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Why is the Bolt Escape change advanced ahead of the 1.2 class changes for everyone? And it is bugged

  • Phantorang
    Phantorang
    ✭✭✭✭
    Hodorius wrote: »
    BE = 15 m
    Any ranged ability ( exept Snipe ) < 30m ( usually 28m)

    If you cast BE twice you are out of range...

    What is the problem?
    Honestly... I do not understand why this nerf is so bad?

    Snipe has a range of 50 and with the many modifications in game can go over 60. So you need at least 5 to get out of range if they have moved even a little towards you and that expends a full power bar. So if you have fought at all expending power you are dead period. They will catch you defeating the purpose of Bolt ESCAPE. I didn't see one sorc escape all night. We killed every one of them. This was their only defense.

    Yeah well then think about the rest of us who can do nothing but run... we will be dead before we even reach 15m, you got a fighting chance at least.

    And there is actually PvP abilities that also can increase range by a total of 4m.
    Edited by Phantorang on 10 June 2014 13:40
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Hodorius
    Hodorius
    ✭✭✭
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...
    Edited by Hodorius on 10 June 2014 13:44
  • crislevin
    crislevin
    ✭✭✭✭✭
    Hodorius wrote: »
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.

    no of course, except all your magicka attacks actually cost a ton of magicka. and magicka pot has a CD to it. Unless you really don't want to participate in battle and save up your magicka for "emergency"......
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭
    I'm a sorc and I think this nerf is fine. They'll probably change the extra cost to take passives and jewelry into account too. In any event, bolt escape doesn't need to be a traveling skill to be useful as a combat skill.
  • crislevin
    crislevin
    ✭✭✭✭✭
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Hodorius wrote: »
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...
    Guess you forgot that archer isn't going to stand still for you.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Hodorius
    Hodorius
    ✭✭✭
    Hodorius wrote: »
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...
    Guess you forgot that archer isn't going to stand still for you.

    You can sprint also... the archer uses stamina to attack and sprint.
    I play a NB with bow in PvP and trust me...
    If you sprint you are dead!
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Edited by crislevin on 10 June 2014 13:51
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Hodorius wrote: »
    Hodorius wrote: »
    crislevin wrote: »
    because two BE costs 750 magicka?
    SilverWF wrote: »
    And out of mana!

    My NB has 1,2k Magicka and 2,1k Stamina.
    My Caster has about 2,2k Magicka...
    There are Magicka potions...

    I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...
    Guess you forgot that archer isn't going to stand still for you.

    You can sprint also... the archer uses stamina to attack and sprint.
    I play a NB with bow in PvP and trust me...
    If you sprint you are dead!
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
  • Oogly
    Oogly
    ✭✭✭
    This is what happens when they release a game where stuff is unbalanced. They desperately try to pull it together and everyone feels *** upon.

    It sucks if your class gets nerfed and you dont have to agree with it but there's more in this game than the 1 (2) classes you play.

    It's in ZOS' best interest to have everything on relatively equal footing.
    If you dont trust in their grand scheme of things you might aswell pack up and leave. Odds are you'll be here a lot complaining and that cant be much fun.

  • Hodorius
    Hodorius
    ✭✭✭
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow

    So your oponent is at 100% when it happens that you are loosing...
    You MUST loose in that case!

    Buffing BE so a Sorc can escape a Sorc... I sadly can´t facepalm with my feet as two hands are not enough -.-

    If you think you are underpowered try a NB or a Templar...
    It seems they are better then I thought^^

    Btw:
    A NB will never Teleport Strike you in between two BE because the TS animation takes longer then the BE one... + the aiming

    Edited by Hodorius on 10 June 2014 14:35
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.
  • Morbus2
    Morbus2
    ✭✭✭
    Is anyone really surprised that ZoS can't implement a nerf without screwing it up? Isn't it par for the course at this point?
  • Vexian
    Vexian
    ✭✭
    I have a simple solution to all you complaining sorcerers. What if after you cast bolt escape you *gasp* WAITED THE FOUR SECONDS BEFORE CASTING IT AGAIN?!?!? seriously stop complaining
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.

    Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.

    btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Hodorius wrote: »
    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow

    So your oponent is at 100% when it happens that you are loosing...
    You MUST loose in that case!

    Buffing BE so a Sorc can escape a Sorc... I sadly can´t facepalm with my feet as two hands are not enough -.-

    If you think you are underpowered try a NB or a Templar...
    It seems they are better then I thought^^

    Btw:
    A NB will never Teleport Strike you in between two BE because the TS animation takes longer then the BE one... + the aiming
    The only thing you need to facepalm here is your own lack of reading and understanding capability. Noone even said those things. Not one. You might have more in common with Hodor than you thought.
    Edited by jeradlub17_ESO on 10 June 2014 20:15
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Vexian wrote: »
    I have a simple solution to all you complaining sorcerers. What if after you cast bolt escape you *gasp* WAITED THE FOUR SECONDS BEFORE CASTING IT AGAIN?!?!? seriously stop complaining
    Great suggestion for a zone in which it only takes 2s to kill someone when they are 15m away. Worst comment of the day award goes to you.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.

    Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.

    btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
    I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.
    You are seeing almost the same cost change I am. Yours was 77.5% mine was 77.8%. If the second cost is supposed to be off the base unmodified like some have tried to argue then your second cost would be the same as everyone else but it isnt. If it was the second cast would be the same cost for everyone and it also would not be a 50% cost increase for everyone since the initial cost would vary with a static second cost according to their argument. Fact is, it is bugged and they were warned on PTS but ignored it and pushed it early to boot. Bad calls. The only thing they should have pushed early was the cc changes as I stated earlier. Then they could see if this was even needed. People getting away isn't op but the stun+dmg morph being used as a stun kill weapon was and the cc change would stop it. It's bugged and they did it backwards.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.

    Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.

    btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
    I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.
    You are right it does not stack. My first cast is 239. Each after that within the 4s window is 425 everytime.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Vexian wrote: »
    I have a simple solution to all you complaining sorcerers. What if after you cast bolt escape you *gasp* WAITED THE FOUR SECONDS BEFORE CASTING IT AGAIN?!?!? seriously stop complaining

    ummm.... you would be dead??? wtf kind of solution is this? Do you even PVP?

    If I use BE it's because if I don't I'll be dead. Meanwhile crit charge, invasion and TS all have longer range than BE, and for the same gap close distance now cost significantly less.

    The nerf they listed in patch notes is bad enough in itself. What is worse is that it is actually worse than they said: as in subsequent casts are not taking any reduction passives or gear into account, which was not mentioned in the patch notes.
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.

    Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.

    btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
    I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.
    You are right it does not stack. My first cast is 239. Each after that within the 4s window is 425 everytime.

    Mine goes to 700 something if I do it a third time within 4s (which is more than 425*1.5?). This math makes no sense.
  • crislevin
    crislevin
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    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    Hodorius wrote: »
    Snipe has a range of 50 and with the many modifications in game can go over 60.

    Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
    If you cast it twice and have the right morph the second one has a bigger one...
    That would be a casttime of 6 seconds...

    I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
    Even if you were oom after that you can still sprint for four seconds and BE again.

    Pls give real reasons...

    well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.

    btw, if you are in a hurry, it would be

    300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
    Where are you getting these numbers? Aliens?
    I don't know, esohead?

    where else to find hard data that doesn't depend on individual variations? any suggestions?
    Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.

    Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.

    btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
    I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.
    You are right it does not stack. My first cast is 239. Each after that within the 4s window is 425 everytime.

    Mine goes to 700 something if I do it a third time within 4s (which is more than 425*1.5?). This math makes no sense.
    ZOS devs use latest calculator from 5th century BCE!
  • Buck
    Buck
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    Vexian wrote: »
    I have a simple solution to all you complaining sorcerers. What if after you cast bolt escape you *gasp* WAITED THE FOUR SECONDS BEFORE CASTING IT AGAIN?!?!? seriously stop complaining

    I wonder if any of them will figure it out to pop a potion in that 4 secs? lol /facepalm
  • Solanum
    Solanum
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    Imagine for a silly second that sorcerers are indeed weaker then Nightblades,
    yes.. stop giggling, I know it's a stupid remark, but just try to picture this class to have less affinity with the superior stat that is Magica.

    Now, you can have either your out of jail free card, escaping from any fight you're losing. But your class will be as bugged as Nightblades, and just as weak.
    Oooooor, you could lose this one trick, but in return receive balance for your class.



    Also, in regards to nightblades doing fine in dresses while wielding staves, that's cool. But not everyone wants to play this style.
    Some wanted a rogue assassin melee combatant.

    It's would be as silly as a sorcerer being forced into fullplate dualwielding axes to remain on par with other classes. Sure some would enjoy their storm warrior, but a big part of the crowd wanted a magic caster and feel like they need to reroll to play what they enjoy.
  • NerfEverything
    NerfEverything
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    Hey at least your bugged nerf was in some patch notes. It could have been worse, it could have been a bugged stealth 1.5 second global cooldown where your char just stands there with their thumb up their a*s and dies because you got nerfed and it wasn't in the patch notes like they did to templars.
  • jelliedsoup
    jelliedsoup
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    KaedianEQ wrote: »
    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.
    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.

    I've said it before, I'll say it again:

    Dear Devs,
    Please nerf Rock, Paper is fine.
    Regards,
    Scissors
    KaedianEQ wrote: »
    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.
    I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.

    I've said it before, I'll say it again:

    Dear Devs,
    Please nerf Rock, Paper is fine.
    Regards,
    Scissors

    As an NB my nemisis is a DK. I suspect many would have a hard time with DKs. Could be wrong.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
    jelliedsoup
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    LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?

    Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
    NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.
    Edited by jelliedsoup on 10 June 2014 21:34
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
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