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inb4- "DK's are fine"

TheBull
TheBull
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Inb4- "you noob why did you stand next to him?"

Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

https://www.youtube.com/watch?v=3KssiiRhYII
Edited by TheBull on 18 May 2014 16:20
  • Infraction
    Infraction
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    Actually inb4 "why didn't you roll a dk?"
  • ljb2k5_ESO
    ljb2k5_ESO
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    More like in nb4 "why did you stand in like 2 overlapping standards"
  • TheBull
    TheBull
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    ljb2k5_ESO wrote: »
    More like in nb4 "why did you stand in like 2 overlapping standards"
    Isn't that kinda like "inb4 - why did you stand next to him?

    Anyways, you need to look at that again. I was in no banner when I engaged.

    He dropped 2 on me within 4 secs and had dropped several more before I had arrived.
    Edited by TheBull on 18 May 2014 17:11
  • lao
    lao
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    ljb2k5_ESO wrote: »
    More like in nb4 "why did you stand in like 2 overlapping standards"

    this. DK may be OP but not beeing braindead does idd help alot

  • Sheneria
    Sheneria
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    Thats what you get for picking the wrong class.
    L2picktherightclass noob.

    Also inb4 "A NB with path of darkness and Veil of blades can do the same"

  • ImaginaryDimension
    ImaginaryDimension
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    TheBull wrote: »
    Inb4- "you noob why did you stand next to him?"

    Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

    https://www.youtube.com/watch?v=3KssiiRhYII

    Yeah, because standing inside a DK's banner is the best possible thing you can do.

    Learn the skills of your enemy to be able to defeat your enemy.

    I am a DK and here is what my banner does when I drop one.

    Standard of Might:
    Enemies take 169 flame damage every second and receive 50% less healing for 17 seconds. While on standard of might, player deals 35% more damage and takes 35% less damage.

    Placing a banner regenerates 50% hp, 50% magika and 50% stamina (although this stat is not mentioned in the description)

    So it's very simple. Move away from them when they place a banner. Not all jump on his face because guess what? The more people that jump on him, the faster he can but another banner down.
    Edited by ImaginaryDimension on 18 May 2014 17:36
  • TheBull
    TheBull
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    TheBull wrote: »
    Inb4- "you noob why did you stand next to him?"

    Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

    https://www.youtube.com/watch?v=3KssiiRhYII

    Yeah, because standing inside a DK's banner is the best possible thing you can do.

    Learn the skills of your enemy to be able to defeat your enemy.

    I am a DK and here is what my banner does when I drop one.

    Standard of Might:
    Enemies take 169 flame damage every second and receive 50% less healing for 17 seconds. While on standard of might, player deals 35% more damage and takes 35% less damage.

    Placing a banner regenerates 50% hp, 50% magika and 50% stamina (although this stat is not mentioned in the description)

    So it's very simple. Move away from them when they place a banner. Not all jump on his face because guess what? The more people that jump on him, the faster he can but another banner down.

    Samething they said about bats.
    Edited by TheBull on 18 May 2014 17:45
  • JosephChip
    JosephChip
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    Well what kind of suggestion do you expect? Banner is a very powerful area ability. Roll out of it and it is suddenly useless. It's really just that.
    Also, looking at the video I'd say you and pretty much all of your friends were underleveled/terrible. No cc of any sort nor much damage dealt to him. People standing around or auto-attacking
    Edited by JosephChip on 18 May 2014 17:54
  • TheBull
    TheBull
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    JosephChip wrote: »
    Well what kind of suggestion do you expect? Banner is a very powerful area ability. Roll out of it and it is suddenly useless. It's really just that.
    So when they come into your keep/tower/space and spam 5 banners on your flag, roll out of it? gotcha.

    Hope the DK stands there, and doesn't move 3 yards to the left, and spam another banner.
    Edited by TheBull on 18 May 2014 17:55
  • ImaginaryDimension
    ImaginaryDimension
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    TheBull wrote: »
    TheBull wrote: »
    Inb4- "you noob why did you stand next to him?"

    Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

    https://www.youtube.com/watch?v=3KssiiRhYII

    Yeah, because standing inside a DK's banner is the best possible thing you can do.

    Learn the skills of your enemy to be able to defeat your enemy.

    I am a DK and here is what my banner does when I drop one.

    Standard of Might:
    Enemies take 169 flame damage every second and receive 50% less healing for 17 seconds. While on standard of might, player deals 35% more damage and takes 35% less damage.

    Placing a banner regenerates 50% hp, 50% magika and 50% stamina (although this stat is not mentioned in the description)

    So it's very simple. Move away from them when they place a banner. Not all jump on his face because guess what? The more people that jump on him, the faster he can but another banner down.

    Samething they said about bats.

    I watched the youtube video and you're clearly standing inside his banner, your hp is dropping and you're just attacking him. You have plenty of stamina to roll out, not just once but multiple times.

    It's just a learning curve. Maybe you didn't notice the banner? Maybe you forgot to roll? I don't know but a DK is only powerful if his enemies are stupid.

    Everyone and their grandma knows to roll out of banners. Yet you just stand there and wonder why you died?
  • beravinprb19_ESO
    beravinprb19_ESO
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    Thats ultimate cost reduction right there. I think this has less to do with DKs and more to do with ultimate cost reduction being stupid as far as balance is concerned. We said this exact same thing about Vampires, but Zenimax fixed the abilities instead of the gear itself.
    Edited by beravinprb19_ESO on 18 May 2014 18:03
  • TheBull
    TheBull
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    Thats ultimate cost reduction right there. I think this has less to do with DKs and more to do with ultimate cost reduction being stupid as far as balance is concerned. We said this exact same thing about Vampires, but Zenimax fixed the abilities instead of the gear itself.

    Nerf the gear witch effects ever class and every ultimate, or nerf the DK ultimate reduction ability and raise the cost of the ultimate?
    Edited by TheBull on 18 May 2014 18:09
  • beravinprb19_ESO
    beravinprb19_ESO
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    TheBull wrote: »
    Thats ultimate cost reduction right there. I think this has less to do with DKs and more to do with ultimate cost reduction being stupid as far as balance is concerned. We said this exact same thing about Vampires, but Zenimax fixed the abilities instead of the gear itself.

    Nerf the gear witch effects ever class and every ultimate, or nerf the DK ultimate reduction ability and raise the cost of the ultimate?
    You don't get it. Ultimate cost reduction is leading to a lot of problems in both PvE and PvP. Classes can solo a lot of dungeons because they can stack ultimates over and over again. In PvP its the same, if you have the right gear you can use your ultimate several times in a 1 on 1 fight. I've seen cases where a players main attack is their ultimate, so yeah...

    Edit: What DK ultimate reduction ability are you talking about? I must be missing something, since I play a DK and I have have not seen this ability. Could you please elaborate?
    Edited by beravinprb19_ESO on 18 May 2014 18:25
  • TheBull
    TheBull
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    TheBull wrote: »
    Thats ultimate cost reduction right there. I think this has less to do with DKs and more to do with ultimate cost reduction being stupid as far as balance is concerned. We said this exact same thing about Vampires, but Zenimax fixed the abilities instead of the gear itself.

    Nerf the gear witch effects ever class and every ultimate, or nerf the DK ultimate reduction ability and raise the cost of the ultimate?
    You don't get it. Ultimate cost reduction is leading to a lot of problems in both PvE and PvP. Classes can solo a lot of dungeons because they can stack ultimates over and over again. In PvP its the same, if you have the right gear you can use your ultimate several times in a 1 on 1 fight. I've seen cases where a players main attack is their ultimate, so yeah...

    Edit: What DK ultimate reduction ability are you talking about? I must be missing something, since I play a DK and I have have not seen this ability. Could you please elaborate?
    My bad that's Sorc with extra 15%. Imagine if they had banner... yikes.

    Dude left a stream of banners like the Bolt Escape portals lmao
    Edited by TheBull on 18 May 2014 18:49
  • NakedSnake
    NakedSnake
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    Ultimate reduction should be a class specific buff. Remove the gear from the game completely. This should have happened with the vamp fix.
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • Samadhi
    Samadhi
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    One time I went 1v1 against a VR2 DK; I was VR1 so it was pretty well matched.
    He dropped a flag, I rolled out of the circle and attacked him with ranged skills until it ended.
    He was too afraid to leave his circle, so he sat there taking hits hoping I would go back in; I guess he didn't have enough magicka to pull me or didn't expect someone to counter by leaving the circle and didn't have a pull on his bar.

    After his circle ran out he tried rushing me. I melted him with a Soul Assault.

    TL;DR:
    Move out of the circle, and stay out of the circle; it's a bad place to be.
    Edited by Samadhi on 18 May 2014 19:30
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • JosephChip
    JosephChip
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    TheBull wrote: »
    JosephChip wrote: »
    Well what kind of suggestion do you expect? Banner is a very powerful area ability. Roll out of it and it is suddenly useless. It's really just that.
    So when they come into your keep/tower/space and spam 5 banners on your flag, roll out of it? gotcha.

    Hope the DK stands there, and doesn't move 3 yards to the left, and spam another banner.

    Yes, move. Most of the times you can. If you can't it means you are fighting in a very tight space (like the small rooms at the sides of a bridge gatehouse). In that case you are fully aware of the risks in doing so and you should likely only had done it if you could benefit from it.
    As for the spam, it was already pointed out how it depends on ultimate cost reduction, which I agree is far too good.
  • Niffo
    Niffo
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    TheBull wrote: »
    Thats ultimate cost reduction right there. I think this has less to do with DKs and more to do with ultimate cost reduction being stupid as far as balance is concerned. We said this exact same thing about Vampires, but Zenimax fixed the abilities instead of the gear itself.

    Nerf the gear witch effects ever class and every ultimate, or nerf the DK ultimate reduction ability and raise the cost of the ultimate?

    Dragonknights don't actually have a class passive that reduces ultimate cost reduction.
  • Niffo
    Niffo
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    NakedSnake wrote: »
    Ultimate reduction should be a class specific buff. Remove the gear from the game completely. This should have happened with the vamp fix.

    Class specific buff for ultimate cost reduction wouldn't help things, there shouldn't be any ultimate cost reduction passives outside of the Vampire ones, and the currenty ultimate cost reduction gear should have lower percentage reductions so it can't be stacked high enough to make ultimates trivial to cast.
  • JosephChip
    JosephChip
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    I would actually remove ultimate cost reduction from the game. This stat is not really needed and only creates balancing problems.
  • Head.hunter
    Head.hunter
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    For the past two days ultimate generating has been nerfed. Earthen heart is supposed to generate a bit of ultimate points per use, which makes sense since most of those skills cost about 300-400 magicka, but now it's just jammed.
    Edited by Head.hunter on 19 May 2014 03:39
    I'm just a banana from another dimension.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Dk have no mobility, short range spells and no execute while every other class gets an execute.
  • Nox_Aeterna
    Nox_Aeterna
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    I played a LOT of MMOs , NEVER i saw such completely broken crap right out of the game start like this.

    Mate that 1.1 better bring the greatest balance miracle ever seen in a MMO.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • limeli8
    limeli8
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    I can't see the name of a DK in question lol but if that was "fixate" it would explain a lot considering he is the current emperor.
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Mwiff
    Mwiff
    He's an emperor and you had 8 seconds to roll out of that.
  • Teevesnacks
    Teevesnacks
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    You pretty much sat through his banner, why you no move out? You must have tunnel visioned hard.

    One thing you did prove though, like in most games, standing in fire is bad.
    Edited by Teevesnacks on 19 May 2014 08:21
  • Bipolo
    Bipolo
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    Edited by Bipolo on 19 May 2014 08:29
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Brizz
    Brizz
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    TheBull wrote: »
    Inb4- "you noob why did you stand next to him?"

    Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

    https://www.youtube.com/watch?v=3KssiiRhYII
    Dk have no mobility, short range spells and no execute while every other class gets an execute.

    Anyone can get a gap closer via 1 Hand and Shield (Shield Charge) or 2 handed (critical charge). They can also get an execute if they were to use a 2 handed weapon (reverse slash), but why would they need to?

    They can LolTalons you over and over, put up searing strike and hold block all day to kill anyone. Add an ultimate - (spammable that does incredible damage+player damage+player reduced damage taken) AND an INSTANT heal that gives you stamina regen as well as half your missing HP.

    I vote that ZOS listens to this guy - Give DKs a gap closer and execute, then remove BrokenTalons, Standard of Skill and Dragon Blood.

    Your attempts to defend your class are pitiful.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
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  • Eylith
    Eylith
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    Brizz wrote: »
    TheBull wrote: »
    Inb4- "you noob why did you stand next to him?"

    Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

    https://www.youtube.com/watch?v=3KssiiRhYII
    Dk have no mobility, short range spells and no execute while every other class gets an execute.

    Anyone can get a gap closer via 1 Hand and Shield (Shield Charge) or 2 handed (critical charge). They can also get an execute if they were to use a 2 handed weapon (reverse slash), but why would they need to?

    They can LolTalons you over and over, put up searing strike and hold block all day to kill anyone. Add an ultimate - (spammable that does incredible damage+player damage+player reduced damage taken) AND an INSTANT heal that gives you stamina regen as well as half your missing HP.

    I vote that ZOS listens to this guy - Give DKs a gap closer and execute, then remove BrokenTalons, Standard of Skill and Dragon Blood.

    Your attempts to defend your class are pitiful.

    You don't even know what you're talking about. If heavy armor/medium armor, talon cost ~1/4 magika bar, and if you spam it, you can't use Dragon Blood -wich give 30% of the missing health, not 50%. Plus, you can escape the flag ultimate with ONE DODGE ROLL.

    Truth is, you're not good at PvP. L2P.
    "Discuter avec un troll, c’est comme essayer de jouer aux échecs avec un pigeon. Tu as beau être très fort aux échecs, il arrive, renverse les pièces, chie sur l’échiquier et s’en va avec l’air supérieur comme s’il avait gagné." - Anonyme

  • Infraction
    Infraction
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    Eylith wrote: »
    Brizz wrote: »
    TheBull wrote: »
    Inb4- "you noob why did you stand next to him?"

    Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>

    https://www.youtube.com/watch?v=3KssiiRhYII
    Dk have no mobility, short range spells and no execute while every other class gets an execute.

    Anyone can get a gap closer via 1 Hand and Shield (Shield Charge) or 2 handed (critical charge). They can also get an execute if they were to use a 2 handed weapon (reverse slash), but why would they need to?

    They can LolTalons you over and over, put up searing strike and hold block all day to kill anyone. Add an ultimate - (spammable that does incredible damage+player damage+player reduced damage taken) AND an INSTANT heal that gives you stamina regen as well as half your missing HP.

    I vote that ZOS listens to this guy - Give DKs a gap closer and execute, then remove BrokenTalons, Standard of Skill and Dragon Blood.

    Your attempts to defend your class are pitiful.

    You don't even know what you're talking about. If heavy armor/medium armor, talon cost ~1/4 magika bar, and if you spam it, you can't use Dragon Blood -wich give 30% of the missing health, not 50%. Plus, you can escape the flag ultimate with ONE DODGE ROLL.

    Truth is, you're not good at PvP. L2P.

    I don't know how many times ive dodge rolled away only to have a DK shield charge me and throw another talons down or rolled away only for them to take a step forward and repeat the process. Plus the "good" ones know they can build enough ultimate shield charging into groups that they can throw multiple standards down.

    Its tough being able to regen the amount of stamina and health that they can while maintaining the ability to block at a 360 degree angle.

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