AH Island

Lunamaru
Lunamaru
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I really like how the game has the 5 guild system and the guild store function it give the mmo a new feel to it but we REALLY need a search function in the guild store making it easier to navigate those many pages quicker but enough of that my main topic I really think this would really help us as a whole bear in mind this has nothing to do with lore or the elder scrolls at all but I think it would be really cool to have a separate island as a neutral zone a place where all 3 factions can go and the purpose of this island would be to be able to spam zone for the buying and selling of items, as it is you can only spam 1 zone at a time for items you may not be able to get in your guild stores so having a separate zone tailored to buying and selling across all 3 factions it would make it a lot easier and I think it would be better then having a set AH.
  • Gwarok
    Gwarok
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    So, kinda like a "barter town"? I actually kind of like this idea as opposed to having a "global AH" :D

    I found the perfect place, (I think),. Only been there once when I did the EP Quest line involving "Chateau of the Ravenous Rodent" but not sure my journey will lead me back (just about to start veteran content), anyway, the place (and I think would handle the foot traffic just fine) would be Eyevea, Shivering Isles. Now if it is further used in veteran content how hard would it really be to add a separate portal/wayshrine leading to a "phased" version that would allow this to become a "barter town/island"?

    #BarterTownIsland
    Edited by Gwarok on 13 May 2014 18:06
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

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  • rioinsigniab16_ESO
    rioinsigniab16_ESO
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    I'm sure by saying this I'm not going to give away spoilers.....

    Once you complete the Mage Guild quest chain, you can go back to Eyevea as often as you like.

    However, it's layout isn't exactly great for this kind of thing. They tried to spread things out too much.
    Edited by rioinsigniab16_ESO on 13 May 2014 21:40
    How can you soar with eagles.....when you work with turkeys?
  • Xnemesis
    Xnemesis
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    That would be cool you could totally clean up zone chat by giving that zone a trade chat
  • Lunamaru
    Lunamaru
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    The cleaning up of the Zone chats would be one of the pros for sure and as to Eyevea you would have to convince every player to use the island for that purpose and it is already a quest zone and crafting station and I think it would be to crowded, the AH Island concept I have here would be a fresh new island tailored specifically to the buying and selling of items they could even add in a bank some vendors and a crafting site and again it would be a neutral zone where all 3 factions can gather to buy and sell in its zone chat.
  • bobsrevenge
    well its a new idea so marks for that , but can imagine getting there and being swamped by players spamming trade with you , well all know that feeling being traded to death . nice thoughts but really wouldn't work has been tried in quite a few games
  • Artemiisia
    Artemiisia
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    heheh I agree, finding what I need in the guild store is some times time consuming for sure, especially when going through 5 guild stores
  • dinges
    dinges
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    I'm giving the OP a toolkit with . and , and !.. hope it helps =)
    Edited by dinges on 14 May 2014 10:17
  • Lunamaru
    Lunamaru
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    Well where my mind was at we need a way to make it easier to buy and sell items WITHOUT a set AH I think a set AH would kill this game and its market, I how ever do see where you are coming from with the spam yes there would be a lot of spam but I am sure there are ways we could work with it my idea is just a skeleton and always room for improvements :)
  • Lunamaru
    Lunamaru
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    !!!BUMP!!!
  • starstruck
    starstruck
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    I don't feel a AH area is a good idea. End up seller and buyer will just have to go there and baby sit their chat.

    A global AH in general is a similar thing, except with better functionality, efficiency and automation.
    Edited by starstruck on 20 May 2014 06:49
  • Ysne58
    Ysne58
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    Let the people who really want to sell set up shops of some kind on the island. Have a listing somewhere people can look at for shop names-specialties -- with a good map showing where each shop is.

    Having shops would make a really good gold sink too.
  • shane59301b14_ESO
    I dont know about other places but for ebon heart pact I think it should be Riften
  • Lunamaru
    Lunamaru
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    i think having a set auction house while being easy also gives way to set ppl destroying the economy and able to control the marker I have been in games where this has been the case the people who do this make the prices on items what ever they feel like and since they have all the supply you have no choice but to buy or go without and thus market gone thus I think AH should NEVER be added to this game the day there is an AH is the day the games dies.
  • Daethz
    Daethz
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    Or do what a free mmo did.
    Allow each player to turn themselfs into a stationary vendor, selling items.
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  • Lunamaru
    Lunamaru
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    starstruck wrote: »
    I don't feel a AH area is a good idea. End up seller and buyer will just have to go there and baby sit their chat.

    A global AH in general is a similar thing, except with better functionality, efficiency and automation.
    as far as this comment goes what do you mean? as I have it now with the idea of a set place to go to market changes nothing as it is we use the individual zone chat to spam buying and selling so all my plan does is make a set 1 location to go to making it easier and quicker to do that and being a neutral location all 3 factions can go here and the same lowering the already over priced items lower and stabilize the economy in game.
  • Lunamaru
    Lunamaru
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    Daethz wrote: »
    Or do what a free mmo did.
    Allow each player to turn themselfs into a stationary vendor, selling items.

    while i see the use for this it locks the player down making it unable for them to move around good idea but kind of defeats the purpose
  • WebBull
    WebBull
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    Lunamaru wrote: »
    i think having a set auction house while being easy also gives way to set ppl destroying the economy

    Economy? What economy?
  • Lunamaru
    Lunamaru
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    Lunamaru wrote: »
    Daethz wrote: »
    Or do what a free mmo did.
    Allow each player to turn themselfs into a stationary vendor, selling items.

    while i see the use for this it locks the player down making it unable for them to move around good idea but kind of defeats the purpose
    perhaps if we could set up a shop on this island fill it with what we had to sell and be able to leave the shop there and go do other things and when someone buys something it get sent to our mail like how it is with the guild store
  • Butcherboy
    Butcherboy
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    Merciful Talos, use punctuation! Your sentences are impossible to parse.

    I think you're suggesting a trade island, which kind of sounds cool, but I'm having too much trouble reading your "sentences" to figure out what you are really suggesting.
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  • Lunamaru
    Lunamaru
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    Butcherboy wrote: »
    Merciful Talos, use punctuation! Your sentences are impossible to parse.

    I think you're suggesting a trade island, which kind of sounds cool, but I'm having too much trouble reading your "sentences" to figure out what you are really suggesting.
    Why yes! I am suggesting a Trading Island a wonderful place where all three factions can come to and buy and sell their goods! Better? Sorry Im not a grammar *** >.>
  • Lunamaru
    Lunamaru
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    Any more peopleo ut there care to comment your thoughts?
  • skarvika
    skarvika
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    That would be awesome. This would make it so that people who prefer the guild store systems could continue to use it and people who wanted a global market could use that. Both parties win.
    QQing is a full time job
  • WilliamTee
    WilliamTee
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    WTB 3 x full stops so i can give them to the OP.

    Beyond that?
    Yes to search function in GS.
    And... Maybe to a continental trade district.

    Stick it in Imperial City along with the Arena... once we get in that place.
  • Zarkaz
    Zarkaz
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    The Hollow City should be the place.
    Edited by Zarkaz on 28 May 2014 07:43
  • Lunamaru
    Lunamaru
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    anyone else have an opinion?
  • sylviermoone
    sylviermoone
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    I *think* what you're suggesting is an actual location where anyone can go if they wish to buy/sell/trade? Somewhere that isn't any of the main areas?

    I'm sorry, I'm just having a hard time following your posts, OP, as the lack of any sort of punctuation makes it difficult to read.

    If this is what you're suggesting, I think that is very cool. That, coupled with a specific trade channel in the mainlands would help clear the clutter in the zone chat, thus leaving it open for the *** jokes and gold seller spam that I miss. :wink:

    That was a joke. I really do think it's a good idea.
    Edited by sylviermoone on 29 May 2014 08:00
    Co-GM, Angry Unicorn Traders: PC/NA
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  • DeLindsay
    DeLindsay
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    I'm one of those players who is emphatically against a global AH. That said, I'm actually 100% down for a "Barter Town" type Island that the devs could place on a separate instance of the mega server so it doesn't bog down the servers. Also, just the simple touch of adding a search feature to the Guild Stores would be a massive improvement (yes I know there's an addon but it doesn't work very well).

    In order to succeed, this Barter Town would require the AH itself, a Banker (or several, yeah actually several), a complete set of crafting stations, Enchanter/Alchemist stations, etc. Think of it like a neutral town that everyone can visit to sell their wares, but they don't stick around long (no Inn, Stables, other amenities for hanging out, yes I know a bit of RP there). Also, there should be VERY little lootable items, if any, to include barrels, crates, nightstands, etc. This would further give players no other reason to hang out on the island if they can't farm prov mats and motifs thus reducing the lag on the island, which could end up being horrible.
  • sylviermoone
    sylviermoone
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    ^that. Right there.

    Also, perhaps....kiosk be that individuals and/or guilds could "rent" for a period of time. With an NPC store keeper?

    So, as a crafter, you could make say...70 items, "rent" your kiosk space for a day (or a few if we're talking TST), transfer your inventory to the NPC (sort of like a banker, I guess), and other players could browse that inventory and buy.

    OK, I realize that idea is likely not very feasible. But it would be pretty baller, don't you think?
    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
  • Turelus
    Turelus
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    A global island would be fun, but it shouldn't have one central AH but many small stores belonging to guilds who rent/buy them or maybe own property in Cyrodiil.
    Make the trade guilds compete with each other for name of the best guild.
    @Turelus - EU PC Megaserver
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  • isengrimb16_ESO
    isengrimb16_ESO
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    ^that. Right there.

    Also, perhaps....kiosk be that individuals and/or guilds could "rent" for a period of time. With an NPC store keeper?

    So, as a crafter, you could make say...70 items, "rent" your kiosk space for a day (or a few if we're talking TST), transfer your inventory to the NPC (sort of like a banker, I guess), and other players could browse that inventory and buy.

    OK, I realize that idea is likely not very feasible. But it would be pretty baller, don't you think?

    Yes, I was thinking along those lines - some cutsey kid's web game I used to like to play the mini-games on had this sort of feature; it was nice, and worked well enough, especially for selling certain/rare items.

    There'd have to be a good search function, though.

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