The only thing these screenshots show once again that corrosive is a problem and needs to be nerfed strong or entirely removed. Also keep in mind that all these screenshots of 20k whips hardly ever did 20k damage. Most of the time it's a 20k hit on <5k hp due to execute damage.




This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
Let me ask you this, does DK need Class Mastery in PvP to be viable? If the answer is no, then that speaks for itself.
There is no argument to be had here.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
Let me ask you this, does DK need Class Mastery in PvP to be viable? If the answer is no, then that speaks for itself.
There is no argument to be had here.
DK could be adjusted in a great number of ways that doesn't include deleting a system that everyone else gets to have fun with. Other classes can be adjusted too to bring them up to par. I'd be pretty irritated if an entire system was deleted from my class just because it's a bit too strong (not a DK main btw), rather than just making some sensible number adjustments.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
Let me ask you this, does DK need Class Mastery in PvP to be viable? If the answer is no, then that speaks for itself.
There is no argument to be had here.
DK could be adjusted in a great number of ways that doesn't include deleting a system that everyone else gets to have fun with. Other classes can be adjusted too to bring them up to par. I'd be pretty irritated if an entire system was deleted from my class just because it's a bit too strong (not a DK main btw), rather than just making some sensible number adjustments.
Class Mastery was designed as a lever to help classes that have not been Reworked both compete with Subclassing and Reworked Classes.
Dragonknight is not competing with Subclassing or Reworked Classes in PvP. It is in it’s own lane.
Like I said, there is no argument.
BardokRedSnow wrote: »NovelliESO wrote: »Try reading what people actually type before responding to them.
Why would I do that when I already know I'm right?
Everyone else is only sharing their feelings, I'm the only one that pulled direct quote from the devs themselves.NovelliESO wrote: »DK deserves to be nerfed
Nah.
In fact Im starting to agree we need a buff, because really sublassed dk is still stronger tbh, fr fr ong.
Since we're posting our strong opinions as fact now n all, Buffing DK is just as valid. Considering subclassing. Yea buff dk 2026 feels good.
Besides, corrosive full-pen has been a thing since about as long as I can remember with DK. Only now it's a significant issue... no.
It’s only a real issue now cause the refresh delay. Nerfing DK will throw us back into the subclass meta which was way worse tbh. I’m tired of the DK meta, don’t get me wrong, but I’d rather live in this than the mutt meta we endured for a solid year.
Here’s a thought! Adjust some of the other class masteries like NB/Temp/Necro/Arc (NOW). That’s what they originally said they’d do, adjust them… it’s obvious which classes are suffering.
Four_Fingers wrote: »It is because they can't accept that dying is a part of PvP and everything should be nerfed so they can win every time.
NovelliESO wrote: »It’s only a real issue now cause the refresh delay. Nerfing DK will throw us back into the subclass meta which was way worse tbh. I’m tired of the DK meta, don’t get me wrong, but I’d rather live in this than the mutt meta we endured for a solid year.
Here’s a thought! Adjust some of the other class masteries like NB/Temp/Necro/Arc (NOW). That’s what they originally said they’d do, adjust them… it’s obvious which classes are suffering.
It's only a real issue because of the refresh delay if they also make the other refreshed classes this strong, but something tells me they won't, and even if they do the period between DK and the 2nd refresh will be over a year.