ishilpatelb14_ESO wrote: »Zenimax, if you're not gonna fix the Mercenary Contracts and balance them, then actually do something and just remove them. You can balance them by allowing a maximum of 8 at a time in an area, or cutting their HP down to 5000. Stop promoting Zerg vs Zerg and make Alliance War more Player vs Player
Hypertionb14_ESO wrote: »
ok im going to say this once..
its not a war if its 1 on 1.
So,
Mercs are way stronger than the average player in PvP now (9k hp, seems legit), people don't even try to actually fight each other, just spam Mercs over and over. I wouldnt mind, if they weren't *** bugged to the point they turn invulnerable/untargetable so you can't clear/kill them.
Am I the only one that highly dislikes the turnout of being forced to pve in the pvp part of the game?
Guards are all reasonable and rational but 20 mercs, 50% of them turning invulnerable, really?
yea the invulnerable mercs are disgusting. I don't know if they are done via the player stealthing or invis. I just know that i saw them being summoned by a person who was stealthing/invisible and i couldn't target the merc soon after.
I leave it to EP to always find the new and happening exploit in wabbajack, gj.