XVestigeXx wrote: »I disagree WWs have far too much build power and needs to be reigned in. Next they need to nerf dk since other classes won't be buffed by their refreshes for assumedly years now with the layoffs. WWs were so oppressive they couldn't be bursted except by DK or out numbering them. The sustain changes are welcom and even the playing field. For context I only play Pure Stamblade and I PVP a LOT mostly solo brawler. This was a good change and a W from Zos along with Ele sus cost being added
dark_hunterxmg wrote: »XVestigeXx wrote: »I disagree WWs have far too much build power and needs to be reigned in. Next they need to nerf dk since other classes won't be buffed by their refreshes for assumedly years now with the layoffs. WWs were so oppressive they couldn't be bursted except by DK or out numbering them. The sustain changes are welcom and even the playing field. For context I only play Pure Stamblade and I PVP a LOT mostly solo brawler. This was a good change and a W from Zos along with Ele sus cost being added
If werewolf is going to be "reigned in" this isn't the right way. It wasn't the right way last time in U50 pts either.
dark_hunterxmg wrote: »Werewolf isn't even finished from the last patch. There are still bugs to be worked out and we're over here being hit with nerfs that miss the mark again.
dark_hunterxmg wrote: »Werewolf isn't even finished from the last patch. There are still bugs to be worked out and we're over here being hit with nerfs that miss the mark again.
Good. I am tired of rip and tear spam.
XVestigeXx wrote: »I would like Heavy nerfs to DK and perhaps some lighter nerfs to sorc by looking at more niche builds on Sorc that are probably too strong
Don't use your time on them. They have basically no forum reputation or profile picture and will repeat the same things over and over no matter what you say/do.
Don't use your time on them. They have basically no forum reputation or profile picture and will repeat the same things over and over no matter what you say/do.
Nerf DK/WW/Sorc/Arc, buff Necro/Templar/Warden. I think since they are nerfing NB, they know ball.
You are game "veteran" and I play only play MMO's so I see the problem immediately and ZOS is doing the right thing already with these nerfs.
dark_hunterxmg wrote: »I was in a 27 minute duel last week with one of the strongest duelers in game. I was on Werewolf and they were on Dragon Knight. I was not going to kill this Dragon Knight. They had a good chance of killing me if I messed up though. They did 6k dps to me and I only did 3k to them. Nobody does 6k dps to my wolf, but this player did, while also being able to survive. My healing matched the incoming dps thankfully, but here's the part that isn't talked about. ~2600 HPS came from Blood Magic. The Sorcerer ability was my top healing source by a huge margin.
Blood Magic and Conservation of energy are the reason for U51 werewolf nerfs.
I'll say it one more time. Werewolf is being nerfed again because of items and abilities outside of the Werewolf kit.
@ZOS_Kevin, you're doing it wrong.
Fenrir_Legacy wrote: »Whats wild is that im still going to get kills even with the nerfs. I spent years in the void as a werewolf player. While this is annoying it ain't going to stop people who actually know how to play Werewolf. I do love how dk and sorc continue to be ignored as far as nerfs go *snip*.
IncultaWolf wrote: »dark_hunterxmg wrote: »I was in a 27 minute duel last week with one of the strongest duelers in game. I was on Werewolf and they were on Dragon Knight. I was not going to kill this Dragon Knight. They had a good chance of killing me if I messed up though. They did 6k dps to me and I only did 3k to them. Nobody does 6k dps to my wolf, but this player did, while also being able to survive. My healing matched the incoming dps thankfully, but here's the part that isn't talked about. ~2600 HPS came from Blood Magic. The Sorcerer ability was my top healing source by a huge margin.
Blood Magic and Conservation of energy are the reason for U51 werewolf nerfs.
I'll say it one more time. Werewolf is being nerfed again because of items and abilities outside of the Werewolf kit.
@ZOS_Kevin, you're doing it wrong.
^^^^^^
dark_hunterxmg wrote: »The cost of Pounce is far too high. This skill does not do enough to warrant that cost. The game forces the cast about 50% of the time for me when I don't want it. It chooses the wrong target frequently causing me to pounce on someone in the back of a group or behind me rather than cast Carnage on the target in front of me.
If the skill Pounce/Carnage hadn't been introduced in an incomplete buggy state, this would be a different conversation. I have already given my feedback about the dead zone where neither effect will cast.
The cost cost of Hircine's Fortitude is too high or the amount of healing that it provides. This heal costs 20% less than U49, but heals for 40% less than U49.
The cost of roar is too high, especially the defensive roar since I have to cast it 4 times to generate 4 stacks of blood hunger. The delay on the roar cast still needs to go away.
Blood claws does not connect to targets well enough to be a reliable source of blood hunger stacks or healing. I have also given my feedback previously for this.
dark_hunterxmg wrote: »The cost of Pounce is far too high. This skill does not do enough to warrant that cost. The game forces the cast about 50% of the time for me when I don't want it. It chooses the wrong target frequently causing me to pounce on someone in the back of a group or behind me rather than cast Carnage on the target in front of me.
If the skill Pounce/Carnage hadn't been introduced in an incomplete buggy state, this would be a different conversation. I have already given my feedback about the dead zone where neither effect will cast.
The cost cost of Hircine's Fortitude is too high or the amount of healing that it provides. This heal costs 20% less than U49, but heals for 40% less than U49.
The cost of roar is too high, especially the defensive roar since I have to cast it 4 times to generate 4 stacks of blood hunger. The delay on the roar cast still needs to go away.
Blood claws does not connect to targets well enough to be a reliable source of blood hunger stacks or healing. I have also given my feedback previously for this.
I kid you not, I will basically not cast bloodclaws whenever possible. Its hit detection and uptime are far too whimsical now to merit using. Oh well, guess bite spam literally is the wave.
Running around with 20k stam just so I have decent scaling for healing… yeah, you’re crazy ZOS if you think imma waste that much stam on the skill just for it not to land with opponents directly in front of me.
Oh, and the gap closer that already struggles to function against anyone moving remotely fast (no snare, immov) also costs 3000 stam. Yeah, GL with that one.
I think the biggest cause for this is the increased size werewolf character model.
IncultaWolf wrote: »dark_hunterxmg wrote: »I was in a 27 minute duel last week with one of the strongest duelers in game. I was on Werewolf and they were on Dragon Knight. I was not going to kill this Dragon Knight. They had a good chance of killing me if I messed up though. They did 6k dps to me and I only did 3k to them. Nobody does 6k dps to my wolf, but this player did, while also being able to survive. My healing matched the incoming dps thankfully, but here's the part that isn't talked about. ~2600 HPS came from Blood Magic. The Sorcerer ability was my top healing source by a huge margin.
Blood Magic and Conservation of energy are the reason for U51 werewolf nerfs.
I'll say it one more time. Werewolf is being nerfed again because of items and abilities outside of the Werewolf kit.
@ZOS_Kevin, you're doing it wrong.
^^^^^^
I wanna do that too haha ^^^^
But yes- I ran my live build on PTS and received very similar performance BUT ONLY on my sorc with CoE. With CoE mastery, I had long duels that made it clear to me that whatever you were targeting was NOT properly adjusted while the overcorrection made everything else feel atrocious and had an absolutely unnecessarily impact on PvE, especially out of comp groups.
An improper punishment that heavily affects the floor/off-meta and 'forces' anyone remaining to switch to sorc instead which almost fully remediates the consequences using the CoE mastery, at least in a 1 v 1, is not sufficient.
I am glad they nerfed WW this way.
They need to prioritize some sort of sustain now. Also I srsly don't like seeing ONE WW tanking 20 people in Cyro, being nearly immortal in BGs a on top of it having infinite amount of sustain which makes all this possible.
It won't change anything except making all WWs run Sorc now for CoE.I am glad they nerfed WW this way.
They need to prioritize some sort of sustain now. Also I srsly don't like seeing ONE WW tanking 20 people in Cyro, being nearly immortal in BGs a on top of it having infinite amount of sustain which makes all this possible.
Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
AdonisJorge wrote: »Tommy_The_Gun wrote: »So basically, cost of all WW skills was increased across the board, to the point where it is the same or higher than before WW re-fresh, the dmg of all those skills remained the same - lower than before WW re-fresh, healing of those skill remained lower than before WW re-fresh and WW no longer has 30% max stamina bonus and unique dmg mitigation buff...
If PTS in its current state will go live, I can't see any one except from sorc pure-class being able to play WW (and I am not talking about PvP here). Every one else will have to use HA constantly and use 2 ulti-gen sets cuz you won't be able to sustain casting WW skills fast enough to get ulti & stay in WW form solo - even with Pack Leader.
Shapeshifter’s Chain, Hide of the Werewolf, Salvation, or all sustaining sets will be almost mandatory depending on the build