Maintenance for the week of August 24:
• PC/Mac: No maintenance – August 24
The maintenance is complete, and the PTS is now back online and patch 12.1.3 is available.

Update 51 PTS – Week 3 Summary

  • Arunei
    Arunei
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    Wuuffyy wrote: »
    Arunei wrote: »
    Gupitoos wrote: »
    Werewolves and Vampires should never be stronger than pure classes or as strong. They ARE NOT CLASSES. Why should you be able to be a healer/dps or a tank on a WW or Vamp in either PVE or PVP? Most classes dont even do poison damage by the way so its not like the 10% weakness to poison is destructive on WW since nobody really deals that type of damage. Werewolf should have been weak to fire which is more in line with the Lore -.-

    The game isnt set around werewolves and vampires, this isn't Twilight Scrolls Online.
    WW replaces your entire two Skill Bars. It removes your ability to use Weapon Passives. It doesn't work with many Class Passives or Masteries because many require the use of Class Skills WW doesn't have access to. They don't have burst damage. They don't have group heals. But they're not allowed to be strong because of some arbitrary reason.

    Also Weres aren't weak to fire in lore, that's Vampires, so...

    Finally the game isn't set around Nightblades, or Templars, or Wardens, or any particular Class. What argument are you even trying to make? That things don't deserve to be in the game if it's not "set around" them?
    RedMamba wrote: »
    Wuuffyy wrote: »
    Gupitoos wrote: »
    Werewolves and Vampires should never be stronger than pure classes or as strong. They ARE NOT CLASSES. Why should you be able to be a healer/dps or a tank on a WW or Vamp in either PVE or PVP? Most classes dont even do poison damage by the way so its not like the 10% weakness to poison is destructive on WW since nobody really deals that type of damage. Werewolf should have been weak to fire which is more in line with the Lore -.-

    The game isnt set around werewolves and vampires, this isn't Twilight Scrolls Online.

    GUPITOS, UNTIL I can put sorc, NB, DK, etc. skills on my werewolf- IT NEEDS TO BE COMPETETIVE BY ITSELF.

    I pay FAR more than you buddy, you're opinion is worth less than the toilet--- nvm.

    How's that for: 'your opinion and perspective is invalid because I say so?!'

    It's a skill line and not a class like you listed. It does not need to be.
    Why not? You people keep going on about how WW doesn't deserve to be strong because of...some weird obsession with seeing it not be viable? Y'all act like anything you don't personally like should be removed from the game and have no viability whatsoever.

    There's no point in 'arguing' with them. They are certified tr--ls.

    I can assure you off extended interactions with either of these individuals that it goes nowhere meaningful.
    It might be a waste of time, but I'll keep responding because if we stop wasting our time doing it, all that will be seen is people complaining about WW and no one providing arguments for why the nerfs aren't needed when they're heavy-handed.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Aces-High-82
    Aces-High-82
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    Congratulations on the upcoming Sorc changes. Best mastery now is subclassing Ardent for HoF.....
  • gammelscroll
    gammelscroll
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    Wuuffyy wrote: »
    Arunei wrote: »
    hoangdz wrote: »
    Wuuffyy wrote: »
    hoangdz wrote: »
    Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂

    You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?

    I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.

    'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.

    I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
    At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!

    The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.

    The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.

    Good words, sounds like we needd nerf WW more, i have some suggestions

    1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.

    2 - Werewolves take 100% increased Poison damage.

    3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.

    4 - Werewolves heal 90% less.

    5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.

    6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
    Arunei wrote: »
    Arunei wrote: »
    hoangdz wrote: »
    Wuuffyy wrote: »
    hoangdz wrote: »
    Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂

    You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?

    I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.

    'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.

    I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
    At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!

    The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.

    The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.

    Good words, sounds like we needd nerf WW more, i have some suggestions

    1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.

    2 - Werewolves take 100% increased Poison damage.

    3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.

    4 - Werewolves heal 90% less.

    5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.

    6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
    Nah we'd still clearly be OP. Instead WW should Polymorph into the default dog model the game uses and have their Skills replaced with tricks! Speak, Shake, Spin, Fetch, and Play Dead.

    Nah, just make it where the sheer amount of stamina and vitality needed to transform just —in’ insta-kills you while transforming.

    Recap can look like 100,000+ oblivion damage. /s

    Just give me old werewolf back, just keep the refreshed model. I will still kill ppl and ppl still cry its OP.
    This community is so garbage.
    (Iam on your side wuuufy)
    Edited by gammelscroll on 23 August 2026 06:00
  • Turtle_Bot
    Turtle_Bot
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    madmufffin wrote: »
    pinkpom wrote: »
    madmufffin wrote: »
    Crystal frags is the one skill on sorc that's in a good place. Reworking that to be the spammable when 60% of the kit is unusable garbage would be quite the choice.
    I thought you weren't using Crystal frags.
    You cannot use Crystal Weapon and Crystal Frags at the same time, and you stated that you wanted to change Crystal Weapon into a spammable skill.
    I think that unless you give something up, you cannot gain anything.

    I currently use crushing weapon and frags on a bow/bow sorc. With the reverb changes I'll have to drop the mastery or lose frags to run a hopefully not horrible crystal weapon. Either way, my build is getting pretty aggressively boned by this change. I was more speaking generally to the sorc kit that frags is in a good spot and changing it because of some insistence on crystal weapons being janky garbage would be a big mistake. Sorc has so much just straight garbage in their kit, so plenty of things to change before messing with one of the few good and balanced things in the kit.

    It's not just your bow/bow build that got hit hard by the changes to Reverb.

    My Shock-Sorc build basically took an ~25% (average) DPS nerf since now my main spammable (shocking soul with class flourish) and targeted DoT (shock reach) that I used to synergize the build into something with viable pressure, no longer works with reverb despite leaning into Sorcs main element/theme (Lightning).

    Now the only way to proc reverb on my build is Armaments or curse (so armaments is up to 4 proc every 4 seconds (depending on targets health, also assuming I use it off cooldown, so 2 big IFs to get that proc rate) and curse is maybe 1 proc every 6 seconds (on average, if I get lucky and if it doesn't get cleansed before it deals any damage, or even more IFs to get this abysmal proc rate), so because of this change I am getting maybe 1 DoT tick per second out of reverb (at best), which is definitely not worth an entire mastery slot for.

    With the changes to reverb, I'm much better off just removing reverb entirely (despite it being on brand for Sorcs lightning theme) and stacking into max mag for font + shields to try and make my abilities hit as hard as possible, or just swapping entirely into the meta DoT build (since the nerfs to CoE did nothing to address why CoE was so strong on that build), or to the same old max mag shield build every other magsorc runs, instead of getting to play a fun and thematic off-meta build that was finally viable.
  • gammelscroll
    gammelscroll
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    @ZOS_Kevin what are you doing to your game? 10 years old and still cant balance properly?
    Why not just disable class mastery for werewolf? And revert sustain nerf?
    And just let static revebration be as it was? Reverb made alot of builds working so they got extra dmg.
    Reverb was fine . You could just disabled class mastery for werewolf.
    Iam out of words, this community is just meh. Lets nerf every *** thing in game so there is no fun left.
  • XVestigeXx
    XVestigeXx
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    Nerf sorc more. Nerf core of flame sustain more. Good changes so far, take them further.

    Also, ww shouldn't be good purely based off one class's class mastery. Balance ww by itself and without class mastery benefit by turning them off
  • Dizzy_Dragon
    Dizzy_Dragon
    Soul Shriven
    Say goodbye to Sorc’s heal sustain and hello to Streak infested PvP battlefields

    In a PvP setting; I fail to see why you would nerf Blood Magic?! We’re now at a point where we are making Sorc’s even MORE reliant on Streak to get out the He.. out of Dodge to spam heals! This makes absolutely no sense to me: I would imagine that the vast majority of players/customers agree that Streak is the unfair fun-killer skill in PvP and now we’re enhancing the need to spam Streak?!

    I play StamSorc myself (bc my DK main was made of tasteless cheese) and I fully get why Sorcs turn to the Streak skill to avoid prolonged melee combat: We often look like Wile E. Coyote landing on a Cactus if we don’t.
    Please end this trend to promote Streaking glass cannons that cannot endure melee combat. I'm not saying Sorcs should be able to stand toe-to-toe with a DK for a minute - that doesn’t fit the lore. I say Buff Blood Magic to 12% instead and make Streak a skill with a 15 sec cooldown! Yay!

    BTW: CoE adjustment seems fair, Crystal Weapon seems fair and my hat off to you for looking at the Monolith of Storms set: Comparing it to other Class sets seems a bit underwhelming, and grinding FOREVER in the Archive should win over just grabbing Essence Thief from a Dungeon or crafting something way superior, yes?

  • ZhuJiuyin
    ZhuJiuyin
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    If reverb cannot be used on shock damage (Sorc's "elemental"), then it is almost worthless to Sorc. Sorc lacks sufficient damage over time (DoTs) and instant-cast spam (Crystal takes 0.8 seconds, far exceeding 100ms).

    Perhaps DoTs should be added to some less popular skills, such as Shattering Spines and Daedric Tomb, or a viable spam should be added to Sorc.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ceruulean
    ceruulean
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    ZhuJiuyin wrote: »
    If reverb cannot be used on shock damage (Sorc's "elemental"), then it is almost worthless to Sorc. Sorc lacks sufficient damage over time (DoTs) and instant-cast spam (Crystal takes 0.8 seconds, far exceeding 100ms).

    Perhaps DoTs should be added to some less popular skills, such as Shattering Spines and Daedric Tomb, or a viable spam should be added to Sorc.

    About time sorc has a useless class mastery. Templar has a useless one called Steadfast Candescence.
  • Mr_Arce88
    Mr_Arce88
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    So on top of WW nerfs we now also get sorcerrer 40% nerf on Blood Magic heals and 25% nerfs on sustain while dragonknight only gets 20% nerf on Heart of Flame and a buff (!) for landslide and Inoxisomething Descent (2% dmg done, 2% healing, 2% damage potency, 2% healing potency buff)?
    How did you come to this conclusion? Do you want every single player in PvP to play ONLY dragonknight?
    DK is currently the most overpowered build in history of this game. It can tank multiple people without utylizing line of sight, just plain field and then turn and burn everybody because they have access to either hard hitting ulti that adds 10% damage done on top or ulti that completely strips enemy resistances on top of spammable (yes spammable) that is also a burst tool (whip). No other class have burst attached to their spammable. This is beyond broken. 18% less damage on Power Lash will do nothing. It's 5 spamables in a row that dk can use that hit HARDER than ultimate. Seriousely,, only 18% (in reality way less due to landslide and class mastery buffs) will do NOTHING.
  • Dizzy_Dragon
    Dizzy_Dragon
    Soul Shriven
    Mr_Arce88 wrote: »
    So on top of WW nerfs we now also get sorcerrer 40% nerf on Blood Magic heals and 25% nerfs on sustain while dragonknight only gets 20% nerf on Heart of Flame and a buff (!) for landslide and Inoxisomething Descent (2% dmg done, 2% healing, 2% damage potency, 2% healing potency buff)?

    Well put.
    I'm especially disappointed with the Blood Magic nerf. To me, that came out of the blue. A lot of forum comments on Sorc, much of it linked to WW sustain, and Boom!: Nerf hammer on Blood Magic? I simply don’t understand the logic. So be a DK or range snipe them - wonderful. That's just great.
    I can relate more to CoE balancing - not in contrast to DK (nothing really is) but with regards to other Class Masteries.
  • madmufffin
    madmufffin
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    Turtle_Bot wrote: »
    madmufffin wrote: »
    pinkpom wrote: »
    madmufffin wrote: »
    Crystal frags is the one skill on sorc that's in a good place. Reworking that to be the spammable when 60% of the kit is unusable garbage would be quite the choice.
    I thought you weren't using Crystal frags.
    You cannot use Crystal Weapon and Crystal Frags at the same time, and you stated that you wanted to change Crystal Weapon into a spammable skill.
    I think that unless you give something up, you cannot gain anything.

    I currently use crushing weapon and frags on a bow/bow sorc. With the reverb changes I'll have to drop the mastery or lose frags to run a hopefully not horrible crystal weapon. Either way, my build is getting pretty aggressively boned by this change. I was more speaking generally to the sorc kit that frags is in a good spot and changing it because of some insistence on crystal weapons being janky garbage would be a big mistake. Sorc has so much just straight garbage in their kit, so plenty of things to change before messing with one of the few good and balanced things in the kit.

    It's not just your bow/bow build that got hit hard by the changes to Reverb.

    My Shock-Sorc build basically took an ~25% (average) DPS nerf since now my main spammable (shocking soul with class flourish) and targeted DoT (shock reach) that I used to synergize the build into something with viable pressure, no longer works with reverb despite leaning into Sorcs main element/theme (Lightning).

    Now the only way to proc reverb on my build is Armaments or curse (so armaments is up to 4 proc every 4 seconds (depending on targets health, also assuming I use it off cooldown, so 2 big IFs to get that proc rate) and curse is maybe 1 proc every 6 seconds (on average, if I get lucky and if it doesn't get cleansed before it deals any damage, or even more IFs to get this abysmal proc rate), so because of this change I am getting maybe 1 DoT tick per second out of reverb (at best), which is definitely not worth an entire mastery slot for.

    With the changes to reverb, I'm much better off just removing reverb entirely (despite it being on brand for Sorcs lightning theme) and stacking into max mag for font + shields to try and make my abilities hit as hard as possible, or just swapping entirely into the meta DoT build (since the nerfs to CoE did nothing to address why CoE was so strong on that build), or to the same old max mag shield build every other magsorc runs, instead of getting to play a fun and thematic off-meta build that was finally viable.

    Having the class flourish count as Sorc damage has been recommended a few times and I think that's a very nice middle ground, since without an actual shock skill on Sorc for some reason still, it's one of the primary means of a spammable in pvp and as much a 'Sorc skill' as Monolith is. We most likely won't get anything on that front though and will be stuck just resource stacking and going into FoP for more stat sheet damage.
    Edited by madmufffin on 23 August 2026 13:44
  • AdonisJorge
    AdonisJorge
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    Turtle_Bot wrote: »
    madmufffin wrote: »
    pinkpom wrote: »
    madmufffin wrote: »
    Crystal frags is the one skill on sorc that's in a good place. Reworking that to be the spammable when 60% of the kit is unusable garbage would be quite the choice.
    I thought you weren't using Crystal frags.
    You cannot use Crystal Weapon and Crystal Frags at the same time, and you stated that you wanted to change Crystal Weapon into a spammable skill.
    I think that unless you give something up, you cannot gain anything.

    I currently use crushing weapon and frags on a bow/bow sorc. With the reverb changes I'll have to drop the mastery or lose frags to run a hopefully not horrible crystal weapon. Either way, my build is getting pretty aggressively boned by this change. I was more speaking generally to the sorc kit that frags is in a good spot and changing it because of some insistence on crystal weapons being janky garbage would be a big mistake. Sorc has so much just straight garbage in their kit, so plenty of things to change before messing with one of the few good and balanced things in the kit.

    It's not just your bow/bow build that got hit hard by the changes to Reverb.

    My Shock-Sorc build basically took an ~25% (average) DPS nerf since now my main spammable (shocking soul with class flourish) and targeted DoT (shock reach) that I used to synergize the build into something with viable pressure, no longer works with reverb despite leaning into Sorcs main element/theme (Lightning).

    Now the only way to proc reverb on my build is Armaments or curse (so armaments is up to 4 proc every 4 seconds (depending on targets health, also assuming I use it off cooldown, so 2 big IFs to get that proc rate) and curse is maybe 1 proc every 6 seconds (on average, if I get lucky and if it doesn't get cleansed before it deals any damage, or even more IFs to get this abysmal proc rate), so because of this change I am getting maybe 1 DoT tick per second out of reverb (at best), which is definitely not worth an entire mastery slot for.

    With the changes to reverb, I'm much better off just removing reverb entirely (despite it being on brand for Sorcs lightning theme) and stacking into max mag for font + shields to try and make my abilities hit as hard as possible, or just swapping entirely into the meta DoT build (since the nerfs to CoE did nothing to address why CoE was so strong on that build), or to the same old max mag shield build every other magsorc runs, instead of getting to play a fun and thematic off-meta build that was finally viable.

    It will be stack mag or hp and COE + the last mastery that gives extra shield and sustain
  • Grega
    Grega
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    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?
  • madmufffin
    madmufffin
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    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and overly complex to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.
    Edited by madmufffin on 25 August 2026 14:04
  • AdonisJorge
    AdonisJorge
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    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    Plar need more buffs, no doubt, maybe adjusting the numbers can do good
  • Wuuffyy
    Wuuffyy
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    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    I don’t like how it completely removes it out of the equation for werewolf either. They took a very convoluted route that seems to cause a lot of underwhelming outliers for no apparent reason. Wasn’t a suggestion just to give themselves Minor Brutality when not in a group for the time being?
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • AdonisJorge
    AdonisJorge
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    Wuuffyy wrote: »
    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    I don’t like how it completely removes it out of the equation for werewolf either. They took a very convoluted route that seems to cause a lot of underwhelming outliers for no apparent reason. Wasn’t a suggestion just to give themselves Minor Brutality when not in a group for the time being?

    Not even a mention to WW, ignoring all the posts and commentaries. Sorcerers and DK had compensation for their nerfs, WW got a high five
  • madmufffin
    madmufffin
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    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    Plar need more buffs, no doubt, maybe adjusting the numbers can do good

    Plar needs soooo much more than just damage and meaningless resistances, but at the very least giving some more damage is a starting point. From a lore perspective, the class should be so much more dynamic and interesting than it is, but in its implementation it's just a boring single target class that doesn't even do that particularly well anymore. A nice damage boost is all we can ask for/expect until the rework in 2 years...
  • madmufffin
    madmufffin
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    Wuuffyy wrote: »
    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    I don’t like how it completely removes it out of the equation for werewolf either. They took a very convoluted route that seems to cause a lot of underwhelming outliers for no apparent reason. Wasn’t a suggestion just to give themselves Minor Brutality when not in a group for the time being?

    There's a lot of things that could've been done to keep power level and not ended up with an Algebra equation for a passive, but here we are.
  • Firstmep
    Firstmep
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    madmufffin wrote: »
    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    Plar need more buffs, no doubt, maybe adjusting the numbers can do good

    Plar needs soooo much more than just damage and meaningless resistances, but at the very least giving some more damage is a starting point. From a lore perspective, the class should be so much more dynamic and interesting than it is, but in its implementation it's just a boring single target class that doesn't even do that particularly well anymore. A nice damage boost is all we can ask for/expect until the rework in 2 years...

    Yeah I really don't get why they pushed armor so much on plar, they even stated that they understand that plar needs more damage.
  • madmufffin
    madmufffin
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    Firstmep wrote: »
    madmufffin wrote: »
    madmufffin wrote: »
    Grega wrote: »
    So lack of any Templar mentions for week 4 - does this mean zos decided on keeping algebra 3 statistics 2 level of mess left with balanced warrior in week 3?

    Correct. It's underwhelming output and over complext to get there. Makes no sense and that's just the way we should expect things after all these years. Making Balanced Warrior grant the 3k armor when an Aedric Spear ability is used and giving you 1% of your combined armor up 700 damage and then having Prism give you flat or % more damage per plar skill would've made this whole thing a lot cleaner and easier to maintain long term while also giving Templar some much needed love.

    Plar need more buffs, no doubt, maybe adjusting the numbers can do good

    Plar needs soooo much more than just damage and meaningless resistances, but at the very least giving some more damage is a starting point. From a lore perspective, the class should be so much more dynamic and interesting than it is, but in its implementation it's just a boring single target class that doesn't even do that particularly well anymore. A nice damage boost is all we can ask for/expect until the rework in 2 years...

    Yeah I really don't get why they pushed armor so much on plar, they even stated that they understand that plar needs more damage.

    Thematically speaking, heavily armored knight = dragonknight (knight) class and buffs/mitigation/shields = templar (paladin/priest) so this whole forced direction out of left field just doesn't make sense to me at all.
  • Umbracat449
    Umbracat449
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    At this point, given the abilities of really good AI in tackling advanced mathematical problems, as we can read in the news, I think zos should get hold of somewhere that has a good model, feed the classes and the parameters in, and get it to build the classes and balance the game.
    Edited by Umbracat449 on 24 August 2026 06:28
  • Faltasë
    Faltasë
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    At this point, given the abilities of really good AI in tackling advanced mathematical problems, as we can read in the news, I think zos should get hold of somewhere that has a good model, feed the classes and the parameters in, and get it to build the classes and balance the game.

    Absolutely not. AI is commonly filled with what I like to call AI psychosis. You can get misinformation and unclarity using AI often because it's not smart enough to even do complex physics problems, and needs very specific inputs and parameters for outputs.

    Source: I used that *** in college, and I had TO CORRECT AI constantly, and 9/10 times I still wouldn't get "correct" results.

    This is a terrible suggestion. DO NOT USE AI.

    Not to mention, we have seen with Cyrodiil and BGs and PvE in the past that their numbers/spreadsheet methodology only approaches led to things like update 35 and look how dogwash that was, yeah?
    Edited by Faltasë on 24 August 2026 08:25

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Destai
    Destai
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    Destai wrote: »
    This seems like boilerplate. Has any progress been made at all?

    I'm sorry this just seems so frustrating at this point. I really don't understand why it's taking so long to just describe something that happened several weeks ago. I'm not blaming you individually, but I'm also not buying this as PR. I don't know where you guys see this approach working.

    Hey, no worries. I left that in there, as we're still working on it, and didn't want anyone thinking we'd stopped. We have a draft that's going through some review and iterations, so it is coming along. Once everyone is happy with it, we'll get it into localization. So, within the next week or two is likely.

    That's reassuring. I just hope we get clarity on what happened before that the Warden topic was treated so avoidantly on the last stream there with Gina. That backdrop has informed a lot of the sentiment around the Warden, and will cascade to the larger class refresh sentiment. Something was going on, we all see it, so I think getting closure and clarity would be helpful. Thanks!
    Edited by Destai on 24 August 2026 17:42
  • madmufffin
    madmufffin
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    So not a single change was made despite ample feedback on Templar and the Reverb changes before even being pushed. Nice.
  • coop500
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    Claims that the summery wasn't the only changes they'll make
    Looks inside
    The summary is indeed the only changes they made.
    Hoping for more playable races.
    Hoping the game and it's team remains alive.

    BRING BACK MAGICKA WEREWOLVES TO PVE
  • madmufffin
    madmufffin
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    coop500 wrote: »
    Claims that the summery wasn't the only changes they'll make
    Looks inside
    The summary is indeed the only changes they made.

    For the week that usually has the most robust amount of changes too
  • Arunei
    Arunei
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    madmufffin wrote: »
    coop500 wrote: »
    Claims that the summery wasn't the only changes they'll make
    Looks inside
    The summary is indeed the only changes they made.

    For the week that usually has the most robust amount of changes too
    This is another 5 week cycle, so maybe the we'll see some more significant ones next week. Like the Aghaedh Boss in Solo MoS on 3MF one-shotting you with Temptest even when following the mechanic wasn't even mentioned as something they were aware of in the Week 3 Summary.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • gammelscroll
    gammelscroll
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    YO 4700 crit resist, still onslaught almost one shot . Nice game
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