ss.ioannidisnrb18_ESO wrote: »Common response .
I'll ask a question in response
Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar
*cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Common response .
I'll ask a question in response
Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar
*cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.
You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.
ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
ss.ioannidisnrb18_ESO wrote: »ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Common response .
I'll ask a question in response
Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar
*cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.
You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.
These are mages stick and dress I assume -
What's the closes bow or even dual wield to that - I mean that's the name of the game.
Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.
Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress
Phantorang wrote: »ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.
If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.
So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.
ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Common response .
I'll ask a question in response
Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar
*cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.
You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.
These are mages stick and dress I assume -
What's the closes bow or even dual wield to that - I mean that's the name of the game.
Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.
Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress
Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?Phantorang wrote: »ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.
If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.
So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.
I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.
ss.ioannidisnrb18_ESO wrote: »ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Common response .
I'll ask a question in response
Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar
*cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.
You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.
These are mages stick and dress I assume -
What's the closes bow or even dual wield to that - I mean that's the name of the game.
Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.
Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress
Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?Phantorang wrote: »ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.
If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.
So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.
I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.
Need to think it through a little more. The nerf to Dk tanks was required absolutely particularly from PVP . Imagine the just buffed others so they could hit harder with a block ability then anything else .
Other poster explained it but often it is because of poor design that they nerf. Abilities don't always work as intended and sometimes it takes a while for them to realise it or actually have a solution.
Case in point ( volcanic rune with 100% uptime over 30 seconds )
If you brought up the melee classes then they would become godly
ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ckf12b14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Common response .
I'll ask a question in response
Do you want the game to turn into a faceroll where the result is foregone. Where we sleep through Dungeoun runs and grinding mobs you can do with one eye on the YouTube . Sound familiar
*cough* warcraft - that's why I left. If they buff all the classes than we all steam roll the content and the game becomes very boring
You know there's a wonderful thing called the "quote" button, right? Makes things nice and tidy for responding too.
You're being quite the extremist there. The current DPS cappers are sorcs at single target with 1.3k (asuming flawless daedric mine placements, which rarely happens). You think buffing templars and NB's to this level will make the game a faceroll? DK's were doing 1.7k and it still wasn't a faceroll.
These are mages stick and dress I assume -
What's the closes bow or even dual wield to that - I mean that's the name of the game.
Currently melee dps and ranged bow dps feel duded and feel that the game has turned into dress and stick Harry Potter.
Seriously I never see anything else out there - hardly ever I think I passed one 2h out of 60 or so stick and dress
Which is /exactly/ why they should buff stamina builds and the other weapon skill lines instead of nerfing staff skill trees. Staves are currently used because nothing else can do the job, what would happen if you nerfed the only thing that works?Phantorang wrote: »ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
Because in the end it wouldnt be buffing, it would end up a nerf for everyone. Why? Because that would mean they would have to buff everything else: the mobs, the abilities, attributes etc. And when they buff mobs, it is the same as a nerf for everyone else, just as when they buffed all the VR Mobs, we were all effectively nerfed.
If ZoS is going to buff everything everytime an overpowered ability is discovered, they would end up doing nothing else. It would be an endless spiral of buffing.
So instead of buffing everything else, they nerf the ability(ies) in question, as that requires alot less resources, because we know why it is overpowered, it is much easier to tune it down than to boost everything else.
I never said "no more nerfs all buffs forever". But all they've done for "balance" since the game opened was nerf nerf nerf. If all you do is nerf what works because the classes you refuse to buff call it OP, then everyone ends up nerfed into dust.
Need to think it through a little more. The nerf to Dk tanks was required absolutely particularly from PVP . Imagine the just buffed others so they could hit harder with a block ability then anything else .
Other poster explained it but often it is because of poor design that they nerf. Abilities don't always work as intended and sometimes it takes a while for them to realise it or actually have a solution.
Case in point ( volcanic rune with 100% uptime over 30 seconds )
If you brought up the melee classes then they would become godly
And that's the issue here; PvP balance vs PvE balance.
Entirely different balancing monsters.
Bringing stamina builds and melee weapon trees up to staff power levels (at this current moment in time) wouldn't make them godly, it would make the balanced and allow much more diverse playstyle.
As I said earlier, I never said "no more nerfs ever". I'm not quite sure where you're getting that from. Nerfs are needed, but they are needed /in balance with/ buffs. So far, we've had an overwhelming number of nerfs, and very few buffs to even speak of.
Which is why there's never a rational debate on web forums, few of those whose 'main' is the alleged OP class will admit to it.ss.ioannidisnrb18_ESO wrote: »It needs some rational thought without getting partisan - without trying to 'protect your class'
I'd prefer they fix the core of the problem making stamina builds viable. I don't care how they do it, I want to play the game how I want, not how I'm forced to just to be viable.
In part yes, but it's not the whole story, I see it as more complex than that. I see the following types of players who choose to play a Sorc and their motives are by no means aligned:ss.ioannidisnrb18_ESO wrote: »Do people agree - I mean with the heavy favouring of magicka builds and particularly sorcerer classes soloing 8 mobs at once (to hear them tell it ) what is the implications for the game.
In part yes, but it's not the whole story, I see it as more complex than that. I see the following types of players who choose to play a Sorc and their motives are by no means aligned:ss.ioannidisnrb18_ESO wrote: »Do people agree - I mean with the heavy favouring of magicka builds and particularly sorcerer classes soloing 8 mobs at once (to hear them tell it ) what is the implications for the game.
1) Those who roll FTM because it IS OP and the elitists demand such-and-such a build because BIG NUMBERZ are all that matters.
2) Those who play 'mages' because they actually like the play-style magic users provide.
3) Those who often choose 'pet' classes in any game they play because, let's face it, pet classes are always the easiest to play as the pet makes it far less dangerous in most situations - I'll admit I'm in this group, while I play many other classes in MMOs and my Templar was the first to VR1, my favourite classes in games are usually those with companions (FFXI-Beastmaster, WOW-Hunter, LOTRO-Loremaster, GW2-Ranger) as it's a less frenetic keyboard-mashing playstyle, and since I abhor 'rotation-based' gameplay pet classes tend to be less like that as well.
The 'problem' as I see it in ESO right now is that the Sorc appeals to all three groups. If it didn't have a pet a large number of Sorcs wouldn't be Sorcs, they'd be NB bow users with a pet (or whatever other pet-class ZOS came up with).
In Rift it's interesting, all classes have access to pets and there's a diversity as a result, though of course the numbers playing the perceived 'OP' class tend to be larger obviously as group (1) players also lean towards that one.
Superior damage calls for little survivability to keep things in balance i.e. glass cannons. So why should melee in medium armor do better as dps then light armored mages exactly?Il_Palazzo wrote: »Actually, all melee should deal MORE damage than any ranged ability, because of risk vs reward.
Superior damage calls for little survivability to keep things in balance i.e. glass cannons. So why should melee in medium armor do better as dps then light armored mages exactly?
It's a whole lot better, and from AOE perspective, light armored builds get hit exactly as often as medium armored. Single or two mobs group is easy manageble by medium armored builds too, since they don't use their mana pool as much as "wizards", and can use it for healing abilities much more often. Melee sorc with sufficient crit raiting is almoust unkillable thanks to the critical surge which mages often don't have spare mana to cast.ferzalrwb17_ESO wrote: »It was just explained to you... medium armour counters weapon damage a little better and you're going to get hit more often by melee as a melee yourself.
And you don't have spellresistcapping abilities, you sure don't ^_^ferzalrwb17_ESO wrote: »You also have armourcapping abilities etc... melee in medium melt as fast (if not faster due to spell resist) as you do trust me.
It's a whole lot better, and from AOE perspective, light armored builds get hit exactly as often as medium armored.
And you don't have spellresistcapping abilities, you sure don't ^_^
ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?