ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.
With many of these changes across 4 pts iterations now, overall damage in pvp is going to go down, so I think this may be a good time to take a look at max hp and hp based effects, specifically for pvp.
Even some of the less than specs like necro and templar have pretty crazy hp based healing.
I appreciate both blood magic and heart of flame healing being reduced but the issue of max hp stacking is a fairly universal problem.
Not too long ago the healing of polar wind was reduced beacuse it was deemed too strong, but now we have effects that put that into shame.
A cap for maximum hp with battlespirit active would be a good place to start, and then we could go from there. It doesn't all have to happen right away, we could cap max hp at 35k with transformation ultimates as an exception, and see where that takes us.
So let me get this straight, you’re coming after the only thing left on werewolf? That’s your ‘priority’. Also, how is core of flame nerfed when it’s still supplying nearly 3,000 main resource with just 23k primary attributes missing?
With many of these changes across 4 pts iterations now, overall damage in pvp is going to go down, so I think this may be a good time to take a look at max hp and hp based effects, specifically for pvp.
Even some of the less than specs like necro and templar have pretty crazy hp based healing.
I appreciate both blood magic and heart of flame healing being reduced but the issue of max hp stacking is a fairly universal problem.
Not too long ago the healing of polar wind was reduced beacuse it was deemed too strong, but now we have effects that put that into shame.
A cap for maximum hp with battlespirit active would be a good place to start, and then we could go from there. It doesn't all have to happen right away, we could cap max hp at 35k with transformation ultimates as an exception, and see where that takes us.
So let me get this straight, you’re coming after the only thing left on werewolf? That’s your ‘priority’. Also, how is core of flame nerfed when it’s still supplying nearly 3,000 main resource with just 23k primary attributes missing?
Did you read my entire reply or just the bits you wanted to see. I put Templar and necro there as example.
I have cmx's from many bgs where pound of flesh and deaden pain are over 50% of my healing.
Same story on plar, heck it's even worse. Hp based heals account for well over 70% of my healing most bgs
But since you want to talk wolf, yes they would be affected too, and that's fine. Wolf should rewarded for being offensive, building offensive and playing aggressive.
In the grand scheme of things reducing max hp and hp scaling effects could very well be a benefit for wws.

With many of these changes across 4 pts iterations now, overall damage in pvp is going to go down, so I think this may be a good time to take a look at max hp and hp based effects, specifically for pvp.
Even some of the less than specs like necro and templar have pretty crazy hp based healing.
I appreciate both blood magic and heart of flame healing being reduced but the issue of max hp stacking is a fairly universal problem.
Not too long ago the healing of polar wind was reduced beacuse it was deemed too strong, but now we have effects that put that into shame.
A cap for maximum hp with battlespirit active would be a good place to start, and then we could go from there. It doesn't all have to happen right away, we could cap max hp at 35k with transformation ultimates as an exception, and see where that takes us.
So let me get this straight, you’re coming after the only thing left on werewolf? That’s your ‘priority’. Also, how is core of flame nerfed when it’s still supplying nearly 3,000 main resource with just 23k primary attributes missing?
Did you read my entire reply or just the bits you wanted to see. I put Templar and necro there as example.
I have cmx's from many bgs where pound of flesh and deaden pain are over 50% of my healing.
Same story on plar, heck it's even worse. Hp based heals account for well over 70% of my healing most bgs
But since you want to talk wolf, yes they would be affected too, and that's fine. Wolf should rewarded for being offensive, building offensive and playing aggressive.
In the grand scheme of things reducing max hp and hp scaling effects could very well be a benefit for wws.
You are coming for the only thing left on werewolf. Nothing I said changed. Oh well, I guess because 'I play a werewolf' my opinion doesn't actually matter.
With many of these changes across 4 pts iterations now, overall damage in pvp is going to go down, so I think this may be a good time to take a look at max hp and hp based effects, specifically for pvp.
Even some of the less than specs like necro and templar have pretty crazy hp based healing.
I appreciate both blood magic and heart of flame healing being reduced but the issue of max hp stacking is a fairly universal problem.
Not too long ago the healing of polar wind was reduced beacuse it was deemed too strong, but now we have effects that put that into shame.
A cap for maximum hp with battlespirit active would be a good place to start, and then we could go from there. It doesn't all have to happen right away, we could cap max hp at 35k with transformation ultimates as an exception, and see where that takes us.
So let me get this straight, you’re coming after the only thing left on werewolf? That’s your ‘priority’. Also, how is core of flame nerfed when it’s still supplying nearly 3,000 main resource with just 23k primary attributes missing?
Did you read my entire reply or just the bits you wanted to see. I put Templar and necro there as example.
I have cmx's from many bgs where pound of flesh and deaden pain are over 50% of my healing.
Same story on plar, heck it's even worse. Hp based heals account for well over 70% of my healing most bgs
But since you want to talk wolf, yes they would be affected too, and that's fine. Wolf should rewarded for being offensive, building offensive and playing aggressive.
In the grand scheme of things reducing max hp and hp scaling effects could very well be a benefit for wws.
You are coming for the only thing left on werewolf. Nothing I said changed. Oh well, I guess because 'I play a werewolf' my opinion doesn't actually matter.
Please don't put quotes in my mouth, or this case hands.
I like Werewolf, i dont like tank wolf with giga damage. 2 distinct morphs for the transformation exist for a reason, same for most of the skills.
With many of these changes across 4 pts iterations now, overall damage in pvp is going to go down, so I think this may be a good time to take a look at max hp and hp based effects, specifically for pvp.
Even some of the less than specs like necro and templar have pretty crazy hp based healing.
I appreciate both blood magic and heart of flame healing being reduced but the issue of max hp stacking is a fairly universal problem.
Not too long ago the healing of polar wind was reduced beacuse it was deemed too strong, but now we have effects that put that into shame.
A cap for maximum hp with battlespirit active would be a good place to start, and then we could go from there. It doesn't all have to happen right away, we could cap max hp at 35k with transformation ultimates as an exception, and see where that takes us.
So let me get this straight, you’re coming after the only thing left on werewolf? That’s your ‘priority’. Also, how is core of flame nerfed when it’s still supplying nearly 3,000 main resource with just 23k primary attributes missing?
Did you read my entire reply or just the bits you wanted to see. I put Templar and necro there as example.
I have cmx's from many bgs where pound of flesh and deaden pain are over 50% of my healing.
Same story on plar, heck it's even worse. Hp based heals account for well over 70% of my healing most bgs
But since you want to talk wolf, yes they would be affected too, and that's fine. Wolf should rewarded for being offensive, building offensive and playing aggressive.
In the grand scheme of things reducing max hp and hp scaling effects could very well be a benefit for wws.
You are coming for the only thing left on werewolf. Nothing I said changed. Oh well, I guess because 'I play a werewolf' my opinion doesn't actually matter.
Please don't put quotes in my mouth, or this case hands.
I like Werewolf, i dont like tank wolf with giga damage. 2 distinct morphs for the transformation exist for a reason, same for most of the skills.
'Your main and primary focus is now health-based healing'. No words placed.
Please don't respond anymore, just crusade and take that away as well without any further responses from me on that matter!
You'll want to use the actual wording 'because werewolf uses this' and it should get a metric ton of leeway with the combat developers (that's how we managed to get CoE afflicted after all).
Thanks!
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.
I'm so sick and tired of you guys messing with and nerfing the Sorcerer.
Make the Werewolf's form so that it doesn't have access to class passives. You yourselves position it as a separate class, so let it be just that—without access to other classes' passives.
madmufffin wrote: »ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.
I'm so sick and tired of you guys messing with and nerfing the Sorcerer.
Make the Werewolf's form so that it doesn't have access to class passives. You yourselves position it as a separate class, so let it be just that—without access to other classes' passives.
Treating WW as its own class with its own masteries would've solved a lot of issues
madmufffin wrote: »ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.
I'm so sick and tired of you guys messing with and nerfing the Sorcerer.
Make the Werewolf's form so that it doesn't have access to class passives. You yourselves position it as a separate class, so let it be just that—without access to other classes' passives.
Treating WW as its own class with its own masteries would've solved a lot of issues
It's just one skill line and not a class.
I like the changes to Swallow Soul. It seems like it'll become a pretty potent spammable in combination with Soulcleaver, which is great to see. I prefer this over the previous change that was mentioned in the Combat Updates – Update 51 PTS post, and it's nice to see that the feedback people gave has been acted on so quickly.
I'm definitely curious to test the Sorcerer changes on Monday. I think I like the new design of Static Reverberation better, since it incentivizes using class abilities. My first thought, though, is that I'd like it if Sorcerer had a class spammable that could be used alongside Crystal Fragments and could proc Static Reverb.
I personally think it'd be neat if one morph of Mage's Fury, for example, dealt the damage of a regular spammable (with a weaker execute proc to make up for it) or something. Or maybe the Sorcerer's Class Flourish could count as a Sorcerer ability for damage purposes in the future..? That way, we could use Traveling Knife/Shocking Soul with Class Flourish for a chance to proc Static Reverb.
But maybe that's unnecessary and it'll proc often enough on Monday anyway. Time will tell!
madmufffin wrote: »
How many seconds does the "All abilities buff" last?
How many seconds does the "All abilities buff" last?
Does it activate simply by slotting Strife?
Does it activate when using Strife?
Does it activate only while the effect of Strife is active?
If that "All abilities buff" was truly an "All abilities buff," then the description they wrote was far too brief.
I think the "All abilities buff" applies only to Strife and its morphs.
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.
Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
So when that damage buff inevitably gets a Monsters Only tag after a patch of people complaining about Spec Bow hitting 25% harder, I can’t wait to eat that random ~17% nerf to one of the worst spammables in the game.
If WW isn't "impactful to the entire game" why are they getting nerfed over and over because of PvP? ZOS claimed before they were happy with WW's performance in PvE but now they're nerfing it again and again because of PvP. Seems to me it must be pretty impactful.Assuming these Werewolf sustain changes made earlier this PTS are not walked back, the playstyle is effectively dead in PvP.
If the idea is to get people on Shapeshifter’s Chain, then the spec needs more damage to allow a shift like this to happen.
They are focused on actual classes not just a single WW skill line that's not impactful to the entire game like class buffs they are doing.
Welp, there goes werewolf. I tried, I guess.
Edit: the ‘sustained damage’ playstyle without any sustain who are forced to have NO MORE than a 25k stam to pool to heal themselves properly AND sustain with in PvP. Truly a meme as many stated they wanted. VERY impressive it was done in a single patch this time (mark my words though, our bite healing is next).
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.