AH Island

  • Jeremy
    Jeremy
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    Lunamaru wrote: »
    reported have a nice day fyi i have not called you any nasty words or names if i did id be on a ban list im biting my tongue on that now good bye

    I think you need to take another look at your posts. Because calling people stupid or the weakest link aren't exactly compliments.^^
    Edited by Jeremy on 4 June 2014 01:34
  • ZOS_PierreL
    ZOS_PierreL
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    Hey everyone.

    Please keep the conversation on-topic and constructive. It's okay to disagree, but personal attacks are never acceptable on the forums.

    If this thread doesn't go back in a good way, we will close it.

    Thanks.
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  • Lunamaru
    Lunamaru
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    anyone wana add some new input?
  • Jexie
    Jexie
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    This idea appeals to me! It instantly reminds me back in the ol' days in RuneScape where everyone would stand around in Falador/Varrock and merch in world 2. You RS Vets will know what I mean ;) I think having an entire island for this purpose is a little extreme, but maybe a big building, such as a Merchants Market would be more viable, with it's own zone chat. I don't fancy the idea of an AH though, I'd be happy with just a dedicated area for traders.

    @Lunamaru it's a great basis for an idea, and I could talk about this for hours if I could :)
    Edited by Jexie on 5 June 2014 02:01
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  • Lunamaru
    Lunamaru
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    Jexie wrote: »
    This idea appeals to me! It instantly reminds me back in the ol' days in RuneScape where everyone would stand around in Falador/Varrock and merch in world 2. You RS Vets will know what I mean ;) I think having an entire island for this purpose is a little extreme, but maybe a big building, such as a Merchants Market would be more viable, with it's own zone chat.

    @Lunamaru it's a great basis for an idea, and I could talk about this for hours if I could :)

    much love for you lol i remember those great days back on world 2 lol and ty for the support
  • Paralyse
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    I would support this idea, sort of. Absolutely no to a global AH. They are a gold sellers' dream and ruin prices for everything.

    Yes to an island with stores. HOWEVER any player should be able to have a "stall" and list their items for sale on a permanent basis, maybe for a "rent" fee of X gold per month. Some of us want to have the ability to sell items in a store without the burden and hassle of joining a guild. By making the shop/stores only available to guilds, ZOS is denying anyone who doesn't want to join a guild access to a vital part of the game, and the only real means to make decent money from gathering/refining.

    I do not feel that their discrimination against non-guilded individuals is a good thing for the game. An island with stalls/stores, bazaar-style, with its dedicated zone channel (across all 3 factions) for trading, would be quite wonderful.

    Just don't put a global AH in the game, please. I have seen what they did to the economy in WoW over the last 6+ years and have no desire to ever see that happen anywhere else.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Makkir
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    @Jeremy, take a moment to hop off your Pro-AH Horse. You mention you played WoW for years but never saw a guild or single person controlling the AH. This strikes me as very, very odd. The only reasoning I can surmise is that you just were not paying attention.

    Yes I agree that on low pop servers the AH would be easier to control BUT most serious gold farmers aren't situated on low pop servers because the demand is much lower, and the investment risk is much higher. I left WoW with about 600-ish thousand gold on my characters and I played on Tich and Kil'Jaeden, two VERY populated servers. You cannot control any market (gems, enchants, ore, etc) with a budget of like 10-30k gold, but when you're sitting on hundreds of thousands it is very easy to control. For a while, I owned Golden Lotus, Ethereal Shards, Glorious X-Mog gear, certain mounts and pets, and twink gear in earlier expansions. I spent 30-60k a day buying stuff from the AH with the help of many addons and spreadsheets, but relisted and profited 10k a day as well. I had an easier time selling twink gear, for example, on a high pop realm than a low pop realm. The risk of buying and reselling was much lower on a higher pop realm. This is why your "low population" server statement doesn't work.

    I know you remember me from the "AH is a must!" thread and that I was ANTI-AH in this game, and still am. But I am certainly in support of a trade zone, or island as the OP put it.

    Your arguments are based on your "unprofessional" experience in these games. Your supply and demand comments are just not practical ones in the MMO world. Supply and Demand don't really set the prices in the Auction House...the psychological 'instant gratification' mindset is what sets the prices. "I want my item to sell first so I will list it for 1 gold less than cheapest seller." Take the words from the players like myself who manipulated Auction Houses in other games, you don't want that crap here.




    Edited by Makkir on 5 June 2014 04:27
  • Makkir
    Makkir
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    @lunamaru, if you are going to join us on the Anti-AH side of the argument then please use constructive thoughts and rebuttals as your main tool of attack instead of 5 year old "nanny nanny boo boo" type of jabs. It makes our side look bad.
  • Dealdrick
    Dealdrick
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    its disgusting how much basic functionality this game lacks
  • Singular
    Singular
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    Let's make a market that exists in a floating city. To get there, you have to use hidden staircases that are only available after a certain quest.

    And the staircases are guarded by big bad monsters!
    War, give me war, give me war.
  • Lunamaru
    Lunamaru
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    Dealdrick wrote: »
    its disgusting how much basic functionality this game lacks

    I agree with you 100% as far as im concerned this game should not be out for at least another year. I think the game in its current stage should be in alpha testing at best. There are so many bugs and glitches and things that should already be in game that are not and when ever we ask zenimax about it we get a copy and paste answer not to mention that they them selves make no attempt to communicate with us...their paying customers.
    Edited by Lunamaru on 5 June 2014 22:09
  • Jeremy
    Jeremy
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    Makkir wrote: »
    @Jeremy, take a moment to hop off your Pro-AH Horse. You mention you played WoW for years but never saw a guild or single person controlling the AH. This strikes me as very, very odd. The only reasoning I can surmise is that you just were not paying attention.

    Yes I agree that on low pop servers the AH would be easier to control BUT most serious gold farmers aren't situated on low pop servers because the demand is much lower, and the investment risk is much higher. I left WoW with about 600-ish thousand gold on my characters and I played on Tich and Kil'Jaeden, two VERY populated servers. You cannot control any market (gems, enchants, ore, etc) with a budget of like 10-30k gold, but when you're sitting on hundreds of thousands it is very easy to control. For a while, I owned Golden Lotus, Ethereal Shards, Glorious X-Mog gear, certain mounts and pets, and twink gear in earlier expansions. I spent 30-60k a day buying stuff from the AH with the help of many addons and spreadsheets, but relisted and profited 10k a day as well. I had an easier time selling twink gear, for example, on a high pop realm than a low pop realm. The risk of buying and reselling was much lower on a higher pop realm. This is why your "low population" server statement doesn't work.

    I know you remember me from the "AH is a must!" thread and that I was ANTI-AH in this game, and still am. But I am certainly in support of a trade zone, or island as the OP put it.

    Your arguments are based on your "unprofessional" experience in these games. Your supply and demand comments are just not practical ones in the MMO world. Supply and Demand don't really set the prices in the Auction House...the psychological 'instant gratification' mindset is what sets the prices. "I want my item to sell first so I will list it for 1 gold less than cheapest seller." Take the words from the players like myself who manipulated Auction Houses in other games, you don't want that crap here.

    I find your claims that auction houses allow people to inflate the market and extort people just as odd. Because I've been playing MMORPGs for well over a decade and have never seen this happen. In fact the exact opposite happens. And the competition between players tends to drive the prices down.

    Also supply and demand are not only practical to a discussion about an auction house in an MMO. But fundamental. That's basically what an auction house is. One giant access to the supply and demand as it exists on the sever. And this has a far greater impact on the economy than that of market manipulators.

    I'll end this similar to you. What I would call crap is this annoying trade spam. And I don't want that crap here.

    Edited by Jeremy on 6 June 2014 12:19
  • Makkir
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    @Jeremy I didn't use the term inflate. Yes I mentioned being able to manipulate and own certain items on an AH, but that's not really my problem with the AH.
    In fact, I am pretty sure I mentioned that an Auction House opens up the under cutting war because a bulk of gamers get sucked into that psychological "instant gratification" mindset...aka "Buy Mine First!"

    My problem was, as it pertains to THIS crafter-oriented economy, is the massive amounts of materials that would be available/flooded onto an Auction House, primarily attributed to the massive workforce the Chinese employ to farm materials (whether they are botting or not doesn't matter in this regard).

    You can create contracts with established crafters. One day, hopefully sooner than later, I will be done with Clothier. You can COD all your cloth, we will agree to a price, and I will buy all that you COD to me.

    If gear broke after repairing so many times, I wouldn't have so much an issue with an Auction House.
  • dcincali
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    Lunamaru wrote: »
    kieso wrote: »
    put an AH in cyrodiil, so whoever owns most of it gets an AH! there's some incentive for pvp hah!

    kidding btw no flame me :scream:

    No AH bad idea

    There already are... You go to the keeps and you can buy from the guild that owns them.. It is however broken at the moment. But the idea is there.
  • tordr86b16_ESO
    tordr86b16_ESO
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    ESO was made for consoles, hence the *** trading system.
  • Woolenthreads
    Woolenthreads
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    Tempest Auction House courtesy of the Maomer?
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Jeremy
    Jeremy
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    Makkir wrote: »
    @Jeremy I didn't use the term inflate. Yes I mentioned being able to manipulate and own certain items on an AH, but that's not really my problem with the AH.
    In fact, I am pretty sure I mentioned that an Auction House opens up the under cutting war because a bulk of gamers get sucked into that psychological "instant gratification" mindset...aka "Buy Mine First!"

    My problem was, as it pertains to THIS crafter-oriented economy, is the massive amounts of materials that would be available/flooded onto an Auction House, primarily attributed to the massive workforce the Chinese employ to farm materials (whether they are botting or not doesn't matter in this regard).

    You can create contracts with established crafters. One day, hopefully sooner than later, I will be done with Clothier. You can COD all your cloth, we will agree to a price, and I will buy all that you COD to me.

    If gear broke after repairing so many times, I wouldn't have so much an issue with an Auction House.

    That's how a competitive market works Makkir. Those who work the hardest get the most business. There is nothing wrong with that, as long as it's done legally and fairly. And since you say bots aren't a factor in this regard, I don't see what the problem is.
    Edited by Jeremy on 7 June 2014 12:40
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