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Remove crouching stealth

  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Pewpie wrote: »
    All classes having sneak/stealth is ridiculous. Remove crouch stealth! It is a LOL in pvp that anyone can stealth so easily on the maps. One of the most powerful abilities to become INVISIBLE should NOT be a FREE ability on the CTRL button!

    SUGGESTION:

    Instead add invisibility spell for mage guild, make it an aoe invis (for your group) and moving outside of the the spell range ("dome") will make you visible again. Making it possible to hide a bunch of people under a "dome" of invisibility on the map. Counter it with the possibility to see it when in range (longer range than stealth) for magelight ability.

    Add a "hide" ability into fighter/undaunted that works similar to the current crouching mechanics. Allow movement, but VERY slow. Much slower than current crouch speed.

    IMPORTANT thing is that if you wish to sneak/stealth, you should SLOT an ability for it!

    Even NB should. It should be their shadow cloak. Make the cloak ability work infinite out of combat, and let it last until you get hit. If you are in combat it should work like now, only for 2.5s when activated.

    There are alot of things that need fixing or adjusting or just to be looked at but sneaking is NOT one of them, It has been done very good in this game. In its current state everyone has a basic sneak that is just good enough to let you hide off to the side of the path and avoid being ran over by groups and zergs but if an enemy gets somewhat close or looks in your direction they will see you. Trying to move drains your stamina and will put you at a disadvantage for a fight.

    Now if you sacrified heavy armor survivability or the magic damage of light armor and choose to wear medium armor you will have much better sneak and mobility and even give that assasin style play to land a sneak attack.

    The current state of sneak is perfect if you ask me, it lets people avoid being ganked when they are outnumbered and it also allows for ambushes and a very tactical play
  • andreas.rudroffb16_ESO
    i would vote yes to remove it, just because of AvA issues (and i am not a NB)

    a raid of 80 people stealthing in 30 meters away is an issue
  • Butcherboy
    Butcherboy
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    Turelus wrote: »
    Confirming in real life not everyone can hide, only the select few with years of training know how.

    I can hide in real life just fine. Just ask my boss when he needs that TP report....

    OP, here's a few tips that might help you find stealthed people:
    • If you're riding along on your way to a keep under attack and you see a really large rock that someone could be hiding behind, you're probably about to be ambushed.
    • If you're riding up to the door of a keep while enemies are attacking, you're very likely to be ambushed in a few seconds.
    • If you are using a siege engine to attack a keep and there are enemy players inside the keep and no one guarding your back, more likely than not you will be ambushed shortly.
    • If you are carrying a scroll, or healing: Expect an ambush.
    • If you are attempting to finish a PvE quest in Cyrodiil and you stop to check the map, you should expect an ambush.
    • If you are standing up and there are no knives in your back, you should expect a stealther to fix that problem as soon as possible with an ambush.

    Of course, there are more options and ways to find stealthers, but this should give you a good idea of where to start.

    Edit:
    i would vote yes to remove it, just because of AvA issues (and i am not a NB)

    a raid of 80 people stealthing in 30 meters away is an issue

    I'm sorry, but military history says that it is not an issue. It has happened a lot. Historically, generals have managed sneak attacks with elephants. It is not as difficult as you believe.

    There was a general who snuck an entire regiment of ragtag volunteers across a river under the noses (literally) of trained professional mercenaries. Stealth is one part not drawing attention, but most of it is knowing that the other side is not paying any attention in the first place.

    tl;dr: You have the tools to detect stealth. If you don't use them, you should expect an ambush.
    Edited by Butcherboy on 19 May 2014 16:23
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  • andreas.rudroffb16_ESO
    Butcherboy wrote: »
    [

    I'm sorry, but military history says that it is not an issue. It has happened a lot. Historically, generals have managed sneak attacks with elephants. It is not as difficult as you believe.

    who was able to hide 80 people (or elephants) in plain sight ? I am talking 30 ingame meters in flat terrain

    i agree behind obstakles, but on flat terrain ? ur kidding me

    if i stealth in AvA (not a NB no bonuses) people arent able to see me if not in a 20 feet frontal cone (clear sight , plain terrain)

    Edited by andreas.rudroffb16_ESO on 19 May 2014 16:43
  • aeroch
    aeroch
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    Butcherboy wrote:
    tl;dr: You have the tools to detect stealth. If you don't use them, you should expect an ambush.
    You have the tools within a 12 meter radius. That aspect hasn't really been the focus of this thread so far, but I don't think it's unfair to ask for more counters to Sneak. By the time you detect a group with Mage Light it's too late to do anything and the ambush is a success. There ought to be a ranged reveal at the very least to counter stealthed groups. Even an activated component of Mage Light to detect an area or to cast on friendly/enemy players would do wonders.
  • Xithian
    Xithian
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    Pewpie wrote: »
    kewl wrote: »
    The mechanic is fine. If you want to give NB a slight movement speed or stam redux when crouching, ok.
    Actually my NB, slotted with concealed blade, dark cloak, and vampire with skill 10, i sprint in sneak. Add more speed and it will move faster sneaking than normal sprint (sometimes it feels like i'm doing that already). (Everyone do not have vampire abilities i understand though).

    With The Steed, Vamp passive, and Concealed blade I used a mod to show movement speed and found that I move at 130% in stealth. It's exactly the same as unmodified sprinting.

    People see the 130% stealth speed and say it's OP, but seeing as it only works out of combat (invis from potions or NB skill does not put you in stealth, or even allow to to restealth during combat) I don't really see a problem with it. Just something to make my NB fun.
  • Hadria
    Hadria
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    This is not WoW take your wow bs where only rogues should stealth
  • Sakiri
    Sakiri
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    Theres a counter.

    And I cant take anyone with that name seriously.
  • Xithian
    Xithian
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    aeroch wrote: »
    By the time you detect a group with Mage Light it's too late to do anything and the ambush is a success.

    Actually once you've spotted the enemies they lose a considerably heap of front end damage, as their stealth is broken. If there were so many that they just zerg over you anyway...well, they'd just zerg over you anyway.

    Speaking of which...what's the allied buff range for Radiant Magelight? Having made the point above, it comes to my attention that if it's the same radius as the magelight itself it's kinda redundant. I guess the difference would be that without it the enemy has to be within 12m to negate and with it the enemy could be negated from as far away as 12m + attack range.
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    aeroch wrote: »
    Butcherboy wrote:
    tl;dr: You have the tools to detect stealth. If you don't use them, you should expect an ambush.
    You have the tools within a 12 meter radius. That aspect hasn't really been the focus of this thread so far, but I don't think it's unfair to ask for more counters to Sneak. By the time you detect a group with Mage Light it's too late to do anything and the ambush is a success. There ought to be a ranged reveal at the very least to counter stealthed groups. Even an activated component of Mage Light to detect an area or to cast on friendly/enemy players would do wonders.

    As i offered in a post earlier(only half in jest), ppl need to think.

    You are in the middle of a PvP zone, do you just wander through a wide open exposed field in broad daylight and expect to not be seen? You have to assume there is an ambush and behave accordingly. You hug the walls of a valley, you stay in the wooded areas, you chance fording that shallow stream instead of crossing the 'safe' bridge.

    That's just common sense. And i bet you 100 gold the OP didn't use any, got ganked and is asking for a huge change to make the sting go away.

  • aeroch
    aeroch
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    As i offered in a post earlier(only half in jest), ppl need to think.

    You are in the middle of a PvP zone, do you just wander through a wide open exposed field in broad daylight and expect to not be seen? You have to assume there is an ambush and behave accordingly. You hug the walls of a valley, you stay in the wooded areas, you chance fording that shallow stream instead of crossing the 'safe' bridge.

    That's just common sense. And i bet you 100 gold the OP didn't use any, got ganked and is asking for a huge change to make the sting go away.
    I think you're arguing an entirely different point and you're focused on OP got ganked out in the open and makes a cry post. Which there has been plenty of on these forums but I think it overshadows legitimate points because Sneak and its counters need to be looked at

    There are a lot of scenarios where the player(s) involved know where the enemy is but there's no way to reveal them. Throw random ranged AoEs and hope they hit, maybe. Rush in regardless and let the enemy reveal themselves, sure. But there's no reason that a group of stealthers shouldn't be able to be revealed at range reliably. If our group charges an enemy group sieging our keep, and they click Control to disappear and "ambush" us, it's dumb.

    There ought to be a mechanic for players to say no, you're right here, reveal the enemy, or at least reveal the area where they were, and proceed accordingly. Sneak to counter Sneak is the most reliable option right now but doing X because it's the only counter to X isn't good game mechanics.


  • GeeYouWhy
    GeeYouWhy
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    No.
    Konrandir, Vampire Sorcerer
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    aeroch wrote: »
    As i offered in a post earlier(only half in jest), ppl need to think.

    You are in the middle of a PvP zone, do you just wander through a wide open exposed field in broad daylight and expect to not be seen? You have to assume there is an ambush and behave accordingly. You hug the walls of a valley, you stay in the wooded areas, you chance fording that shallow stream instead of crossing the 'safe' bridge.

    That's just common sense. And i bet you 100 gold the OP didn't use any, got ganked and is asking for a huge change to make the sting go away.
    I think you're arguing an entirely different point and you're focused on OP got ganked out in the open and makes a cry post. Which there has been plenty of on these forums but I think it overshadows legitimate points because Sneak and its counters need to be looked at

    There are a lot of scenarios where the player(s) involved know where the enemy is but there's no way to reveal them. Throw random ranged AoEs and hope they hit, maybe. Rush in regardless and let the enemy reveal themselves, sure. But there's no reason that a group of stealthers shouldn't be able to be revealed at range reliably. If our group charges an enemy group sieging our keep, and they click Control to disappear and "ambush" us, it's dumb.

    There ought to be a mechanic for players to say no, you're right here, reveal the enemy, or at least reveal the area where they were, and proceed accordingly. Sneak to counter Sneak is the most reliable option right now but doing X because it's the only counter to X isn't good game mechanics.


    Late reply sorry.

    You are right, i'm focusing on the OP. It set the course of the thread after all. But i'm also looking at the ramifications of the suggested change. Bear with me.

    At its core, PvP is about killing other players. No matter how much you try and structure it, no matter how much content you layer on or about it, that is what PvP is about.

    Ganking the other guy.

    Now wisely or not, ZOS has a game that touts both robust PvE and PvP play. That's fine and dandy. What isn't so great is ZOS has only one set of game mechanics. As of right now, if a change is made to X function because of how it effects gameplay in PvP, then that function is also going to be changed in PvE.

    Moving on.

    The OP goes into the game's designated PvP area and normal PvP functionality occurs. His being ganked by someone is working as intended.

    BUT

    The OP is now pissed and decides that its time to raise a call to arms against Game Function X because of his perception that it is flawed. The OP and his supporters continually downplay or plain gloss over the fact that Game Function X is balanced by several other Game Functions to keep it in check. And the whole cabal argues for an unnecessary change to Game Function X....

    ....but they forget about the fact that Game Function X is also an integral part of the game's PvE structure.

    Locking crouched sneaking behind slotted skills, making it class specific, changing the existing functionality of existing class skills; all are some of the ways i've seen in this thread to adjust something that doesn't need fixing. Something that if changed, will in turn destroy(or at least needlessly over-complicate) one of the key game mechanics in PvE play.

    Its been done plenty of times over the years in other games, but it has always ended badly imo: You don't want to balance a game with both PvP and PvE elements around one or the other. If you have both, they need to be balanced around themselves, with both styles kept separate from each other as much as possible.


    TLDR: Unless ZOS decides to make PvP changes effect only PvP areas and vice versa for PvE, the whole of the OP is just flawed and ultimately a waste of time and effort that will cause more trouble than its worth. I mean seriously, look at the recent changes to the vampire skill line because of imbalances parts of it were causing in PvP-and that is a totally optional skill line. Can you imagine the crap-storm that would hit if ZOS were to do what the OP is suggesting?


    TLDR specifically for the OP: If you don't want to be inconvenienced by PvP, stay out of Cyrodiil. Either that or make peace with the fact that you are prolly gonna die a few times-usually in quick succession-and almost always cheaply.
  • Obscure
    Obscure
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    Problem with stealthers you say?

    Pick some Corn Flower and some Worm Wood and your problem will become a thing of the past. Just add water!
    Edited by Obscure on 19 May 2014 18:53
  • zdkazz
    zdkazz
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    Pewpie wrote: »
    Kitma wrote: »
    You've not played an ES game before, have you?
    You have not played a MMO game before, have you?

    EOS = more mmo than ES or it is going to fail hard which it is already on the way to. Not because of this particular issue adressed here, but the fact that people think like you, and probably the devs too, resulting in a game that do not work well in multiplayer and mmo environments. Just take a look at the bots. The devs had no clue and wasn't prepared the slightest the game would almost completely break because of it. If you mention EOS to any gamer now, the first thing you will hear is "bot infestered" game.

    First off its eso not eos lol
    secound and more importantly the bots show that the game is thriving they would not waste there time if the game was dying...
    Third stealth is not only an elder scrolls thing since daggerfall in 1996 , realisticallt everyone can drop into a crouch and hide in a bush so stop crying or this one will feed you to the aniquan were-lions
  • martinhpb16_ESO
    martinhpb16_ESO
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    Totally disagree with OP and I'm a Khajiit, vamp, NB with all the stealth trimmings.

    keep stealth as it is, except for specific class buffs as required
    At least the spelling is difficult for you.
    Hew's Bane*
  • Kitma
    Kitma
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    Pewpie wrote: »
    Kitma wrote: »
    You've not played an ES game before, have you?
    You have not played a MMO game before, have you?

    EOS = more mmo than ES or it is going to fail hard which it is already on the way to. Not because of this particular issue adressed here, but the fact that people think like you, and probably the devs too, resulting in a game that do not work well in multiplayer and mmo environments. Just take a look at the bots. The devs had no clue and wasn't prepared the slightest the game would almost completely break because of it. If you mention EOS to any gamer now, the first thing you will hear is "bot infestered" game.

    Star Wars Galaxies, Age of Conan, Matrix Online, DC Universe Online. Star Trek Online, Dungeons & Dragons Online...

    I actually met my girlfriend in an MMO!

    Safe to say, I have many many years of varied MMO experience under my belt and I, along with apparently DROVES of like minded players posting in this thread see NO problem with the way that stealth works in PvP.

    You don't like it? Fine. At least try to come with a coherent argument though (as well as trying not to belittle the experience of people that you've NEVER met or interacted with before). The logic behind 'Stealth in PvP is bad because there are bots in game which proves that ESO don't know what their doing' is akin to trying to reason that Person A must drive their car terribly because their cooking sucks!

    I'm sorry but you dropped XYZ amount of money for an Elder Scrolls game. Online or not, there are certain things that you had to have known would be in it and stealth for every character was always going to be one of those things.
  • Singular
    Singular
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    Totally agree with you. We also need one of our 5 ability slots to be "sprint" and another to be "jump." That way, everyone will only have 2 ability slots left, evening out pvp so that I stop dying so much.

    Maybe those slots could be filled with "mount" and "move sideways."
    War, give me war, give me war.
  • thebigMuh
    thebigMuh
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    And take away healing from non-Templars. And spells from Dragonknights. And bow skills from everyone not a Nightblade.

    ...

    The World of Warcraft you are looking for is over there. *points into the bushes*

    Ciao, Muh!
  • apterous
    apterous
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    if they take away invisibility from crouching then we need ability to lay down and crawl, also want to climb trees and walls. then we need chameleon potions and spells. nah, keep it as it is. but all those i listed would be welcome.
  • Faustes
    Faustes
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    I'm okay with everyone being able to sneak - it's part of the Elder Scroll series.

    The problem is, the detection system is set up poorly, and is not very in depth. A heavy armor dragonknight tank wearing a sword and shield sneaking around is just as effective as a light armor nightblade with two daggers.

    There should be penalties and bonuses beyond simply 1 medium armor passive.

    Edited by Faustes on 20 May 2014 02:01
  • Reykice
    Reykice
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    Leave it as it is... medium armor gives you a bonus so you are a lot better at sneaking with it...

    You have 5 skill slots, don`t make us waste one more for this.

    Also, mages get no stealth bonus damage... its balanced and a fun way to avoid the zerg in PvP... without it you will never find people roaming solo, it would kill it.

  • Adryssa_Joneley
    Adryssa_Joneley
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    Nah... i dont think so.
  • Breg_Magol
    Breg_Magol
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    This is ..
    Pewpie wrote: »
    Just take a look at the bots. The devs had no clue and wasn't prepared the slightest the game would almost completely break because of it. If you mention EOS to any gamer now, the first thing you will hear is "bot infestered" game.

    .. NOT a valid argument to substantiate this (it just doesn't logically follow on) ..
    Pewpie wrote: »
    Kitma wrote: »
    You've not played an ES game before, have you?
    You have not played a MMO game before, have you?

    EOS = more mmo than ES or it is going to fail hard which it is already on the way to. Not because of this particular issue adressed here, but the fact that people think like you, and probably the devs too, resulting in a game that do not work well in multiplayer and mmo environments.

    The thing that I find most annoying about opinion stated as fact is that it is generally completely devoid of statistical data to back it up. Just because a bunch of people on various forums (Reddit anyone?) trash talk ESO doesn't mean they have any of the facts to back it up either ..

    It's one thing to bring some real hard cold data to the conversation .. it's another thing entirely to perpetuate an urban myth that to date has no substantiation other than noise on various forums.

    Oh .. and on the OP, I vote to keep stealth as it is. IMO it's brilliant.
    Edited by Breg_Magol on 20 May 2014 03:27
  • Pewpie
    Pewpie
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    Why not throw in fly also, so everyone can fly around a bit? I guess you fangirls would love that from other ES games. Just to make it "true" to the ES theme which seems to be a VERY BIG argument for you fangirls.

    Ohh yeah, lets make it the F key for everyone, hell why not also make so you can stealth while flying!

    It will be great with PvP! *sarcasm*

    Do you guys really have only one thing to say that is WoW related?

    The FREE sneak FOR EVERYONE sucks for PvP, period. It might have worked in some old ES game. Anyone with a brainpower larger than a toad will understand that.

    You can counter stealth? What a joke. What was magelight 12m? Most attacks and gap closeners for ranged are over 20. You will be slaughtered before you have the chance to detect an ARMY marching up at you ON A FIELD. Yey, what a great game this is for PvP...
    Edited by Pewpie on 20 May 2014 06:48
  • WyndStryke
    WyndStryke
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    Like everyone else, I disagree with the OP. I'm not going to repeat the reasons since they're mentioned all over this thread.
  • Knootewoot
    Knootewoot
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    Hear hear, i also disagree with OP.

    If you don't like the PvP/PvE with these mechanics then maybe Wildstar is more your game.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Pewpie
    Pewpie
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    Knootewoot wrote: »
    Hear hear, i also disagree with OP.

    If you don't like the PvP/PvE with these mechanics then maybe Wildstar is more your game.

    Because I dislike one thing (AN ARMY MARCHING UP TO YOU 12m ON A FIELD) i should try some *** wow-clone, or go play wow since "i am obviously" a wow player?

    And for you fangirls: I DID NOT GET GANKED and this is not a whine. I am a NB that can sprint in stealth myself. I have never had problems with anyone stealthing around, they probably have more problems with me. It is a straight idea to remove a really idiotic single player mechanics from ES that shouldn't have been in a multiplayer pvp game.

    The PvP in this game is basically zerg based, with some poor v10 sobs trying to gank people joining up on the zergs. Making a zerg completely stealth and sneak around on the map is laughable.
  • scave
    scave
    Pewpie wrote: »
    The PvP in this game is basically zerg based, with some poor v10 sobs trying to gank people joining up on the zergs. Making a zerg completely stealth and sneak around on the map is laughable.

    And if you get rid of the current stealth mechanic you can say goodbye to the solo roamers and small groups, which will become fairly pointless, and everybody will clump together in even bigger zergballs for safety.


  • AlexDougherty
    AlexDougherty
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    Pewpie wrote: »
    The PvP in this game is basically zerg based, with some poor v10 sobs trying to gank people joining up on the zergs. Making a zerg completely stealth and sneak around on the map is laughable.
    Doesn't magelight cancel out stealth, just have to cast it strategically, and voila.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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