jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?jeradlub17_ESO wrote: »Guess you forgot that archer isn't going to stand still for you.because two BE costs 750 magicka?And out of mana!
My NB has 1,2k Magicka and 2,1k Stamina.
My Caster has about 2,2k Magicka...
There are Magicka potions...
I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
You can sprint also... the archer uses stamina to attack and sprint.
I play a NB with bow in PvP and trust me...
If you sprint you are dead!
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
No I am not perhaps you need to take another look at your skill lines. No I will not point them out to you cause I'm not helping you get away from me. Perhaps you need to speak to some other NBs.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?jeradlub17_ESO wrote: »Guess you forgot that archer isn't going to stand still for you.because two BE costs 750 magicka?And out of mana!
My NB has 1,2k Magicka and 2,1k Stamina.
My Caster has about 2,2k Magicka...
There are Magicka potions...
I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
You can sprint also... the archer uses stamina to attack and sprint.
I play a NB with bow in PvP and trust me...
If you sprint you are dead!
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
Are you confusing NBs for vampires? Bc I think you are...
To clear that up, NBs aren't vampires, and vampires aren't NBs.
Ones a class, ones a skill-line.
jelliedsoup wrote: »NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
Imagine for a silly second that sorcerers are indeed weaker then Nightblades,
yes.. stop giggling, I know it's a stupid remark, but just try to picture this class to have less affinity with the superior stat that is Magica.
Now, you can have either your out of jail free card, escaping from any fight you're losing. But your class will be as bugged as Nightblades, and just as weak.
Oooooor, you could lose this one trick, but in return receive balance for your class.
Also, in regards to nightblades doing fine in dresses while wielding staves, that's cool. But not everyone wants to play this style.
Some wanted a rogue assassin melee combatant.
It's would be as silly as a sorcerer being forced into fullplate dualwielding axes to remain on par with other classes. Sure some would enjoy their storm warrior, but a big part of the crowd wanted a magic caster and feel like they need to reroll to play what they enjoy.
Nah I don't do mods. Not that desperate to win.jeradlub17_ESO wrote: »jelliedsoup wrote: »NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
jeradlub17_ESO wrote: »Wow, that is just horrible. They knew and did it anyways.
jelliedsoup wrote: »Nah I don't do mods. Not that desperate to win.jeradlub17_ESO wrote: »jelliedsoup wrote: »NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
The guild i'm in use NBs a lot and I haven't heard of it. Beyond path of darkness and haste it would be a glitch.jeradlub17_ESO wrote: »jelliedsoup wrote: »Nah I don't do mods. Not that desperate to win.jeradlub17_ESO wrote: »jelliedsoup wrote: »NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
Not a mod. A buddy NB in guild told me what it was but said he didn't personally use it favor of some other things for his personal style. It is available in your base skill tree. Might a different morph of something you have already.
jeradlub17_ESO wrote: »Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.
I would like to see patch notes for 6/9 showing what has actually been changed.
The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."
Since the base cost at your level is 350, 350 + 50% = 425
The second casting cost can not be reduced.
The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."
Since the base cost at your level is 350, 350 + 50% = 425
The second casting cost can not be reduced.
When they nerf something, they go BIG! For reference, see the Biting Jabs stealth nerf. Took 'em almost two weeks to fix that one, so you still have a while to wait. If they fix it. I'm sure they'll fix it, you have nothing to worry about!
And, oh boy! They do like to parse them some words in those patch notes! They are masters of word play! Sometimes I wonder if they posted it in Mandarin Chinese if it wouldn't be more clear and concise.
Kingslayer wrote: »The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."
Since the base cost at your level is 350, 350 + 50% = 425
The second casting cost can not be reduced.
When they nerf something, they go BIG! For reference, see the Biting Jabs stealth nerf. Took 'em almost two weeks to fix that one, so you still have a while to wait. If they fix it. I'm sure they'll fix it, you have nothing to worry about!
And, oh boy! They do like to parse them some words in those patch notes! They are masters of word play! Sometimes I wonder if they posted it in Mandarin Chinese if it wouldn't be more clear and concise.
Mmmmm peking duck
I made this same suggestion earlier in either this thread or the other BE one and someone responded telling me how stupid of an idea they thought it was lol. I agree with you though. We all know various classes spam the heck out of several abilities is a problem and it would solve it. BE doesn't kill anyone the other abilities do and they've done nothing but god forbid someone gets away. Somehow in their eyes that is a bigger problem? In what world? The thinking in ESO management doesn't make sense.kunquatb16_ESO wrote: »So, now we have a skill, that effectively has a cooldown of 4 seconds?
I joined ESO thinking, "nice, no cooldowns, unlike WoW". If their doing this to one skill, why not all, why not add a 78% cost increase if their used within 4 seconds, what argument is there against doing that, that doesn't also include not doing it to BE?
And why don't cost reducing skills item count? Is the second cast no longer a magicka skill? (in which case, why does it use magicka?) or do these skills now only reduce the first cast within any given 4 second window? are any of these caveats mentioned in their tooltips?
This seems a ill thought out, badly implemented, unfair departure from the spirit of Elder scrolls game design.
jeradlub17_ESO wrote: »BE = 15 m
Any ranged ability ( exept Snipe ) < 30m ( usually 28m)
If you cast BE twice you are out of range...
What is the problem?
Honestly... I do not understand why this nerf is so bad?
Snipe has a range of 50 and with the many modifications in game can go over 60. So you need at least 5 to get out of range if they have moved even a little towards you and that expends a full power bar. So if you have fought at all expending power you are dead period. They will catch you defeating the purpose of Bolt ESCAPE. I didn't see one sorc escape all night. We killed every one of them. This was their only defense.
jeradlub17_ESO wrote: »I made this same suggestion earlier in either this thread or the other BE one and someone responded telling me how stupid of an idea they thought it was lol. I agree with you though. We all know various classes spam the heck out of several abilities is a problem and it would solve it. BE doesn't kill anyone the other abilities do and they've done nothing but god forbid someone gets away. Somehow in their eyes that is a bigger problem? In what world? The thinking in ESO management doesn't make sense.kunquatb16_ESO wrote: »So, now we have a skill, that effectively has a cooldown of 4 seconds?
I joined ESO thinking, "nice, no cooldowns, unlike WoW". If their doing this to one skill, why not all, why not add a 78% cost increase if their used within 4 seconds, what argument is there against doing that, that doesn't also include not doing it to BE?
And why don't cost reducing skills item count? Is the second cast no longer a magicka skill? (in which case, why does it use magicka?) or do these skills now only reduce the first cast within any given 4 second window? are any of these caveats mentioned in their tooltips?
This seems a ill thought out, badly implemented, unfair departure from the spirit of Elder scrolls game design.
jeradlub17_ESO wrote: »
 
                     ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.