jeradlub17_ESO wrote: »BE = 15 m
Any ranged ability ( exept Snipe ) < 30m ( usually 28m)
If you cast BE twice you are out of range...
What is the problem?
Honestly... I do not understand why this nerf is so bad?
Snipe has a range of 50 and with the many modifications in game can go over 60. So you need at least 5 to get out of range if they have moved even a little towards you and that expends a full power bar. So if you have fought at all expending power you are dead period. They will catch you defeating the purpose of Bolt ESCAPE. I didn't see one sorc escape all night. We killed every one of them. This was their only defense.
because two BE costs 750 magicka?
And out of mana!
jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
Guess you forgot that archer isn't going to stand still for you.because two BE costs 750 magicka?And out of mana!
My NB has 1,2k Magicka and 2,1k Stamina.
My Caster has about 2,2k Magicka...
There are Magicka potions...
I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
jeradlub17_ESO wrote: »Guess you forgot that archer isn't going to stand still for you.because two BE costs 750 magicka?And out of mana!
My NB has 1,2k Magicka and 2,1k Stamina.
My Caster has about 2,2k Magicka...
There are Magicka potions...
I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?jeradlub17_ESO wrote: »Guess you forgot that archer isn't going to stand still for you.because two BE costs 750 magicka?And out of mana!
My NB has 1,2k Magicka and 2,1k Stamina.
My Caster has about 2,2k Magicka...
There are Magicka potions...
I don´t think it is that hard to cast these two BE in an emergency with that kind of stats.jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
Edit: I forgot that in order to start that cast the enemy must be further away then 20m... this ability is nearly useless to hunt a mage.
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
You can sprint also... the archer uses stamina to attack and sprint.
I play a NB with bow in PvP and trust me...
If you sprint you are dead!
I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
cjmarsh725b14_ESO wrote: »Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
The only thing you need to facepalm here is your own lack of reading and understanding capability. Noone even said those things. Not one. You might have more in common with Hodor than you thought.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow
So your oponent is at 100% when it happens that you are loosing...
You MUST loose in that case!
Buffing BE so a Sorc can escape a Sorc... I sadly can´t facepalm with my feet as two hands are not enough -.-
If you think you are underpowered try a NB or a Templar...
It seems they are better then I thought^^
Btw:
A NB will never Teleport Strike you in between two BE because the TS animation takes longer then the BE one... + the aiming
Great suggestion for a zone in which it only takes 2s to kill someone when they are 15m away. Worst comment of the day award goes to you.I have a simple solution to all you complaining sorcerers. What if after you cast bolt escape you *gasp* WAITED THE FOUR SECONDS BEFORE CASTING IT AGAIN?!?!? seriously stop complaining
I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.cjmarsh725b14_ESO wrote: »Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.
btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
You are seeing almost the same cost change I am. Yours was 77.5% mine was 77.8%. If the second cost is supposed to be off the base unmodified like some have tried to argue then your second cost would be the same as everyone else but it isnt. If it was the second cast would be the same cost for everyone and it also would not be a 50% cost increase for everyone since the initial cost would vary with a static second cost according to their argument. Fact is, it is bugged and they were warned on PTS but ignored it and pushed it early to boot. Bad calls. The only thing they should have pushed early was the cc changes as I stated earlier. Then they could see if this was even needed. People getting away isn't op but the stun+dmg morph being used as a stun kill weapon was and the cc change would stop it. It's bugged and they did it backwards.cjmarsh725b14_ESO wrote: »Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
You are right it does not stack. My first cast is 239. Each after that within the 4s window is 425 everytime.cjmarsh725b14_ESO wrote: »I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.cjmarsh725b14_ESO wrote: »Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.
btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
I have a simple solution to all you complaining sorcerers. What if after you cast bolt escape you *gasp* WAITED THE FOUR SECONDS BEFORE CASTING IT AGAIN?!?!? seriously stop complaining
jeradlub17_ESO wrote: »You are right it does not stack. My first cast is 239. Each after that within the 4s window is 425 everytime.cjmarsh725b14_ESO wrote: »I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.cjmarsh725b14_ESO wrote: »Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.
btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
ZOS devs use latest calculator from 5th century BCE!Halrloprillalar wrote: »jeradlub17_ESO wrote: »You are right it does not stack. My first cast is 239. Each after that within the 4s window is 425 everytime.cjmarsh725b14_ESO wrote: »I don't think it stacks does it? I've only noticed a flat 50%(ish) increase if I use it again within four seconds, or whenever that graphic is up.cjmarsh725b14_ESO wrote: »Well for me it costs 213 for the first time and 378 every time after that. Which is waay off from what people are saying it costs now.I don't know, esohead?cjmarsh725b14_ESO wrote: »Where are you getting these numbers? Aliens?jeradlub17_ESO wrote: »Snipe has a range of 50 and with the many modifications in game can go over 60.
Snipe has a cast time of 3 seconds and a range of exactly 40 ( near a keep it´s 45, if you skilled that passive, I think ).
If you cast it twice and have the right morph the second one has a bigger one...
That would be a casttime of 6 seconds...
I understand the the missing cost reduction is a fail but who needs more than two BE to escape?
Even if you were oom after that you can still sprint for four seconds and BE again.
Pls give real reasons...
well, BE is 15m, we need 3 BE in a roll to be out of snipe, which would be a whopping 300+500+500+150=1450 magicka.
btw, if you are in a hurry, it would be
300+500+700+150=1650 magicka. so basically, a sorc, if intend to BE away, just don't fight at all.
where else to find hard data that doesn't depend on individual variations? any suggestions?
Fanscinating, it costs me 246, then next 426, i saw guys with 350 then 500. Obviously everybody have cost reduction things here and there. lets just stick to base.
btw, even for you, it would be 213 (1st cast)+378 (2nd within 4s)+567 (3rd within 4s)+150(stop magicka regen for 4s)=1308 magicka
Mine goes to 700 something if I do it a third time within 4s (which is more than 425*1.5?). This math makes no sense.
Ragnar_Lodbrok wrote: »I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.Ragnar_Lodbrok wrote: »I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.
I've said it before, I'll say it again:
Dear Devs,
Please nerf Rock, Paper is fine.
Regards,
Scissors
Ragnar_Lodbrok wrote: »I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.Ragnar_Lodbrok wrote: »I love how sorcs, who have been crying and still are crying for the massive dk nerfs, are now acting like they are the only ones nerfed.
I've said it before, I'll say it again:
Dear Devs,
Please nerf Rock, Paper is fine.
Regards,
Scissors
NBS aren't vampires. The high speed "mod" we get is after rolling for 2 seconds or debilitate on a single person which siphons speed.jeradlub17_ESO wrote: »LOL and you are going to pretend that the NB can't use his class speed mods to close? or vamp mist?
Not to mention the fact that many bow users are also sorc that probably haven't expended any mana because they were using a stam bow