Nemesis7884 wrote: »
MorallyBipolar wrote: »Nemesis7884 wrote: »
We'll see. Until there is an improvement nothing has changed.
Sounds like ZOS will effectively be another BGS branch. Under this light, it might make sense to trim the leadership.
Still. Not really sure how any of this is going to work.
Gagoimaliu wrote: »Sounds like ZOS will effectively be another BGS branch. Under this light, it might make sense to trim the leadership.
Still. Not really sure how any of this is going to work.
I assume (this is all guesswork but let's hope?) that the positions that were let go on the ZoS side will just be filled in by people from Beth, essentially making both studios one big team that will have people working on both ES6 and ESO, basically making like a cross-studio TES team
It's concerning for things like crunch and just generally working on two projects, but it might actually prove a good thing to have some continuity between the two, we might even start seeing ES6 teases in ESO (the quality of which is the real question)
Gagoimaliu wrote: »Sounds like ZOS will effectively be another BGS branch. Under this light, it might make sense to trim the leadership.
Still. Not really sure how any of this is going to work.
I assume (this is all guesswork but let's hope?) that the positions that were let go on the ZoS side will just be filled in by people from Beth, essentially making both studios one big team that will have people working on both ES6 and ESO, basically making like a cross-studio TES team
It's concerning for things like crunch and just generally working on two projects, but it might actually prove a good thing to have some continuity between the two, we might even start seeing ES6 teases in ESO (the quality of which is the real question)
Which makes me wonder...will this forum continue to exist?
EDIT: I'm not touching Discord for sure. I also recently commented about being happy to see streams uploaded to YouTube 'cause I won't touch Twitch either.
Gagoimaliu wrote: »Sounds like ZOS will effectively be another BGS branch. Under this light, it might make sense to trim the leadership.
Still. Not really sure how any of this is going to work.
I assume (this is all guesswork but let's hope?) that the positions that were let go on the ZoS side will just be filled in by people from Beth, essentially making both studios one big team that will have people working on both ES6 and ESO, basically making like a cross-studio TES team
It's concerning for things like crunch and just generally working on two projects, but it might actually prove a good thing to have some continuity between the two, we might even start seeing ES6 teases in ESO (the quality of which is the real question)
Pixiepumpkin wrote: »Gagoimaliu wrote: »Sounds like ZOS will effectively be another BGS branch. Under this light, it might make sense to trim the leadership.
Still. Not really sure how any of this is going to work.
I assume (this is all guesswork but let's hope?) that the positions that were let go on the ZoS side will just be filled in by people from Beth, essentially making both studios one big team that will have people working on both ES6 and ESO, basically making like a cross-studio TES team
It's concerning for things like crunch and just generally working on two projects, but it might actually prove a good thing to have some continuity between the two, we might even start seeing ES6 teases in ESO (the quality of which is the real question)
I am concerned because from a workflow standpoint its not as easy as changing gears to go from developing a single player game to developing an MMO.
MMO's due to a ton of people being rendered on the screen are generally going to take a hit to the graphics/fidelity vs a single player game. This is in part why single player games are always more immersive, by leaps and bounds.
The same artist working on a single player game for months on end, who then has to work on an MMORPG will require a different skillset when it comes to making the art for the mmo.
I imagine the same goes for coding, animations, features, etc. I am not saying it can't be done, but it will never be a smooth transition which will result in performance issues, bugs etc, on top of the normal amount of performance and bug issues already expected.
Warhawke_80 wrote: »Gagoimaliu wrote: »Sounds like ZOS will effectively be another BGS branch. Under this light, it might make sense to trim the leadership.
Still. Not really sure how any of this is going to work.
I assume (this is all guesswork but let's hope?) that the positions that were let go on the ZoS side will just be filled in by people from Beth, essentially making both studios one big team that will have people working on both ES6 and ESO, basically making like a cross-studio TES team
It's concerning for things like crunch and just generally working on two projects, but it might actually prove a good thing to have some continuity between the two, we might even start seeing ES6 teases in ESO (the quality of which is the real question)
Which makes me wonder...will this forum continue to exist?
EDIT: I'm not touching Discord for sure. I also recently commented about being happy to see streams uploaded to YouTube 'cause I won't touch Twitch either.
Yeah Neverwinter closed their forums and the discord they used to replace it with never took off so the community is pretty much dead...I know I wouldn't touch Discord with a ten foot pole
thedocbwarren wrote: »Maybe I'm getting too much meaning from the statement, but it all makes sense to me. They will merge the teams up and use the resources that have actually been able to produce something (ESO) to help make ES: VI something other than near vaporware. They probably feel they have everything in a state they can maintain ESO, in current state, and need to get the property in order with the single player games (which IMHO was obviously not in BE's interest any more.) I also read that management had felt they need single player games for the XBox brand and that makes sense to me as well. All questions on investment in the gaming industry aside, this all makes sense to me what is happening.
HatchetHaro wrote: »Okay, a lot of this is just corpo PR-speak, and I'm not buying it. I genuinely don't see much coming out of this "close partnership".
I can see them collaborating on high-level creative elements like voice acting, music, lore, quests, maybe concept art. These are TES-related, after all, so it's not far-fetched to propose that they'd be sharing music and writing teams to keep the TES universe cohesive.
But it's unlikely they'd want to collaborate on things like game design, combat design, animations, modeling, texturing, materials, special effects, scripting, engineering, etc. TESO is just such a fundamentally different game from TES:V/VI; the engine, the gameplay, the art direction, the geometry budget, the shaders, the tech backbone, it's all different!
And so if they do decide to share employee resources, the onboarding hurdles would be massive and incredibly inefficient. Engineers would have to learn a completely alien codebase, 3D artists would have to model for a completely different poly-budget, texture artists would have to master a whole new art-bible, technical artists would have to learn completely different shaders and pipelines, and combat designers would have to throw out their existing expertise and study a whole new game-design document.
On a peer-to-peer studio level, sharing these technical pipelines just doesn't make sense. It's all a public-relations spin to make a corporate restructure sound like a creative win.
And hopefully TES7 will arrive a few years after TES6. Let's get back to the good old days where that's concerned.
Erickson9610 wrote: »It would be unwise to jump ship onto TES VII and Fallout 6 after only a few years of TES VI and Fallout 5 establishing their modding communities.
sounds like the eso team, or whatsleft will be working on es6 and updating eso when they have downtime. I cant see it being any other way. I guess they want to milk this old withered cow to the last drop.
of course i dont have much hope for es6 either lol. It could be good.. if someone other than bethesda was making it. Bethesda jumped the shark with skyrim.
tomofhyrule wrote: »Honestly still sounds like PR speak for “we don’t have answers yet, but please don’t abandon ship just yet!”
Erickson9610 wrote: »It would be unwise to jump ship onto TES VII and Fallout 6 after only a few years of TES VI and Fallout 5 establishing their modding communities.
But they did that with TES4 and TES5. There was only 5 years between Oblivion and Skyrim. There are still people with Morrowind as their main TES game. So for sure, the gaps between games will be no longer than 5 years, and potentially shorter.