourself when you’re tapped out of stamina!
madmufffin wrote: »Burning spellweave may as well be 100% uptime at this point with how much power creep there has been. Fix frostbite and make a worthwhile shock set and we can at least pretend we're allowed to have fun.
MincMincMinc wrote: »madmufffin wrote: »Burning spellweave may as well be 100% uptime at this point with how much power creep there has been. Fix frostbite and make a worthwhile shock set and we can at least pretend we're allowed to have fun.
BSW is still only 490 for 8s and then a 4s+ downtime so it is a 66% uptime at best, but more than likely falling down to a 50% uptime at times. Where something like stuhns or essence thief is closer to a 800wd set proc with 100% uptime in combat when played correctly.
Not that I think stuhns or essence needs to be changed, just that all of the old WD set designs were far more playful and interactive than the boring mandatory cooldowns. There is something to say about adjusting your weaving playstyle to keep the procs rolling vs being a slave to watching a cooldown timer while you block cast healing soul.
MincMincMinc wrote: »Just wanted to chime in and say thanks for destroying Coral Riptide, my favorite PvP set!
You guys really knocked it out of the park with that change that removed any benefit whatsoever to healing yourself when you’re tapped out of stamina!
Just hop on the band wagon and play your assassination crit build with the rest of us. There is no counter to it and it is the most efficient stat driven setup you can do.
We wont have WD build paths until zos gets rid of all of the cooldowns thrown onto WD sets. There are so many old sets that could come back and still be balanced today. Like Old Briar, Old 7th, Old Fury, Old Ravager, Truth, etc. The current pen, %dmg, and crit damage sets are equivalent to having a 750-800wd bonus nearly 100% uptime. For some reason we have WD sets with forced cooldowns or downtimes with only 300-450wd.
MincMincMinc wrote: »madmufffin wrote: »Burning spellweave may as well be 100% uptime at this point with how much power creep there has been. Fix frostbite and make a worthwhile shock set and we can at least pretend we're allowed to have fun.
BSW is still only 490 for 8s and then a 4s+ downtime so it is a 66% uptime at best, but more than likely falling down to a 50% uptime at times. Where something like stuhns or essence thief is closer to a 800wd set proc with 100% uptime in combat when played correctly.
Not that I think stuhns or essence needs to be changed, just that all of the old WD set designs were far more playful and interactive than the boring mandatory cooldowns. There is something to say about adjusting your weaving playstyle to keep the procs rolling vs being a slave to watching a cooldown timer while you block cast healing soul.
YandereGirlfriend wrote: »MincMincMinc wrote: »madmufffin wrote: »Burning spellweave may as well be 100% uptime at this point with how much power creep there has been. Fix frostbite and make a worthwhile shock set and we can at least pretend we're allowed to have fun.
BSW is still only 490 for 8s and then a 4s+ downtime so it is a 66% uptime at best, but more than likely falling down to a 50% uptime at times. Where something like stuhns or essence thief is closer to a 800wd set proc with 100% uptime in combat when played correctly.
Not that I think stuhns or essence needs to be changed, just that all of the old WD set designs were far more playful and interactive than the boring mandatory cooldowns. There is something to say about adjusting your weaving playstyle to keep the procs rolling vs being a slave to watching a cooldown timer while you block cast healing soul.
IIRC, Fury was singled-out by zerging players because it was "unfair" that skilled 1vX'ers could wear Heavy Armor and turtle in a tower with Balorgh before deleting the zerging players with their ult combo.
Except that that still happens (and should always happen as long as skill is rightfully able to counteract numbers of players) simply via alternative means these days.
Except that Fury, etc. were left in the dust after their nerfs never to see usage again. Which is a shame.
(Though the Heavy WD sets do throw in relief how dumb it is that healing scales off of damage stats, but that is a problem for another day, LMAO.)
MincMincMinc wrote: »YandereGirlfriend wrote: »MincMincMinc wrote: »madmufffin wrote: »Burning spellweave may as well be 100% uptime at this point with how much power creep there has been. Fix frostbite and make a worthwhile shock set and we can at least pretend we're allowed to have fun.
BSW is still only 490 for 8s and then a 4s+ downtime so it is a 66% uptime at best, but more than likely falling down to a 50% uptime at times. Where something like stuhns or essence thief is closer to a 800wd set proc with 100% uptime in combat when played correctly.
Not that I think stuhns or essence needs to be changed, just that all of the old WD set designs were far more playful and interactive than the boring mandatory cooldowns. There is something to say about adjusting your weaving playstyle to keep the procs rolling vs being a slave to watching a cooldown timer while you block cast healing soul.
IIRC, Fury was singled-out by zerging players because it was "unfair" that skilled 1vX'ers could wear Heavy Armor and turtle in a tower with Balorgh before deleting the zerging players with their ult combo.
Except that that still happens (and should always happen as long as skill is rightfully able to counteract numbers of players) simply via alternative means these days.
Except that Fury, etc. were left in the dust after their nerfs never to see usage again. Which is a shame.
(Though the Heavy WD sets do throw in relief how dumb it is that healing scales off of damage stats, but that is a problem for another day, LMAO.)
Yeah now adays it really is just that the wd active skill playstyle has been deleted and all that remains is the proc time waiting room type of playstyle that remains. Now instead of brawling with fury, I just have to run around at 200% movement speed for 30s until my procs can line up again.
For a time Fury was based on crit damage received and could be shot down by lower crit builds in dueling environments. Also, the whole concept is that you had to put yourself in a very disadvantageous position combat wise to make full use of the set. Balorgh was also a major issue especially with how strong warden was with its ult gen.
At the same time dont forget that you had old ravager, briar, clever, truth, sword-singer......it wasn't a singular one set Rallyingcry+acuity meta as much as people claim it was. Each had their own playstyles and use cases. PvP had multiple handfuls of sets in the meta rotation, whereas now it is maybe 5-10 if we want to count the bonus sets like mythic and trainee?
- Rallying
- acuity
- bloodspawn
- Mono
- Balorgh
- Trainee
- Stuhns
- Essence thief
- Daedric trickery?
YandereGirlfriend wrote: »MincMincMinc wrote: »YandereGirlfriend wrote: »MincMincMinc wrote: »madmufffin wrote: »Burning spellweave may as well be 100% uptime at this point with how much power creep there has been. Fix frostbite and make a worthwhile shock set and we can at least pretend we're allowed to have fun.
BSW is still only 490 for 8s and then a 4s+ downtime so it is a 66% uptime at best, but more than likely falling down to a 50% uptime at times. Where something like stuhns or essence thief is closer to a 800wd set proc with 100% uptime in combat when played correctly.
Not that I think stuhns or essence needs to be changed, just that all of the old WD set designs were far more playful and interactive than the boring mandatory cooldowns. There is something to say about adjusting your weaving playstyle to keep the procs rolling vs being a slave to watching a cooldown timer while you block cast healing soul.
IIRC, Fury was singled-out by zerging players because it was "unfair" that skilled 1vX'ers could wear Heavy Armor and turtle in a tower with Balorgh before deleting the zerging players with their ult combo.
Except that that still happens (and should always happen as long as skill is rightfully able to counteract numbers of players) simply via alternative means these days.
Except that Fury, etc. were left in the dust after their nerfs never to see usage again. Which is a shame.
(Though the Heavy WD sets do throw in relief how dumb it is that healing scales off of damage stats, but that is a problem for another day, LMAO.)
Yeah now adays it really is just that the wd active skill playstyle has been deleted and all that remains is the proc time waiting room type of playstyle that remains. Now instead of brawling with fury, I just have to run around at 200% movement speed for 30s until my procs can line up again.
For a time Fury was based on crit damage received and could be shot down by lower crit builds in dueling environments. Also, the whole concept is that you had to put yourself in a very disadvantageous position combat wise to make full use of the set. Balorgh was also a major issue especially with how strong warden was with its ult gen.
At the same time dont forget that you had old ravager, briar, clever, truth, sword-singer......it wasn't a singular one set Rallyingcry+acuity meta as much as people claim it was. Each had their own playstyles and use cases. PvP had multiple handfuls of sets in the meta rotation, whereas now it is maybe 5-10 if we want to count the bonus sets like mythic and trainee?
- Rallying
- acuity
- bloodspawn
- Mono
- Balorgh
- Trainee
- Stuhns
- Essence thief
- Daedric trickery?
Indeed, my StamSorc definitely misses 7th Legion before it became a dead set.
YandereGirlfriend wrote: »PvE folk please chime in here.
Am I correct in interpreting that the basic Crafted set Tide-Born Wildstalker actually has a stronger 5-piece bonus than the new Bahsei's Mania trial set? Tide-Born is +12% (direct damage, but that's the only type that matters nowadays) to monsters and Bahsei's at the max proc state is 10%. One is also conditional (and very annoying) versus the other is literally free with 100% uptime.
Why would this possibly be so? Nothing against Crafted sets but a Trial set should obviously be providing stronger effects than sets that one can literally buy off of the guild traders for minimal gold or else make for themselves. Otherwise it begs the question - why bother doing the trial at all?
This is more of a general gripe that sets from difficult content are generally not much better than very basic sets, which eliminates any semblance of accomplishment. If one can simply buy their way into end-game gear then what is the point of end-game gear at all?
To be clear, this isn't a "Nerf Tide-Born" request but rather some encouragement to hopefully BUFF Bahsei's and other trial sets (and Infinite Archive sets, DLC dungeons, etc.).
YandereGirlfriend wrote: »PvE folk please chime in here.
Am I correct in interpreting that the basic Crafted set Tide-Born Wildstalker actually has a stronger 5-piece bonus than the new Bahsei's Mania trial set? Tide-Born is +12% (direct damage, but that's the only type that matters nowadays) to monsters and Bahsei's at the max proc state is 10%. One is also conditional (and very annoying) versus the other is literally free with 100% uptime.
Why would this possibly be so? Nothing against Crafted sets but a Trial set should obviously be providing stronger effects than sets that one can literally buy off of the guild traders for minimal gold or else make for themselves. Otherwise it begs the question - why bother doing the trial at all?
This is more of a general gripe that sets from difficult content are generally not much better than very basic sets, which eliminates any semblance of accomplishment. If one can simply buy their way into end-game gear then what is the point of end-game gear at all?
To be clear, this isn't a "Nerf Tide-Born" request but rather some encouragement to hopefully BUFF Bahsei's and other trial sets (and Infinite Archive sets, DLC dungeons, etc.).
Tide-born is certainly a good crafted set, true. But it is still inferior to most trial sets.
Now, yeah, I concurr that the proc condition en bahsei makes it so-so ..
- It has only 3 non-5 pieces lines, where perfected trial gear have 4.
- Does not have minor slayer
- Only buffs direct damage (so, in essence, only your LA and spammable, the rest being dots in a normal rotation)
- Also, it has penetration .. good for solo play or 4-mans ... useless for trials where you possibly already over-penetrate.