I think Crystal Weapon a skill that prioritizes ease of use over the power of a single hit.madmufffin wrote: »For the crystal weapon changes, I feel like it would be more welcome to just have the skill be one strong hit like ele/crushing weapon than multiple hits that diminishes massively in damage like the current version. If you're just going to make it 1 full damage hits and 2 tickles, don't even bother making the change. Doing that after adding the reverb restrictions is just gonna be a slap in the face of everyone who doesn't just stand on someone with hurricane. All forms of ranged sorc (most thematically appropriate build) are just getting dunked on with this.
I think Crystal Weapon a skill that prioritizes ease of use over the power of a single hit.madmufffin wrote: »For the crystal weapon changes, I feel like it would be more welcome to just have the skill be one strong hit like ele/crushing weapon than multiple hits that diminishes massively in damage like the current version. If you're just going to make it 1 full damage hits and 2 tickles, don't even bother making the change. Doing that after adding the reverb restrictions is just gonna be a slap in the face of everyone who doesn't just stand on someone with hurricane. All forms of ranged sorc (most thematically appropriate build) are just getting dunked on with this.
The developers gave Crystal Weapon a 6 second duration and Imbue Weapon a 2 second duration.
The developers likely balanced Crystal Weapon as a skill that doesn't force the player into a hectic playstyle.
We always used it for ganking, but I don't think that's the playstyle the developers intended.
The developers have now granted Sorcerers the right to use both Crystal Weapon and Imbue Weapon.
These are skills assigned different purposes. You can choose one of them to use.
Considering the "easy to use" concept that Crystal Weapon, cost reduction aligns with that concept. It likely won't be removed.MashmalloMan wrote: »The 6s window is good, the 3 ticks is good, but the 1k pen and -% cost needs to be swapped out for a unique effect on each tick. Something like Sunder on tick 1, Minor Defile on tick 2, and Minor Cowardice on tick 3.
Love that the sorc passive on werewolf is being managed. This will totally end all werewolf dominance in Pvp and you can forget about it and move onto fixing the necro-hamsters running the pvp servers.
PS Anyone continuing to scream for WW nerfs beyond this point should be pointed towards the Wailing Wall or the starter combat tutorial.
I think Crystal Weapon a skill that prioritizes ease of use over the power of a single hit.madmufffin wrote: »For the crystal weapon changes, I feel like it would be more welcome to just have the skill be one strong hit like ele/crushing weapon than multiple hits that diminishes massively in damage like the current version. If you're just going to make it 1 full damage hits and 2 tickles, don't even bother making the change. Doing that after adding the reverb restrictions is just gonna be a slap in the face of everyone who doesn't just stand on someone with hurricane. All forms of ranged sorc (most thematically appropriate build) are just getting dunked on with this.
The developers gave Crystal Weapon a 6 second duration and Imbue Weapon a 2 second duration.
The developers likely balanced Crystal Weapon as a skill that doesn't force the player into a hectic playstyle.
We always used it for ganking, but I don't think that's the playstyle the developers intended.
The developers have now granted Sorcerers the right to use both Crystal Weapon and Imbue Weapon.
These are skills assigned different purposes. You can choose one of them to use.
quote removed by moderation




Crystal Weapon has a unique concept, so converting it into a spammable skill is virtually impossible.madmufffin wrote: »With the changes to reverb, that's not an acceptable stance imo. Sorc has no class spammable and is now even more reliant on one for its defensive kit. Crystal weapons needs to be brought to parity with other class spammables or one of the mage's skills needs to be reworked to he a spammable.
Crystal Weapon has a unique concept, so converting it into a spammable skill is virtually impossible.madmufffin wrote: »With the changes to reverb, that's not an acceptable stance imo. Sorc has no class spammable and is now even more reliant on one for its defensive kit. Crystal weapons needs to be brought to parity with other class spammables or one of the mage's skills needs to be reworked to he a spammable.
I understand that you want spammable skills. However, it is very difficult to expect Crystal Weapon to fulfill that role.
We should probably pin our hopes on the Crystal Fragments.
Since Crystal Fragments is a skill unrelated to Imbue Weapon, there is no need to consider balancing it against Imbue Weapon.
That skill is the most freely customizable of the Sorcerer's skills.
I thought you weren't using Crystal frags.madmufffin wrote: »Crystal frags is the one skill on sorc that's in a good place. Reworking that to be the spammable when 60% of the kit is unusable garbage would be quite the choice.
I thought you weren't using Crystal frags.madmufffin wrote: »Crystal frags is the one skill on sorc that's in a good place. Reworking that to be the spammable when 60% of the kit is unusable garbage would be quite the choice.
You cannot use Crystal Weapon and Crystal Frags at the same time, and you stated that you wanted to change Crystal Weapon into a spammable skill.
I think that unless you give something up, you cannot gain anything.
Major_Mangle wrote: »SonOfAsura wrote: »Blood magic changes not looks good. you are literally nerfing for pvp but u also nerfing sorcerer pve tank for no reason.
Why don’t you add a Battle Spirit condition to skills? Onslaught has one, for example. If you’re nerfing something for PvP, add a Battle Spirit condition instead! We’re tired of you nerfing PvE elements while trying to balance PvP!
Because they´re overtuned for PvE as well, simple as that. Stop expecting PvE to be some exception for balance adjustments.
Considering the "easy to use" concept that Crystal Weapon, cost reduction aligns with that concept. It likely won't be removed.MashmalloMan wrote: »The 6s window is good, the 3 ticks is good, but the 1k pen and -% cost needs to be swapped out for a unique effect on each tick. Something like Sunder on tick 1, Minor Defile on tick 2, and Minor Cowardice on tick 3.
Sundered is a status effect that deals additional damage to enemies when triggered. Dealing additional damage on top of a triple hit is too powerful. It is unbalanced.
I think the only minor debuff that can likely be applied by Crystal Weapon is Minor Magickasteal.
Crystal Weapon is not a skill primarily focused on debuffs.
We might be better off expecting to gain minor buffs rather than minor debuffs.
Major_Mangle wrote: »SonOfAsura wrote: »Blood magic changes not looks good. you are literally nerfing for pvp but u also nerfing sorcerer pve tank for no reason.
Why don’t you add a Battle Spirit condition to skills? Onslaught has one, for example. If you’re nerfing something for PvP, add a Battle Spirit condition instead! We’re tired of you nerfing PvE elements while trying to balance PvP!
Because they´re overtuned for PvE as well, simple as that. Stop expecting PvE to be some exception for balance adjustments.
None of the classes are OVERTUNED for PvE. When one uses elite dungeon gear in standard overland content, that one is overpowered. But most players do not have gold gear with trial/dungeon pots. If players cannot be competitive in overland, they WILL stop playing.
At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Nah we'd still clearly be OP. Instead WW should Polymorph into the default dog model the game uses and have their Skills replaced with tricks! Speak, Shake, Spin, Fetch, and Play Dead.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
Nah we'd still clearly be OP. Instead WW should Polymorph into the default dog model the game uses and have their Skills replaced with tricks! Speak, Shake, Spin, Fetch, and Play Dead.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
This reminds me of the thread someone made about how transforming would take/release more energy than I think it was like a bunch of the strongest nukes humanity has lol.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.Nah we'd still clearly be OP. Instead WW should Polymorph into the default dog model the game uses and have their Skills replaced with tricks! Speak, Shake, Spin, Fetch, and Play Dead.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
Nah, just make it where the sheer amount of stamina and vitality needed to transform just —in’ insta-kills you while transforming.
Recap can look like 100,000+ oblivion damage. /s
This reminds me of the thread someone made about how transforming would take/release more energy than I think it was like a bunch of the strongest nukes humanity has lol.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.Nah we'd still clearly be OP. Instead WW should Polymorph into the default dog model the game uses and have their Skills replaced with tricks! Speak, Shake, Spin, Fetch, and Play Dead.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
Nah, just make it where the sheer amount of stamina and vitality needed to transform just —in’ insta-kills you while transforming.
Recap can look like 100,000+ oblivion damage. /s
Panderbander wrote: »This reminds me of the thread someone made about how transforming would take/release more energy than I think it was like a bunch of the strongest nukes humanity has lol.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.Nah we'd still clearly be OP. Instead WW should Polymorph into the default dog model the game uses and have their Skills replaced with tricks! Speak, Shake, Spin, Fetch, and Play Dead.AdonisJorge wrote: »At least you finally admit to enjoying seeing WW get nerfed, for whatever reason you have such an obvious disdain of the playstyle over. Also why are you acting so high and mighty when those of us playing WW have BEEN ASKING for Sorc Masteries getting tuned down? We knew this very thing, people crying for WW to be nerfed because they don't look at the cause only the symptoms, would happen. Surprise, it happened!Lmao now yall WWs won't have good Sorc masteries either. So much for asking for Sorc nerfs 😂😂
You seem to have a lot of fun here. Anything to make a viable playstyle far from viable makes you happy?
I personally can't really fathom a meme greater than 'pressure playstyle that burns out in a seconds'.
'Class' whose identity is around a STRONG neutral game has a nearly nonexistent neutral game under any actual pressure.
I am having fun. Yall got your Sorc nerfs. Now go play your Sorc WWs
The only problem is "hurr hurr go play ur Sorc WW" is such a dismissive passive aggressive comment because WW is going to be even worse now, even on Sorc. They finally tuned down the problematic Passives that caused the WW nerfs in the first place without reverting those nerfs. WW not getting free damage, healing, and sustain from those Masteries will bring it in line enough, there is 0 need for the nerfs to go through now. Instead WW is losing healing from both the Hircine's and the reduction to CoE, they're losing sustain from the changes to CoE and no Stam Recovery buff being returned despite the cost increases, and they're losing power from Static Reverb being proc'd only from Sorc Skills on top of having less Stam and sustain for pressure.
The changes to Sorc were needed and I'm not bothered by those at all. What I'm bothered by is that those changes were made but the nerfs to WW are still left in place. We're STILL being punished for Sorc Masteries even after those are being toned down.
Good words, sounds like we needd nerf WW more, i have some suggestions
1 - Werewolves deal 50% less Light Attack and Heavy Attack damage.
2 - Werewolves take 100% increased Poison damage.
3 - Werewolf skills have a 40% ramping cost each time they are used, lasting for 10 seconds.
4 - Werewolves heal 90% less.
5 - Rampage causes Werewolves to take 4,000 Oblivion damage per second while increasing their damage by 5%.
6 - Werewolves do not have access to class, world, guild, weapon, or armor passives.
Nah, just make it where the sheer amount of stamina and vitality needed to transform just —in’ insta-kills you while transforming.
Recap can look like 100,000+ oblivion damage. /s
I appreciate you calling out my think piece thread
Werewolves and Vampires should never be stronger than pure classes or as strong. They ARE NOT CLASSES. Why should you be able to be a healer/dps or a tank on a WW or Vamp in either PVE or PVP? Most classes dont even do poison damage by the way so its not like the 10% weakness to poison is destructive on WW since nobody really deals that type of damage. Werewolf should have been weak to fire which is more in line with the Lore -.-
The game isnt set around werewolves and vampires, this isn't Twilight Scrolls Online.
GUPITOS, UNTIL I can put sorc, NB, DK, etc. skills on my werewolf- IT NEEDS TO BE COMPETETIVE BY ITSELF.
I pay FAR more than you buddy, you're opinion is worth less than the toilet--- nvm.
How's that for: 'your opinion and perspective is invalid because I say so?!'
WW replaces your entire two Skill Bars. It removes your ability to use Weapon Passives. It doesn't work with many Class Passives or Masteries because many require the use of Class Skills WW doesn't have access to. They don't have burst damage. They don't have group heals. But they're not allowed to be strong because of some arbitrary reason.Werewolves and Vampires should never be stronger than pure classes or as strong. They ARE NOT CLASSES. Why should you be able to be a healer/dps or a tank on a WW or Vamp in either PVE or PVP? Most classes dont even do poison damage by the way so its not like the 10% weakness to poison is destructive on WW since nobody really deals that type of damage. Werewolf should have been weak to fire which is more in line with the Lore -.-
The game isnt set around werewolves and vampires, this isn't Twilight Scrolls Online.
Why not? You people keep going on about how WW doesn't deserve to be strong because of...some weird obsession with seeing it not be viable? Y'all act like anything you don't personally like should be removed from the game and have no viability whatsoever.Werewolves and Vampires should never be stronger than pure classes or as strong. They ARE NOT CLASSES. Why should you be able to be a healer/dps or a tank on a WW or Vamp in either PVE or PVP? Most classes dont even do poison damage by the way so its not like the 10% weakness to poison is destructive on WW since nobody really deals that type of damage. Werewolf should have been weak to fire which is more in line with the Lore -.-
The game isnt set around werewolves and vampires, this isn't Twilight Scrolls Online.
GUPITOS, UNTIL I can put sorc, NB, DK, etc. skills on my werewolf- IT NEEDS TO BE COMPETETIVE BY ITSELF.
I pay FAR more than you buddy, you're opinion is worth less than the toilet--- nvm.
How's that for: 'your opinion and perspective is invalid because I say so?!'
It's a skill line and not a class like you listed. It does not need to be.