ZOS_GinaBruno wrote: »Hey guys,
This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
They have posted an answer now, you can all relax a little.
Although I am sure now they have admitted a mistake you will start screaming for it to be fixed tonight. :PZOS_GinaBruno wrote: »Hey guys,
This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
Link
Why can't they acknowledge all the negative posts in regards to the new patch? Are they all wearing blinkers? Why was there no mention of VR mobs going on steroids? Nothing wrong with balancing out the game, but not like this.
How do you expect to keep your customers happy if this is how you handle situations?
I hope the majority of players cancel their subscriptions until this mess gets sorted out.
BTW I have not read one positive comment in regards to patch 1.1.2
And to all you that have no problem with the new update, good for you this does not concern you. Move along!
mmosean_ESO wrote: »There are literally thousands of posts between yesterday and today complaining about the update... you want them to respond to EVERY, SINGLE, ONE?
I think it's more than it's over 12 hours since any comments, according to Dev Tracker. I suspect it's mainly because this is bigger than just community relations, so they'll have to get the right Dev information first.
ZOS has demonstrated their inablility to fix most of the problems with this game. Just my 2 cents.
IMHO this game is on its way OUT ! This patch made the game unplayable for the melee and rogue classes especially at VR levels. They erased quest achievements . When you go to Cyrodill , you can literally see no one for hours just riding your horse around. I could continue my littany of problems but that would be useless because ZOS has demonstrated their inablility to fix most of the problems with this game. Just my 2 cents.
f0rgiv3n27b14_ESO wrote: »I LOVE the patch...
PvP was a blast last night... Once they fix the caltrops bug it will be amazing...
It was just like beta, pretty even playing field, with no overly broken damaging mechanic being exploited. I am really happy with the patch.
Granted it did come with bugs, but what patch nowadays released in any MMO doesn't?
They have posted an answer now, you can all relax a little.
Although I am sure now they have admitted a mistake you will start screaming for it to be fixed tonight. :PZOS_GinaBruno wrote: »Hey guys,
This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
Link
Calgrissom wrote: »I think the issue is people who think that the ones complaining are whiners are not the ones in the specific areas with severe issues. If your Sub V6 you don't see it. If you only played craiglorn after yesterdays patch you don't see it. If your in a V6-v10 faction area you see it.
Mobs with 75% more HP doing easily over 100% more damage. Being hit for 1300 damage at V10 in 6H/1L full legendary gear with sword and shield by trash mobs. Getting hit for 300+ damage while blocking with said shield. Ive tanked every vet dungeon in the game and have the speed run and undaunted achievement for all of them. I know how to play my class and I know it well. The massive change to the higher level sub craiglorn vet zones has to be a mistake or they intend for us to only do this content in a group and failed to mention this massive change in the patch notes.
They have posted an answer now, you can all relax a little.
Although I am sure now they have admitted a mistake you will start screaming for it to be fixed tonight. :PZOS_GinaBruno wrote: »Hey guys,
This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
Link
f0rgiv3n27b14_ESO wrote: »I LOVE the patch...
PvP was a blast last night... Once they fix the caltrops bug it will be amazing...
It was just like beta, pretty even playing field, with no overly broken damaging mechanic being exploited. I am really happy with the patch.
Granted it did come with bugs, but what patch nowadays released in any MMO doesn't?
one that is properly tested on a real pts, not just testing the zone that they are making to please the no lifers that serged to vr 10
@Bouvin the power increase for VR monsters was not intentional and will be addressed and patched within 24 hours according to ZOS.
Link to post by ZOS.
ZOS has demonstrated their inablility to fix most of the problems with this game. Just my 2 cents.
I think the three pages of patch notes might disagree with that statement.
Some highlights though.
- Bank storage bug fixed.
- Item duplication bug fixed.
- Main questline bugs fixed.
- Many minor quest issues fixed.
- Falling through world fixed in most cases.
- Over farmed delve bosses fixed.
No they haven't fixed everything and today's patch did create some new issues (which isn't uncommon in MMO patching) but the game is a WAY better state than it was a month ago.
wrlifeboil wrote: »@Bouvin the power increase for VR monsters was not intentional and will be addressed and patched within 24 hours according to ZOS.
Link to post by ZOS.
Lots of oops! in the patch history, eh? Intentional or not, this oops! slowed down progress in the VR ranks, basically increasing the gap between those leveling in VR ranks and those already at VR10.
Waiting for some oops! to affect VR10s. Oh, wait, they are now VR11 and VR12, right?
Mostly because many of the negative posts are little more than incoherent rage.
They might be looking into the issue and gathering information and statistics before making an official post on something, just because 100 players scream something is broken doesn't mean it's actually broken.
You also wont find positive comments often because the happy players are in game playing and having fun, forums normally consist of the negative minority complaining.
Now I have no problem with people having gripes or issues with a patch but whining, demanding, threatening in posts and not giving sufficient evidence, facts or usable information doesn't help ZOS or the community.
Add that many take their holiday in Craglorn, in short it will be few high level VR where.txfeinbergsub17_ESO wrote: »mmosean_ESO wrote: »There are literally thousands of posts between yesterday and today complaining about the update... you want them to respond to EVERY, SINGLE, ONE?
I think it's more than it's over 12 hours since any comments, according to Dev Tracker. I suspect it's mainly because this is bigger than just community relations, so they'll have to get the right Dev information first.
You do realize it is a holiday weekend right? God forbid people get a day off and won't cater to your every whine.