Agreed, this needs to be fixed.@Attorneyatlawl yeah, i'm pretty sure banner damage generates ultimates.
This should really not be the case. Even more, imho you should not generate ultis from ANY skills while you have an ultimate skill active - and this would be one fix that would not break our class, unlike all the other suggestions of the forum baddies out there.
So yeah, i made a little DK troll-film
http://www.youtube.com/watch?v=JRXkASFc7NM&feature=share&list=PLwUIfedcBjIrKMqZMD-X84wGtK9yL9OSr&index=2
NookyZooky wrote: »and all you people telling him to "learn to play" you can offer actual advise ya know, instead of being jerks.:)
Don't be to surprised manSo yeah, i made a little DK troll-film
http://www.youtube.com/watch?v=JRXkASFc7NM&feature=share&list=PLwUIfedcBjIrKMqZMD-X84wGtK9yL9OSr&index=2
Bipolo, rdv when balance is fixed !
So surprised you are pro talons nerf since you abused it against this (early) morning against us (DC)...
Just to be fair...
I have seen Sorc builds that clearly challenge any DK
I have seen Templar builds that could out heal and out last any DK
I have even seen NB's having no trouble controlling the whole fight and taking down a DK
and last
but not least
I have seen DK's wait for the right moment, yell surprise and wipe groups...
You know what they all have in common?
The people playing these characters are not average, they are some of the top PvPers in-game...
The time has come to face the reality of every game: there will always be someone better then you and me. They might have more time to play, they might know something we don't, etc
I'm not commenting here to defend Talon spam as you see in the video i posted above or Bash-pro's. I'm a big supporter of them adding Soft CC immunity, reducing damage on Bashing - NOT QQ'ing so much that they start swinging the nerf bat around.
Balance good > Nerf bad
/fireInTheHole
popatiberiuoneb18_ESO wrote: »Hmm...not sure when you tested this but yestaday ultimates were stil building ultimate points...There should be NO ULTIMATE GAIN from skills/ultimates while you are affected by your own banner, you already get to many benefits from simply sitting in it, this would prevent people from abusing it in PvE (if anyone cares about that) and from abusing it in Cyrodiil by dropping multiple banners in a small timeframe, all while sitting there tanking 10+ people.
Nox_Aeterna wrote: »I played a LOT of MMOs , NEVER i saw such completely broken crap right out of the game start like this.
Mate that 1.1 better bring the greatest balance miracle ever seen in a MMO.
Nox_Aeterna wrote: »I played a LOT of MMOs , NEVER i saw such completely broken crap right out of the game start like this.
Mate that 1.1 better bring the greatest balance miracle ever seen in a MMO.
Yep. Been playing since 97; when UO released and can't understand how this DragonKnight class made it out of the test server in this state, let alone continues in the same manner. It's not even a discussion as it's so obviously messed up and OP.
This actually reminds me of something I think another game does on purpose. It's a MOBA and each time a new avatar is released it's overpowered, seemingly on purpose to make players buy-up to have it and then after a month or so it gets adjusted to where it should have been in the first place.
It appears the Devs won't be happy until all of Cyrdiil is just one class; which it pretty much is close to being now.
Do the Devs play this game and if so, they must be DragonKnights and enjoy easy-mode.
Attorneyatlawl wrote: »Tested today, dropped my banner, no ultimate continued to generate from banner damage on its own on zombies. This also has been mentioned in the patch notes as having been changed. If you have found a replicable test situation in which banner damage itself is generating ultimate, then you should bug report it. It sounds to me like you are confusing dropping a banner and then using normal abilities to generate ultimate, which they always do regardless of if a banner is present or not.
galiumb16_ESO wrote: »Ultimate gains are different in PvP, might be worth testing on players rather than zombies.
Attorneyatlawl wrote: »galiumb16_ESO wrote: »Ultimate gains are different in PvP, might be worth testing on players rather than zombies.
Hasn't been any different for me in the past with controlled duel tests. Might be worth taking a look at doing controlled tests rather than just going out into a zerg and speculating .
With all due respect, that would make roots completely worthless outside of PvE. A change to how they work is needed, but lets not go and ruin the whole concept, yeah?Roots cc should be like in daoc , if u get damage while being rooted it breaks the root state.