Yes, this is -i guess- the standart group build (I was previsously talking about roaming). But in this case with this build, DK will not do a lot of dommage, they will just make sure you don't get away for their mates can pick up the kills.
- Have you tried to kite DKs ? More easier to say than to do, I know..
You tussled with Empress Fixate, 200% all stats and ulti gains does wonders. There are far more important bugs that need fixing in pvp.
Samething they said about bats.
Infraction wrote: »I don't know how many times ive dodge rolled away only to have a DK shield charge me and throw another talons down or rolled away only for them to take a step forward and repeat the process. Plus the "good" ones know they can build enough ultimate shield charging into groups that they can throw multiple standards down.
Its tough being able to regen the amount of stamina and health that they can while maintaining the ability to block at a 360 degree angle.
You tussled with Empress Fixate, 200% all stats and ulti gains does wonders. There are far more important bugs that need fixing in pvp.
I actually disagree at this point. Vamps made PvP annoying and DK standard spam is just about on its level. Balance is vital to the longevity of PvP.
The only thing more important than balancing DK at this point is fixing the lag imo.
Banner in itself is not that OP tbh. The damage of one banner is not that high, and the other bonuses are consistent with what an ultimate should be.
The problem comes when people drop 2-3 banners in the same spot. When this happens victory goes to however has more banners down.
IMHO the best fixes would be for banners to not stack - get the damage from only one of them, ever if there are 3 near you.
Also, ultimate damage should not build ultimates - and this should apply to all ultis, not just banner.
PS: OP, you played terribly in that video. A simple dodge rolled would have made those 2 banners useless.
ImaginaryDimension wrote: »Inb4- "you noob why did you stand next to him?"
Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>
https://www.youtube.com/watch?v=3KssiiRhYII
Yeah, because standing inside a DK's banner is the best possible thing you can do.
Learn the skills of your enemy to be able to defeat your enemy.
I am a DK and here is what my banner does when I drop one.
Standard of Might:
Enemies take 169 flame damage every second and receive 50% less healing for 17 seconds. While on standard of might, player deals 35% more damage and takes 35% less damage.
Placing a banner regenerates 50% hp, 50% magika and 50% stamina (although this stat is not mentioned in the description)
So it's very simple. Move away from them when they place a banner. Not all jump on his face because guess what? The more people that jump on him, the faster he can but another banner down.
Samething they said about bats.
Attorneyatlawl wrote: »
Because an Emperor is a good player and able to do what it's designed to do with the Emperor buffs, you think that nerfing the guy's class is the right answer? Yeah........ about that... Emperors are supposed to be a force on the field.
Attorneyatlawl wrote: »Banner in itself is not that OP tbh. The damage of one banner is not that high, and the other bonuses are consistent with what an ultimate should be.
The problem comes when people drop 2-3 banners in the same spot. When this happens victory goes to however has more banners down.
IMHO the best fixes would be for banners to not stack - get the damage from only one of them, ever if there are 3 near you.
Also, ultimate damage should not build ultimates - and this should apply to all ultis, not just banner.
PS: OP, you played terribly in that video. A simple dodge rolled would have made those 2 banners useless.
Ultimate damage does not build ultimate; this was changed awhile back. The rest of your post isn't necessarily anything I disagree with at all, though obviously the person they were fighting was an Emperor and thus isn't fair whatsoever to judge an entire class against . It always does indeed interest me though as to how it's easier to come to the forums to complain than to simply remember to conserve some stamina in PVP for defensive purposes as the game's designed around.
So yeah, i made a little DK troll-film
http://www.youtube.com/watch?v=JRXkASFc7NM&feature=share&list=PLwUIfedcBjIrKMqZMD-X84wGtK9yL9OSr&index=2
Infraction wrote: »Inb4- "you noob why did you stand next to him?"
Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>
https://www.youtube.com/watch?v=3KssiiRhYIIJoseDelgadoCub17_ESO wrote: »Dk have no mobility, short range spells and no execute while every other class gets an execute.
Anyone can get a gap closer via 1 Hand and Shield (Shield Charge) or 2 handed (critical charge). They can also get an execute if they were to use a 2 handed weapon (reverse slash), but why would they need to?
They can LolTalons you over and over, put up searing strike and hold block all day to kill anyone. Add an ultimate - (spammable that does incredible damage+player damage+player reduced damage taken) AND an INSTANT heal that gives you stamina regen as well as half your missing HP.
I vote that ZOS listens to this guy - Give DKs a gap closer and execute, then remove BrokenTalons, Standard of Skill and Dragon Blood.
Your attempts to defend your class are pitiful.
You don't even know what you're talking about. If heavy armor/medium armor, talon cost ~1/4 magika bar, and if you spam it, you can't use Dragon Blood -wich give 30% of the missing health, not 50%. Plus, you can escape the flag ultimate with ONE DODGE ROLL.
Truth is, you're not good at PvP. L2P.
I don't know how many times ive dodge rolled away only to have a DK shield charge me and throw another talons down or rolled away only for them to take a step forward and repeat the process. Plus the "good" ones know they can build enough ultimate shield charging into groups that they can throw multiple standards down.
Its tough being able to regen the amount of stamina and health that they can while maintaining the ability to block at a 360 degree angle.
So yeah, i made a little DK troll-film
http://www.youtube.com/watch?v=JRXkASFc7NM&feature=share&list=PLwUIfedcBjIrKMqZMD-X84wGtK9yL9OSr&index=2
This game has easily had the worst balance issues of any major MMO released that I've played. And, I've played a lot of them.
You DK's need to wake up from your OP euphoria and stop defending this kind of game play. Stop with the glib excuses, such as "just roll out of it" as if Talons won't be spammed, or "just hit Maneuver" as if it doesn't cost 800 stamina and expires if you attack.
Just stop defending it. It is embarrassing to watch. The talon/banner spamming needs to be stopped. Accept it and let the chips fall where they may.
Sincerely a fellow DK.
Attorneyatlawl wrote: »
Samething they said about bats.
Which was another overblown "issue", which resulted in a huge overnerf to vampires to placate the crowd whining, because let's face it, they didn't want to take any responsibility for standing in the fire. Devouring Swarm had a stacking issue that shouldn't have been there but was otherwise completely fine. DK Standard is fine too, but people will probably just complain loudly until it gets nerfed, then move onto the next thing to complain about that they die to next, in a never-ending cycle. It's easier than to actually try to play better, for some, I guess?Infraction wrote: »I don't know how many times ive dodge rolled away only to have a DK shield charge me and throw another talons down or rolled away only for them to take a step forward and repeat the process. Plus the "good" ones know they can build enough ultimate shield charging into groups that they can throw multiple standards down.
Its tough being able to regen the amount of stamina and health that they can while maintaining the ability to block at a 360 degree angle.
Yeah, if they charged you then that's 10 other people they couldn't. Any decent group is going to just dodgeroll backwards (so that you end up in different spots) and range the DK down within seconds before he can really do much but stagger towards one of you as he dies.
I'm sure this is a pointless plea, but come on people... learn the game, don't ask for it to be dumbed down because you don't want to do so. I mean even PVE teaches you not to stand in fire .You tussled with Empress Fixate, 200% all stats and ulti gains does wonders. There are far more important bugs that need fixing in pvp.
I actually disagree at this point. Vamps made PvP annoying and DK standard spam is just about on its level. Balance is vital to the longevity of PvP.
The only thing more important than balancing DK at this point is fixing the lag imo.
Because an Emperor is a good player and able to do what it's designed to do with the Emperor buffs, you think that nerfing the guy's class is the right answer? Yeah........ about that... Emperors are supposed to be a force on the field.
dahl.lucas_ESO wrote: »So yeah, i made a little DK troll-film
http://www.youtube.com/watch?v=JRXkASFc7NM&feature=share&list=PLwUIfedcBjIrKMqZMD-X84wGtK9yL9OSr&index=2
This game has easily had the worst balance issues of any major MMO released that I've played. And, I've played a lot of them.
You obviously never played AO then, or even AoC for that matter. This games does need some class balancing, no doubt; but nothing on the level that those games needed on release
You DK's need to wake up from your OP euphoria and stop defending this kind of game play. Stop with the glib excuses, such as "just roll out of it" as if Talons won't be spammed, or "just hit Maneuver" as if it doesn't cost 800 stamina and expires if you attack.
Just stop defending it. It is embarrassing to watch. The talon/banner spamming needs to be stopped. Accept it, give it to the devs, and let the chips fall where they may.
Sincerely a fellow DK.
Attorneyatlawl wrote: »
Samething they said about bats.
Which was another overblown "issue", which resulted in a huge overnerf to vampires to placate the crowd whining, because let's face it, they didn't want to take any responsibility for standing in the fire. Devouring Swarm had a stacking issue that shouldn't have been there but was otherwise completely fine. DK Standard is fine too, but people will probably just complain loudly until it gets nerfed, then move onto the next thing to complain about that they die to next, in a never-ending cycle. It's easier than to actually try to play better, for some, I guess?
JoseDelgadoCub17_ESO wrote: »The day when people are complaining about a soft CC that is applied in an AoE around the caster.
Most games complain about permanent stuns but nope in eso we complain about roots being OP.
JoseDelgadoCub17_ESO wrote: »The day when people are complaining about a soft CC that is applied in an AoE around the caster.
Most games complain about permanent stuns but nope in eso we complain about roots being OP.
Considering that hard CCs give you immunity, don't last as long as roots, and cost less to break than dodge rolling out of roots which don't give any immunity is that really a shock?
Roots are the most effective CC in this game, and since they prevent you from turning it allows melee to move behind you and do damage with little risk involved to themselves (other than from AoE). If you could at least turn then you could trade damage with them.
And BTW, roots were also the best CC in GW2. I'm not really sure when developers decided it would be good if you could not turn your character when rooted but, yeah... bad idea. Stop it.
It doesn't take a lot of brainpower to figure out that if someone's damage can only be applied when facing their target then a long duration root is effectively the same thing as a long duration stun and the people that can spam roots get to play the game in easy mode.
Inb4- "you noob why did you stand next to him?"
Well I got there a little late I figured that with 10+ Allies around me this one guy should go down pretty quickly. I didn't notices all the +>
https://www.youtube.com/watch?v=3KssiiRhYII
Ok serious question.Frenzypanda wrote: »This shld definitely go to ESO funniest home videos. Hilarious. I can think of the caption as "omg!we are so going to zerg the dk down, 2 standards? No problem! We are so uber coz we got the numbahs!" Splat! And off to forums he go.
You have plenty of time to leave the circle and you were not cc'ed. So why you no leave the circle!!! Fuuuuuuuuuuuuu~
Ps: I think it will be funnier if the dk morph the mobile standard, carry the standard and chase OP. XD
Attorneyatlawl wrote: »Banner in itself is not that OP tbh. The damage of one banner is not that high, and the other bonuses are consistent with what an ultimate should be.
The problem comes when people drop 2-3 banners in the same spot. When this happens victory goes to however has more banners down.
IMHO the best fixes would be for banners to not stack - get the damage from only one of them, ever if there are 3 near you.
Also, ultimate damage should not build ultimates - and this should apply to all ultis, not just banner.
PS: OP, you played terribly in that video. A simple dodge rolled would have made those 2 banners useless.
Ultimate damage does not build ultimate; this was changed awhile back. The rest of your post isn't necessarily anything I disagree with at all, though obviously the person they were fighting was an Emperor and thus isn't fair whatsoever to judge an entire class against . It always does indeed interest me though as to how it's easier to come to the forums to complain than to simply remember to conserve some stamina in PVP for defensive purposes as the game's designed around.