MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
XVestigeXx wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
Fengrush is correct and this response to him just feels like rage bait/ insults that are attempting to skirt the rules. Fengrush is entirely correct about sorc. It needs a nerf and I fear Sorc will get WW nerfed more than it should be
MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. No pure sorc is utilizing their class kit to get grotesque damage unless they utilize the stuff outside of their class kit. Watch their class masteries get nerfed and they go back to being pea shooters like we always have been. I've been a sorc main forever, and these people who see stuff from the outside don't get that the one sorc method to make them do stuff isn't even because they're a sorc. It's just because their class masteries are a crutch to prop up the absolutely *** skills they were given.
And now we have to use those *** skills for another 6 months, with the inevitable nerf coming to turn us yet again into pea shooters with infinite sustain. I don't see how Sorcs are strong when all we can do is stay alive and shoot peas. I feel like it's more about how we can be good *tanks* but dealing damage? Absolutely not. Especially to those not wanting to utilize blood for blood.
And I'm not moving the goalposts here but, if we are only able to kill other classes that aren't WWs or sorcs or Dks, maybe sorcs aren't the problem, aye? Maybe it's just that the developers made a mistake releasing class refreshes one at a time, and now everyone has to suffer on their mistake.
MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
.MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
.MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
.MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
.MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
“Sorc is only good by proxy of being the only defense against refreshed classes.”
That statement itself implies that Sorcerer already had the ability to counter them before the rework. So if Sorcerer was already capable of doing that before the refresh, what happens after the refresh? The real question is: **why does Sorcerer have to be the only class capable of doing it?**
I want to see the gap between all classes become smaller, rather than having three strong options and only nerfing two of them.
Why not look at it from the opposite perspective? Right now, players have to deal with three strong options: Sorcerer, Dragonknight, and Werewolf. After the update, they would only have to deal with one strong option: Sorcerer. Is that really what you want to see?
I’m playing Sorcerer myself now, so I understand very well what makes it strong.
If ESO could maintain a class balance cadence similar to WoW, where every class gets a chance to become the strongest for a short period and the top spot rotates between classes, players who main weaker classes wouldn’t be as likely to quit simply because their class remains weak for a long time.
Besides, we already know that Dragonknight and Werewolf are going to be nerfed. So nerfing Sorcerer would simply make the gap between all three of these classes and the other classes smaller. How does this suddenly become “Sorcerer will be completely unplayable” whenever Sorcerer players talk about it?
When hybrid builds were first introduced, almost every serious duelist would incorporate a Sorcerer skill line into their build. Doesn’t that tell you something about how strong Sorcerer was?
Why don’t you try playing some other classes before discussing whether Sorcerer is actually strong? Try a pure Templar, pure Necromancer, pure Arcanist, and then compare them with a pure Sorcerer.
Every person who argues against nerfing Sorcerer focuses almost exclusively on Dragonknight and Werewolf. Doesn’t that actually prove how irrelevant the weaker classes have become?
That’s why I said earlier: maybe ZOS should just delete all the other classes and leave Sorcerer, Werewolf, and Dragonknight. Or just leave Sorcerer.
People are always extremely sensitive whenever the word “nerf” comes up. That is also part of how ESO ended up with its current level of power creep—the game has continually catered to players’ ever-increasing expectations for power.
You believing that Sorcerer shouldn’t be nerfed isn’t going to change my mind. If ESO continues to handle class balance this way, more and more players will eventually make their own choices.
And I’ll make mine too.
..MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
People who are used to their class being dominant usually don’t like playing Vengeance, because Vengeance is relatively balanced—there are no unkillable players, no infinite resources, and no 1v10s. It’s true that Sorcerers aren’t nearly as strong in Vengeance, yet Sorcerer players still don’t particularly enjoy it—after all, in Vengeance the other classes are no longer just background boards for the strong ones.
.MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
“Sorc is only good by proxy of being the only defense against refreshed classes.”
That statement itself implies that Sorcerer already had the ability to counter them before the rework. So if Sorcerer was already capable of doing that before the refresh, what happens after the refresh? The real question is: **why does Sorcerer have to be the only class capable of doing it?**
I want to see the gap between all classes become smaller, rather than having three strong options and only nerfing two of them.
Why not look at it from the opposite perspective? Right now, players have to deal with three strong options: Sorcerer, Dragonknight, and Werewolf. After the update, they would only have to deal with one strong option: Sorcerer. Is that really what you want to see?
I’m playing Sorcerer myself now, so I understand very well what makes it strong.
If ESO could maintain a class balance cadence similar to WoW, where every class gets a chance to become the strongest for a short period and the top spot rotates between classes, players who main weaker classes wouldn’t be as likely to quit simply because their class remains weak for a long time.
Besides, we already know that Dragonknight and Werewolf are going to be nerfed. So nerfing Sorcerer would simply make the gap between all three of these classes and the other classes smaller. How does this suddenly become “Sorcerer will be completely unplayable” whenever Sorcerer players talk about it?
When hybrid builds were first introduced, almost every serious duelist would incorporate a Sorcerer skill line into their build. Doesn’t that tell you something about how strong Sorcerer was?
Why don’t you try playing some other classes before discussing whether Sorcerer is actually strong? Try a pure Templar, pure Necromancer, pure Arcanist, and then compare them with a pure Sorcerer.
Every person who argues against nerfing Sorcerer focuses almost exclusively on Dragonknight and Werewolf. Doesn’t that actually prove how irrelevant the weaker classes have become?
That’s why I said earlier: maybe ZOS should just delete all the other classes and leave Sorcerer, Werewolf, and Dragonknight. Or just leave Sorcerer.
People are always extremely sensitive whenever the word “nerf” comes up. That is also part of how ESO ended up with its current level of power creep—the game has continually catered to players’ ever-increasing expectations for power.
You believing that Sorcerer shouldn’t be nerfed isn’t going to change my mind. If ESO continues to handle class balance this way, more and more players will eventually make their own choices.
And I’ll make mine too.
I never said I don't believe sorc should be nerfed, my opinion is actually more egregious. I think they should remove the refreshes entirely and go back to right after the subclassing update in terms of balance. And then give us all the refreshes(as well as the ones they took away) when they finish working on the last one instead of releasing them one by one. Going things the current method is clearly making all players exhausted, even the ones using the refreshed classes. It's also giving them more work, as they have to balance the in between, so they kinda messed themselves up doing it this way. It'll be a horrible battle of buff nerf cycles everytime the player base isn't happy with a classes power level if they continue doing it one by one. And the people who have the refreshed classes will be the ones attempting to nerf other classes, as we clearly see right now.
But alas, we are already stuck in this hole. I genuinely guarantee that sorc will not be the most oppressive after this update, the DKs will still reign supreme. The DK nerfs are not that aggressive in my honest opinion. Werewolves as well still to an extent.
Sorc hasn't been great since they nerfed them into the ground 10+ updates ago. I had to make my sorc competitive before class mastery with subclassing, because they play like *** with their only good skill line being Storm Calling(which is mostly a defensive and healing line, because mages wrath nowadays is kinda bad) and one singular skill called crystal frags from one other line. AND you can only exploit them through one methodology. They're not good just because some great player is good with the class. Thats not how you measure a classes strengths.
Sorc is good at mobility, defense, and sustain. The other stuff only happens on a REALLY REALLY GOOD sorc player, because that's how class expertise should reward those that practice using the class.
If you're not good with sorc, you get punished. That's how it should be.
On the other hand, you only get moderately slapped on the wrist with the current DK if you're not good with a DK
You only get punished a tiny bit if you're not good with werewolf.
And if you play any of the other classes well.. yeah you get punished just for existing. Save for warden, they're still formidable sometimes.
It's so unhinged to me that people want to bring down the ceiling of the best players, but refuse to acknowledge when classes power outweighs their punishments. Sorcs balanced against its own detriment. It doesn't have oppressive power like DK, it just has all sustain. How does all sustain equal strength? It doesn't. The Sorc hate is unfounded, by people who just get annoyed by having to fight one. It was the same kind of vibe towards when Templar was formidable. It is the same kind of hate I see towards Werewolves.
But there is one thing we can agree on, all other classes should be brought up to their level. I don't care about them being harder to delete with the refreshed classes, but you need to give player choice in how they fight, and there is only three player choices right now out of seven that make you formidable in PvP.
In terms of power creep? *** it, they won't fix the actual issue which is scaling up difficulty every new dungeon and trial update, so just go full send if they don't want to stop scaling up difficulty based on the score pushers being good at the game.
This game punishes good players. It punishes knowledgeable players. This is why so many people have left, and will continue to leave.
..MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
People who are used to their class being dominant usually don’t like playing Vengeance, because Vengeance is relatively balanced—there are no unkillable players, no infinite resources, and no 1v10s. It’s true that Sorcerers aren’t nearly as strong in Vengeance, yet Sorcerer players still don’t particularly enjoy it—after all, in Vengeance the other classes are no longer just background boards for the strong ones.
This is every class in vengeance. If every class in vengeance is equal in terms of how they output anything, it becomes more of a war of attrition on who gives up the fastest in a one v one. Vengeance has the problem of only being fun in a zerg, because no one can kill anyone on their own. You gotta be apart of a group. It rewards group synergy.
I just don't enjoy vengeance because it's slow and boring, and I don't want to fight players for 30 minutes at a time(they could fix this making certain classes good at some things, and bad at others. It's almost like it's bad because class identity is not there) Plus it removes all the mount speed bonuses and stuff so traversal is even more painful.
.MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »katanagirl1 wrote: »katanagirl1 wrote: »@CoolAsh I am not going to reply to multiple posts on mobile. So I’m trying to summarize.
I don’t enjoy BGs. I do enjoy Cyrodiil though. The builds for each type of PvP is different. I cannot comment on sorcs in BGs because I have no recent experience with it. So if Sorc were OP in BGs they might not be in Cyrodiil. Cyrodiil is rarely 1v1 or in my case usually 1v10 or more. Hard to be OP in that situation.
You say my personal information on sorcs in Cyrodiil is not relevant, yet your personal information on BGs is. Do you not see the double standard here? You said yourself that you don’t play in Cyrodiil. You can’t make a decision about them by watching someone else’s video, that’s laughable.
If the devs are to make a determination on the effectiveness of sorcs they would have to evaluate both BGs and Cyrodiil to make a decision. BGs aren’t everything. The few times I have played them in the past, I kept getting grouped with or played against the same players over and over again. Hardly anyone played them on my server.
If you want to continue to focus only on BGs and ignore Cyrodiil completely again, then there is nothing more to discuss.
I play cyrodiil and BGs. Ive played sorc, ww, and dk. Sorc is enabling ww and sorc builds to have endless sustain and full offensive setups.
Sorcs are way overtuned and need to be adjusted. The alternative is boosting the sustain of every other class. Its difficult to play a sorc for more than 5 minutes and not see how ridiculous their sustain and survival is while pushing out grotesque damage from range with the highest mobility.
Theyre more oppressive than DKs to small scale players due to their unending survival if well played.
If well played. I think this is the point. I have seen a few sorcs, less than the number of fingers on one hand, that play the class extremely well in Cyrodiil. DKs and WW are all strong, and there are many of them, groups of them in fact. Sorc just climbed out of the horrid pet sorc build meta that I refused to play for so long, which wasn’t very meta at all. Hopefully the devs will see that the class is not OP when played without WW and not put it back into the trash bin like before. Streak just frustrates and annoys players and they don’t want to have to deal with the one skill sorcs have that requires others to break free, when DK has many skills that seem to do this, and WW has an aoe skill that can affect many players at once.
Someone else has already stated how Warden wings are more OP than Streak.
I dont think youre getting a good analysis of gameplay on your environment to be fair. Sorc has been great. Its top on the food chain with current pts changes.
@Fengrush You could not be more wrong. If you are playing a DK, which you are, you can press wings and mitigate this "grotesque" ranged damage by 50%. Sorc has to be pure sorc to achieve this sustain, and that's all they really gain, good sustain. DK is strong regardless of if it's a pure DK or you subclass into it and gets insane sustain from a slottable skill that's on the same line as whip . WW sustain shouldn't even be spoken about, it isn't good because of sorc, it's good because the costs of the skills are so low at the moment. You can be any class and have little to no sustain issues on WW right now.
You haven't really been able to perform near the top for a while, so I understand if your understanding of the game has been fading in concurrence with your skill, but DK is in a much better spot at this current moment. Are you just not pressing your wings on DK? Are you forgetting to hit Core of Flame and hold block? Are you running something other than whip? Are you trying to run trappings of invigoration on DK and lacking the damage needed to kill the sorc? There could be plenty of issues, but a DK vs. a ranged sorc should be an easy matchup unless you unbound your abilities and you are playing ESO with an eye tracker.
This is the thing I keep seeing. Stamsorc may be what people refer to when they say sorcs are powerful, but skills in the pure sorc class kit are really garbage. Especially if you're a Magsorc, you're basically scraping the bottom of the class barrel with this stuff. Especially when people understand that winning PVP is just a matter of playing it right with the right burst damage skills. Sorcerer may be good on a 1v1 with someone who isn't a sorc or a dk or a ww, but it really makes it obvious Sorcerer is suffering when matched up with the most broken classes in the game this meta.
Sorcerer class masteries are strong, yes, but that *is* the point because the class has really *** damage output on its own. It has bad skills in most of its trees and only a few skills that people actually use. Some stuff, like crit charge, is only good in PVE because everyone runs crit resist in PvP. All sorc has is streak, Crystal frags, curse, ward, and hurricane. It has to be propped up by scribed skills and weapon skills as well as skills from other non-class lines. It has to be propped up by gear. It has to be propped up by many things because it is missing a lot. All the skills do is tickle people unless you're using Crystal frags, and if you're not pushing sorc with the right gear, those Crystal frags still tickle people and you can't get proper burst damage even with that, weapon spam ables, AND daedric curse.
Yet you can face a DK as a sorc using full ward, maxed health, max resistances and still get deleted by multiple 11k whips in a row even post heals. Yet you can get spam locked from a WW and play a war of attrition against them for 4 hours because you can't do anything but tickle them.
Yet "Sorcs are broken"
Buncha hoity toity bs posturing in this thread and Sorcerer will always get the *** end of the stick.
Yeah the sorcs skills are all garbage except for streak, and maybe crit surge and hurricane. All the offensive skills suck. Thats why you see pure sorcs either playing werewolf or using the vampire spammable.
Exactly. Sorcerer is strong precisely because it has **Streak, and maybe Crit Surge and Hurricane**. You’re right about that. Sorcerer has not only its incredible passives and Class Mastery, but also these extremely powerful skills.
Have you actually looked at Arcanist’s offensive skills? Its skill kit is barely enough to put together a normal PvP build. Most Arcanists you see right now are running burst builds that rely heavily on skills from other skill lines.
Every class has some skills that are simply not viable in PvP. This isn’t something unique to Sorcerer.
Right now, the NO.1 player on the Kill/Death leaderboard in PC/NA Battlegrounds is a Sorcerer. That player is a pure Sorcerer—not a Werewolf build, and he is not using the Vampire spammable either.
Sorcerer’s skill damage is definitely not low. At this point, I’m actually getting annoyed whenever I hear the sound effect of that Sorcerer damage skill, because it means I’m about to lose a huge chunk of health even while blocking.
Sorcerer’s sustained pressure is simply very strong: attack your opponent from range, and when they get close, Streak away while continuing to attack during the time they spend trying to close the distance.
Dragonknight is obviously very strong in the current patch as well, but DK builds are almost entirely built around Heart of Flame and the Whip. When it comes to build diversity, Sorcerer is arguably number one among all classes. Ranged Sorcerer, melee Sorcerer, burst Sorcerer... there are a lot of different ways to play it.
Sorcerer wasn’t exactly struggling even before Class Mastery was introduced.
Some people have brought up Warden’s **Wings** as evidence that Warden is strong. But you have to remember that you can still be hit while using Wings to escape, whereas Streak can simply avoid a lot of incoming damage altogether. In that sense, isn’t Streak effectively another form of projectile damage mitigation?
By the same logic, any other class that builds Streak is essentially doing the same thing as a class that builds Heart of Flame. That means these kinds of universally powerful skills should also be subject to nerfs.
So you also admit that sorc is one of the only classes that has a leg up on DKs and WWs not because of their power, but because of their class masteries and the proxy of other classes being unbuffed? You would rather see Sorc join the other classes and not have a leg to stand on while DK and WW continue to take the reigns? Because that is essentially what most folks in the forums seem to want. Is backwards refresh changes.
This isnt a Sorc problem, it has never been a Sorc problem. This is simply a smear campaign by current DKs, and former Warden charmers and former gankers because they dont want to see Sorc have a leg to stand on. I completely disagree that their skills are powerful, I have been using this class since it came out and there was only one era, pre crystal frag nerf, where sorc burst damage was good. Just because people play melee and dont know how to counter a Sorc doesnt make sorc broken. Instead, there should just be more ranged counters. There should also be a stam negate, but thats another argument for another day.
Sorc is only good by proxy of being the only defense against refreshed classes, so now the question becomes, what classes would you be happy being decent in PvP until all the refreshes are out? because it will always be select fews and other people will constantly complain that it isnt their class that is dragonborn. Its always the same case when Sorc has one build thats useful against the meta builds, nerf them into obscurity, because the developers clearly hate them. We are even *** in PvE, because all we have is a disgusting parse that doesnt really worrk on real content.
katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
If you think popularity alone can’t fully reflect a class’s strength, then surely total damage dealt can reflect it to some extent, right?
In Battlegrounds, you have to survive first before you can deal damage. And Sorcerer can use three consecutive Streaks to ensure that they survive. (And please don’t come back with some ridiculous comparison like a terrible Sorcerer player versus a top-tier Dragonknight player—If you use an example like that, I’ll definitely laugh at you.) On top of that, Sorcerer has its meta-defining passives and Class Mastery.
According to the current Battlegrounds addon statistics, Sorcerer has the highest total damage.
I once had a Battleground where the enemy team had five Sorcerers. I was terrified for our team—that’s five Sorcerers, come on, five highly mobile ranged turrets running around the battlefield?
Think about it this way: if you could trade Sorcerer’s Class Mastery for the Class Mastery of any other class, would you take that trade?
Or better yet, teach me this: how exactly am I supposed to force a Sorcerer who can Streak three times in a row to fight me?
As long as that Sorcerer doesn’t want to fight, there’s basically nothing you can do about it. But you can force a Dragonknight to fight you, regardless of whether you can actually beat them or not, because Dragonknight is a “short-legged” class.
The only real answer to a Streak Sorcerer is to burst them down before they can Streak away. Other classes can eventually be worn down, but Sorcerer can simply remove itself from a bad situation.
And on top of all that, Sorcerer has a skill that grants Minor Expedition. Major Expedition is common enough, but Minor Expedition? Aside from being available through Scribing, can you name another class skill that provides Minor Expedition? And that skill has a pretty long duration, too.
Sure looks like Sorcerer has received some special treatment from ZOS.
I’ll say it again: if you believe Sorcerer shouldn’t be nerfed, then go play some of those “less popular classes” and compare them yourself, since you seem to like judging everything based on your own personal experience.
And if you play those classes and find the experience even better than playing your Sorcerer, congratulations—you might actually have what it takes to become a top-tier PvP player.
A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.
Other overperforming classes should be nerfed as well. We already know that Dragonknight is going to be nerfed in the upcoming class balance changes, so what about Sorcerer?
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
If you think popularity alone can’t fully reflect a class’s strength, then surely total damage dealt can reflect it to some extent, right?
In Battlegrounds, you have to survive first before you can deal damage. And Sorcerer can use three consecutive Streaks to ensure that they survive. (And please don’t come back with some ridiculous comparison like a terrible Sorcerer player versus a top-tier Dragonknight player—If you use an example like that, I’ll definitely laugh at you.) On top of that, Sorcerer has its meta-defining passives and Class Mastery.
According to the current Battlegrounds addon statistics, Sorcerer has the highest total damage.
I once had a Battleground where the enemy team had five Sorcerers. I was terrified for our team—that’s five Sorcerers, come on, five highly mobile ranged turrets running around the battlefield?
Think about it this way: if you could trade Sorcerer’s Class Mastery for the Class Mastery of any other class, would you take that trade?
Or better yet, teach me this: how exactly am I supposed to force a Sorcerer who can Streak three times in a row to fight me?
As long as that Sorcerer doesn’t want to fight, there’s basically nothing you can do about it. But you can force a Dragonknight to fight you, regardless of whether you can actually beat them or not, because Dragonknight is a “short-legged” class.
The only real answer to a Streak Sorcerer is to burst them down before they can Streak away. Other classes can eventually be worn down, but Sorcerer can simply remove itself from a bad situation.
And on top of all that, Sorcerer has a skill that grants Minor Expedition. Major Expedition is common enough, but Minor Expedition? Aside from being available through Scribing, can you name another class skill that provides Minor Expedition? And that skill has a pretty long duration, too.
Sure looks like Sorcerer has received some special treatment from ZOS.
I’ll say it again: if you believe Sorcerer shouldn’t be nerfed, then go play some of those “less popular classes” and compare them yourself, since you seem to like judging everything based on your own personal experience.
And if you play those classes and find the experience even better than playing your Sorcerer, congratulations—you might actually have what it takes to become a top-tier PvP player.
A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.
Other overperforming classes should be nerfed as well. We already know that Dragonknight is going to be nerfed in the upcoming class balance changes, so what about Sorcerer?
Well but that doesn't mean much if Mages Wrath/Endless Fury is a skill that will most often deal the last bit of damage, as it explodes last thus granting the kill, even if you dealt basically no damage.
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
If you think popularity alone can’t fully reflect a class’s strength, then surely total damage dealt can reflect it to some extent, right?
In Battlegrounds, you have to survive first before you can deal damage. And Sorcerer can use three consecutive Streaks to ensure that they survive. (And please don’t come back with some ridiculous comparison like a terrible Sorcerer player versus a top-tier Dragonknight player—If you use an example like that, I’ll definitely laugh at you.) On top of that, Sorcerer has its meta-defining passives and Class Mastery.
According to the current Battlegrounds addon statistics, Sorcerer has the highest total damage.
I once had a Battleground where the enemy team had five Sorcerers. I was terrified for our team—that’s five Sorcerers, come on, five highly mobile ranged turrets running around the battlefield?
Think about it this way: if you could trade Sorcerer’s Class Mastery for the Class Mastery of any other class, would you take that trade?
Or better yet, teach me this: how exactly am I supposed to force a Sorcerer who can Streak three times in a row to fight me?
As long as that Sorcerer doesn’t want to fight, there’s basically nothing you can do about it. But you can force a Dragonknight to fight you, regardless of whether you can actually beat them or not, because Dragonknight is a “short-legged” class.
The only real answer to a Streak Sorcerer is to burst them down before they can Streak away. Other classes can eventually be worn down, but Sorcerer can simply remove itself from a bad situation.
And on top of all that, Sorcerer has a skill that grants Minor Expedition. Major Expedition is common enough, but Minor Expedition? Aside from being available through Scribing, can you name another class skill that provides Minor Expedition? And that skill has a pretty long duration, too.
Sure looks like Sorcerer has received some special treatment from ZOS.
I’ll say it again: if you believe Sorcerer shouldn’t be nerfed, then go play some of those “less popular classes” and compare them yourself, since you seem to like judging everything based on your own personal experience.
And if you play those classes and find the experience even better than playing your Sorcerer, congratulations—you might actually have what it takes to become a top-tier PvP player.
A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.
Other overperforming classes should be nerfed as well. We already know that Dragonknight is going to be nerfed in the upcoming class balance changes, so what about Sorcerer?
Well but that doesn't mean much if Mages Wrath/Endless Fury is a skill that will most often deal the last bit of damage, as it explodes last thus granting the kill, even if you dealt basically no damage.
The answer is right there in plain sight. So do you still not understand why Werewolves choose Sorcerer as their class? It’s because Sorcerer’s passives and Class Mastery are incredibly strong. Playing a Werewolf with Sorcerer and playing a Werewolf with another class are two completely different experiences.
So when I say that Sorcerer’s passives and Class Mastery are extremely powerful, your own argument actually proves my point.
Why don’t you point out that half of the players on other classes also play Werewolf? I could just as easily say that half of the Templar players are healers.
And if your damage is too low to secure kills, you won’t be able to steal kills in the first place. Sorcerer has also managed to achieve the highest damage in a PC/NA Battleground at one point. It has only been surpassed by Dragonknight in the current data.
But here’s the important part: **Dragonknight has already been confirmed to receive a nerf, while Sorcerer hasn’t.**
Once again, that’s another counterargument that completely misses the point.