I don't know much about DK, Sorc, Templar.. but i am playing a nightblade.
And i do not have any issues to take down groups of 8 or more.
there are AOE Builds for any kind of class and Weapon Combination.
My NB Aoe Build is working as a Caster, as DD oder as Tank.
So maybe you have to change your Gameplay and look what your class can do.
There is no Reason for bringing more Fokus to Stamina.
I Think most people should leave the classical view that mana must be for mages and stamina is for melees. Your Charakter has three Ressources.. USE Them and dont ignore a stat just you are thinking you should not use it.
The Drakonknight is not only a tank he can be a caster. The Mage can be a Tank.
MasterSpatula wrote: »Geeeeeeeez, enough with the calling for nerfs. What you want is to fix the game for the people it's not working for, not break it for the (few) people it is working for. Unless you're just plain a jerk.
ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
nerevarine1138 wrote: »ckf12b14_ESO wrote: »Until recently DK's could solo 12 mobs at once while pushing 1.7k dps single target, so I mean..
Frankly, the nerfs need to end, and the buffs need to begin. Instead of "nerfbat to the face!" the "best" classes, why not buff everyone else up to that point?
To respond to this (and every other post in this thread in the same vein):
Because those buffs would result in everyone being able to solo group content. Which is the opposite of balance. That content is supposed to be challenging, and with some of the current destro-staff synergies, staves are overtuned to that content. It doesn't mean that dual-wield/bow/two-hander/sword-and-board aren't viable. It just means that anyone looking for an easier version of the game will choose staves.
ss.ioannidisnrb18_ESO wrote: »It seems to me the common consensus is that this game has descended into largely dress and stick builds reminiscent of the Harry Potter series
Do people agree - I mean with the heavy favouring of magicka builds and particularly sorcerer classes soloing 8 mobs at once (to hear them tell it ) what is the implications for the game.
Does the game want to see wall to wall boys in dresses - is this a conspiracy to get us cross dressing.
Seriously it's time to balance the classes properly and bring back some reasonable balance - I don't care who you are you shouldn't be able to take on 8 mobs while other classes struggle with 3
It is not right , not balanced and not fair and will lead to people unsubbing
Didn't the same guy just make a thread on Nerfing VR ? Just ignore this Nerf happy guy......
Doctoruniverse wrote: »The only problem with your "logic" is that you seem to forget that the player actually takes on a deadric prince yet right after in the "new world" you get stomped on by 3 rats.
Most players that arrive in veteran zones dont really like it because they feel the power they amassed during the "normal" playthrough just went out the window.
twistedmonk wrote: »The entire combat system is simply a race to out-dps the mob(s) attacking you. not a whole lot of skill to hold down block and spam instant cast spells.
and group content is just equipping staff, holding down block, spamming heals/ instant DDs and casting ultimates when they are up.
you can try do something else, but you wouldn't be as effective.
this is my just opinion, but I don't find it interesting, challenging or rewarding.
for those that do, I think that's awesome and those people are most likely not on the forums....
RGJACKETUKb16_ESO wrote: »twistedmonk wrote: »The entire combat system is simply a race to out-dps the mob(s) attacking you. not a whole lot of skill to hold down block and spam instant cast spells.
and group content is just equipping staff, holding down block, spamming heals/ instant DDs and casting ultimates when they are up.
you can try do something else, but you wouldn't be as effective.
this is my just opinion, but I don't find it interesting, challenging or rewarding.
for those that do, I think that's awesome and those people are most likely not on the forums....
Ive run tests in Public dungeons (Vet rank) on my NB fighting 5+ mobs, Medium armour just doesnt cut it with stamina builds (which we all know already).
Heavy armour Ive made a build that can take on a mob and still live to tell the tail but just.
Then I have Light Armour+Staff build that I can tag every mob I can see so thats sometimes 12+ vet npc's and I come out at the end laughing.
Ive always played stealth classes (Swtor Operative, Gw2 Thief) I want to be able to play this game as a back stabbing killing machine, but its just not possible to do this and get anywhere if I do, i.e Light Armour build I get xp much much faster, and gain so much more loot simply by being able to kill mobs so much faster and easier
bloodenragedb14_ESO wrote: »first of all, i have a irrational hatred of harry potter, so im already angry, but ill try to use logic here
no class or playtype needs to be nerfed. people play mage style because they have the higest damage output, this is a role called dps
those that have heavy armor and focus on defense are called tanks
those that focus on healing skills, dealing little to no damage, are called healers
in every mmo, there is a oversaturation of dps focused character builds, tanks come after in popularity, then healers.
depending on the build, a tank can kill a dps or healer, and vice a vice a versa.