dark_hunterxmg wrote: »AdonisJorge wrote: »Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
Shapeshifter’s Chain, Hide of the Werewolf, Salvation, or all sustaining sets will be almost mandatory depending on the build
That sounds like an awful build. Haha
dark_hunterxmg wrote: »AdonisJorge wrote: »Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
Shapeshifter’s Chain, Hide of the Werewolf, Salvation, or all sustaining sets will be almost mandatory depending on the build
That sounds like an awful build. Haha
AdonisJorge wrote: »dark_hunterxmg wrote: »AdonisJorge wrote: »Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
Shapeshifter’s Chain, Hide of the Werewolf, Salvation, or all sustaining sets will be almost mandatory depending on the build
That sounds like an awful build. Haha
Exactly, it looks like that’s the intention behind the Werewolf nerfs — because of course we need to nerf one-bar builds that make ‘pro players’ lose to ‘casuals'.
Major_Mangle wrote: »AdonisJorge wrote: »dark_hunterxmg wrote: »AdonisJorge wrote: »Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
Shapeshifter’s Chain, Hide of the Werewolf, Salvation, or all sustaining sets will be almost mandatory depending on the build
That sounds like an awful build. Haha
Exactly, it looks like that’s the intention behind the Werewolf nerfs — because of course we need to nerf one-bar builds that make ‘pro players’ lose to ‘casuals'.
Majority of the players on the forums don't know how to build properly for PvP (the PvP ww community is no different). Then you get threads complaining that ww is garbage and unviable.
The sustain nerfs were necessary imo. Even without sorc class mastery it was ridiculously easy to sustain in PvP (sustain in any CP enabled PvP is a massive joke that requires zero investments).
People also need to stop comparing ww to dk sustain which is a massive overperforming outlier that should be nerfed (and not be the baseline). Ww is fine on PTS in PvP if you adjust your setup and playstyle accordingly.
Zyaneth_Bal wrote: »Just make ww transformation an actual ulti that it is. A temporary power boost similar to other transformation ultis. Being permanent it’s basically a class of its own which doesn’t make any sense.
Zyaneth_Bal wrote: »Just make ww transformation an actual ulti that it is. A temporary power boost similar to other transformation ultis. Being permanent it’s basically a class of its own which doesn’t make any sense.
dark_hunterxmg wrote: »I'm here to say I told you so. Werewolf is being nerfed again with class mastery passives in mind. You know, the ones that will get dialed back with subsequent reworks? Yeah, those.
Werewolf isn't even finished from the last patch. There are still bugs to be worked out and we're over here being hit with nerfs that miss the mark again.
A number of us did. It's why we've been so vehement against WW nerfs when the things that were causing the problems either weren't being addressed (Sorc and to an extent Warden Masteries) or took ages to get addressed (Signet).dark_hunterxmg wrote: »dark_hunterxmg wrote: »I'm here to say I told you so. Werewolf is being nerfed again with class mastery passives in mind. You know, the ones that will get dialed back with subsequent reworks? Yeah, those.
Werewolf isn't even finished from the last patch. There are still bugs to be worked out and we're over here being hit with nerfs that miss the mark again.
Just to reiterate this point. I called this during U50 pts.
A number of us did. It's why we've been so vehement against WW nerfs when the things that were causing the problems either weren't being addressed (Sorc and to an extent Warden Masteries) or took ages to get addressed (Signet).dark_hunterxmg wrote: »dark_hunterxmg wrote: »I'm here to say I told you so. Werewolf is being nerfed again with class mastery passives in mind. You know, the ones that will get dialed back with subsequent reworks? Yeah, those.
Werewolf isn't even finished from the last patch. There are still bugs to be worked out and we're over here being hit with nerfs that miss the mark again.
Just to reiterate this point. I called this during U50 pts.