Why is the Bolt Escape change advanced ahead of the 1.2 class changes for everyone? And it is bugged

  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Use Path of Darkness - this is obvious!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • bg22
    bg22
    ✭✭✭✭✭
    Hodorius wrote: »
    Hodorius wrote: »
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...
    Guess you forgot that archer isn't going to stand still for you.

    You can sprint also... the archer uses stamina to attack and sprint.
    I play a NB with bow in PvP and trust me...
    If you sprint you are dead!
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow

    Are you confusing NBs for vampires? Bc I think you are...

    To clear that up, NBs aren't vampires, and vampires aren't NBs.

    Ones a class, ones a skill-line.
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    bg22 wrote: »
    Hodorius wrote: »
    Hodorius wrote: »
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...
    Guess you forgot that archer isn't going to stand still for you.

    You can sprint also... the archer uses stamina to attack and sprint.
    I play a NB with bow in PvP and trust me...
    If you sprint you are dead!
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow

    Are you confusing NBs for vampires? Bc I think you are...

    To clear that up, NBs aren't vampires, and vampires aren't NBs.

    Ones a class, ones a skill-line.
    No I am not perhaps you need to take another look at your skill lines. No I will not point them out to you cause I'm not helping you get away from me. Perhaps you need to speak to some other NBs.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
    NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.

    yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Solanum wrote: »
    Imagine for a silly second that sorcerers are indeed weaker then Nightblades,
    yes.. stop giggling, I know it's a stupid remark, but just try to picture this class to have less affinity with the superior stat that is Magica.

    Now, you can have either your out of jail free card, escaping from any fight you're losing. But your class will be as bugged as Nightblades, and just as weak.
    Oooooor, you could lose this one trick, but in return receive balance for your class.



    Also, in regards to nightblades doing fine in dresses while wielding staves, that's cool. But not everyone wants to play this style.
    Some wanted a rogue assassin melee combatant.

    It's would be as silly as a sorcerer being forced into fullplate dualwielding axes to remain on par with other classes. Sure some would enjoy their storm warrior, but a big part of the crowd wanted a magic caster and feel like they need to reroll to play what they enjoy.

    Hmm so you are suggesting if I give up my BE I can be just as "weak" as a NB and get to hit someone for 50-75% of their life ~1400-2100 dmg. I'll make that trade. Seems we are still waiting for our big hit of that size though. NBs claiming they are weak LOL.....if you are then you are doing it wrong. Don't try playing that card with me. I have seen what good ones can do. Not many get away from them. So anytime you want to pony up and give us that hit in trade then yeah i'll concede to the change. Until then it needs to go back where it was and instead see if the cc change takes care of the stun issue with the one morph of the spell. People whining about a guy getting away is just childish foot stamping about not getting to kill a guy they wanted.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
    NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.

    yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
    Nah I don't do mods. Not that desperate to win.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Vordar
    Vordar
    ✭✭
    Wow, that is just horrible. They knew and did it anyways.

    By now every player in this game should know that when Zenimax wants to test if the coffee is too hot they just throw it at some guy's face...

  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
    NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.

    yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
    Nah I don't do mods. Not that desperate to win.

    Not a mod. A buddy NB in guild told me what it was but said he didn't personally use it favor of some other things for his personal style. It is available in your base skill tree. Might a different morph of something you have already.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
    NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.

    yeah thats not the one. no i'm not giving you the answer. talk to your friends. good luck but i hope you don't find it lol...need my kills.
    Nah I don't do mods. Not that desperate to win.

    Not a mod. A buddy NB in guild told me what it was but said he didn't personally use it favor of some other things for his personal style. It is available in your base skill tree. Might a different morph of something you have already.
    The guild i'm in use NBs a lot and I haven't heard of it. Beyond path of darkness and haste it would be a glitch.
    Edited by jelliedsoup on 11 June 2014 04:01
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Mortosk
    Mortosk
    ✭✭✭✭
    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.

    I would like to see patch notes for 6/9 showing what has actually been changed.

    Someone mistakenly told them it was a Templar ability, so they had to get right on that and Nerf it.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Kingslayer
    Kingslayer
    ✭✭✭
    I don't use Be unless its Pvp but just for the sake of it i tried it, Its not that bad really they have just made it so if you plan on using it alot then you don't have any spare magicka to fight afterwards.
  • Mortosk
    Mortosk
    ✭✭✭✭
    Natjur wrote: »
    The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."

    Since the base cost at your level is 350, 350 + 50% = 425

    The second casting cost can not be reduced.

    When they nerf something, they go BIG! For reference, see the Biting Jabs stealth nerf. The one some of you sorcerers and DK's referred to as that "No more Easy Button Nerf!" Hehe, I remember how good a laugh you guys had with that one. Anyway, no more reminiscing...

    It took 'em almost two weeks to fix that one, so you still have a while to wait. If they fix it. I'm sure they'll fix it, you have nothing to worry about!

    And, oh boy! They do like to parse them some words in those patch notes! They are masters of word play, deception, and omission! Sometimes I wonder if they posted it in Mandarin Chinese if it wouldn't be more clear and concise.

    Edited by Mortosk on 11 June 2014 04:12
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    I don't have a big problem with be. Dks seem to be dodging the bullet for some reason.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Kingslayer
    Kingslayer
    ✭✭✭
    Mortosk wrote: »
    Natjur wrote: »
    The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."

    Since the base cost at your level is 350, 350 + 50% = 425

    The second casting cost can not be reduced.

    When they nerf something, they go BIG! For reference, see the Biting Jabs stealth nerf. Took 'em almost two weeks to fix that one, so you still have a while to wait. If they fix it. I'm sure they'll fix it, you have nothing to worry about!

    And, oh boy! They do like to parse them some words in those patch notes! They are masters of word play! Sometimes I wonder if they posted it in Mandarin Chinese if it wouldn't be more clear and concise.

    Mmmmm peking duck
  • Mortosk
    Mortosk
    ✭✭✭✭
    Kingslayer wrote: »
    Mortosk wrote: »
    Natjur wrote: »
    The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."

    Since the base cost at your level is 350, 350 + 50% = 425

    The second casting cost can not be reduced.

    When they nerf something, they go BIG! For reference, see the Biting Jabs stealth nerf. Took 'em almost two weeks to fix that one, so you still have a while to wait. If they fix it. I'm sure they'll fix it, you have nothing to worry about!

    And, oh boy! They do like to parse them some words in those patch notes! They are masters of word play! Sometimes I wonder if they posted it in Mandarin Chinese if it wouldn't be more clear and concise.

    Mmmmm peking duck

    I prefer Mandarin Chicken. Tasty!

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • kunquatb16_ESO
    kunquatb16_ESO
    ✭✭✭✭
    So, now we have a skill, that effectively has a cooldown of 4 seconds?

    I joined ESO thinking, "nice, no cooldowns, unlike WoW". If their doing this to one skill, why not all, why not add a 78% cost increase if their used within 4 seconds, what argument is there against doing that, that doesn't also include not doing it to BE?

    And why don't cost reducing skills item count? Is the second cast no longer a magicka skill? (in which case, why does it use magicka?) or do these skills now only reduce the first cast within any given 4 second window? are any of these caveats mentioned in their tooltips?

    This seems a ill thought out, badly implemented, unfair departure from the spirit of Elder scrolls game design.
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    So, now we have a skill, that effectively has a cooldown of 4 seconds?

    I joined ESO thinking, "nice, no cooldowns, unlike WoW". If their doing this to one skill, why not all, why not add a 78% cost increase if their used within 4 seconds, what argument is there against doing that, that doesn't also include not doing it to BE?

    And why don't cost reducing skills item count? Is the second cast no longer a magicka skill? (in which case, why does it use magicka?) or do these skills now only reduce the first cast within any given 4 second window? are any of these caveats mentioned in their tooltips?

    This seems a ill thought out, badly implemented, unfair departure from the spirit of Elder scrolls game design.
    I made this same suggestion earlier in either this thread or the other BE one and someone responded telling me how stupid of an idea they thought it was lol. I agree with you though. We all know various classes spam the heck out of several abilities is a problem and it would solve it. BE doesn't kill anyone the other abilities do and they've done nothing but god forbid someone gets away. Somehow in their eyes that is a bigger problem? In what world? The thinking in ESO management doesn't make sense.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • killedbyping
    killedbyping
    ✭✭✭✭
    I dont understand the complains.
    Bolt escape is still most OP escape mechanism in game. Magicka cost nerf is a good way to prevent spammin but it doesnt fix the skill in anyway.
    If used properly it is still enought to use it just once to escape unless you fight against other sorc with bolt slotted.

    It can be used while immobolized (i mean REALY ? you are IMMOBOLIZED ! all the movement abilitys supposed to be grayed out for the duration) and blink range are much bigger then any chasing ability like Shield charge\Critial charge or blink strike of NB.
    You simply use bolt properly once and nobody expect other sorc is able to catch up with you.
    Edited by killedbyping on 11 June 2014 08:03
  • killedbyping
    killedbyping
    ✭✭✭✭
    Hodorius wrote: »
    BE = 15 m
    Any ranged ability ( exept Snipe ) < 30m ( usually 28m)

    If you cast BE twice you are out of range...

    What is the problem?
    Honestly... I do not understand why this nerf is so bad?

    Snipe has a range of 50 and with the many modifications in game can go over 60. So you need at least 5 to get out of range if they have moved even a little towards you and that expends a full power bar. So if you have fought at all expending power you are dead period. They will catch you defeating the purpose of Bolt ESCAPE. I didn't see one sorc escape all night. We killed every one of them. This was their only defense.

    Snipe ? -.- nobody use that *** ability because it's cast time is redicilous. At the end of cast time you may use bolts 3 times and no, just 1 bolt is nuff to get out of range.
  • kunquatb16_ESO
    kunquatb16_ESO
    ✭✭✭✭
    So, now we have a skill, that effectively has a cooldown of 4 seconds?

    I joined ESO thinking, "nice, no cooldowns, unlike WoW". If their doing this to one skill, why not all, why not add a 78% cost increase if their used within 4 seconds, what argument is there against doing that, that doesn't also include not doing it to BE?

    And why don't cost reducing skills item count? Is the second cast no longer a magicka skill? (in which case, why does it use magicka?) or do these skills now only reduce the first cast within any given 4 second window? are any of these caveats mentioned in their tooltips?

    This seems a ill thought out, badly implemented, unfair departure from the spirit of Elder scrolls game design.
    I made this same suggestion earlier in either this thread or the other BE one and someone responded telling me how stupid of an idea they thought it was lol. I agree with you though. We all know various classes spam the heck out of several abilities is a problem and it would solve it. BE doesn't kill anyone the other abilities do and they've done nothing but god forbid someone gets away. Somehow in their eyes that is a bigger problem? In what world? The thinking in ESO management doesn't make sense.

    My point was kind of the opposite. ESO is about resource management, not cooldowns. If they think a skill has high utility compared to cost, they should raise the base cost, not add in arbitrary cooldowns, and second casts that apparently don't count for cost reduction skills/abilities. Firstly, it add unnecessary complications. Second, it devalues these cost reduction skills items, but give no mechanism for players to rebalance their characters, beyond paying in game gold for a respec. Third, it opens the door to other such one off "only for this skill" rules / cooldown / cost increases ect.
  • Amerigo
    Amerigo
    ✭✭
    In case you guys didnt figure it out yet, the cost increase for using bolt escape repeatedly is working exactly as stated in the tooltip.

    Here's how it works :

    I'll take my character as an example:

    First BE costs 209, next ones 388.

    388/209=1.86

    It may look like a 86% increase at first but that's not how cost-reduction/increase works.

    Reductions for my character:
    -Sorcerer perks : 15%
    -Breton perk : 3%
    -Clothes : 21%
    -Seducer set : 3%
    -Jewels : 2 rings with 16

    21+15+3+3=42% reduction (which leaves 58%)

    Jewel glyphs apply a flat reduction (not a percentage) to the base magicka cost.

    The cost of BE is :
    ([Base Cost]-32)*0.58=209

    The base cost only depends on your level (or rather your base max magicka)
    [Base cost]=209/0.58+32=392

    The tooltip states that the cost is increased by 50%, which means that my cost reduction goes from -42% to +8%.

    The new cost is:
    (392-32)*1.08=389

    There seems to be a minor rounding problem (388 instead of 389) but nothing far off.

    Edited by Amerigo on 11 June 2014 22:54
    In loving memory of Angie Stower

    Neither a borrower nor a lender be, for loan oft loses both itself and friend, and borrowing dulls the edge of husbandry. - William Shakespeare
  • Tolio
    Tolio
    Rodario wrote: »
    Do you people realize bolt escape is meant to be an "Oh, sh!t"-button and not a means of travel?

    You obviously didn't read what people have been saying. Every comment has been about combat.

    What he probably meant to say that the usage of the skill should be situationary and that it shouldn't be mindlessly spammed. You don't press your oh sh!t buttons until you need them, really need them.

    In other MMOs those teleporting skills usually have a CD of 15seconds or so as the ability to reset a fight whenever you want (aka disengange) and as often as you want is not healthy in PvP.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:

    All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    I would just like to hear an answer from ZoS' side whether this increase is intended or not. My cost jumped from 240 to 435 which is something about 80%.
    I simply don't care about the nerf anymore and refrain myself on using it except im in a very unevenly populated campaign anyway.
    I think the cost-increase should be in line with the actual cost though, just my opinion, so that my next cast for example would be 360.

    BTW i've seen a lot of unfriendly discussions on this forum lately, so let's try to get along ok?
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    LOL SHE SNIPED ME
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Yusuf wrote: »
    LOL SHE SNIPED ME

    *pew-pew* ;)

    If the above explanation doesn't make sense or you're experience doesn't align, let us know.

    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Blinks
    Blinks
    ✭✭✭
    IMO Bolt Escape should cost 100% of your magicka so consider yourself lucky :disagree:
    Edited by Blinks on 11 June 2014 18:44
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Can someone else do the math please? xD

    Edit: So i calculated my actual cost up to the base cost, halved it and reduced that by my costreduction again. Should still be 120 : S

    240 (got 39% reduction which leaves me at 61% of the cost) so:

    240/61*100=393.44
    393.44/2=196.72

    According to @Zos_JessicaFolsom i calculate these 50% now seperately, which in the end leads to the same solution.

    196.72/100*61= 120

    Half of 240 is 120 so my latter cast should still be 360 and not 435.

    Forgive me for the numbercrunching, then again i'm not really good at math so feel free to correct me :)
    Edited by Yusuf on 11 June 2014 20:00
  • PhoenixWing
    PhoenixWing
    ✭✭
    The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:

    All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

    If that is what is intended, it seems this ability is currently bugged right now.

    I understand that base cost of BE for lv 50+ is 390 or so.

    After reductions, my stated magicka cost for BE is 251.
    However, when I tried to cast BE the second time, the cost became 446 (measuring by magicka lost) which is equal to 251+195 = 251+(390*0.5).

    Therefore, it seems that the 50% part is not reduced. Can you confirm with the dev team whether they implemented this part correctly or not?

    Thanks!
    Phoenixwing (NA): High Elf Aldmeri Dominion Sorcerer who love PvP!
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Ok i just created a craglorn-template-character on the pts and only maxed magicka with no passives whatsoever.
    Basecost was 358, the increase was 179 which made the second cast cost 537.
    On that end the 50% works, now to the reduction part:
    I added all the passives and stuff and (suprise!) the cost was back down to 240.
    The cost of the second cast however was 418, which means: The 50% increase doesn't get reduced at all.

    240+179=419

    This oddly means my Char on the live-server has even more than that 'cause his Streak costs 435 o.O
    Edited by Yusuf on 11 June 2014 20:29
Sign In or Register to comment.