I do have a suggestion for the betty netch. Keep like how you want it but give us a skill style that turns it into a nixad. Then those who like the netch cna have the netch and those who want something else can have something else. For morrowind animals, skill styles of those and the bears please as I know some who do love the morrowind theme
Gryphons aren't just native to Summerset, but also to High Rock, Hammerfell, and Elsweyr. It isn't about where the creature in question appears only in ESO, but more to do with where they exist lore-wise. Gryphons are far more widespread than Cliff Racers are. And the whole point of the animals being "random" is because they're supposed to represent creatures in general, not just a specific kind like birds, bugs, or mammals. I will agree that as cute as the Netch is, though, it still would prove to be something of a distraction.NotaDaedraWorshipper wrote: »So you are "pivoting away from the Morrowind-specific visual theming to better represent the natural world across all regions in Tamriel", by using a gryphons? So not only is it just changing zone-specific animal, it's also a large visual.
Meanwhile the betty netch stays the same, so it's just going to be even more random collection of animals like how the bear felt random before.
Speaking of the betty netch. Why does it have to float "whimsically" around? Just make it smaller and no beam, but have it float behind us like the old one. Instead of all these distracting visuals.
Why does the Spriggan need bright pink flower petals and butterflies affects?
The Lotus Flower is nice, but the visual of that has never been much of a bother.
I hope there will be styleskills from the start to change visuals, especially to make them more subtle and subdued if they are big and flashy, or make a more coherent look.
Right now every class refresh feels like some deadline to when I can't use the class as much anymore, such as my DKs, because there's so much more bright effects that just look cartoony and we have to plead and shout to get a single subtle skillstyle for one skill.

I like the Gryphon and Spriggan, but am not a fan of the netch. I would definitely prefer a nixad and please, please, please can we have the choice to replace the Bear with a Wolf?
tomofhyrule wrote: »I do find it interesting that the new version of Netch doesn't have the pet carat over it.
It does really make me think about the recent changes they made to a lot of the proc sets that spawned pets - in that they are trying to change these temporary pets to proc effects. See the change to Mad Tinkerer a bit ago that was designed to make it just an effect instead of a full pet that needed AI pathing. Same here with Spriggan and Gryphon, as they are animated as effects instead of spawned actors.
That does also mean that, if the skill is just an effect, that a Skill Style could easily replace it since it's not actually an actor with AI. I could totally imagine that new Netch could be swapped out with a wisp or something else via a Skill Style.
I'm also wondering if the pet AI is what was getting in the way and delayed things, since there is one skill (that had better still exist) that would probably still be a pet needing AI, and that's bear. I doubt Bear's going anywhere, especially since it was pretty well the highlight of the OG trailer and even was the first Skill Style long before Skill Styles were a thing. But I'm sure they're trying to update the pet AI, and that's probably a bit of a roadblock. It makes sense that they're delaying Sorc for that since Sorc is a lot of pet stuff.
Those kinds of pets have a few more restrictions on how they could be replaced with Skill Styles since they attack as unique entities and have animations, so any skill styles would need to use the same skeleton. I can see why they're sticking to mostly recolors (but even still, we have seen that different animals can use the same basic skeletons like how Giant Bats and Twilights share animations)