reported have a nice day fyi i have not called you any nasty words or names if i did id be on a ban list im biting my tongue on that now good bye
This idea appeals to me! It instantly reminds me back in the ol' days in RuneScape where everyone would stand around in Falador/Varrock and merch in world 2. You RS Vets will know what I mean I think having an entire island for this purpose is a little extreme, but maybe a big building, such as a Merchants Market would be more viable, with it's own zone chat.
@Lunamaru it's a great basis for an idea, and I could talk about this for hours if I could
its disgusting how much basic functionality this game lacks
@Jeremy, take a moment to hop off your Pro-AH Horse. You mention you played WoW for years but never saw a guild or single person controlling the AH. This strikes me as very, very odd. The only reasoning I can surmise is that you just were not paying attention.
Yes I agree that on low pop servers the AH would be easier to control BUT most serious gold farmers aren't situated on low pop servers because the demand is much lower, and the investment risk is much higher. I left WoW with about 600-ish thousand gold on my characters and I played on Tich and Kil'Jaeden, two VERY populated servers. You cannot control any market (gems, enchants, ore, etc) with a budget of like 10-30k gold, but when you're sitting on hundreds of thousands it is very easy to control. For a while, I owned Golden Lotus, Ethereal Shards, Glorious X-Mog gear, certain mounts and pets, and twink gear in earlier expansions. I spent 30-60k a day buying stuff from the AH with the help of many addons and spreadsheets, but relisted and profited 10k a day as well. I had an easier time selling twink gear, for example, on a high pop realm than a low pop realm. The risk of buying and reselling was much lower on a higher pop realm. This is why your "low population" server statement doesn't work.
I know you remember me from the "AH is a must!" thread and that I was ANTI-AH in this game, and still am. But I am certainly in support of a trade zone, or island as the OP put it.
Your arguments are based on your "unprofessional" experience in these games. Your supply and demand comments are just not practical ones in the MMO world. Supply and Demand don't really set the prices in the Auction House...the psychological 'instant gratification' mindset is what sets the prices. "I want my item to sell first so I will list it for 1 gold less than cheapest seller." Take the words from the players like myself who manipulated Auction Houses in other games, you don't want that crap here.
@Jeremy I didn't use the term inflate. Yes I mentioned being able to manipulate and own certain items on an AH, but that's not really my problem with the AH.
In fact, I am pretty sure I mentioned that an Auction House opens up the under cutting war because a bulk of gamers get sucked into that psychological "instant gratification" mindset...aka "Buy Mine First!"
My problem was, as it pertains to THIS crafter-oriented economy, is the massive amounts of materials that would be available/flooded onto an Auction House, primarily attributed to the massive workforce the Chinese employ to farm materials (whether they are botting or not doesn't matter in this regard).
You can create contracts with established crafters. One day, hopefully sooner than later, I will be done with Clothier. You can COD all your cloth, we will agree to a price, and I will buy all that you COD to me.
If gear broke after repairing so many times, I wouldn't have so much an issue with an Auction House.