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PTS Update 47 - Feedback Thread for New Item Sets

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the new item sets and Mythic items. Specific feedback that the team is looking for includes the following:
  • Were there any sets you felt were over or under powered compared to current offerings in the live game?
  • Do you have any other general feedback?
Edited by ZOS_Kevin on 8 July 2025 20:17
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • MachineGod
    MachineGod
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    2 Piece + Offensive Penetration
    3 Piece + Offensive Penetration
    4 Piece + Crit Chance
    5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.


    Now this is a good way to adress the groups with many HoT's and shields however the groups usually have a lot more sheilding and healing that 2% would not provide enough against.

    Let's assume 6x Echoing Vigor, 6x Radiating Regen, 2x Shields this would be 28% damage done. At this value it would still be better to equip traditional sets for other encounters.

    I think for it to be effective and worth slotting over traditional sets and for enocunters that do not involve such groups it would need to be a 4% value.
  • YandereGirlfriend
    YandereGirlfriend
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    MachineGod wrote: »
    2 Piece + Offensive Penetration
    3 Piece + Offensive Penetration
    4 Piece + Crit Chance
    5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.


    Now this is a good way to adress the groups with many HoT's and shields however the groups usually have a lot more sheilding and healing that 2% would not provide enough against.

    Let's assume 6x Echoing Vigor, 6x Radiating Regen, 2x Shields this would be 28% damage done. At this value it would still be better to equip traditional sets for other encounters.

    I think for it to be effective and worth slotting over traditional sets and for enocunters that do not involve such groups it would need to be a 4% value.

    No way, that would be sky-high overpowered. Even against solo players and small groups.

    The goal is to be situationally powerful, which it most definitely IS against its intended targets.

    There's a tool for every job and the intention is not to make this set the One Set To Rule Them All.
  • MincMincMinc
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    Why are the pvp oriented sets not being released with lines of crit resist?

    Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.
    We should use the insightful and awesome buttons more
  • YandereGirlfriend
    YandereGirlfriend
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    Why are the pvp oriented sets not being released with lines of crit resist?

    Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.

    Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.
  • Joy_Division
    Joy_Division
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    Spellshredder – Light
    2 Piece + Offensive Penetration
    3 Piece + Offensive Penetration
    4 Piece + Crit Chance
    5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.

    It would be easier to reform bad mechanics rather than making a set to try and deal with the bad mechanics.

    If you're going to go this complicated route of an "anti-ball group" build, we kind of need abilities to use with the set. Trample and Elemental Explosion are scribable skills that have affixes that can be useful against organized groups. But both have two second cast times that make them utterly impractical to use (not to mention the horse is so slow, I can literally outrun it. It might be a useful exercise to ask why nobody uses the very skill that was given to us to fight against ball groups, inevitable detonation. Cast time trying to hit a group with perma major + minor expedition (and cant be slowed bc/ of Snow Treaders) is no bueno. It often just fails to cast because they move out of range (assuming you dont get Rush of Agonied because you can block with a cast time skill).
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MincMincMinc
    MincMincMinc
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    Why are the pvp oriented sets not being released with lines of crit resist?

    Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.

    Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.

    Oh see well the apprentice gives spell damage, where the warrior gives weapon damage.

    How about when are they going to make it just damage, or combine crits or resistances or pen. Even if it was on the backend that they stayed seperate, you are only confusing new players.
    We should use the insightful and awesome buttons more
  • MashmalloMan
    MashmalloMan
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    eqr4v0ks7uul.jpg
    xyh3ych58c7j.jpg
    8mqvd8mtodv0.jpg

    All excellent changes in my opinion, although I was surprised to see you missed a few obvious ones given your stated intent with making some sets more accessible quicker with stack requirements.

    Tzogvin still requires 10 stacks instead of 5 with no static buff. May I suggest the following:
    • 2 - 657 Crit Chance
    • 3 - 657 Crit Chance
    • 4 - 129 W/S Damage instead of 1487 Penetration
    • 5 - Now provides Minor Force at all times. Stacks provide 380 Crit chance up to 5, instead of 177 Crit Chance up to 10. Total increased from 1770 to 1900.

    Relequen still requires 10 stacks instead of 5. In PvE despite dealing more single target DPS than Null Arca, it's fallen out of popularity due to its more complex requirement for perfect weaving, stack build up and wait time, as well as its inability to be front barred which eliminates good static sets like Tide Born. I think it's more than fair to reduce the stack requirement to 5 while still allowing a place for Null. Relequen also has no Crit Chance, the pen is usually redundant, and requires more complexity some rotations and skill levels can't utilitze.

    In PvP, maybe reduce the damage while battle spirit is active or keep the same 10 stack requirement as it's fairly strong there already.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MashmalloMan
    MashmalloMan
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    Why are the pvp oriented sets not being released with lines of crit resist?

    Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.

    Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.

    Oh see well the apprentice gives spell damage, where the warrior gives weapon damage.

    How about when are they going to make it just damage, or combine crits or resistances or pen. Even if it was on the backend that they stayed seperate, you are only confusing new players.

    My only guess is, whoever committed to that during the hybridization preview 3+ years ago is MIA. It will be 4 years by the new year. Every patch I expect to see something, and every patch I'm let down. It can't be that complicated to fix.

    When they said it would take some time, I thought 2 patches, maybe 1 year tops... At this point I'm convinced they just forgot.
    Edited by MashmalloMan on 9 July 2025 01:27
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MashmalloMan
    MashmalloMan
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    MachineGod wrote: »
    2 Piece + Offensive Penetration
    3 Piece + Offensive Penetration
    4 Piece + Crit Chance
    5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.


    Now this is a good way to adress the groups with many HoT's and shields however the groups usually have a lot more sheilding and healing that 2% would not provide enough against.

    Let's assume 6x Echoing Vigor, 6x Radiating Regen, 2x Shields this would be 28% damage done. At this value it would still be better to equip traditional sets for other encounters.

    I think for it to be effective and worth slotting over traditional sets and for enocunters that do not involve such groups it would need to be a 4% value.

    In what world to you think 28% is not enough? If you look at the 5p damage done sets available, almost all of them hover between 6%/10%/12%/15% tops. Essence Thief is only 10%, but it's one the best Stam sets you can use despite requiring a love it or hate it fetch quest.

    Even from a single enemy perspective, if you manage to get 3 stacks for 6% which is perfectly reasonable, you're going to be at or around what those other sets can do and it potentially scales much better in an outnumbered setting. With how it scales, it's not intended to beat every other traditional set 100% of the time. At 4%, you'd essentially have permanent 8-12% damage done with the potential of like 40%+, that's absolutely insane.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Casul
    Casul
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    Haven’t actually gone on the PTS, but isn’t this:

    Vykand’s Soulfury – Medium
    2 Piece + Crit Chance
    3 Piece + Offensive Penetration
    4 Piece + Weapon and Spell Damage
    5 Piece + Dealing damage with a Full Heavy Attack gives you Major Force, Major Berserk, or Major Courage for 12 seconds. 9 second cooldown.

    Just a completely superior version of this:

    Tharriker's Strike — Crafted
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.

    I guess the argument could be made that you can use the other one as light or heavy, but even then just comparing them side by side as medium sets or jewelry/weapons just seems like one is the obvious choice.
    PvP needs more love.
  • Major_Mangle
    Major_Mangle
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    Spellshreader should be higher value than 2%. Should be 3-4% to be considered somewhat worthwhile using in my opinion.

    The new Blackgem monster mask is also horrible bad for PvP due to the fact that the damage from the set is mitigated by both battle spirit and regular spell resistance. Suggestion to adjust the HP value of the set and make it oblivion damage would make it somewhat useful for PvP (it's clearly a PvP set due to the max damage cap the set has).
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • ESO_Nightingale
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    Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.

    as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?

    niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.

    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • YandereGirlfriend
    YandereGirlfriend
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    Spellshreader should be higher value than 2%. Should be 3-4% to be considered somewhat worthwhile using in my opinion.

    The new Blackgem monster mask is also horrible bad for PvP due to the fact that the damage from the set is mitigated by both battle spirit and regular spell resistance. Suggestion to adjust the HP value of the set and make it oblivion damage would make it somewhat useful for PvP (it's clearly a PvP set due to the max damage cap the set has).

    Brother, +4% is so wildstyle that it's insane to even contemplate.

    That would be best-in-slot for any player in any situation against any enemy. Any competent solo or small-scale player has at least two HOTs and a shield and you want to give +12% or more damage done simply for existing?? That's WILD.
  • BasP
    BasP
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    Xanmeer Spellweaver could use a buff in my opinion. As ESO_Nightingale said, 'Elementalist' builds are so much weaker than more meta setups to begin with so it'd be cool to have a set that really buffed them. As it stands, it seems any good generic set is better than Xanmeer Spellweaver even for builds that mostly deal Shock, Fire and/or Frost Damage though.

    I'm definitely no top parser nor theory crafter, but I figured I'd quickly put together an Elementalist build and compare Xanmeer Spellweaver to Order's Wrath. My parses with Order's Wrath were a smidge higher, even when using weaker magical morphs such as Boundless Storm instead of Hurricane and Burning Embers instead of Venomous Claw with both sets. I think it'd be nice if a niche set such as Xanmeer's would've been better for a setup like this though, especially since it drops from a DLC Dungeon.

    For reference, these were my results:
    yhkhdbvd8hvk.jpg
    cu9fz5cs1rwg.jpg
    With Venomous Claw instead of Burning Embers:
    t7n58nbcs28a.jpg
    bztflqq1vq7l.jpg

    I just noticed I accidentally used the non-perfected version of Slivers of the Null Arca for all of these parses. Oh well.
  • YandereGirlfriend
    YandereGirlfriend
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    The horse has long since left the stable but I do want to register the Necromancer POV that you have handed-out our supposedly "unique" debuff, Major Vulnerability, like literal Halloween candy via itemization over the last MANY years.

    Can we please receive something else for the class that ONLY we can bring?

    Also, buff Xanmeer as basically everyone has said. For whatever reason, the combat team has an identifiable fear of making status effect and element-specific builds a viable thing but this is another opportunity to help that power fantasy style.

    Finally, can we please have some element-specific CP stars? That was such an obvious play but for some reason it has just... never happened.
  • tomofhyrule
    tomofhyrule
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    Old sets but:

    Why are the Archive Class sets still Class-locked? This makes literally no sense anymore, especially since you can have a "Templar" running Herald of the Tome, Assassination, and Aedric Spear who's allowed to wear Wrathsun (which means they get no benefit from the 5-piece since they dropped Dawn's Wrath), and yet a "DK" running Animal Companions, Grave Lord, and Ardent Flame can't run either Corpseburster or Aerie's Cry even though they have the relevant lines and the 5-piece for both of those sets doesn't even require running those lines (it only gives a damage buff for those skills, but the proc still works).

    I know the article said
    "Class identity is still important for key aspects of our game: Achievement, class styles, class scripts, class item sets, and so much more,” Day emphasizes.
    but... really? When players talk about Class Identity, we're not talking about what their belt buckle looks like! We mean things like "a DK has low sustain supported by frequent ults!" or "a NB is a single-target sneaky stabby player!"
    Subclassing has completely removed Class Identity, full stop. The devs latching on to "class identity" using tertiary class characteristics is just insulting at this point. Especially since the Class styles were unlocked in U40 when they were introduced - they were specifically locked in U41 and that wasn't even a popular change then, and people have since discussed.

    UNLOCK THE CLASS STYLES! And the sets, but seriously UNLOCK THE STYLE PAGES.
  • BasP
    BasP
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    Black Gem Monstrosity, at least for PvE, seems pretty nice. For some reason my Combat Metrics doesn't register the damage it deals on a Trial Dummy (I don't know if the set or CMX is bugged), but it does work on a 6M Dummy and overall it dealt a bit more damage than Selene when I used Wield Soul as a spammable so that I could proc the set often.

    However, due to subclassing a lot of builds have access to better spammables than Wield Soul, so that's a big downside of the set. Could you perhaps consider adding better passives that are actually good/useful in combat to the Soul Magic skill line in a future update, though? If using Wield Soul over - say - Surprise Attack wasn't such a damage loss, I reckon Black Gem Monstrosity could be useful for more builds. (And of course better passives would be beneficial for everyone that uses one or more Soul Magic skills in general).
  • Freelancer_ESO
    Freelancer_ESO
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    Black Foundry Steel

    I think the set is either not at all made for what I'd use it for or it needs buffed/revised significantly.

    I found if I was heavy attacking much at all the autoblock was kicking in when I didn't need blocking at all.

    If I wasn't heavy attacking much, do I really need to spend time grinding out a five piece that just ups my defenses doing something I don't actually do much?

    Vykand’s Soulfury

    Glow Arms seems balanced but, I probably wouldn't use it due to the unpredictability and due to the potential redundant nature in groups.

    Black Gem Monstrosity

    I like the sound fx on this a ton. I'm probably too cheap to actually use it due to the gem cost.

    Bar-Sakka

    Looks kinda cool visually but, most of the time it would likely be inferior to Scourge Harvester which I use currently and require more effort to trigger.

    15,000 shield every 10 seconds isn't that impressive and frequently you aren't going to get it. With 55k HP I'd need to hit six enemies to get the full 15k.

    It might be better if it scales off of Physical or Spell Resistance.

    Tools of the Trapmaster

    Nice sound, couldn't tell if it had a visual.

    It doesn't state the attribute it scales with in-game but it appears to be weapon/spell damage.
  • Thal
    Thal
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    While some old sets are being rebalanced, could we finally get Aetheric Lancers requirement to go locate the spear and touch it removed?

    It’s not overpowering anything and falls more into the meme category anyway. Just let it proc under its current condition and not require us to walk to the middle of a dragon’s AoE to proc the damage. Bonus points if the spear would create a 7m AoE ground dot for 5 seconds.
  • madmufffin
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    Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.

    as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?

    niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.

    I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.

    Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.
    Edited by madmufffin on 14 July 2025 17:00
  • Zyaneth_Bal
    Zyaneth_Bal
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    Overload is a lot of fun to use with voidmantle and no build that uses this interaction is particularly strong or game breaking.
    There is less than no reason of nerfing a fun playstyle when it works as intended and is not overly strong.

    On live Voidmantle is in a really good spot both without and with overload. It’s not the best but still quite competitive and enables new fun playstyles. And overload in particular requires a certain amount of effort to make full use of voidmantle too. Like buffing, tracking off-balance, knowing when best to save and when to use overload etc. It is by no means free damage.

    Even if it is due to an unintended interaction it is great as it is. Make that interaction this mythic’s feature. There is no need to make all stuff work the same way, does it matter if the end result is good? If all similar stuff works the same way it only makes gameplay more bland.

    Diversity can be expanded not only with damage numbers and flavours but with unique mechanics and interactions too.
    Please, consider this for future updates as well.

    https://forums.elderscrollsonline.com/en/discussion/680637/rakkhat-s-voidmantle-should-work-with-overload-don-t-take-away-the-fun-again#latest
    Edited by Zyaneth_Bal on 15 July 2025 00:18
  • ESO_Nightingale
    ESO_Nightingale
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    madmufffin wrote: »
    Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.

    as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?

    niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.

    I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.

    Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.

    I wish they'd ditch penetration off light armor so it can be competitive in organised groups
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • madmufffin
    madmufffin
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    madmufffin wrote: »
    Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.

    as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?

    niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.

    I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.

    Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.

    I wish they'd ditch penetration off light armor so it can be competitive in organised groups

    Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.
  • MincMincMinc
    MincMincMinc
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    madmufffin wrote: »
    madmufffin wrote: »
    Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.

    as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?

    niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.

    I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.

    Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.

    I wish they'd ditch penetration off light armor so it can be competitive in organised groups

    Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.

    Uh wut? They are two sides of the same coin.

    2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
    Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)

    The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
    Medium armor instantly wins for acuity builds though, but that's another issue.
    We should use the insightful and awesome buttons more
  • ESO_Nightingale
    ESO_Nightingale
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    madmufffin wrote: »
    madmufffin wrote: »
    Surprised i haven't seen a single mention of Xanmeer Spellweaver yet.

    as far as i can see, most of us really like the general idea of the set, but the tuning is just abysmal. simply put, elementalist builds are not strong at all whatsoever. a set that only gives +5% damage done for elemental damage types and a minor increase to status effect damage is simply not enough. why wouldn't you run other better sets like order's wrath, or null arca, whorl of the depths or any other meta set?

    niche item sets like this should ALWAYS be tuned high and this ain't it chief. i would actually be willing to bet that if you doubled both bonuses (10% elemental damage and 30% increased status effect damage) you'd start seeing people be excited about it and start posting parses. but as a baseline of 5 and 15% you won't even begin to see anyone care.

    I'd argue that even if it were tripled, you'd still not see it beating other builds just by virtue of how weak elemental skills are and the passives for skill lines that you need to have to access said skills. Would be a very nice tip of the hat to frostden if that were the case though.

    Also, can we please stop making all sets related to elements light armor. It's so frustrating trying to find ways to incorporate these into builds in a remotely optimized way.

    I wish they'd ditch penetration off light armor so it can be competitive in organised groups

    Crit chance and pen vs crit damage and weapon/spell damage is such a terrible trade off and doesn't even really have a function since no one really wears light armor in PVP where the pen actually matters anyways.

    Uh wut? They are two sides of the same coin.

    2% crit damage and healing vs 1.5% pen (pvp) damage done is an even trade (keep in mind the pen is worth that all the time, not 30-40% chance of the time)
    Then the 1% crit from light vs roughly 85wd (the wd is about 2x more efficient based on meta crunched pvp damage setup)

    The light/ medium tradoff there is fairly even. Maybe if zos didnt dismantle all of the various WD sets to an absurd degree the medium armor might be more valuable.
    Medium armor instantly wins for acuity builds though, but that's another issue.

    regardless of it being a supposedly "even trade". light armor is rarely used at all in organised groups, especially less so at higher piece counts. nearly everyone uses medium armor and whenever there is an option for it to be of any type, eg, class set or crafted, medium is always picked in that spot.

    I don't believe that the penetration value is actually that valuable because history has shown that if there's an option, no-one is picking light armor, probably because its easier to build penetration for the group than crit damage is.

    in addition to this, healers get literally nothing out of penetration. the only statistical boost healers get to their healing is slightly increased critical chance which doesn't really make that much sense to me.

    i think if we were going to be serious about balancing armor types, it'd probably be better to split it between both medium and light armor, give it to heavy armor, and then replace concentration with +1% dmg done, dmg shield strength and healing done per piece of light armor slotted. going back to the initial issue, because light armor does less healing than medium armor, that makes it harder to justify its reduced armor penalty and downsides. light armor is trash and it needs to be revisited. its also a lot harder to sustain magicka settups when using medium despite getting much more dps out of them.
    Edited by ESO_Nightingale on 15 July 2025 05:55
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Radiate77
    Radiate77
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    Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.

    Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.
  • ESO_Nightingale
    ESO_Nightingale
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    Radiate77 wrote: »
    Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.

    Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.

    even when we do use those light armor sets, its almost always on jewelery and weapons to avoid having to use it on the body.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.

    Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.

    even when we do use those light armor sets, its almost always on jewelery and weapons to avoid having to use it on the body.

    Yeah, it’s because you know the likelihood of finding yourself in a LA group is much lower than a MA one. I will say, that the additional pen is pretty great in Solo/Small Scale content though.
  • ESO_Nightingale
    ESO_Nightingale
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    Radiate77 wrote: »
    Radiate77 wrote: »
    Light armor is used less because of it’s associated drawbacks, and in part due to the fact that the best DPS sets of the past half decade have been all medium armor sets, excluding Bahsei for a year.

    Both function pretty similar, and LA groups do exist. It’s just much less common as the best LA sets, like P. Siroria, are a nightmare to obtain and are pretty niché, where anyone can just go run some normal dungeons for Pillar of Nirn, a set that’s looking much better with all of the nerfs to Riptide and Relequen coming.

    even when we do use those light armor sets, its almost always on jewelery and weapons to avoid having to use it on the body.

    Yeah, it’s because you know the likelihood of finding yourself in a LA group is much lower than a MA one. I will say, that the additional pen is pretty great in Solo/Small Scale content though.

    at the very least i'd wish they'd give light armor some healing and damage shield strength bonus on concentration too.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Rebiludo
    Rebiludo
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    Why are the pvp oriented sets not being released with lines of crit resist?

    Such a lost opportunity to atleast attempt to break people away from having 100% pen 100% critchance 150%+ crit damage builds.

    Also Crit Res Mundus replacing the Warrior or Apprentice, WHEN???! Literally two Stones that do the exact same thing.

    My Dreams is an status effect proc chance mundus x)
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