Foolebuilt_33 wrote: »Why nothing about the arc class mastery fated fortune that has been broken since class mastery has been released?

Thank you!General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our first PTS weekly summary for the Update 51 PTS cycle. In this post, you will find a high-level summary of the Update 51 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Werewolf – Insatiable Hunger [Feedback]: We are reverting the restrictions added to Insatiable Hunger that were implemented in PTS Week 1, based on player feedback. Specifically, the “three unique stipulations” noted here.
- General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
High Seas of Tamriel Event
- Companions Losing Air Bubbles [Bug]: We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Low-Air Visual Effects [Feedback]: We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We are investigating the issue.
- Visuals for Fishing-up Rewards [Feedback]: We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Item Sets
- Draugurkin’s Grip [Feedback]: We see your feedback on the Draugurkin’s Grip and the current state it is in on the U51 PTS. We are exploring some improvements for a later PTS Week.
Rumors
- Rumors Hand-in Visuals [Feedback]: We will be adding some additional visuals to all Rumor hand-ins to make them a little easier to identify in the world. This change will be available in a future PTS Week. (Related post.)
- UI – Quest & Rumors Icons Spacing [Feedback]: We are increasing the spacing between the Quests and Rumors icons in the UI so they don’t overlap. This change will be available in a future PTS Week. (Related post.)
- Various Fiction/Hint Updates [Feedback]: We will be making a number of fictional updates for Rumors including adding more clarity for some while making others a bit more challenging and less on-the-nose. These changes will be available in a future PTS Week. (Related post.)
Player Experience Improvements
- Hybridization – Essence of Power Potion Icon [Feedback]: We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
Miscellaneous
- Art – Animation [Bug]: We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in a future PTS Week.
- Companions Equipment Screen – UI Error [Bug]: We have identified an issue where you may encounter an on-screen UI error when accessing the Companion Equipment screen on the PTS. This will be fixed in PTS Week 2.
When tanking with things like, shield throw, frost clench, inner beast, runic sunder for PvE, elemental sus is the main source of major breach, and combined with ice staff and wall of elements applies minor breach.
This is a huge blow to tanking not using traditional taunts, and frankly, this change sucks ass and just makes tanking sustain harder then it allready is, especislly on tanks with horrible sustain (templar), and reducing build variety, please only add magica cost with battle spirit active
When tanking with things like, shield throw, frost clench, inner beast, runic sunder for PvE, elemental sus is the main source of major breach, and combined with ice staff and wall of elements applies minor breach.
This is a huge blow to tanking not using traditional taunts, and frankly, this change sucks ass and just makes tanking sustain harder then it allready is, especislly on tanks with horrible sustain (templar), and reducing build variety, please only add magica cost with battle spirit active
When tanking with things like, shield throw, frost clench, inner beast, runic sunder for PvE, elemental sus is the main source of major breach, and combined with ice staff and wall of elements applies minor breach.
This is a huge blow to tanking not using traditional taunts, and frankly, this change sucks ass and just makes tanking sustain harder then it allready is, especislly on tanks with horrible sustain (templar), and reducing build variety, please only add magica cost with battle spirit active
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our first PTS weekly summary for the Update 51 PTS cycle. In this post, you will find a high-level summary of the Update 51 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Werewolf – Insatiable Hunger [Feedback]: We are reverting the restrictions added to Insatiable Hunger that were implemented in PTS Week 1, based on player feedback. Specifically, the “three unique stipulations” noted here.
- General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
High Seas of Tamriel Event
- Companions Losing Air Bubbles [Bug]: We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Low-Air Visual Effects [Feedback]: We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We are investigating the issue.
- Visuals for Fishing-up Rewards [Feedback]: We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Item Sets
- Draugurkin’s Grip [Feedback]: We see your feedback on the Draugurkin’s Grip and the current state it is in on the U51 PTS. We are exploring some improvements for a later PTS Week.
Rumors
- Rumors Hand-in Visuals [Feedback]: We will be adding some additional visuals to all Rumor hand-ins to make them a little easier to identify in the world. This change will be available in a future PTS Week. (Related post.)
- UI – Quest & Rumors Icons Spacing [Feedback]: We are increasing the spacing between the Quests and Rumors icons in the UI so they don’t overlap. This change will be available in a future PTS Week. (Related post.)
- Various Fiction/Hint Updates [Feedback]: We will be making a number of fictional updates for Rumors including adding more clarity for some while making others a bit more challenging and less on-the-nose. These changes will be available in a future PTS Week. (Related post.)
Player Experience Improvements
- Hybridization – Essence of Power Potion Icon [Feedback]: We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
Miscellaneous
- Art – Animation [Bug]: We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in a future PTS Week.
- Companions Equipment Screen – UI Error [Bug]: We have identified an issue where you may encounter an on-screen UI error when accessing the Companion Equipment screen on the PTS. This will be fixed in PTS Week 2.
The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.
It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.
Major_Mangle wrote: »The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.
It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.
We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.
VinnyGambini wrote: »Major_Mangle wrote: »The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.
It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.
We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.
I absolutely cannot understand why ppl cry about balance in PvE. Seriously what is the difference if I have 150k dps or 180k?
In PvP this 20% is a MASSIVE difference, but PvE? So I will kill boss 20 seconds later? What's the difference? Seriously balancing game around PvE seems ridiculous from my perspective.
As far as I know EVERY class can complete EVERY PvE content in this game.
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our first PTS weekly summary for the Update 51 PTS cycle. In this post, you will find a high-level summary of the Update 51 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Werewolf – Insatiable Hunger [Feedback]: We are reverting the restrictions added to Insatiable Hunger that were implemented in PTS Week 1, based on player feedback. Specifically, the “three unique stipulations” noted here.
- General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
High Seas of Tamriel Event
- Companions Losing Air Bubbles [Bug]: We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Low-Air Visual Effects [Feedback]: We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We are investigating the issue.
- Visuals for Fishing-up Rewards [Feedback]: We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Item Sets
- Draugurkin’s Grip [Feedback]: We see your feedback on the Draugurkin’s Grip and the current state it is in on the U51 PTS. We are exploring some improvements for a later PTS Week.
Rumors
- Rumors Hand-in Visuals [Feedback]: We will be adding some additional visuals to all Rumor hand-ins to make them a little easier to identify in the world. This change will be available in a future PTS Week. (Related post.)
- UI – Quest & Rumors Icons Spacing [Feedback]: We are increasing the spacing between the Quests and Rumors icons in the UI so they don’t overlap. This change will be available in a future PTS Week. (Related post.)
- Various Fiction/Hint Updates [Feedback]: We will be making a number of fictional updates for Rumors including adding more clarity for some while making others a bit more challenging and less on-the-nose. These changes will be available in a future PTS Week. (Related post.)
Player Experience Improvements
- Hybridization – Essence of Power Potion Icon [Feedback]: We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
Miscellaneous
- Art – Animation [Bug]: We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in a future PTS Week.
- Companions Equipment Screen – UI Error [Bug]: We have identified an issue where you may encounter an on-screen UI error when accessing the Companion Equipment screen on the PTS. This will be fixed in PTS Week 2.
BigPlays420 wrote: »ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our first PTS weekly summary for the Update 51 PTS cycle. In this post, you will find a high-level summary of the Update 51 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Werewolf – Insatiable Hunger [Feedback]: We are reverting the restrictions added to Insatiable Hunger that were implemented in PTS Week 1, based on player feedback. Specifically, the “three unique stipulations” noted here.
- General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
High Seas of Tamriel Event
- Companions Losing Air Bubbles [Bug]: We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Low-Air Visual Effects [Feedback]: We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We are investigating the issue.
- Visuals for Fishing-up Rewards [Feedback]: We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Item Sets
- Draugurkin’s Grip [Feedback]: We see your feedback on the Draugurkin’s Grip and the current state it is in on the U51 PTS. We are exploring some improvements for a later PTS Week.
Rumors
- Rumors Hand-in Visuals [Feedback]: We will be adding some additional visuals to all Rumor hand-ins to make them a little easier to identify in the world. This change will be available in a future PTS Week. (Related post.)
- UI – Quest & Rumors Icons Spacing [Feedback]: We are increasing the spacing between the Quests and Rumors icons in the UI so they don’t overlap. This change will be available in a future PTS Week. (Related post.)
- Various Fiction/Hint Updates [Feedback]: We will be making a number of fictional updates for Rumors including adding more clarity for some while making others a bit more challenging and less on-the-nose. These changes will be available in a future PTS Week. (Related post.)
Player Experience Improvements
- Hybridization – Essence of Power Potion Icon [Feedback]: We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
Miscellaneous
- Art – Animation [Bug]: We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in a future PTS Week.
- Companions Equipment Screen – UI Error [Bug]: We have identified an issue where you may encounter an on-screen UI error when accessing the Companion Equipment screen on the PTS. This will be fixed in PTS Week 2.
DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.
If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.
How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.
NovelliESO wrote: »BigPlays420 wrote: »ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our first PTS weekly summary for the Update 51 PTS cycle. In this post, you will find a high-level summary of the Update 51 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Werewolf – Insatiable Hunger [Feedback]: We are reverting the restrictions added to Insatiable Hunger that were implemented in PTS Week 1, based on player feedback. Specifically, the “three unique stipulations” noted here.
- General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
High Seas of Tamriel Event
- Companions Losing Air Bubbles [Bug]: We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Low-Air Visual Effects [Feedback]: We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We are investigating the issue.
- Visuals for Fishing-up Rewards [Feedback]: We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Item Sets
- Draugurkin’s Grip [Feedback]: We see your feedback on the Draugurkin’s Grip and the current state it is in on the U51 PTS. We are exploring some improvements for a later PTS Week.
Rumors
- Rumors Hand-in Visuals [Feedback]: We will be adding some additional visuals to all Rumor hand-ins to make them a little easier to identify in the world. This change will be available in a future PTS Week. (Related post.)
- UI – Quest & Rumors Icons Spacing [Feedback]: We are increasing the spacing between the Quests and Rumors icons in the UI so they don’t overlap. This change will be available in a future PTS Week. (Related post.)
- Various Fiction/Hint Updates [Feedback]: We will be making a number of fictional updates for Rumors including adding more clarity for some while making others a bit more challenging and less on-the-nose. These changes will be available in a future PTS Week. (Related post.)
Player Experience Improvements
- Hybridization – Essence of Power Potion Icon [Feedback]: We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
Miscellaneous
- Art – Animation [Bug]: We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in a future PTS Week.
- Companions Equipment Screen – UI Error [Bug]: We have identified an issue where you may encounter an on-screen UI error when accessing the Companion Equipment screen on the PTS. This will be fixed in PTS Week 2.
DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.
If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.
How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.
I agree. @ZOS_JessicaFolsom @ZOS_Kevin is there a reason you guys are so silent on this?
BigPlays420 wrote: »ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our first PTS weekly summary for the Update 51 PTS cycle. In this post, you will find a high-level summary of the Update 51 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Werewolf – Insatiable Hunger [Feedback]: We are reverting the restrictions added to Insatiable Hunger that were implemented in PTS Week 1, based on player feedback. Specifically, the “three unique stipulations” noted here.
- General [Feedback]: While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
High Seas of Tamriel Event
- Companions Losing Air Bubbles [Bug]: We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Low-Air Visual Effects [Feedback]: We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We are investigating the issue.
- Visuals for Fishing-up Rewards [Feedback]: We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Item Sets
- Draugurkin’s Grip [Feedback]: We see your feedback on the Draugurkin’s Grip and the current state it is in on the U51 PTS. We are exploring some improvements for a later PTS Week.
Rumors
- Rumors Hand-in Visuals [Feedback]: We will be adding some additional visuals to all Rumor hand-ins to make them a little easier to identify in the world. This change will be available in a future PTS Week. (Related post.)
- UI – Quest & Rumors Icons Spacing [Feedback]: We are increasing the spacing between the Quests and Rumors icons in the UI so they don’t overlap. This change will be available in a future PTS Week. (Related post.)
- Various Fiction/Hint Updates [Feedback]: We will be making a number of fictional updates for Rumors including adding more clarity for some while making others a bit more challenging and less on-the-nose. These changes will be available in a future PTS Week. (Related post.)
Player Experience Improvements
- Hybridization – Essence of Power Potion Icon [Feedback]: We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
Miscellaneous
- Art – Animation [Bug]: We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in a future PTS Week.
- Companions Equipment Screen – UI Error [Bug]: We have identified an issue where you may encounter an on-screen UI error when accessing the Companion Equipment screen on the PTS. This will be fixed in PTS Week 2.
DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.
If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.
How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.