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Why is the Bolt Escape change advanced ahead of the 1.2 class changes for everyone? And it is bugged

jeradlub17_ESO
jeradlub17_ESO
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Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.

I would like to see patch notes for 6/9 showing what has actually been changed.
- Dallamar, Sorc, EP
- Krushim of KrushimTV on Youtube and Twitch
- https://www.youtube.com/c/KrushimTV
- http://www.twitch.tv/krushim
  • Natjur
    Natjur
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    The part missing from the patch notes is "the second cast has 50% cost and no mana cost reduction skills applied."

    Since the base cost at your level is 350, 350 + 50% = 425

    The second casting cost can not be reduced.
    Edited by Natjur on 10 June 2014 03:55
  • jeradlub17_ESO
    jeradlub17_ESO
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    Understood but that makes it far greater than a 50% increase nerf and I seriously doubt they took that into consideration. They need to change that. When have they ever nerfed anyone 78% on any skill?
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Natjur
    Natjur
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    Understood but that makes it far greater than a 50% increase nerf and I seriously doubt they took that into consideration. They need to change that. When have they ever nerfed anyone 78% on any skill?
    Biting Jab, casting time from 0.5 second to 1.2 second (240% increase)
    Restoring Spirit, restoring 4% of maximum magicka on cast, changed to a 4% reduction to all ability costs (95% nerf to its power)

    I will update soon with the NB and DK nerf that were over 80% change to the class skill power, its going to be a long list

    Edited by Natjur on 10 June 2014 04:14
  • LordEcks
    LordEcks
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    They need to change that. When have they ever nerfed anyone 78% on any skill?
    Natjur wrote:
    Biting Jab, casting time from 0.5 second to 1.2 second (240% increase)
    Restoring Spirit, restoring 4% of maximum magicka on cast, changed to a 4% reduction to all ability costs (95% nerf to its power)

    I will update soon with the NB and DK nerf that were over 80% change to the class skill power, its going to be a long list

    Wow. He just laid you out man.

    Don't take it personally. Empathy for Sorcs is just bad this week, thats all.

    Last week it was DKs though. Wonder who is next.
    Edited by LordEcks on 10 June 2014 04:20
  • Natjur
    Natjur
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    I have a V12 sorc, V12 DK and a V12 Templar. Templar is my main, the others I just power leveled in a few days. Had them around L40 before Craglorn came out, but it only took a day to get from V1 to V12 on them as Craglorn is so broken.

    In my view,
    The Sorc 'feels' about right, and should not be changed anymore.
    The DK is a little over power in some areas but will be hard to balance without killing some of its 'fun'.

    The Templar has no dps, but fixing their resource management would fix most of that.

    Played a NB until L31, if their skills DID what they say they do, I think they would be fine but most of their skills just don't do what you expect them too.
  • snagallnub18_ESO
    feels like they finally did something right.... now they need to nerf the crap out of DKs
  • AshleyLee
    AshleyLee
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    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.

    I would like to see patch notes for 6/9 showing what has actually been changed.


    Points you there. This will make u even more mad.


    http://forums.elderscrollsonline.com/discussion/109421/bolt-escape-nerf-is-broken?new=1

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.
  • jeradlub17_ESO
    jeradlub17_ESO
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    Natjur wrote: »
    Understood but that makes it far greater than a 50% increase nerf and I seriously doubt they took that into consideration. They need to change that. When have they ever nerfed anyone 78% on any skill?
    Biting Jab, casting time from 0.5 second to 1.2 second (240% increase)
    Restoring Spirit, restoring 4% of maximum magicka on cast, changed to a 4% reduction to all ability costs (95% nerf to its power)

    I will update soon with the NB and DK nerf that were over 80% change to the class skill power, its going to be a long list

    The templar cast time they already said weeks ago they were changing that back and a cast time is much different than a mana cost.

    The restoring spirit change you can't call that a 95% change in power when they totally changed what it does. Plus 4% max majicka compared to 4% cost reduction is totally build dependent. They do two totally different things. It is comparing apples to oranges and is a skill redesign.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jeradlub17_ESO
    jeradlub17_ESO
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    AshleyLee wrote: »
    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.

    I would like to see patch notes for 6/9 showing what has actually been changed.


    Points you there. This will make u even more mad.


    http://forums.elderscrollsonline.com/discussion/109421/bolt-escape-nerf-is-broken?new=1

    Wow, that is just horrible. They knew and did it anyways. It also feels like it is increasing power consumption for everything else cast despite it not noting any changes in other tool tips. I find my power constantly empty now even when not using BE.

    I watched several enemy sorcerors get killed today unable to escape despite the intention and name of the spell. I myself got killed in a fight being unable to tele out of DK claws as often as he was able to spam them at no additional cost to himself of course due to being out of stam from previous rolls. This change makes it so if you have expended any power fighting it is no longer a sufficient means of escape.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Rodario
    Rodario
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    Do you people realize bolt escape is meant to be an "Oh, sh!t"-button and not a means of travel?
    Edited by Rodario on 10 June 2014 11:36
    Victoria Lux - Templar Tank
    {EU/DC}
  • crislevin
    crislevin
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    Natjur wrote: »
    Understood but that makes it far greater than a 50% increase nerf and I seriously doubt they took that into consideration. They need to change that. When have they ever nerfed anyone 78% on any skill?
    Biting Jab, casting time from 0.5 second to 1.2 second (240% increase)
    Restoring Spirit, restoring 4% of maximum magicka on cast, changed to a 4% reduction to all ability costs (95% nerf to its power)

    I will update soon with the NB and DK nerf that were over 80% change to the class skill power, its going to be a long list
    wait what, wasn't GCD reverted already?

    and what? show me your calculation that said its a 95% nerf. You can't just pull number out of thin air, can you?
  • crislevin
    crislevin
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    Rodario wrote: »
    Do you people realize bolt escape is meant to be an "Oh, sh!t"-button and not a means of travel?

    So? then make nerf only applies when 100m radius has no enemy. Your medicine doesn't fit your syndrome.
  • jeradlub17_ESO
    jeradlub17_ESO
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    Rodario wrote: »
    Do you people realize bolt escape is meant to be an "Oh, sh!t"-button and not a means of travel?

    You obviously didn't read what people have been saying. Every comment has been about combat.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Omnevolus
    Omnevolus
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    Hmmm, something about mountains, mole hills, and conclusion jumping come to mind. Oh well, nevermind.
  • Morbus2
    Morbus2
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    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.

    I would like to see patch notes for 6/9 showing what has actually been changed.

    Because ZoS is incapable of fixing anything properly without causing other problems.

    The level of incompetence at ZoS is just staggering. Yet again they have proven that they can't do anything right.


  • KaedianEQ
    KaedianEQ
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    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.
    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.

    I've said it before, I'll say it again:

    Dear Devs,
    Please nerf Rock, Paper is fine.
    Regards,
    Scissors
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2?
    Because it was grossly OP and unrelated to the other changes you're alluding to.

  • jeradlub17_ESO
    jeradlub17_ESO
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    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2?
    Because it was grossly OP and unrelated to the other changes you're alluding to.

    LOL getting away is OP? Wow
    Whimper.....but i should be able to kill everyone lol
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • crislevin
    crislevin
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    Sorcs are OP.

    This is a small nerf that will make it harder for little girls run from a fight they made an ass of. Boohoo.

    next time your class skill got a 100% cost increase, you bet i will dance on that grave. :disagree:
    Edited by crislevin on 10 June 2014 12:23
  • egosumacunnus
    egosumacunnus
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    crislevin wrote: »
    Sorcs are OP.

    This is a small nerf that will make it harder for little girls run from a fight they made an ass of. Boohoo.

    next time your class skill got a 100% cost increase, you bet i will dance on that grave. :disagree:

    To be honest i think NB cloak skill should have it's cost increased. I only ever want an even fight of skill.
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • crislevin
    crislevin
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    crislevin wrote: »
    Sorcs are OP.

    This is a small nerf that will make it harder for little girls run from a fight they made an ass of. Boohoo.

    next time your class skill got a 100% cost increase, you bet i will dance on that grave. :disagree:

    To be honest i think NB cloak skill should have it's cost increased. I only ever want an even fight of skill.

    Bravo, increase it by 100%!
  • jeradlub17_ESO
    jeradlub17_ESO
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    Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2?
    Because it was grossly OP and unrelated to the other changes you're alluding to.

    One other thing, It 100% is related to the other skill changes. In fact if anything this one change should have been delayed due to the 1.2 change to CC immunity. The real problem with BE wasn't people getting away though some that think they should be able to kill everything in sight complained. The real problem was the stun+damage morph of BE that people wanted to see cast less frequently as it was being used as a weapon instead of escape. The CC change could make the point moot and unneeded. ZOS dropped the ball on this. It should have been delayed not advanced. If the cc change was not enough then change the one morph not the whole skill line. The one change in 1.2 they should have advanced was the CC immunity which they did not, again dropping the ball. Then they could have seen that changes effects ahead of time to decide IF the BE change was needed.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Hodorius
    Hodorius
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    BE = 15 m
    Any ranged ability ( exept Snipe ) < 30m ( usually 28m)

    If you cast BE twice you are out of range...

    What is the problem?
    Honestly... I do not understand why this nerf is so bad?
    Edited by Hodorius on 10 June 2014 12:56
  • SilverWF
    SilverWF
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    Natjur wrote: »
    Understood but that makes it far greater than a 50% increase nerf and I seriously doubt they took that into consideration. They need to change that. When have they ever nerfed anyone 78% on any skill?
    Biting Jab, casting time from 0.5 second to 1.2 second (240% increase)
    Restoring Spirit, restoring 4% of maximum magicka on cast, changed to a 4% reduction to all ability costs (95% nerf to its power)

    I will update soon with the NB and DK nerf that were over 80% change to the class skill power, its going to be a long list

    So, Zenimax can't do anything good enough
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SilverWF
    SilverWF
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    Hodorius wrote: »
    BE = 15 m
    Any ranged ability ( exept Snipe ) < 30m ( usually 28m)

    If you cast BE twice you are out of range...

    And out of mana!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Rodario
    Rodario
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    Rodario wrote: »
    Do you people realize bolt escape is meant to be an "Oh, sh!t"-button and not a means of travel?

    You obviously didn't read what people have been saying. Every comment has been about combat.

    Ok, then it's not meant to stay out of melee range forever and a day. Think of "blink" in wow's glory days, that had a good cd on it.
    Victoria Lux - Templar Tank
    {EU/DC}
  • crislevin
    crislevin
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    Hodorius wrote: »
    BE = 15 m
    Any ranged ability ( exept Snipe ) < 30m ( usually 28m)

    If you cast BE twice you are out of range...

    What is the problem?
    Honestly... I do not understand why this nerf is so bad?

    because two BE costs 750 magicka?
  • jeradlub17_ESO
    jeradlub17_ESO
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    Hodorius wrote: »
    BE = 15 m
    Any ranged ability ( exept Snipe ) < 30m ( usually 28m)

    If you cast BE twice you are out of range...

    What is the problem?
    Honestly... I do not understand why this nerf is so bad?

    Snipe has a range of 50 and with the many modifications in game can go over 60. So you need at least 5 to get out of range if they have moved even a little towards you and that expends a full power bar. So if you have fought at all expending power you are dead period. They will catch you defeating the purpose of Bolt ESCAPE. I didn't see one sorc escape all night. We killed every one of them. This was their only defense.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Phantorang
    Phantorang
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    It was nerfed now so they can determine if it needs further nerfing or not by 1.2, so if they went to far, they reduce the nerf, if they didnt go far enough, they increase the nerf.

    Be happy you got time to argue ;)
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
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