BigPlays420 wrote: »BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
Since when does "listening to the players" fix fundamental performance issues?
Vengeance is the best chance the game has at having a performant and functional PVP experience.
The are two options:
- Continued Vengeance development
- Nothing.
What do you want?
What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
It is completely unacceptable to me, and to many other players, that we are still being subjected to mandated Vengeance tests after everything that happened last year.
If you want to continue experimenting with Vengeance, fine. Add whatever changes you want to it. But let us keep Gray Host as an option and let players decide for themselves where they want to play.
Instead of spending resources, which are now more limited than ever, on this poor excuse for a PvP campaign, spend them on improving and balancing the main campaign, which is currently more popular than it has been in over two years.
There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
Many of us genuinely thought these forced Vengeance tests were finally behind us. Apparently, we were wrong.
BigPlays420 wrote: »What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
BigPlays420 wrote: »spend them on improving and balancing the main campaign
BigPlays420 wrote: »There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
BigPlays420 wrote: »What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
Your main campaign and preferred game mode are a terrible experience and need to be improved. And this is the best that can be done to improve them. I'm sorry but that's just how it is. If there were better options, they would've been discovered during the countless 2019-2023 Cyrodiil tests.BigPlays420 wrote: »spend them on improving and balancing the main campaign
That is not on the list. And even if it was, option 1 (Continued Vengeance development) provides a far more balanced experience.
You want things to be balanced and tuned to have the correct PVP performance? That's Vengeance.BigPlays420 wrote: »There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
That is also not on the list. And each time changes like these have been made, it led to performance being worse.
Erickson9610 wrote: »BigPlays420 wrote: »BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
Since when does "listening to the players" fix fundamental performance issues?
Vengeance is the best chance the game has at having a performant and functional PVP experience.
The are two options:
- Continued Vengeance development
- Nothing.
What do you want?
What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
It is completely unacceptable to me, and to many other players, that we are still being subjected to mandated Vengeance tests after everything that happened last year.
If you want to continue experimenting with Vengeance, fine. Add whatever changes you want to it. But let us keep Gray Host as an option and let players decide for themselves where they want to play.
Instead of spending resources, which are now more limited than ever, on this poor excuse for a PvP campaign, spend them on improving and balancing the main campaign, which is currently more popular than it has been in over two years.
There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
Many of us genuinely thought these forced Vengeance tests were finally behind us. Apparently, we were wrong.
There would be no point to running the tests at all if all of the people just kept playing Gray Host instead. There wouldn't be enough stress on the servers to properly test anything.
Like I mentioned above, Vengeance was never meant to be its own thing. It was meant to be an upgraded Gray Host, and this upcoming test that adds Item Sets to it is more proof that Vengeance is trying to become the new Gray Host, rather than its own thing.
If Vengeance wasn't meant to be Gray Host, then we wouldn't be having these mandated Vengeance tests to begin with; these features would just be added without testing, the same way Ravenwatch was updated.
TheAwesomeChimpanzee wrote: »BigPlays420 wrote: »What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
Your main campaign and preferred game mode are a terrible experience and need to be improved. And this is the best that can be done to improve them. I'm sorry but that's just how it is. If there were better options, they would've been discovered during the countless 2019-2023 Cyrodiil tests.BigPlays420 wrote: »spend them on improving and balancing the main campaign
That is not on the list. And even if it was, option 1 (Continued Vengeance development) provides a far more balanced experience.
You want things to be balanced and tuned to have the correct PVP performance? That's Vengeance.BigPlays420 wrote: »There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
That is also not on the list. And each time changes like these have been made, it led to performance being worse.
You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
Every single time players are given a choice, Gray Host and Blackreach become populated while Vengeance becomes nearly deserted. If Vengeance truly provided the superior and more balanced experience you claim it does, players would voluntarily play there. They don't.
People being forced into Vengeance when it is the only available option is not evidence that people want it. It simply proves that people want to play Cyrodiil and have no other choice.
Also, what exactly is this mysterious "list" you keep referring to? You do not dictate what is or is not on ZOS's internal priority list, and neither do I. ZOS has never publicly stated that queue issues, faction balance, or long-standing campaign concerns are somehow off the table.
The confidence with which you state personal opinions as undeniable facts is honestly impressive. Unfortunately, population numbers consistently contradict your entire argument.
The reality is simple: whenever players are allowed to vote with their feet, they overwhelmingly choose Gray Host over Vengeance. Ignoring years of observable player behavior to insist that Vengeance is somehow the superior experience is, frankly, absurd.
BigPlays420 wrote: »You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
Hello All,
As part of our ongoing PvP work in ESO, we will be testing the addition of Item Sets in the Vengeance campaign next week. For this test, most Item Set "final bonuses" will be active as we look at server performance. This includes Mythics, Monster masks and shoulders, and five- or three-piece set "final bonuses." Other stats from Item Set bonuses will not be active during this test, even though the UI displays them as enabled.
Some sets are currently not providing bonuses, and this is a known issue, though the majority are.
With this test, both the Gray Host and Blackreach Cyrodiil campaigns will be closed from July 20th to July 27th, unless it is determined that we need to turn them back on due to performance issues in Vengeance.
As always, please let us know your thoughts and feedback during the testing period.
TheAwesomeChimpanzee wrote: »BigPlays420 wrote: »What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
Your main campaign and preferred game mode are a terrible experience and need to be improved. And this is the best that can be done to improve them. I'm sorry but that's just how it is. If there were better options, they would've been discovered during the countless 2019-2023 Cyrodiil tests.BigPlays420 wrote: »spend them on improving and balancing the main campaign
That is not on the list. And even if it was, option 1 (Continued Vengeance development) provides a far more balanced experience.
You want things to be balanced and tuned to have the correct PVP performance? That's Vengeance.BigPlays420 wrote: »There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
That is also not on the list. And each time changes like these have been made, it led to performance being worse.
You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
Every single time players are given a choice, Gray Host and Blackreach become populated while Vengeance becomes nearly deserted. If Vengeance truly provided the superior and more balanced experience you claim it does, players would voluntarily play there. They don't.
People being forced into Vengeance when it is the only available option is not evidence that people want it. It simply proves that people want to play Cyrodiil and have no other choice.
Also, what exactly is this mysterious "list" you keep referring to? You do not dictate what is or is not on ZOS's internal priority list, and neither do I. ZOS has never publicly stated that queue issues, faction balance, or long-standing campaign concerns are somehow off the table.
The confidence with which you state personal opinions as undeniable facts is honestly impressive. Unfortunately, population numbers consistently contradict your entire argument.
The reality is simple: whenever players are allowed to vote with their feet, they overwhelmingly choose Gray Host over Vengeance. Ignoring years of observable player behavior to insist that Vengeance is somehow the superior experience is, frankly, absurd.
I never said these are my preferences, my wishes for PVP, or what I believe the devs should focus on.
I said these are the only realistic and reasonable options.
They spent over 5 years trying to fix the standard Cyrodiil experience, and it didn't work. They spent 2 years developing Vengeance and it works. Is it perfect? No. Is it better? In some ways, no. Does it work? Yes. And I'm sorry, but I'm going to go for the option that works. And it makes perfect sense that the devs do as well.BigPlays420 wrote: »You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
What about the people who are not part of the current PVP playerbase? The people who used to PVP for years before leaving? Or the countless players who try out Cyrodiil, realize it's a terrible experience, and leave?
Listening exclusively to what the PVP playerbase wants is a terrible idea becaise PVP is not meant for them. It's meant for all of us. It's meant to be a balanced, performant, and enjoyable experience for us all. Vengeance has the potential to be that, and standard Cyrodiil does not.
Indeed, there is a reason Vengeance is mostly dead when all three campaigns are active. I understand fully that Vengeance can't pull in enough people for a proper "test" without taking drastic measures like shutting down the other campaigns. It doesn't make what they're doing any less frustrating for those that want nothing to do with Vengeance.Erickson9610 wrote: »Consider that Vengeance is mostly dead when the population is split between three campaigns. Focusing people into one campaign ensures there is enough population to properly test these changes.
Artisian0001 wrote: »Erickson9610 wrote: »It's fine to test these changes if one wants to volunteer for it, but why remove Greyhost and Blackreach? There are people that don't want to be part of this "test" or want to participate in Vengeance. You're only inconveniencing them by removing their preferred play mode.
Consider that Vengeance is mostly dead when the population is split between three campaigns. Focusing people into one campaign ensures there is enough population to properly test these changes.
Further, there are always people playing Vengeance when it's the only campaign. Despite all of the people complaining about it, it's still an active campaign during these tests.
Hopefully when Crossplay is implemented, the higher population caps of Vengeance is able to support all of the players from every platform in Cyrodiil at the same time, without fragmenting the playerbase. I think that's what these Vengeance tests are for — making something as similar to Grey Host as possible, but with a higher population cap.
Of course it's active DURING THE TESTS, no other camp exists to play in. What a nonsensical point. Imagine if there were 30 gyms in your city and the decided to close 29 of them, and the least populated gym now all of a sudden had population. Nonsense. Yes, you can get more population in them by closing the camps so you can actually test things, but they have already tested and heard the player bases opinions, they are willing to sacrifice performance for something better than vengeance, there is no reason to shut down what people actually want to do more testing for something people don't want.
Artisian0001 wrote: »Why do we keep closing the campaigns people actually play in for a mode that far less people play? If you want to keep vengeance open and waste resources on a mode nobody plays, sure have your way, but why the constant closing of the actual populated camps in favor of it? It's no wonder so many people got laid off when decisions like these are being made. There is just zero logic at all in these decisions, do better.
BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
Since when does "listening to the players" fix fundamental performance issues?
Vengeance is the best chance the game has at having a performant and functional PVP experience.
The are two options:
- Continued Vengeance development
- Nothing.
What do you want?
Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
No, it wont. Not ever.
If ZOS can't fix normal live GH then they can't make vengeance work properly either.
Erickson9610 wrote: »Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
No, it wont. Not ever.
If ZOS can't fix normal live GH then they can't make vengeance work properly either.
Vengeance is already working properly, though. It has the target population cap. Now ZOS is making it more and more like Gray Host by adding the features from it (like Item Sets) that Gray Host players want to see in Cyrodiil.
If the test goes well, then Vengeance is one step closer to being something Gray Host players would actually want to play. We see some players in this thread in approval of Item Sets being added to Vengeance, even.
If the test doesn't go well, then we'll see what compromise that entails. Maybe that means Item Sets get Vengeance-only set bonus counterparts, the way skills in Vengeance are counterparts of the original skills. In other words, more performant Item Sets to go alongside more performant skills.
What is clear, is that certain beloved elements of Gray Host, such as the unrestricted target cap, cannot exist if we want a Cyrodiil campaign to have this heightened population cap. That was previously tested.
tomofhyrule wrote: »I thought that one of the benefits of Vengeance was that item sets were not there.
The people who prefer Vengeance are not playing it because they like area abilities having caps of 3. They like not having to deal with proc sets that make ball groups effectively immortal.
Who is this for? The people who want their sets don’t want effect caps. The people who want everyone on one playing field don’t want others carried by sets.
This really sounds like a way to deter both Cyrodiil populations more than anything else.
Erickson9610 wrote: »Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
No, it wont. Not ever.
If ZOS can't fix normal live GH then they can't make vengeance work properly either.
Vengeance is already working properly, though. It has the target population cap. Now ZOS is making it more and more like Gray Host by adding the features from it (like Item Sets) that Gray Host players want to see in Cyrodiil.
If the test goes well, then Vengeance is one step closer to being something Gray Host players would actually want to play. We see some players in this thread in approval of Item Sets being added to Vengeance, even.
If the test doesn't go well, then we'll see what compromise that entails. Maybe that means Item Sets get Vengeance-only set bonus counterparts, the way skills in Vengeance are counterparts of the original skills. In other words, more performant Item Sets to go alongside more performant skills.
What is clear, is that certain beloved elements of Gray Host, such as the unrestricted target cap, cannot exist if we want a Cyrodiil campaign to have this heightened population cap. That was previously tested.
ZOS told us vengeance was a test to learn how to fix performance in Grey Host. Now we know that vengeance was never a test. There is no reason any of us who will never play vengeance should have to put up with being treated this disrespectfully. Vengeance is a fail by every measure. I'll think about helping ZOS test something again as soon as they actually improve performance in GH, which is what they said vengeance was created to do.
I'm done being punked. No more vengeance for me, not ever again, ever. Most of the PvP community feels the same way. You can expect next week's forced vengeance to have the lowest population of any forced vengeance instance since it's inception.
Erickson9610 wrote: »Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
No, it wont. Not ever.
If ZOS can't fix normal live GH then they can't make vengeance work properly either.
Vengeance is already working properly, though. It has the target population cap. Now ZOS is making it more and more like Gray Host by adding the features from it (like Item Sets) that Gray Host players want to see in Cyrodiil.
If the test goes well, then Vengeance is one step closer to being something Gray Host players would actually want to play. We see some players in this thread in approval of Item Sets being added to Vengeance, even.
If the test doesn't go well, then we'll see what compromise that entails. Maybe that means Item Sets get Vengeance-only set bonus counterparts, the way skills in Vengeance are counterparts of the original skills. In other words, more performant Item Sets to go alongside more performant skills.
What is clear, is that certain beloved elements of Gray Host, such as the unrestricted target cap, cannot exist if we want a Cyrodiil campaign to have this heightened population cap. That was previously tested.
ZOS told us vengeance was a test to learn how to fix performance in Grey Host. Now we know that vengeance was never a test. There is no reason any of us who will never play vengeance should have to put up with being treated this disrespectfully. Vengeance is a fail by every measure. I'll think about helping ZOS test something again as soon as they actually improve performance in GH, which is what they said vengeance was created to do.
I'm done being punked. No more vengeance for me, not ever again, ever. Most of the PvP community feels the same way. You can expect next week's forced vengeance to have the lowest population of any forced vengeance instance since it's inception.
Artisian0001 wrote: »TheAwesomeChimpanzee wrote: »BigPlays420 wrote: »What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
Your main campaign and preferred game mode are a terrible experience and need to be improved. And this is the best that can be done to improve them. I'm sorry but that's just how it is. If there were better options, they would've been discovered during the countless 2019-2023 Cyrodiil tests.BigPlays420 wrote: »spend them on improving and balancing the main campaign
That is not on the list. And even if it was, option 1 (Continued Vengeance development) provides a far more balanced experience.
You want things to be balanced and tuned to have the correct PVP performance? That's Vengeance.BigPlays420 wrote: »There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
That is also not on the list. And each time changes like these have been made, it led to performance being worse.
You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
Every single time players are given a choice, Gray Host and Blackreach become populated while Vengeance becomes nearly deserted. If Vengeance truly provided the superior and more balanced experience you claim it does, players would voluntarily play there. They don't.
People being forced into Vengeance when it is the only available option is not evidence that people want it. It simply proves that people want to play Cyrodiil and have no other choice.
Also, what exactly is this mysterious "list" you keep referring to? You do not dictate what is or is not on ZOS's internal priority list, and neither do I. ZOS has never publicly stated that queue issues, faction balance, or long-standing campaign concerns are somehow off the table.
The confidence with which you state personal opinions as undeniable facts is honestly impressive. Unfortunately, population numbers consistently contradict your entire argument.
The reality is simple: whenever players are allowed to vote with their feet, they overwhelmingly choose Gray Host over Vengeance. Ignoring years of observable player behavior to insist that Vengeance is somehow the superior experience is, frankly, absurd.
I never said these are my preferences, my wishes for PVP, or what I believe the devs should focus on.
I said these are the only realistic and reasonable options.
They spent over 5 years trying to fix the standard Cyrodiil experience, and it didn't work. They spent 2 years developing Vengeance and it works. Is it perfect? No. Is it better? In some ways, no. Does it work? Yes. And I'm sorry, but I'm going to go for the option that works. And it makes perfect sense that the devs do as well.BigPlays420 wrote: »You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
What about the people who are not part of the current PVP playerbase? The people who used to PVP for years before leaving? Or the countless players who try out Cyrodiil, realize it's a terrible experience, and leave?
Listening exclusively to what the PVP playerbase wants is a terrible idea becaise PVP is not meant for them. It's meant for all of us. It's meant to be a balanced, performant, and enjoyable experience for us all. Vengeance has the potential to be that, and standard Cyrodiil does not.
Here comes the second guy of 5 who plays vengeance and thinks the entire population should kowtow to them. We don't like vengeance bud. Keep your vengeance over there and stop having it impact what the VAST majority of people actually want to play. If you wanna do testing, go test it between the 5 of you.
Erickson9610 wrote: »Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
No, it wont. Not ever.
If ZOS can't fix normal live GH then they can't make vengeance work properly either.
Vengeance is already working properly, though. It has the target population cap. Now ZOS is making it more and more like Gray Host by adding the features from it (like Item Sets) that Gray Host players want to see in Cyrodiil.
If the test goes well, then Vengeance is one step closer to being something Gray Host players would actually want to play. We see some players in this thread in approval of Item Sets being added to Vengeance, even.
If the test doesn't go well, then we'll see what compromise that entails. Maybe that means Item Sets get Vengeance-only set bonus counterparts, the way skills in Vengeance are counterparts of the original skills. In other words, more performant Item Sets to go alongside more performant skills.
What is clear, is that certain beloved elements of Gray Host, such as the unrestricted target cap, cannot exist if we want a Cyrodiil campaign to have this heightened population cap. That was previously tested.
ZOS told us vengeance was a test to learn how to fix performance in Grey Host. Now we know that vengeance was never a test. There is no reason any of us who will never play vengeance should have to put up with being treated this disrespectfully. Vengeance is a fail by every measure. I'll think about helping ZOS test something again as soon as they actually improve performance in GH, which is what they said vengeance was created to do.
I'm done being punked. No more vengeance for me, not ever again, ever. Most of the PvP community feels the same way. You can expect next week's forced vengeance to have the lowest population of any forced vengeance instance since it's inception.
I am baffled that players, upon testing a new PVP ruleset, somehow came to the conclusion that its purpose wasn't to test a new PVP ruleset.
When there's a new item set in the PTS, do you think they're actually testing a different item? When there's a new quest being tested, do you interpret that as a hidden way to test changes to a different zone's quest?
When a restaurant tells you they're testing a new sauce for their fries, do you think they're doing that to improve the quality of their soda?
It was obvious to anyone who knows how to read that the purpose of the Vengeance tests was to test Vengeance.
CatalinaWineMixer2 wrote: »Artisian0001 wrote: »TheAwesomeChimpanzee wrote: »BigPlays420 wrote: »What I want is simple: I want my main campaign and preferred game mode to remain available while I continue supporting this game.
Your main campaign and preferred game mode are a terrible experience and need to be improved. And this is the best that can be done to improve them. I'm sorry but that's just how it is. If there were better options, they would've been discovered during the countless 2019-2023 Cyrodiil tests.BigPlays420 wrote: »spend them on improving and balancing the main campaign
That is not on the list. And even if it was, option 1 (Continued Vengeance development) provides a far more balanced experience.
You want things to be balanced and tuned to have the correct PVP performance? That's Vengeance.BigPlays420 wrote: »There are countless issues affecting Cyrodiil right now that could likely be addressed with relatively small amounts of attention: broken queues, faction imbalance, and long-standing PvP concerns that players have been discussing for years.
That is also not on the list. And each time changes like these have been made, it led to performance being worse.
You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
Every single time players are given a choice, Gray Host and Blackreach become populated while Vengeance becomes nearly deserted. If Vengeance truly provided the superior and more balanced experience you claim it does, players would voluntarily play there. They don't.
People being forced into Vengeance when it is the only available option is not evidence that people want it. It simply proves that people want to play Cyrodiil and have no other choice.
Also, what exactly is this mysterious "list" you keep referring to? You do not dictate what is or is not on ZOS's internal priority list, and neither do I. ZOS has never publicly stated that queue issues, faction balance, or long-standing campaign concerns are somehow off the table.
The confidence with which you state personal opinions as undeniable facts is honestly impressive. Unfortunately, population numbers consistently contradict your entire argument.
The reality is simple: whenever players are allowed to vote with their feet, they overwhelmingly choose Gray Host over Vengeance. Ignoring years of observable player behavior to insist that Vengeance is somehow the superior experience is, frankly, absurd.
I never said these are my preferences, my wishes for PVP, or what I believe the devs should focus on.
I said these are the only realistic and reasonable options.
They spent over 5 years trying to fix the standard Cyrodiil experience, and it didn't work. They spent 2 years developing Vengeance and it works. Is it perfect? No. Is it better? In some ways, no. Does it work? Yes. And I'm sorry, but I'm going to go for the option that works. And it makes perfect sense that the devs do as well.BigPlays420 wrote: »You do not get to decide which game mode is a "terrible experience" and which one isn't. The playerbase has already answered that question repeatedly.
What about the people who are not part of the current PVP playerbase? The people who used to PVP for years before leaving? Or the countless players who try out Cyrodiil, realize it's a terrible experience, and leave?
Listening exclusively to what the PVP playerbase wants is a terrible idea becaise PVP is not meant for them. It's meant for all of us. It's meant to be a balanced, performant, and enjoyable experience for us all. Vengeance has the potential to be that, and standard Cyrodiil does not.
Here comes the second guy of 5 who plays vengeance and thinks the entire population should kowtow to them. We don't like vengeance bud. Keep your vengeance over there and stop having it impact what the VAST majority of people actually want to play. If you wanna do testing, go test it between the 5 of you.
Here's the problem, everyone is tired of 11 years of nerfs brought to you by GH. Im one of them. Un nerf my Warden. And stop calling for nerfs to everything that can kill you. More people will engage in PvP if they stop catering to GH. It's a broken record playing the same old song, "Nerf THEM! Just not ME" And it needs to stop. Ive 12 Guilds most of which are a husk of them former selves that everyone saying things like this quit BG, IC and GH over. I dont think you're in the majority, but I think we are going to find out. And everyone who has said they don't and won't play Vengeance should not have any say whatsoever about its future.
BardokRedSnow wrote: »It makes no sense, Vengeance is DEAD. Greyhost isnt, stop forcing this on us!