Why would I be upset about the achievements you don't have?HatchetHaro wrote: »[....]
I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.
Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
I already understand what's happening here. You’ve made that very clear.
HatchetHaro wrote: »Why would I be upset about the achievements you don't have?HatchetHaro wrote: »[....]
I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.
Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
I already understand what's happening here. You’ve made that very clear.
Why would you think I want your gold?HatchetHaro wrote: »Why would I be upset about the achievements you don't have?HatchetHaro wrote: »[....]
I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.
Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
I already understand what's happening here. You’ve made that very clear.
Maybe because you won't win any money from me to get the achievement I don't have!?....
HatchetHaro wrote: »Why would you think I want your gold?HatchetHaro wrote: »Why would I be upset about the achievements you don't have?HatchetHaro wrote: »[....]
I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.
Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
I already understand what's happening here. You’ve made that very clear.
Maybe because you won't win any money from me to get the achievement I don't have!?....
YffresTrill wrote: »Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.
YffresTrill wrote: »SilverBride wrote: »I thought the whole point of the solo dungeons was so the player could go at their own pace and enjoy the dungeon story.
I thought it was too, and I'm sure that is part of the motivation, but considering some of the design choices, that's obviously not all there is to it.
For one thing, they did not choose to start with dungeons which aren't already mechanically soloable. MHK and MoS already are both soloable. Then, instead of putting a normal/vet distinction like group dungeons, trials, and arenas have, they decided to add this strange Misfortunes mechanic.
On top of that, they have introduced a new currency that can be gained only from doing solo dungeons. So it's obvious that there is an additional motivation here, namely, creating grind.
katanagirl1 wrote: »YffresTrill wrote: »SilverBride wrote: »I thought the whole point of the solo dungeons was so the player could go at their own pace and enjoy the dungeon story.
I thought it was too, and I'm sure that is part of the motivation, but considering some of the design choices, that's obviously not all there is to it.
For one thing, they did not choose to start with dungeons which aren't already mechanically soloable. MHK and MoS already are both soloable. Then, instead of putting a normal/vet distinction like group dungeons, trials, and arenas have, they decided to add this strange Misfortunes mechanic.
On top of that, they have introduced a new currency that can be gained only from doing solo dungeons. So it's obvious that there is an additional motivation here, namely, creating grind.
I don’t keep up with the PTS because I am on console, but yeah…another case of getting something other than what people asked for. We’ll give players who just want to hear the story something, but tack on a bunch of sweaty stuff so they can feel bad if they aren’t able to do it. We already have sweaty achievements for these dungeons, why do they need more?
Yet another area in the game this season that I wish the development time and money had been spent elsewhere.
YffresTrill wrote: »Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.
https://forums.elderscrollsonline.com/en/discussion/698518/pts-patch-notes-v12-1-3#latestIs 30% enough? I don't really care. Will they have the same right as every other player to use their build and play the content? Yes. So, thank you.
- Solo March of Sacrifices
Per your feedback, we have adjusted the "Pulled Punches" Meted Misfortune as to not exclude those who play exclusively with Heavy Attack builds. "Pulled Punches" now reduces your damage done from all sources by 30%. Please let us know how this change feels!
And please, ZOS... don't exclude your own players.
@HatchetHaro...... 0$
Undaunted Pledge Transmute Crystal Improvements
Undaunted pledges now award their Transmute Crystals directly, instead of in the form of a geode.
Maj's DLC pledges now grant significantly more Transmute Crystals:
[*] 5 for Normal
[*] 10 for Veteran
[*] 15 for Veteran Hard Mode
Finally. Thank you! Finally, Normal is Normal, Veteran is Veteran, and HM is Hard Mode. Thank you again!
Please close the topic. There’s no reason to keep the discussion about selling carries anymore.
People getting unreasonably upset over others wanting to use the Sets and builds they farmed for and worked on and not just be told "lol well screw your build and make another one who cares".
SilverBride wrote: »I thought the whole point of the solo dungeons was so the player could go at their own pace and enjoy the dungeon story.
SilverBride wrote: »I thought the whole point of the solo dungeons was so the player could go at their own pace and enjoy the dungeon story.
I did too, frankly I don’t care about yet another half assed zos idea. All they had to do was alter, remove or hide the mechanics that needed a group. Dont need more useless rewards that will go in the woodchipper anyway. Zos just can’t stop turning everything into a game show.
YffresTrill wrote: »Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.
spartaxoxo wrote: »YffresTrill wrote: »Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.
That's much more fair than "delete only a handful sets and don't challenge someone else at all," style game design they had before.