Maverick827 wrote: »Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.
I play a Nightblade. I am currently VR8. I have no problem with zone mobs or solo dungeons. I have tons of problems however with quest bosses. You know those bosses at the end of questline that appear to be no tougher than a solo dungeon boss. Well I cannot beat those most of the time and since you cannot take anyone in with you for help that has left me with a lot of unfinished quests.
The mob balancing in this game is seriously questionable. I should have problems with solo dungeon bosses, not quest finish bosses. So yeah. There it is.
I play a Nightblade. I am currently VR8. I have no problem with zone mobs or solo dungeons. I have tons of problems however with quest bosses. You know those bosses at the end of questline that appear to be no tougher than a solo dungeon boss. Well I cannot beat those most of the time and since you cannot take anyone in with you for help that has left me with a lot of unfinished quests.
The mob balancing in this game is seriously questionable. I should have problems with solo dungeon bosses, not quest finish bosses. So yeah. There it is.
Maverick827 wrote: »Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.
Maverick827 wrote: »Really? In Skyrim, one minute I will kill a dragon with ease, and the next I will run into Bandit Chief the Randomly Leveled, King of One Shots, Lord of Two Handed Power Attacks, and Taker of One-Hundred Arrows.
Halrloprillalar wrote: »You may want to re-evaluate your spec/gear. Plan your pulls. Use CC and defensive skills, block, interrupt, etc. If you happen to play a NB, hope for some fixes in 1.2 (or ask around for a working build). You shouldn't have trouble with regular mobs (since the fix to their Craglorn patch).
I play a VR8 sorc and I have soloed every non-dungeon quest, about 40% of the WBs and about 40-60% of public dungeons, but have yet to solo a dolmen. I'm sure some DK out there has soloed many dolmens.
Mistakes lead to death, in most games, ESO is no different. Just know what you can handle and what you need a group for.
Alphashado wrote: »I agree. You shouldn't have to theory craft, min max, and use top 5 cookie cutter builds just to navigate trash mobs. That is for dungeons and group content. All this leads to is everyone using the same builds. It's already happening. That isn't what ESO is all about. But it's true. I would be a rich man if I had a dime for every player I see spamming impulse
I really think people are just not good enough at the game or maybe NB/Temp are more broken than I realize. Sorc does just fine with VR content regardless of magicka or weapon/stam focused.
I get weaker compared to the mobs the high VR rating I go. There is something fundamentally wrong with the latter. It makes it feel as though the game is punishing you for reaching a higher level. I die a lot now. At level 10 I remember once I aggroed like 8 mobs on accident and was amazed that somehow I lived but at VR 8 if I aggro 3 there is a 50/50 chance I die. Hopefully before I do I am lucky enough to take a mob down with me so the next time I pull they will be less likely to kill me. You see the problem here? I consider myself a pretty skilled gamer and a seasoned MMO vet. The mobs on this game don't require skill to kill, they require luck. They do to much damage. That is just a fact. A melee class skeleton mob should never do more range damage on one ability than a dedicated Sorcerer. Yea you can block them out of the air but its hard to when you are casting spells.
You die because of lack of polish to the game. Yea thats right. I can't count how many times I have died because an ability locks up or doesn't work. This results in me having to spam the ability in order to get effective results which again makes it a lot less about skill and more about luck.
The mob respawn to fast! I don't know how many times I have died because the mobs spawn right under me while I am attacking another pack.
This is why you have to nerf the VR mobs!!! I am not saying nerf the raids, keep those hard as well as the VR dungeons. They should be hard however solo questing shouldn't feel harder vet rank than they do at regular levels! Just nerf the mobs damage further! I can't make gold anymore because i spend it all on repair bills. I don't believe this is working as intended and if it is then you should reconsider because the frustration will keep a lot less patient people than myself away from the game.
patrykstencel wrote: »I think the content difficulty is fine, the problem is that there's no easier/cheaper way to respec. Being able to undo a single line or singe power choice would go a long way if people could experiment with different builds as the difficulty went up.
wrlifeboil wrote: »OP comments are spot on. I wonder what the rate of attrition is in VR leveling.
Maybe the b2p model was the one they intended all along. Get the TES fans to pay the box price then convince them to leave with VR leveling. Even GW2 didn't charge $80.