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Combine Stam & Magicka into 1 simple "Power Bar"

  • BretonMage
    BretonMage
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    Stamina is a resource that derives from the physical aspect of your character, whilst magicka is a resource from the mental/spiritual aspect of your character. They're two completely different things. Hybridisation messed it up a bit but removing any remaining semblance of lore from the combat system would strip the game of its identity.
    Arunei wrote: »
    Frayton wrote: »
    dubq77 wrote: »
    Frayton wrote: »
    Adhering to old ESO gameplay has long gone out the window. Hybridization is a prime example of that.

    Still a bad idea. Should sprinting then consume this theoretical "power bar"? No thanks.

    I think it's weird that blocking can cost magicka if we want instead of stamina, but here we are.
    Because things like wards and barriers exist in this universe. Multiple Skills have the words in their names, multiple spells throughout the franchise focus around those abilities. Blocking consuming Magicka can 1000% be taken to mean you're channeling Magicka into whatever you're blocking with to reinforce it and essentially make it like a ward.

    You're supposed to cast a specific spell to ward/shield with magicka. This is just a gamified mechanic to have physical blocking cost magicka, we don't need to try to make up lore-based excuses for it.
  • fizzylu
    fizzylu
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    I think it makes perfect sense the way it is and this would just be oversimplification.
  • CameraBeardThePirate
    CameraBeardThePirate
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    We should also make light attacks just cycle through each ability on your bar, since pressing 6 different ability keys is needlessly complicated!
  • XVestigeXx
    XVestigeXx
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    I think this is a terrible idea for multiple reasons. This would probably destroy the game at a foundational level for no benefit
  • Dithieon
    Dithieon
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    Nah, we good.
    "There is a beast in every man and it stirs when you put a sword in his hand" - Ser Jorah Mormont




    XBOX NA/EU
  • SerafinaWaterstar
    SerafinaWaterstar
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    Really what is the difference? They both use a resource. Historical agreements are fine but this game has long since moved past any resemblance to original lore and been better for it in most cases. It would clean up so much and keep things simpler.

    No, it would not.

    Simpler? By making them have to completely redo the whole of combat, not to mention sets & skills & potions & food, plus sort out how running uses stamina not magic.

    No disrespect to the OP, but this is one of the most ludicrous ideas yet. Well done. 😜
  • disky
    disky
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    I'm not generally one to dogpile, but as others have said, this is a fundamental part of what makes the game an Elder Scrolls game. It should not happen.
  • peacenote
    peacenote
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    I wouldn't enjoy this change, both from a lore perspective and from a combat complexity perspective. Too boring with one less pool.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • El_Borracho
    El_Borracho
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    Sabre wrote: »
    ESO could be further simplified by eliminating Stamina and Magicka by combining them into 1 simple 'Power Bar'. The stamina distinction of block, sprint, dodge roll, etc should no longer unfairly favor 'stamina' over magicka as a resource since many other elements of the system no longer respect a clear distinction between these two resources.

    Neat. And while we're at it, lets replace mounts with exotic cars and skills with different types of firearms. Perhaps add some tubes and plants that eat people. And maybe make set it in space. Or the old west. Why keep anything that makes ESO the game it is supposed to be?
  • Supreme_Atromancer
    Supreme_Atromancer
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    Neat. And while we're at it, lets replace mounts with exotic cars and skills with different types of firearms. Perhaps add some tubes and plants that eat people. And maybe make set it in space. Or the old west. Why keep anything that makes ESO the game it is supposed to be?

    Yep! Once the franchise name has launched your game to huge levels of success, you can just do away with all the annoying "historical" identity stuff because its just too hard.
    BretonMage wrote: »
    You're supposed to cast a specific spell to ward/shield with magicka. This is just a gamified mechanic to have physical blocking cost magicka, we don't need to try to make up lore-based excuses for it.

    I broadly agree with you; It makes me sad when they made hybridisation changes for mechanical balance that make no sense in the fiction, as if the fiction were not important. But in the case of magicka blocking, I'd be happy if they'd given them some sort of cool "magical ward" blocking animation or something. That would feel a lot better, for me.
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