Is EsO become Harry Potter - Land of the Mages - do we need another nerf bat to address this

Stratti
Stratti
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It seems to me the common consensus is that this game has descended into largely dress and stick builds reminiscent of the Harry Potter series

Do people agree - I mean with the heavy favouring of magicka builds and particularly sorcerer classes soloing 8 mobs at once (to hear them tell it ) what is the implications for the game.

Does the game want to see wall to wall boys in dresses - is this a conspiracy to get us cross dressing.

Seriously it's time to balance the classes properly and bring back some reasonable balance - I don't care who you are you shouldn't be able to take on 8 mobs while other classes struggle with 3

It is not right , not balanced and not fair and will lead to people unsubbing
  • ckf12b14_ESO
    ckf12b14_ESO
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    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
  • Stratti
    Stratti
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
  • Witar
    Witar
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    Those tears of jealousy are so tasty, keep it up.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • ckf12b14_ESO
    ckf12b14_ESO
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring

    You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.

    You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.
    Edited by ckf12b14_ESO on 5 June 2014 05:43
  • MasterSpatula
    MasterSpatula
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    Geeeeeeeez, enough with the calling for nerfs. What you want is to fix the game for the people it's not working for, not break it for the (few) people it is working for. Unless you're just plain a jerk.
    Edited by MasterSpatula on 5 June 2014 05:45
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Stratti
    Stratti
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring

    You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.

    You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.

    These are mages stick and dress I assume -

    What's the closes bow or even dual wield to that - I mean that's the name of the game.

    Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.

    Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress
  • Phantorang
    Phantorang
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    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?

    Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.

    If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.

    So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Stratti
    Stratti
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    It needs some rational thought without getting partisan - without trying to 'protect your class'

    I mean be real this happened with WoW - streams of nerf after nerf

    It's only a matter of time when they get numbers on participation and class distribution. If it is what we think it is - largely stick and dress - then that will be cause for alarm particular given the pre release rhetoric
  • ckf12b14_ESO
    ckf12b14_ESO
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring

    You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.

    You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.

    These are mages stick and dress I assume -

    What's the closes bow or even dual wield to that - I mean that's the name of the game.

    Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.

    Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress

    Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?
    Phantorang wrote: »
    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?

    Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.

    If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.

    So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.

    I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.
  • Stratti
    Stratti
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring

    You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.

    You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.

    These are mages stick and dress I assume -

    What's the closes bow or even dual wield to that - I mean that's the name of the game.

    Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.

    Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress

    Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?
    Phantorang wrote: »
    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?

    Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.

    If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.

    So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.

    I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.

    Need to think it through a little more. The nerf to Dk tanks was required absolutely particularly from PVP . Imagine the just buffed others so they could hit harder with a block ability then anything else .

    Other poster explained it but often it is because of poor design that they nerf. Abilities don't always work as intended and sometimes it takes a while for them to realise it or actually have a solution.

    Case in point ( volcanic rune with 100% uptime over 30 seconds )

    If you brought up the melee classes then they would become godly
  • ckf12b14_ESO
    ckf12b14_ESO
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring

    You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.

    You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.

    These are mages stick and dress I assume -

    What's the closes bow or even dual wield to that - I mean that's the name of the game.

    Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.

    Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress

    Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?
    Phantorang wrote: »
    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?

    Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.

    If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.

    So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.

    I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.

    Need to think it through a little more. The nerf to Dk tanks was required absolutely particularly from PVP . Imagine the just buffed others so they could hit harder with a block ability then anything else .

    Other poster explained it but often it is because of poor design that they nerf. Abilities don't always work as intended and sometimes it takes a while for them to realise it or actually have a solution.

    Case in point ( volcanic rune with 100% uptime over 30 seconds )

    If you brought up the melee classes then they would become godly

    And that's the issue here; PvP balance vs PvE balance.
    Entirely different balancing monsters.

    Bringing stamina builds and melee weapon trees up to staff power levels (at this current moment in time) wouldn't make them godly, it would make the balanced and allow much more diverse playstyle.
    As I said earlier, I never said "no more nerfs ever". I'm not quite sure where you're getting that from. Nerfs are needed, but they are needed /in balance with/ buffs. So far, we've had an overwhelming number of nerfs, and very few buffs to even speak of.
  • Stratti
    Stratti
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    Common response .

    I'll ask a question in response

    Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar

    *cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring

    You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.

    You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.

    These are mages stick and dress I assume -

    What's the closes bow or even dual wield to that - I mean that's the name of the game.

    Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.

    Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress

    Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?
    Phantorang wrote: »
    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?

    Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.

    If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.

    So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.

    I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.

    Need to think it through a little more. The nerf to Dk tanks was required absolutely particularly from PVP . Imagine the just buffed others so they could hit harder with a block ability then anything else .

    Other poster explained it but often it is because of poor design that they nerf. Abilities don't always work as intended and sometimes it takes a while for them to realise it or actually have a solution.

    Case in point ( volcanic rune with 100% uptime over 30 seconds )

    If you brought up the melee classes then they would become godly

    And that's the issue here; PvP balance vs PvE balance.
    Entirely different balancing monsters.

    Bringing stamina builds and melee weapon trees up to staff power levels (at this current moment in time) wouldn't make them godly, it would make the balanced and allow much more diverse playstyle.
    As I said earlier, I never said "no more nerfs ever". I'm not quite sure where you're getting that from. Nerfs are needed, but they are needed /in balance with/ buffs. So far, we've had an overwhelming number of nerfs, and very few buffs to even speak of.

    No no it was a rejection of the idea of bringing them up . Another poster explained it well. There is a reason that things get nerfed not buffed. That is all .

    We will continue to. Believe it prepare for it starting with more on my class DK - no doubt the DK sorc are too OP so the tanks (me) will suffer
  • Il_Palazzo
    Il_Palazzo
    Soul Shriven
    Actually, all melee should deal MORE damage than any ranged ability, because of risk vs reward.

    Currently the choice is between superior damage while kiting, or inferior damage while pummeled to death. Go figure why everyone goes staff.

    Also, why did magelight even make into the game? It is clear favouritism. 20% crit - totally balanced. lol
  • Cepeza
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    They could rather give NB and templar little more love instead of nerfing anything.
  • KerinKor
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    It needs some rational thought without getting partisan - without trying to 'protect your class'
    Which is why there's never a rational debate on web forums, few of those whose 'main' is the alleged OP class will admit to it.

    Look at all the Vamps who QQed before the most obviously needed nerf so far, using the L2P meme against anyone who argued for a nerf instead of accepting the undeniable fact they Vamp WAS OP.

  • Loco_Mofo
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    I'd prefer they fix the core of the problem making stamina builds viable. I don't care how they do it, I want to play the game how I want, not how I'm forced to just to be viable.
  • Stratti
    Stratti
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    Loco_Mofo wrote: »
    I'd prefer they fix the core of the problem making stamina builds viable. I don't care how they do it, I want to play the game how I want, not how I'm forced to just to be viable.

    Read my mind than explained it better. I mean I burned watching this stock and dress spam one ability sorry two . Like faceroll and wipe everything out easily with volcanic rune and staff in between . I mean my toon is fine can handle packs of 3 and adds in there as well depending on the class. But when u see these crazy OP who are playing with less skill , based on using less abilities , absolutely owning . Makes me want to respec that...

    Then I realise - men do not wear dresses my toons wear plate
  • Dayv
    Dayv
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    A nerf bat is the last thing it needs. Many people are playing LA/destro out of desperation that there is no survivability in melee/bow. Nerfing the only working build will only make more people unsubscribe. The big problem is that stamina builds are broken to rubble. Stamina builds need fixing. FFS STOP SCREAMING FOR NERFS
  • KerinKor
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    Do people agree - I mean with the heavy favouring of magicka builds and particularly sorcerer classes soloing 8 mobs at once (to hear them tell it ) what is the implications for the game.
    In part yes, but it's not the whole story, I see it as more complex than that. I see the following types of players who choose to play a Sorc and their motives are by no means aligned:

    1) Those who roll FTM because it IS OP and the elitists demand such-and-such a build because BIG NUMBERZ are all that matters.

    2) Those who play 'mages' because they actually like the play-style magic users provide.

    3) Those who often choose 'pet' classes in any game they play because, let's face it, pet classes are always the easiest to play as the pet makes it far less dangerous in most situations - I'll admit I'm in this group, while I play many other classes in MMOs and my Templar was the first to VR1, my favourite classes in games are usually those with companions (FFXI-Beastmaster, WOW-Hunter, LOTRO-Loremaster, GW2-Ranger) as it's a less frenetic keyboard-mashing playstyle, and since I abhor 'rotation-based' gameplay pet classes tend to be less like that as well.

    The 'problem' as I see it in ESO right now is that the Sorc appeals to all three groups. If it didn't have a pet a large number of Sorcs wouldn't be Sorcs, they'd be NB bow users with a pet (or whatever other pet-class ZOS came up with).

    In Rift it's interesting, all classes have access to pets and there's a diversity as a result, though of course the numbers playing the perceived 'OP' class tend to be larger obviously as group (1) players also lean towards that one.

  • Stratti
    Stratti
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    KerinKor wrote: »
    Do people agree - I mean with the heavy favouring of magicka builds and particularly sorcerer classes soloing 8 mobs at once (to hear them tell it ) what is the implications for the game.
    In part yes, but it's not the whole story, I see it as more complex than that. I see the following types of players who choose to play a Sorc and their motives are by no means aligned:

    1) Those who roll FTM because it IS OP and the elitists demand such-and-such a build because BIG NUMBERZ are all that matters.

    2) Those who play 'mages' because they actually like the play-style magic users provide.

    3) Those who often choose 'pet' classes in any game they play because, let's face it, pet classes are always the easiest to play as the pet makes it far less dangerous in most situations - I'll admit I'm in this group, while I play many other classes in MMOs and my Templar was the first to VR1, my favourite classes in games are usually those with companions (FFXI-Beastmaster, WOW-Hunter, LOTRO-Loremaster, GW2-Ranger) as it's a less frenetic keyboard-mashing playstyle, and since I abhor 'rotation-based' gameplay pet classes tend to be less like that as well.

    The 'problem' as I see it in ESO right now is that the Sorc appeals to all three groups. If it didn't have a pet a large number of Sorcs wouldn't be Sorcs, they'd be NB bow users with a pet (or whatever other pet-class ZOS came up with).

    In Rift it's interesting, all classes have access to pets and there's a diversity as a result, though of course the numbers playing the perceived 'OP' class tend to be larger obviously as group (1) players also lean towards that one.

    Thank you for your honesty despite being in the class . It is a real problem and frankly I do not know if it can be fixed. Perhaps the horse has bolted and we will have a game that is 90% stick and dress dps/heals 5% sword and board 5% rest
    I'm not sure if these stats are accurate but I wouldn't be surprised if they were
  • Ninnghizhidda
    Ninnghizhidda
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    We do NOT need a nerf, we do not need ANY nerfs. What we need is more BRAINS.

    What we need is to really try to equalise different styles and choices, to the degree it is possible, not arguing everything will be 100% equal. But, no, the current situation is way off, when you have builds and choices that are several times better than others.

    This is what needed, and NOT, "nerf DKs to the ground! They are too damn OP!", kinda same with sorcerers, or whatever else. This is just stupid and only leads to a vicious circle.

    Besides... "nerfing" is a very negative thing, it leaves a bad taste, always. I would rather "buff" something else, but this does little to truly address the core of the problems. Having said that, "warriors" and stamina / weapon users in ESO, really need a "buff", if you would like to use this term.
  • Slantasiam
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    you can nerf right down to one side has sticks and the other has stones and both sides will swear the other is still OP.....
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Actually.. yes. Sticks and dresses need a big nerf. However... that will make the girls cry and we're already struggling with numbers now so..

    We must buff melee/bow. Yes it'll make everything a faceroll but it will balance PVP more and make the classes more even.

    As it is I can do any content with a stamina build. People who have resorted to frocks and sticks have done so to more easily faceroll, exploit or own in PvP. It has always been viable to play PvE with stam build. It's just not as easy. So we can nerf the problem or buff everything else and make the entire game a foreheadsmashfrenzy.

    Zeni will do nothing - except continue to nerf everything that's not a mage. So it's a moot point really.
  • Witar
    Witar
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    Il_Palazzo wrote: »
    Actually, all melee should deal MORE damage than any ranged ability, because of risk vs reward.
    Superior damage calls for little survivability to keep things in balance i.e. glass cannons. So why should melee in medium armor do better as dps then light armored mages exactly?
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Witar wrote: »
    Superior damage calls for little survivability to keep things in balance i.e. glass cannons. So why should melee in medium armor do better as dps then light armored mages exactly?

    It was just explained to you... medium armour counters weapon damage a little better and you're going to get hit more often by melee as a melee yourself. You frock-wearers standing back zapping don't. You also generally have superior spell resistance. Exactly how much of an advantage do you want?

    You also have armourcapping abilities etc... melee in medium melt as fast (if not faster due to spell resist) as you do trust me.
  • Witar
    Witar
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    It was just explained to you... medium armour counters weapon damage a little better and you're going to get hit more often by melee as a melee yourself.
    It's a whole lot better, and from AOE perspective, light armored builds get hit exactly as often as medium armored. Single or two mobs group is easy manageble by medium armored builds too, since they don't use their mana pool as much as "wizards", and can use it for healing abilities much more often. Melee sorc with sufficient crit raiting is almoust unkillable thanks to the critical surge which mages often don't have spare mana to cast.
    You also have armourcapping abilities etc... melee in medium melt as fast (if not faster due to spell resist) as you do trust me.
    And you don't have spellresistcapping abilities, you sure don't ^_^
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    It's not that class skills need nerfing, it's that weapon skills need buffing, so that they're on par with class skills. So we can balance between class (magicka) and weapon (stamina) skills, like we're supposed to be able to do if we wish - particularly non-staff weapons.

    And they need to listen to pver's when they do this, not pvpers.

    At least, this is the impression I'm getting.

    Edited by isengrimb16_ESO on 5 June 2014 08:37
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Witar wrote: »
    It's a whole lot better, and from AOE perspective, light armored builds get hit exactly as often as medium armored.

    You're doing something wrong. I don't get hit as much when if I'm playing a medium-bow. It takes a lot longer to kill stuff than melee or mage but I don't get hit as often usually because.. I'm at range.
    And you don't have spellresistcapping abilities, you sure don't ^_^

    Your average medium armour wearer - NB - can cap spellresist for a few seconds. Not long. And it's hard to raise it up much for stam builds.

  • james_vestbergb16_ESO
    Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..

    Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?

    1.7k dps single target? are you serious? I'm a vet9 dk and i do 300-550 dps in single target, aswell as multiple target fights, with 2h though. How can someone do that dmg when there's barely any skills doing dmg of those numbers.

    Are you talking destro staff AoE builds? If you are, any class can pull those numbers, not just DK's.

    Could you please post a video or smthn of anyone doing dmg of those numbers?, not that I'm calling you a liar, just that I gotta see it.
  • Belgerog
    Belgerog
    Soul Shriven
    I don't know much about DK, Sorc, Templar.. but i am playing a nightblade.
    And i do not have any issues to take down groups of 8 or more.
    there are AOE Builds for any kind of class and Weapon Combination.

    My NB Aoe Build is working as a Caster, as DD oder as Tank.

    So maybe you have to change your Gameplay and look what your class can do.

    There is no Reason for bringing more Fokus to Stamina.

    I Think most people should leave the classical view that mana must be for mages and stamina is for melees. Your Charakter has three Ressources.. USE Them and dont ignore a stat just you are thinking you should not use it.

    The Drakonknight is not only a tank he can be a caster. The Mage can be a Tank.

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