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Is this a joke?

  • HatchetHaro
    HatchetHaro
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    Valkanos wrote: »
    [....]
    I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.

    Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
    I already understand what's happening here. You’ve made that very clear.
    Why would I be upset about the achievements you don't have?

    Edited by HatchetHaro on 24 August 2026 17:41
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 7x DB, 3x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Valkanos
    Valkanos
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    Valkanos wrote: »
    [....]
    I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.

    Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
    I already understand what's happening here. You’ve made that very clear.
    Why would I be upset about the achievements you don't have?

    Maybe because you won't win any money from me to get the achievement I don't have!?....
  • HatchetHaro
    HatchetHaro
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    Valkanos wrote: »
    Valkanos wrote: »
    [....]
    I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.

    Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
    I already understand what's happening here. You’ve made that very clear.
    Why would I be upset about the achievements you don't have?

    Maybe because you won't win any money from me to get the achievement I don't have!?....
    Why would you think I want your gold?
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 7x DB, 3x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Valkanos
    Valkanos
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    Valkanos wrote: »
    Valkanos wrote: »
    [....]
    I genuinely don't know where you got "selling carries" from; being carried does not necessitate payment.

    Wanna give me a valid reason why you're so upset about the achievements I get on my build, whatever the build is, while playing solo?
    I already understand what's happening here. You’ve made that very clear.
    Why would I be upset about the achievements you don't have?

    Maybe because you won't win any money from me to get the achievement I don't have!?....
    Why would you think I want your gold?

    Believe me... you won't get it.
  • Warhawke_80
    Warhawke_80
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    They already have:

    Companions + group dungeons + solo content + the existing matchmaking system.

    They're not starting from scratch.

    They could essentially build:

    Story Mode: 1–2 humans + companions, tuned for casual play.

    Normal: Traditional 4-player dungeon.

    Veteran: Traditional difficult 4-player dungeon.

    That's a three-tier ecosystem where everybody gets what they want.

    Casual players get the story.

    Regular players get normal dungeons.

    Hardcore players get Veteran/challenge content.

    And nobody loses their existing game.....

    Not doing that just doesn't make sense to me....unless this is being done to protect the Carry business.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • YffresTrill
    YffresTrill
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    Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.
    @ Yffre'sTrill - PC/EU (No Steam)
  • Valkanos
    Valkanos
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    Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.

    https://forums.elderscrollsonline.com/en/discussion/698518/pts-patch-notes-v12-1-3#latest
    • Solo March of Sacrifices
      Per your feedback, we have adjusted the "Pulled Punches" Meted Misfortune as to not exclude those who play exclusively with Heavy Attack builds. "Pulled Punches" now reduces your damage done from all sources by 30%. Please let us know how this change feels!
    Is 30% enough? I don't really care. Will they have the same right as every other player to use their build and play the content? Yes. So, thank you.
    And please, ZOS... don't exclude your own players.


    @HatchetHaro...... 0$

      Undaunted Pledge Transmute Crystal Improvements
      Undaunted pledges now award their Transmute Crystals directly, instead of in the form of a geode.
      Maj's DLC pledges now grant significantly more Transmute Crystals:
      [*] 5 for Normal
      [*] 10 for Veteran
      [*] 15 for Veteran Hard Mode


      Finally. Thank you! Finally, Normal is Normal, Veteran is Veteran, and HM is Hard Mode. Thank you again!


      Please close the topic. There’s no reason to keep the discussion about selling carries anymore.
    • katanagirl1
      katanagirl1
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      I thought the whole point of the solo dungeons was so the player could go at their own pace and enjoy the dungeon story.

      I thought it was too, and I'm sure that is part of the motivation, but considering some of the design choices, that's obviously not all there is to it.

      For one thing, they did not choose to start with dungeons which aren't already mechanically soloable. MHK and MoS already are both soloable. Then, instead of putting a normal/vet distinction like group dungeons, trials, and arenas have, they decided to add this strange Misfortunes mechanic.

      On top of that, they have introduced a new currency that can be gained only from doing solo dungeons. So it's obvious that there is an additional motivation here, namely, creating grind.

      I don’t keep up with the PTS because I am on console, but yeah…another case of getting something other than what people asked for. We’ll give players who just want to hear the story something, but tack on a bunch of sweaty stuff so they can feel bad if they aren’t able to do it. We already have sweaty achievements for these dungeons, why do they need more?

      Yet another area in the game this season that I wish the development time and money had been spent elsewhere.
      PS5 NA
    • Vaqual
      Vaqual
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      I thought the whole point of the solo dungeons was so the player could go at their own pace and enjoy the dungeon story.

      I thought it was too, and I'm sure that is part of the motivation, but considering some of the design choices, that's obviously not all there is to it.

      For one thing, they did not choose to start with dungeons which aren't already mechanically soloable. MHK and MoS already are both soloable. Then, instead of putting a normal/vet distinction like group dungeons, trials, and arenas have, they decided to add this strange Misfortunes mechanic.

      On top of that, they have introduced a new currency that can be gained only from doing solo dungeons. So it's obvious that there is an additional motivation here, namely, creating grind.

      I don’t keep up with the PTS because I am on console, but yeah…another case of getting something other than what people asked for. We’ll give players who just want to hear the story something, but tack on a bunch of sweaty stuff so they can feel bad if they aren’t able to do it. We already have sweaty achievements for these dungeons, why do they need more?

      Yet another area in the game this season that I wish the development time and money had been spent elsewhere.

      Maybe players who have their feelings hurt by the existence of optional challenges are not always the only concern. People who are looking for challenging gameplay are in fact often also living, breathing humans and they tend to also pay for the game. The Devs literally went out of their way, trying to make this appealing for as many players as possible. The entire system is mainly catering to players who were A.) unable to solo normal dungeons as they are, or B.) unable to find groups that allow them to experience the story according to their preferences. Sprinkling in a bit of enticement for a broader audience, to justify this development effort, is an absolutely reasonable move.
      And what is the consequence? Players who haven't even come close to giving the optional challenge a shot, find said challenges unacceptable.

      vMA was soloed spamming nothing but jabs years ago. I doubt that a "no LA/HA damage" challenge in a solo dungeon even qualifies as "sweaty". This is purely about egos and self-perception. Absolutely removed from the games reality. And I do not even find this challenge particularly good or interesting. But the reaction is just so predictable.
    • Arunei
      Arunei
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      People getting unreasonably upset over others pointing out that an entire play-style and numerous Sets were locked out of the Pulled Punches MF, and accusing people bringing up those concerns as "You HAers" who "don't want to play anything else" as though they know exactly what kind of builds everyone plays.

      People getting unreasonably upset over others wanting to use the Sets and builds they farmed for and worked on and not just be told "lol well screw your build and make another one who cares".

      People getting unreasonably upset over the fact that "challenge" does NOT equal having entire Sets and play-styles being locked out of participation, it means being able to bring a build that might FACE CHALLENGES but is still USABLE.

      At least the devs understand the last point and made it so people can still bring whatever build they like. And like, the people complaining the loudest were more than likely the ones who weren't even using LA/HA, it's like they just wanted a free MF at the cost of certain builds not being able to use it. Why be so vehement about something locking out other people being changed if it hardly impacts you for it to be changed to no longer lock those people out? It makes 0 sense to me.
      Edited by Arunei on 25 August 2026 02:41
      PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

      Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

      RP Characters:
      Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
      Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
      Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
      Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
      Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
      Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
      Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
      Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
      Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
      Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
    • Thoriorz
      Thoriorz
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      The person or people who came up with this are completely brainless. Or maybe they think it's April Fools' Day.
      PCEU
    • Ordinator199
      Ordinator199
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      Valkanos wrote: »
      Per the PTS patch notes, the Misfortune has now been changed to reduce all damage you do by 30% instead.

      https://forums.elderscrollsonline.com/en/discussion/698518/pts-patch-notes-v12-1-3#latest
      • Solo March of Sacrifices
        Per your feedback, we have adjusted the "Pulled Punches" Meted Misfortune as to not exclude those who play exclusively with Heavy Attack builds. "Pulled Punches" now reduces your damage done from all sources by 30%. Please let us know how this change feels!
      Is 30% enough? I don't really care. Will they have the same right as every other player to use their build and play the content? Yes. So, thank you.
      And please, ZOS... don't exclude your own players.


      @HatchetHaro...... 0$

        Undaunted Pledge Transmute Crystal Improvements
        Undaunted pledges now award their Transmute Crystals directly, instead of in the form of a geode.
        Maj's DLC pledges now grant significantly more Transmute Crystals:
        [*] 5 for Normal
        [*] 10 for Veteran
        [*] 15 for Veteran Hard Mode


        Finally. Thank you! Finally, Normal is Normal, Veteran is Veteran, and HM is Hard Mode. Thank you again!


        Please close the topic. There’s no reason to keep the discussion about selling carries anymore.

        Undaunted Pledge Transmute Crystal Improvements are actually really good change, the stupid boxes always gave me minimum despite saying 2-10 always got 2, incentivizes and breathes life back into actually doing pledges even if you got everything from the dungeon.
      • thorwyn
        thorwyn
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        People getting unreasonably upset over others wanting to use the Sets and builds they farmed for and worked on and not just be told "lol well screw your build and make another one who cares".

        Interesting...
        When U35 went live and anihilated a good chunk of the raid scene, it was people like you who blessed the forum with recommendatons like "lol well screw your build and make another one who cares" and "learn to adapt".
        And if the dam breaks open many years too soon
        And if there is no room upon the hill
        And if your head explodes with dark forebodings too
        I'll see you on the dark side of the moon
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