Then the second category is that VR content is to hard I think nerfs is the wrong idea, and yes PvP play-style is totally different from PvE.ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
This would open an even larger can of worms.Imo, one of the best things ZOS could do to settle balance issues is to implement real classes and get rid of this "pick and choose whatever skills you want" nonsense.
It's way too easy to pick the "wrong" skills and "wrong" playstyle. More so with the vague tooltips that largely leaving you guessing and what does what.
It's substantially easier to balance a class/content when you know all the variables that define it. This freeform concept creates too much design uncertainty and situations where X may be overpowered for X class, but changing it breaks Y class, for whom it was fairly well balanced.