Also, I know how to PVE and PVP ... you're ignoring the fact that I said many people like to play with complex combos ect... I'm pretty sure all games have at least a 10 skill skill bar. I've never seen one with so few until now. Which is why I actually think it is an error to nullify skills on one bar when rotating.
Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
iso_1a_ESO wrote: »Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
There's absolutely nothing wrong with it! The pets need to be buffed and tweaked a little to be viable at all is what I'm saying. As they stand, there are too many negatives to using them to warrant a point being spent and a slot being used. Hopefully in the future, their issues will be polished away and people can then make viable summoner type classes. It is a shame that they are not currently as effective as those who do not use them. But, it's launch week. There is a massive torrent of balancing that will continue for the next 6-8 months, and to a lesser degree after that for the life of the game. I would imagine summoners will get a few little gems in there such as AI improvement, ability clarifications, and etc for their mean little mongrels
iso_1a_ESO wrote: »Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
There's absolutely nothing wrong with it! The pets need to be buffed and tweaked a little to be viable at all is what I'm saying. As they stand, there are too many negatives to using them to warrant a point being spent and a slot being used. Hopefully in the future, their issues will be polished away and people can then make viable summoner type classes. It is a shame that they are not currently as effective as those who do not use them. But, it's launch week. There is a massive torrent of balancing that will continue for the next 6-8 months, and to a lesser degree after that for the life of the game. I would imagine summoners will get a few little gems in there such as AI improvement, ability clarifications, and etc for their mean little mongrels
My point is that the magika drain mechanic should be used to make toggle-able abilities like summons not require bar slots, this way summoners can slot more abilities but still be limited by the *** magika, due to having active pets. If 10% per toggle ability is not enough then the devs should by all means increase the resource drain, I would be happy with that if it made my combat more interesting than just having 3 buttons to press as apposed to the 5 everyone else has.
iso_1a_ESO wrote: »iso_1a_ESO wrote: »Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
There's absolutely nothing wrong with it! The pets need to be buffed and tweaked a little to be viable at all is what I'm saying. As they stand, there are too many negatives to using them to warrant a point being spent and a slot being used. Hopefully in the future, their issues will be polished away and people can then make viable summoner type classes. It is a shame that they are not currently as effective as those who do not use them. But, it's launch week. There is a massive torrent of balancing that will continue for the next 6-8 months, and to a lesser degree after that for the life of the game. I would imagine summoners will get a few little gems in there such as AI improvement, ability clarifications, and etc for their mean little mongrels
My point is that the magika drain mechanic should be used to make toggle-able abilities like summons not require bar slots, this way summoners can slot more abilities but still be limited by the *** magika, due to having active pets. If 10% per toggle ability is not enough then the devs should by all means increase the resource drain, I would be happy with that if it made my combat more interesting than just having 3 buttons to press as apposed to the 5 everyone else has.
If they made the drains strict enough to limit you, I suppose it could maybe work. Maybe they'll come up with something in the future that satisfies both sides of the issue.
Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
Doesn't break it at all. You want a pet summoner build you give up valuable skill slots for the build. You have to make choices in ESO. Everything has a trade off. Having pets and all the skill slots available kinda kills the point of the skill system.
iso_1a_ESO wrote: »Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.
My point is that the magika drain mechanic should be used to make toggle-able abilities like summons not require bar slots, this way summoners can slot more abilities but still be limited by the *** magika, due to having active pets. If 10% per toggle ability is not enough then the devs should by all means increase the resource drain, I would be happy with that if it made my combat more interesting than just having 3 buttons to press as apposed to the 5 everyone else has.
Well I think my point was missed in the scheme of things but ..... I get all your points... my only problem with the game is the limitation to 10 skills active on a bar. Summons aside. By the time you are Veteran rank, have Vampirism/Werewolf, and PVP skills in addition to that it's really a pain in the ass to only have 10 skills max available for use. Like I said my last MMO had way less skills available and a 12 skill skill bar, with another 6 under tab.
I like to have defensive mode, offensive mode, boss mode and aoe mode. This two cycle of 5 is absolutely ***. I suggest multiple bars for one staff that can be switched to with hotkeys. So you can have many series of setups not two. Lately I've been going trying different things and constantly am changing my bar. It's annoying. There really isn't some complex drive to be "prepared" and "think ahead" ... It just means wasting *** time resetting your skills. It's not debatable that 2x 5 skill bars is way too little for the plethora of skills ESO offers. I'm not playing a gameboy game..... this is a MMORPG with 10's of worlds, 80+ skills, and dozens of different fight scenarios, pvp offense, pvp defense, boss, aoe, dungeon boss, pve single kill, summoner defense.... Like for mage the only way to kill the main quest Molag Bal is full defense and restorative build while summons attack. That's necessary when soloing many bosses. I'm tired of having to remake bars constantly when a 8 skill skill bar could prevent over half of those changes from being necessary.
It's ridiculous and anyone who has ever really gamed in their life would agree. There's no reason to defend something easily changeable and beneficial to ALL classes and all players.
The reason a toggle power must be on both bars is because it is a full time power. You pay for it by a reduction of your total magicka AND a slot. When you swap to a new bar it vanishes because you are not longer paying those costs to upkeep the power. It is 100% logical.
We do not get 10 slots and 2 ultimates. We get 2 bars with 5 slots + 1 each and they are independent from each other. When you swap bars forget all about what is on the other bar unless you duplicate it on the second. Duration abilities do not count as they have a short time of life and the fact you paid for the ability with magicka in full, up front.
In this game, a lot will be wrong with it in groups and high level. The ai is mediocre and includes no player controlability. Combine that with subpar dps and the summons are really poor decisions.Kind of breaks the philosophy of being able to build whatever build you want, though. Whats wrong with wanting have a build centered around having summoned pets? I don't think limiting your build to only having 3 buttons for active abilities because you chose to have pets is very fair as there is already a cost mechanism in place to make sure they aren't "free" abilities via the magika penalty while the pet is summoned.