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In every other Elder Scrolls game I feel more powerful the higher level I get but In ESO...

lostnknox
lostnknox
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I get weaker compared to the mobs the high VR rating I go. There is something fundamentally wrong with the latter. It makes it feel as though the game is punishing you for reaching a higher level. I die a lot now. At level 10 I remember once I aggroed like 8 mobs on accident and was amazed that somehow I lived but at VR 8 if I aggro 3 there is a 50/50 chance I die. Hopefully before I do I am lucky enough to take a mob down with me so the next time I pull they will be less likely to kill me. You see the problem here? I consider myself a pretty skilled gamer and a seasoned MMO vet. The mobs on this game don't require skill to kill, they require luck. They do to much damage. That is just a fact. A melee class skeleton mob should never do more range damage on one ability than a dedicated Sorcerer. Yea you can block them out of the air but its hard to when you are casting spells.

You die because of lack of polish to the game. Yea thats right. I can't count how many times I have died because an ability locks up or doesn't work. This results in me having to spam the ability in order to get effective results which again makes it a lot less about skill and more about luck.

The mob respawn to fast! I don't know how many times I have died because the mobs spawn right under me while I am attacking another pack.

This is why you have to nerf the VR mobs!!! I am not saying nerf the raids, keep those hard as well as the VR dungeons. They should be hard however solo questing shouldn't feel harder vet rank than they do at regular levels! Just nerf the mobs damage further! I can't make gold anymore because i spend it all on repair bills. I don't believe this is working as intended and if it is then you should reconsider because the frustration will keep a lot less patient people than myself away from the game.
Edited by lostnknox on 29 May 2014 14:47
  • ErykGrimm
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    There are other posts in the forums on this topic. And the devs have stated, in the forums, that they are addressing the issue and working on a fix. The craglorn update messed a bunch of stuff up.
  • lostnknox
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    I was having problems before Craglorn. I just think its a failed concept at this point and one that they need to change. Solo questing should be easy for the most part. Save the challenge for dungeons, raids and group quest.
  • Erock25
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    If the game gets any easier, I will quit. I wish VR mobs were more difficult. I loved single player ES games but they became super boring because you reached a point where you were vastly more powerful than your enemies.
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  • Halrloprillalar
    Halrloprillalar
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    You may want to re-evaluate your spec/gear. Plan your pulls. Use CC and defensive skills, block, interrupt, etc. If you happen to play a NB, hope for some fixes in 1.2 (or ask around for a working build). You shouldn't have trouble with regular mobs (since the fix to their Craglorn patch).

    I play a VR8 sorc and I have soloed every non-dungeon quest, about 40% of the WBs and about 40-60% of public dungeons, but have yet to solo a dolmen. I'm sure some DK out there has soloed many dolmens.

    Mistakes lead to death, in most games, ESO is no different. Just know what you can handle and what you need a group for.
  • Alphashado
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    I actually agree with the OP here. There are times and places where content should be death defying like dungeons, zone bosses, dark anchors, etc. but there are times when you want to feel powerful. There are times when you want to feel like a hero. After all, you are portrayed as a hero by every NPC in the game.

    Yet at no time in VR content do I feel like a hero. I feel like some vagabond that barely escapes any confrontation with his life intact.
  • Maverick827
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    Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.
    Edited by Maverick827 on 29 May 2014 15:58
  • dennissomb16_ESO
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    Hard to get constructive help here without details of gear, build, abilities used etc. A plea for blanket nerf will get you mostly insults on the forums. On top of that certain builds simply breeze through mobs, so you will get a lot of "wear light armor, use staff, kill everything"
  • PBpsy
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    Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.

    And that game was pretty well balanced compared to Oblivion. I think the problem may be that most people played on adept and below.where everything was balanced so it melted when the Dragonborm farted.
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  • kimboh
    kimboh
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    Mobs I just killed respawning on top of me whilst I'm fighting the next mob, very annoying. In vet zones this equals instant death.
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  • Mablung
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    I play a Nightblade. I am currently VR8. I have no problem with zone mobs or solo dungeons. I have tons of problems however with quest bosses. You know those bosses at the end of questline that appear to be no tougher than a solo dungeon boss. Well I cannot beat those most of the time and since you cannot take anyone in with you for help that has left me with a lot of unfinished quests.

    The mob balancing in this game is seriously questionable. I should have problems with solo dungeon bosses, not quest finish bosses. So yeah. There it is.
  • bobplisken
    Please do not nerf VR mobs. Challenging content is good. I don't want a game I can sleep through all the way to end game, those type of MMO's are already available. I like that if I don't pay attention I wind up dead. Get a partner if you want easy mode. I like having to use CC, switch weapons/ action bars mid fight, and use potions frequently to stay alive. I like how that doesn't always work and I wind up dead and have to come up with a new strategy.

    One suggestion, reduce repair costs, slightly.
  • PBpsy
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    Mablung wrote: »
    I play a Nightblade. I am currently VR8. I have no problem with zone mobs or solo dungeons. I have tons of problems however with quest bosses. You know those bosses at the end of questline that appear to be no tougher than a solo dungeon boss. Well I cannot beat those most of the time and since you cannot take anyone in with you for help that has left me with a lot of unfinished quests.

    The mob balancing in this game is seriously questionable. I should have problems with solo dungeon bosses, not quest finish bosses. So yeah. There it is.

    I am pretty sure you can group for anything other than guild storyline and main story line bosses which at VR8 are a distant memory. You just find someone there and join up when they are synched to start the boss fight. I had to do that on Septima Tharn and almost did it for Casia Varo which I manged to beat by some weird technicality.
    Edited by PBpsy on 29 May 2014 16:27
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  • Halrloprillalar
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    Mablung wrote: »
    I play a Nightblade. I am currently VR8. I have no problem with zone mobs or solo dungeons. I have tons of problems however with quest bosses. You know those bosses at the end of questline that appear to be no tougher than a solo dungeon boss. Well I cannot beat those most of the time and since you cannot take anyone in with you for help that has left me with a lot of unfinished quests.

    The mob balancing in this game is seriously questionable. I should have problems with solo dungeon bosses, not quest finish bosses. So yeah. There it is.

    Not sure which ones you mean but if you mean the amulet of kings or mannimarco, then yes, they were probably the worst of the solo bunch.

    Most other 'solo' story quests are nowhere near as bad, with a few exceptions (some un-ccable guy in EP instanced place comes to mind).
  • gladen5rwb17_ESO
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    I think most of you are missing the point. Open world content should not be part of the end game content. Leveling to V10 should be a part of raids, dungeons, trials, not spiders, tigers, wolves and so forth.

    Exploring the lands we travel in should not require grouping. If I want to go and look about that ruin for chests or materials while in a group am I supposed to ask them to come along with me? It does not work. They don't want to wait while I go through every sack, barrel and container looking for materials for my provisioning. Nor do they want to wait while I /sitchair with a coffee and enjoy the view.

    Who gets that chest or rune I just spotted over there or do we all race for it? Honestly, it is the most insane method of design for so called end game I have ever come across. If ESO would add more group content such as more dungeons that actually gave experience why couldn't they?

    I do not want to be grouped for every hour I am logged in to level to V10 and I am pretty darn sure there are plenty more who feel this way. No one is saying nerf end game content, but add content to get to end game.

    I would like to add that I realize there is no end game per say, however, I use this phrase as currently it is a phase of the game that is closer rather than further to it.


  • Najarati
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    Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.

    Okay, I got a good laugh out of this. So true.
  • mutharex
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    Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.

    Oh the random road bandits in full daedric armor in Oblivion...
    Such memories
  • spinedoc
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    You may want to re-evaluate your spec/gear. Plan your pulls. Use CC and defensive skills, block, interrupt, etc. If you happen to play a NB, hope for some fixes in 1.2 (or ask around for a working build). You shouldn't have trouble with regular mobs (since the fix to their Craglorn patch).

    I play a VR8 sorc and I have soloed every non-dungeon quest, about 40% of the WBs and about 40-60% of public dungeons, but have yet to solo a dolmen. I'm sure some DK out there has soloed many dolmens.

    Mistakes lead to death, in most games, ESO is no different. Just know what you can handle and what you need a group for.

    There is nothing wrong to this approach at all, except when you have to do it thousands of times over and over again, then over and over, then once again, over and over. Personally I would rather have less encounters but make them more meaningful, make them require more strategy, CC, etc. One issue though is that experimenting with specs is pretty much non-existent because of the inanely high cost of respeccing, it just goes counter to what the elder scrolls stands for in terms of experimentation.

    So either make me have to grind through endless mobs but make each encounter quick and easy, or make the encounters very tough and strategic but make less of them. It seems we got the worst on both worlds in VR.
  • Dayv
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    I agree 100% with the OP. There's a difference between challenging and insanely upscaled. I don't think you should be able to breeze through with the same bars you were using at 20, but when you use a top tier ability on a mudcrab and it barely knocks a milimetre of its health bar you start to wonder what the point of training those abilities was. I'm playing a VR7 NB and have eventually found a spec destro/cloth/siphoning where I can survive a little bit as long as I treat every single encounter with trash mobs with utmost caution and intense concentration. I just don't find that fun, and my heart sinks whenever I see a 3 pack in my path and no easy way round. The thing with trash mobs being so badly scaled against the player is that death becomes so commonplace that the threat of danger no longer makes the andrenalin kick in even on the more elite mobs. I just feel like I'm playing the numbers game of succeeding just enough times to pay my repair costs. It's a labour, not a challenge. Oddly enough, boss types are usually amongst the easiest for me as there's only usually one opponent to concentrate on.

    I find it hard to believe that the scaling is really as ZOS intended. In normal 1-50 you feel yourself getting more powerful as you go. The fact that you tend to come across larger groups on the overland as you get to the 4th an 5th regions isn't a massive problem as you're becoming more powerful and can cope with them, but the game doesn't account for this when you're getting relatively weaker. The scaling algorithm is just wrong. I'm a fairly intense player (I've got to VR7), I expect that most of the people who have still to get to VR are going to feel a bit jaded like I do. I'm still trying to level my NB but sometimes it's too stressful and I just prefer to play a lower alt.
  • subecsanur
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    Also what the OP also mentioned is correct, there seems to be some mobs abilities are unbalanced, even with block they still hit thru you and if your a stamina based player that makes it even harder since to then dodge block or interrupt your using stamina up and left with nothing.

    You can always easily say to have good planning and all, but really? for just trash mobs? Should we need to do this even for zone / trash mobs? They respawn so fast, aggro range is too much. And somehow are able to spam cc after cc on you also, for melee stamina based player this makes it too much really.
  • Alphashado
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    I agree. You shouldn't have to theory craft, min max, and use top 5 cookie cutter builds just to navigate trash mobs. That is for dungeons and group content. All this leads to is everyone using the same builds. It's already happening. That isn't what ESO is all about. But it's true. I would be a rich man if I had a dime for every player I see spamming impulse
  • wrlifeboil
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    OP comments are spot on. I wonder what the rate of attrition is in VR leveling.

    Maybe the b2p model was the one they intended all along. Get the TES fans to pay the box price then convince them to leave with VR leveling. Even GW2 didn't charge $80.
  • Erock25
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    Alphashado wrote: »
    I agree. You shouldn't have to theory craft, min max, and use top 5 cookie cutter builds just to navigate trash mobs. That is for dungeons and group content. All this leads to is everyone using the same builds. It's already happening. That isn't what ESO is all about. But it's true. I would be a rich man if I had a dime for every player I see spamming impulse

    I really think people are just not good enough at the game or maybe NB/Temp are more broken than I realize. Sorc does just fine with VR content regardless of magicka or weapon/stam focused.
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  • Dayv
    Dayv
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    Erock25 wrote: »
    I really think people are just not good enough at the game or maybe NB/Temp are more broken than I realize. Sorc does just fine with VR content regardless of magicka or weapon/stam focused.

    When so many people are not good at it, it's the fault of the game not the people. I can survive as a NB and I've spent hours and hours experimenting with gear and skills and I'm anything but a gaming noob, but it's such a drag when trash mobs really take so much energy to handle when trying to deal with quest objectives. It sucks the fun out of it. Everything's hard - there's no variation. When you've become resigned to always being 2 seconds from death it's difficult to become stimulated by the supposedly more challenging bits.
  • maxilaub17_ESO
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    lostnknox wrote: »
    I get weaker compared to the mobs the high VR rating I go. There is something fundamentally wrong with the latter. It makes it feel as though the game is punishing you for reaching a higher level. I die a lot now. At level 10 I remember once I aggroed like 8 mobs on accident and was amazed that somehow I lived but at VR 8 if I aggro 3 there is a 50/50 chance I die. Hopefully before I do I am lucky enough to take a mob down with me so the next time I pull they will be less likely to kill me. You see the problem here? I consider myself a pretty skilled gamer and a seasoned MMO vet. The mobs on this game don't require skill to kill, they require luck. They do to much damage. That is just a fact. A melee class skeleton mob should never do more range damage on one ability than a dedicated Sorcerer. Yea you can block them out of the air but its hard to when you are casting spells.

    You die because of lack of polish to the game. Yea thats right. I can't count how many times I have died because an ability locks up or doesn't work. This results in me having to spam the ability in order to get effective results which again makes it a lot less about skill and more about luck.

    The mob respawn to fast! I don't know how many times I have died because the mobs spawn right under me while I am attacking another pack.

    This is why you have to nerf the VR mobs!!! I am not saying nerf the raids, keep those hard as well as the VR dungeons. They should be hard however solo questing shouldn't feel harder vet rank than they do at regular levels! Just nerf the mobs damage further! I can't make gold anymore because i spend it all on repair bills. I don't believe this is working as intended and if it is then you should reconsider because the frustration will keep a lot less patient people than myself away from the game.

    I won't say the mobs are too hard, but' I'd have to agree that for trash mobs at least I don't like feeling as I level, gain abilities, gear, and experience I become less and less powerful. Make the dungeon mobs and bosses harder but trash mobs shouldn't be way more dangerous to me at V levels than when I was level 1?
  • UPrime
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    I think the content difficulty is fine, the problem is that there's no easier/cheaper way to respec. Being able to undo a single line or singe power choice would go a long way if people could experiment with different builds as the difficulty went up.
  • Dayv
    Dayv
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    I think the content difficulty is fine, the problem is that there's no easier/cheaper way to respec. Being able to undo a single line or singe power choice would go a long way if people could experiment with different builds as the difficulty went up.

    I don't agree with you that the difficulty is fine. Trash mobs hit way too hard and have way too much health, but I do agree that respeccing should be cheaper. I'd like to see an arena where you can pick to fight different groups of mobs. You get no xp or gold (or maybe first time you win) and no armour loss. You also get any points you put into abilities in the arena, back when you leave.
  • subecsanur
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    wrlifeboil wrote: »
    OP comments are spot on. I wonder what the rate of attrition is in VR leveling.

    Maybe the b2p model was the one they intended all along. Get the TES fans to pay the box price then convince them to leave with VR leveling. Even GW2 didn't charge $80.

    It horrendous, VR zone is like a ghost town even at peek weekend hours now even more so lately. Not sure if it is the game overall or since the last patch or what.
    Just waiting to kill a world boss now even or just so that we can complete a dolmen we all need to just take a rain check comeback another time hoping to move on. Just from a zone encounter.

    I haven't even gone to comment on how much lack of return there is even when the mobs are that hard. You barely get anything now.
    Edited by subecsanur on 29 May 2014 19:08
  • NombreDeLaBeast
    Not really a common trash mob, but the beholders (floating tentacle monster) mess my day up in VR 5 content (though this can be said about any "elite" mob in VR content) Each one of his eye beams, not the ones that hit the ground and you can side step, hit me (with overcharged magic resistance and overcharged armor) for 620-680 damage per strike. And the damn things cast the abilities so fast that it is boom boom boom dead in 3 seconds, before any of my healing abilities tick. Sure I can spam my staff knockback all day until my crystal shards proc, but even before I get to half of his health my mana is depleted (and i have that nearly overcahrged as well!) then he just does the 123 zap combo and I am now a lifeless husk on the ground.

    The elite mobs that they have roaming in solo areas, and the fact that I cannot beat the last solo boss for the Covenant (damn mage lady, have a thread about her somewhere) have halted my chances of advancing to the next area, but in all honesty...after putting up with VR mobs I really do not want to do it again, at a harder difficulty level. The only good thing about the vr mobs and me having to change tactics (and spending a fortune on respecs) is that all of my combat and armor skills are at level 50. Only things left is the super easy provisioning and enchanting.
  • rusila22
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    I agree in craglorn i would really like to explore but i can't with those f**ng pack mobs ! and like another guy said in this topic people won't wait for you if you want to explore so ya i really think craglorn pack mobs most be fixed it's just frustrating. But for raid or dungeons i agree with a high difficulty even if some famillies people can't do trial without the timer.
    Edited by rusila22 on 29 May 2014 19:21
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  • Worstluck
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    The balance of some VR npc's is still insane since the Craglorn patch. They rolled out a hotfix that fixed a lot of npc's health, but they didn't adjust the damage some of them are doing. It's nuts. I can go to Craglorn, pull a pack of 6 VR11 beetles and barely drop below 90% health. I go take on three VR7 Crocodiles and walk away with 50% health and no magicka or stamina.

    It was not this difficult before the last patch, I know; I leveled my Nightblade and got to VR10 pretty quick, just by going through all the quests. Never had these issues before.

    Veteran areas, at least on the DC side, are ghost towns now. Good luck getting a group for anything if you happen to play in the off hours. The only place I can reliably level my VR3 Character is Craglorn or Cyrodiil, as the NPC's there (the quest and dungeon npcs, besides invincible mercs) are balanced and much like pre-patch.
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