All classes having sneak/stealth is ridiculous. Remove crouch stealth! It is a LOL in pvp that anyone can stealth so easily on the maps. One of the most powerful abilities to become INVISIBLE should NOT be a FREE ability on the CTRL button!
SUGGESTION:
Instead add invisibility spell for mage guild, make it an aoe invis (for your group) and moving outside of the the spell range ("dome") will make you visible again. Making it possible to hide a bunch of people under a "dome" of invisibility on the map. Counter it with the possibility to see it when in range (longer range than stealth) for magelight ability.
Add a "hide" ability into fighter/undaunted that works similar to the current crouching mechanics. Allow movement, but VERY slow. Much slower than current crouch speed.
IMPORTANT thing is that if you wish to sneak/stealth, you should SLOT an ability for it!
Even NB should. It should be their shadow cloak. Make the cloak ability work infinite out of combat, and let it last until you get hit. If you are in combat it should work like now, only for 2.5s when activated.
Confirming in real life not everyone can hide, only the select few with years of training know how.
andreas.rudroffb16_ESO wrote: »i would vote yes to remove it, just because of AvA issues (and i am not a NB)
a raid of 80 people stealthing in 30 meters away is an issue
Butcherboy wrote: »[
I'm sorry, but military history says that it is not an issue. It has happened a lot. Historically, generals have managed sneak attacks with elephants. It is not as difficult as you believe.
You have the tools within a 12 meter radius. That aspect hasn't really been the focus of this thread so far, but I don't think it's unfair to ask for more counters to Sneak. By the time you detect a group with Mage Light it's too late to do anything and the ambush is a success. There ought to be a ranged reveal at the very least to counter stealthed groups. Even an activated component of Mage Light to detect an area or to cast on friendly/enemy players would do wonders.Butcherboy wrote:tl;dr: You have the tools to detect stealth. If you don't use them, you should expect an ambush.
Actually my NB, slotted with concealed blade, dark cloak, and vampire with skill 10, i sprint in sneak. Add more speed and it will move faster sneaking than normal sprint (sometimes it feels like i'm doing that already). (Everyone do not have vampire abilities i understand though).The mechanic is fine. If you want to give NB a slight movement speed or stam redux when crouching, ok.
By the time you detect a group with Mage Light it's too late to do anything and the ambush is a success.
You have the tools within a 12 meter radius. That aspect hasn't really been the focus of this thread so far, but I don't think it's unfair to ask for more counters to Sneak. By the time you detect a group with Mage Light it's too late to do anything and the ambush is a success. There ought to be a ranged reveal at the very least to counter stealthed groups. Even an activated component of Mage Light to detect an area or to cast on friendly/enemy players would do wonders.Butcherboy wrote:tl;dr: You have the tools to detect stealth. If you don't use them, you should expect an ambush.
I think you're arguing an entirely different point and you're focused on OP got ganked out in the open and makes a cry post. Which there has been plenty of on these forums but I think it overshadows legitimate points because Sneak and its counters need to be looked atmalikwalker_ESO wrote: »As i offered in a post earlier(only half in jest), ppl need to think.
You are in the middle of a PvP zone, do you just wander through a wide open exposed field in broad daylight and expect to not be seen? You have to assume there is an ambush and behave accordingly. You hug the walls of a valley, you stay in the wooded areas, you chance fording that shallow stream instead of crossing the 'safe' bridge.
That's just common sense. And i bet you 100 gold the OP didn't use any, got ganked and is asking for a huge change to make the sting go away.
I think you're arguing an entirely different point and you're focused on OP got ganked out in the open and makes a cry post. Which there has been plenty of on these forums but I think it overshadows legitimate points because Sneak and its counters need to be looked atmalikwalker_ESO wrote: »As i offered in a post earlier(only half in jest), ppl need to think.
You are in the middle of a PvP zone, do you just wander through a wide open exposed field in broad daylight and expect to not be seen? You have to assume there is an ambush and behave accordingly. You hug the walls of a valley, you stay in the wooded areas, you chance fording that shallow stream instead of crossing the 'safe' bridge.
That's just common sense. And i bet you 100 gold the OP didn't use any, got ganked and is asking for a huge change to make the sting go away.
There are a lot of scenarios where the player(s) involved know where the enemy is but there's no way to reveal them. Throw random ranged AoEs and hope they hit, maybe. Rush in regardless and let the enemy reveal themselves, sure. But there's no reason that a group of stealthers shouldn't be able to be revealed at range reliably. If our group charges an enemy group sieging our keep, and they click Control to disappear and "ambush" us, it's dumb.
There ought to be a mechanic for players to say no, you're right here, reveal the enemy, or at least reveal the area where they were, and proceed accordingly. Sneak to counter Sneak is the most reliable option right now but doing X because it's the only counter to X isn't good game mechanics.
You have not played a MMO game before, have you?You've not played an ES game before, have you?
EOS = more mmo than ES or it is going to fail hard which it is already on the way to. Not because of this particular issue adressed here, but the fact that people think like you, and probably the devs too, resulting in a game that do not work well in multiplayer and mmo environments. Just take a look at the bots. The devs had no clue and wasn't prepared the slightest the game would almost completely break because of it. If you mention EOS to any gamer now, the first thing you will hear is "bot infestered" game.
You have not played a MMO game before, have you?You've not played an ES game before, have you?
EOS = more mmo than ES or it is going to fail hard which it is already on the way to. Not because of this particular issue adressed here, but the fact that people think like you, and probably the devs too, resulting in a game that do not work well in multiplayer and mmo environments. Just take a look at the bots. The devs had no clue and wasn't prepared the slightest the game would almost completely break because of it. If you mention EOS to any gamer now, the first thing you will hear is "bot infestered" game.
Just take a look at the bots. The devs had no clue and wasn't prepared the slightest the game would almost completely break because of it. If you mention EOS to any gamer now, the first thing you will hear is "bot infestered" game.
You have not played a MMO game before, have you?You've not played an ES game before, have you?
EOS = more mmo than ES or it is going to fail hard which it is already on the way to. Not because of this particular issue adressed here, but the fact that people think like you, and probably the devs too, resulting in a game that do not work well in multiplayer and mmo environments.
Knootewoot wrote: »Hear hear, i also disagree with OP.
If you don't like the PvP/PvE with these mechanics then maybe Wildstar is more your game.
The PvP in this game is basically zerg based, with some poor v10 sobs trying to gank people joining up on the zergs. Making a zerg completely stealth and sneak around on the map is laughable.
Doesn't magelight cancel out stealth, just have to cast it strategically, and voila.The PvP in this game is basically zerg based, with some poor v10 sobs trying to gank people joining up on the zergs. Making a zerg completely stealth and sneak around on the map is laughable.