jdkorreckpreub18_ESO wrote: »In this game, a lot will be wrong with it in groups and high level. The ai is mediocre and includes no player controlability. Combine that with subpar dps and the summons are really poor decisions.Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
Nugeneration wrote: »
That is the point of the way skill bars work. The design of the game is for you to plan and use different builds for trash, aoe, questing, PvP, bosses, etc. You can't by design and intention of the game excel at all aspects at once. You change and alternate your build based on your group make up, your intend role in the group (pure pewpewpew players will be extremely disappointed in end game dungeons if you are just trying to maximize dps since you need way more support in this game compared to many other mmo's)
That said don't go into this game with a min/max dps only build, or a build that covers a little in everything. You spread yourself too thin and end up being worse. Pick a role your group/team needs for that certain instance/fight/encounter and set both your action bars for it accordingly. This game is about adaptability and teamwork. By teamwork I am including adjusting your build around everyone else's you are grouped with to achieve maximum efficiency.
steinernein wrote: »For a top player you certainly whine a lot and aren't willing to discuss anything, I know of some entitled actual top players in various communities but most of them are willing to discuss things, since - guess what - it is actually something to debate whether or not the current slots are sufficient for this game play (and they are).
It really boils down to what you think is irrelevant - preparation and analysis. Either adapt and find actual reasons as to why the current system doesn't work or leave.
ahampelb14_ESO wrote: »Let's agree they need to change something. Either buff the pets, remove the weapon swap delay, etc... pick something to adjust. As is, I think synergy is missing.
Shaun98ca2 wrote: »I also forgot to state that as a Summoner the pet icon needs indication that the pet is summoned till time expires or pet dies so you know to bring pet out again. I had this problem with the pet never knew when it was dead or alive till it was too late.
I agree with Victus and Vanity.
It's ok to have 5x2 skills IMHO, however when you go for a new spell/ability, you do not know if this is going to be permanent - or not- when switching bar.
For instance, my mageLight will be turned off if I switch my action bar (spell is present in one bar only), whereas my surge spell, which boosts my weapon damage will stay turned on (whereas present in one bar only as well, not to mention I switch weapons b/w my 2 bars).
So it does not seem to make sense. I 1st realized this with my annulment shield, which stayed turned on on the switch (only present in 1 bar), but thought "ok, this is linked to my light armor, why not", but then with the surge...I do not understand why other spells do not stay active.
Ok for not having too much slots, but please, WHY cancel "SOME" of them when switching ?
@Zenimax : could you please answer that or work on updating the wording on the spells which kinda lack details about this ? Thank you.
Stop thinking of summons as toggled abilities and start thinking of them as spells that you constantly have to recast (without actually having to push the button).
You're not going to get them taken off the bar, sorry. The summons are functionally the same as any other skill bar ability, and adding them on top of an extra 5 slots worth of abilities would create an imbalance.
Stop thinking of summons as toggled abilities and start thinking of them as spells that you constantly have to recast (without actually having to push the button).
You're not going to get them taken off the bar, sorry. The summons are functionally the same as any other skill bar ability, and adding them on top of an extra 5 slots worth of abilities would create an imbalance.