Because things like wards and barriers exist in this universe. Multiple Skills have the words in their names, multiple spells throughout the franchise focus around those abilities. Blocking consuming Magicka can 1000% be taken to mean you're channeling Magicka into whatever you're blocking with to reinforce it and essentially make it like a ward.
I think it's weird that blocking can cost magicka if we want instead of stamina, but here we are.
Veinblood1965 wrote: »Really what is the difference? They both use a resource. Historical agreements are fine but this game has long since moved past any resemblance to original lore and been better for it in most cases. It would clean up so much and keep things simpler.
ESO could be further simplified by eliminating Stamina and Magicka by combining them into 1 simple 'Power Bar'. The stamina distinction of block, sprint, dodge roll, etc should no longer unfairly favor 'stamina' over magicka as a resource since many other elements of the system no longer respect a clear distinction between these two resources.
El_Borracho wrote: »Neat. And while we're at it, lets replace mounts with exotic cars and skills with different types of firearms. Perhaps add some tubes and plants that eat people. And maybe make set it in space. Or the old west. Why keep anything that makes ESO the game it is supposed to be?
BretonMage wrote: »You're supposed to cast a specific spell to ward/shield with magicka. This is just a gamified mechanic to have physical blocking cost magicka, we don't need to try to make up lore-based excuses for it.
Rishikesa108 wrote: »You guys are forgetting that this is Elder Scrolls Online, not another game.
Elsewhere, "mana" or other terms are used to define a generic power, but here we are in ESO, where we historically have Magicka and Stamina.
We cannot/should not violate the foundations of the game.
An obvious satire from the OP on the current state of the game, and he isn't exactly wrong, per se, as both resources essentially function as mana of a different color. And to all lore apologists: in single-player games, warriors couldn't spawn a magical spear out of their arses, turn into wind, blink through shadows, or breathe fire.
ESO could be further simplified by eliminating Stamina and Magicka by combining them into 1 simple 'Power Bar'. The stamina distinction of block, sprint, dodge roll, etc should no longer unfairly favor 'stamina' over magicka as a resource since many other elements of the system no longer respect a clear distinction between these two resources.
AdonisJorge wrote: »No, it would cease to be an Elder Scrolls game if that happened. Stamina and Magicka have existed since at least TES III: Morrowind
ESO could be further simplified by eliminating Stamina and Magicka by combining them into 1 simple 'Power Bar'. The stamina distinction of block, sprint, dodge roll, etc should no longer unfairly favor 'stamina' over magicka as a resource since many other elements of the system no longer respect a clear distinction between these two resources.
Ordinator199 wrote: »I say: remove the health pool instead, we are a vestige spirit anyhow, why should we be dying
To be fair, most skills look magical in nature, I can't think of a single class skill that doesn't look like magic, so I rather stay in that grey area for cost than locking all stamina builds behind weapon skills. (Which are also kinda magicky visually, to be fair.)tomofhyrule wrote: »Welcome to the problem with satire: a lot of people don’t understand it’s satire.
I’m not a giant fan of hybridization, and I think it’s gone overboard. There is a reason to have some skills cost magicka and others cost stam, but this desire to make everyone be able to do anything with any build really makes the two resource bars feel meaningless.
I’ve always been of the opinion that if a skill is magical in nature (i.e. summoning things or casting spells, like most Class skills), then it should cost magicka. A more physical skill (i.e. actual attacks without spell effects, like most non-staff weapon skills) should cost stamina. If you want to be a barbarian, then logically you should not be an archmage and vice versa.
After all, look at the number of people going on about “but but but look how it was done in the previous Elder Scrolls games!!!” above. Why not apply this same logic? Or did I miss the game that let you cast a fireball using your stamina instead of magicka?
The current Werewolf arguments of “I want to make a mag werewolf!” just seem strange since werewolves in the series have always had stamina-based power attacks and you weren’t able to cast spells. But now the idea of being expected to focus stamina for your werewolves (even the concept of having a stam-based armory loadout for your normally mag-based wizard) is meeting a lot of resistance. I could just as well point out the ridiculousness of a stamina-based beam of magic (Fatecarver), or a stamina-based fire breath.
I doubt it will ever change at this point, but personally I wish that they’d remove this “coat based on max resource” idea and make a decision of “does it look like a spell or not?” And if you want to power through with spells, you should be based on mag. A stam character should them focus on melee (or bow) attacks and mobility and blocking.