Halrloprillalar wrote: »You may want to re-evaluate your spec/gear. Plan your pulls. Use CC and defensive skills, block, interrupt, etc. If you happen to play a NB, hope for some fixes in 1.2 (or ask around for a working build). You shouldn't have trouble with regular mobs (since the fix to their Craglorn patch).
I play a VR8 sorc and I have soloed every non-dungeon quest, about 40% of the WBs and about 40-60% of public dungeons, but have yet to solo a dolmen. I'm sure some DK out there has soloed many dolmens.
Mistakes lead to death, in most games, ESO is no different. Just know what you can handle and what you need a group for.
Maverick827 wrote: »Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.
Oh the random road bandits in full daedric armor in Oblivion...
Such memories
I play a Nightblade. I am currently VR8. I have no problem with zone mobs or solo dungeons. I have tons of problems however with quest bosses. You know those bosses at the end of questline that appear to be no tougher than a solo dungeon boss. Well I cannot beat those most of the time and since you cannot take anyone in with you for help that has left me with a lot of unfinished quests.
The mob balancing in this game is seriously questionable. I should have problems with solo dungeon bosses, not quest finish bosses. So yeah. There it is.
... You just find someone there and join up when they are synched to start the boss fight. I had to do that on Septima Tharn and almost did it for Casia Varo which I manged to beat by some weird technicality.
At level 10 I remember once I aggroed like 8 mobs on accident and was amazed that somehow I lived but at VR 8 if I aggro 3 there is a 50/50 chance I die. Hopefully before I do I am lucky enough to take a mob down with me so the next time I pull they will be less likely to kill me.
You see the problem here? I consider myself a pretty skilled gamer and a seasoned MMO vet. The mobs on this game don't require skill to kill, they require luck.
The mob respawn to fast! I don't know how many times I have died because the mobs spawn right under me while I am attacking another pack.
This is why you have to nerf the VR mobs!!! I am not saying nerf the raids, keep those hard as well as the VR dungeons. They should be hard however solo questing shouldn't feel harder vet rank than they do at regular levels! Just nerf the mobs damage further!
I can't make gold anymore because i spend it all on repair bills. I don't believe this is working as intended and if it is then you should reconsider because the frustration will keep a lot less patient people than myself away from the game.
I have a playstyle that has served me well enough in other games, and that I expect to serve me here. I do not play glass cannons, spellcasters, or healers by preference. I build for survival: heavy armor, specializing in killing things with weapons. I don't expect to be the fastest at killing or the fastest at levelling; what I expect is to be the last person standing at the end of the fight.
This is where the game is too difficult and breaks. It may be easier for people who use magicka to deal damage, but that isn't the character I wanted. I've emphasized the skills (1h/shield, 2h weapon, blacksmithing, points to health and stamina though I did not neglect magicka completely) that go with this preferred style. I'm not going to rip all that out so I can do what I was apparently supposed to do and level destro staff.
I'd play an alt, but I'd rather cut off a finger than have to fight Doshia, Gutripper, Lyris Doppelganger, or Mannimarco again.
I'm afraid it's simply true: the bash nerf broke the one melee line that was actually working. Now I try to avoid spawns with three mobs, at least if one of them's a healer, caster, or archer. I can't take them all down and remain standing reliably unless my ultimate is up. I can actually do well enough against undead/Daedra thanks to fighter's guild, but ordinary mortal mobs are rather tedious. And I understand it gets worse the farther into VR levels you go. Unless something happens reasonably quickly I'm not sure the game will hold my interest that much longer.