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DKs are so balanced.

gammelscroll
gammelscroll
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Its time to tune down those DKs
Before you start defending and commenting on my build. I run pariah and have 2600 crit resist.
Edited by gammelscroll on 30 June 2026 16:54
  • gammelscroll
    gammelscroll
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    Yes
    Edited by gammelscroll on 30 June 2026 16:53
  • rlindsey912nub18_ESO
    As a nightblade main no I disagree I quite like having my hairline pushed back by dks lol
  • gammelscroll
    gammelscroll
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    As a nightblade main no I disagree I quite like having my hairline pushed back by dks lol

    Cant post pictures here lol was the whole point with the post
  • Sluggy
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    I haven't really played much in the last couple of months but I wanted to chime in that 2600 crit resists is nothing these days. I run about 4.2k and still feel the sting. And it's no wonder. My Wardens easily reach 135% to 155% crit damage. I'm also not so keen on armor stacking, personally. That one is a little more subjective, but I find that speed beats armor in terms of defense any day of the week. And percentage-based damage reductions that can't be reduced are far stronger. Again, as an example, my Wardens can easily reach 20k-25k pen during a burst scenario and if I give up a little of that crit I can go anywhere from 30k-100k pen (100k being Corrosive from the DK skill).

    That being said, I do agree that DKs are a tad... overtuned in some areas. Specifically I don't know why they decided that Flame Lash should become an AoE when procced. I mean, it already hits like a truck AND has a hefty heal attached to it. Procs a bunch of status effects and passives as well. Why make it an AoE on top of all of that? It's nice for PvE but way too strong for PvP. I also think their sustain is far too strong given that you can get a percentage of your total back at the press of a button. Coag is pretty overloaded. I do like the idea that DKs should be the best-in-class when stacking weapon damage but only in isolation. When you put that on top of the raw power of their whips and sustain then it becomes overbearing. Just for the record. I love my DKs and am very happy to see them in the limelight again. They are my main characters to play. But even I have to admit some of this is way outta whack.

    Edited by Sluggy on 30 June 2026 17:31
  • gammelscroll
    gammelscroll
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    Sluggy wrote: »
    I haven't really played much in the last couple of months but I wanted to chime in that 2600 crit resists is nothing these days. I run about 4.2k and still feel the sting. And it's no wonder. My Wardens easily reach 135% to 155% crit damage. I'm also not so keen on armor stacking, personally. That one is a little more subjective, but I find that speed beats armor in terms of defense any day of the week. And percentage-based damage reductions that can't be reduced are far stronger. Again, as an example, my Wardens can easily reach 20k-25k pen during a burst scenario and if I give up a little of that crit I can go anywhere from 30k-100k pen (100k being Corrosive from the DK skill).

    That being said, I do agree that DKs are a tad... overtuned in some areas. Specifically I don't know why they decided that Flame Lash should become an AoE when procced. I mean, it already hits like a truck AND has a hefty heal attached to it. Procs a bunch of status effects and passives as well. Why make it an AoE on top of all of that? It's nice for PvE but way too strong for PvP. I also think their sustain is far too strong given that you can get a percentage of your total back at the press of a button. Coag is pretty overloaded. I do like the idea that DKs should be the best-in-class when stacking weapon damage but only in isolation. When you put that on top of the raw power of their whips and sustain then it becomes overbearing. Just for the record. I love my DKs and am very happy to see them in the limelight again. They are my main characters to play. But even I have to admit some of this is way outta whack.

    Yes. I dont want them nerfed to the ground But some tuning needs to be done. Heart of flame is to much. Infinite sustain..And those flame whip tooltip is a tad bit high.
    When you are unkillable with 3 players on you, you shouldnt be able to hit for 15k whip, and 15k take flight in 1 sek. I couldnt post pictures here . But this was with pariah set and 2600 plus plus crit resist
  • Nordstern
    Nordstern
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    Dont complain about dks if you are running 2.6k crit resist. Thats just too low, especially if you don't have strong additional mitigation. Mitigation. Not resistance. Resistance is useless against corrosive.
  • gammelscroll
    gammelscroll
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    Nordstern wrote: »
    Dont complain about dks if you are running 2.6k crit resist. Thats just too low, especially if you don't have strong additional mitigation. Mitigation. Not resistance. Resistance is useless against corrosive.

    Everything is useless against corrosive background dmg . DKs need a nerf
  • Dojohoda
    Dojohoda
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    They didn't do enough, DK should be dragon shaped and the grass should burn under their feetsies. Rawr
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Luneca
    Luneca
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    Nordstern wrote: »
    Dont complain about dks if you are running 2.6k crit resist. Thats just too low, especially if you don't have strong additional mitigation. Mitigation. Not resistance. Resistance is useless against corrosive.

    Everything is useless against corrosive background dmg . DKs need a nerf

    Corrosive really needs to be an offense-only ult. That's the true fix, and one ZOS has continued to avoid doing for years. But watch the DKs come out and say that it shouldn't be the case that Magma Shell gives defense only, Corrosive gives offense.

    If that changed happened, it wouldn't outright nerf DKs that don't crutch on the ult. But it would cause the damage that some of these DKs on tank builds do without fearing death.

    In the past you could still kill DKs in corrosive even in a 1v1. If you stacked DoTs, they weren't able to laugh and smash your face in for 10 seconds because they had to heal once it became too "oppressive". But then ZOS over nerfed DoTs after Scalebreaker. And at that point, corrosive became a problem.

    Now, HP is stacked so high that 6% damage is around 4+ DoTs damage on builds MEANT to do DoT damage. And DKs got rewoked to have an HoT on top of an HP scaling heal (Green Dragon Blood). And on top of that, most DoTs get cut by wings.

    So, what initially balanced the skill in the past up until ~2018-2019 in the game, no longer exists. But the skill hasn't been changed.

    And whenever things start to appear that threaten the ability to use Corrosive, you have streamers come out and pretend that they aren't protecting their cheese and arguing against the counter for corrosive and other builds when they start complaining that "DoTs are oppressive" when they are talking about having over 12 DoTs eating their HP while they have corrosive on and calling that unfair pressure, despite the fact that those 12 DoTs still aren't killing them.

    It's that kind of activity and behavior that makes the game's PvP terrible and the balance suck. It's exactly why I just fire siege.
  • Chase0351
    Chase0351
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    They have Addons that tell you when to roll dodge fossilize right before it hits. They also have Addons that notify you when corrosive is active and flash “block” real big on your screen. The Addon tells you how to beat corrosive, block. You can also block leap as most good players already do. They have legal Addons that notify you of combat mechanics instead of you learning these visual queues on your own. What else do you need to combat dk’s? I can only speak on my experience from my server but dk’s are not a problem there.
  • Chase0351
    Chase0351
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    Luneca wrote: »

    It's that kind of activity and behavior that makes the game's PvP terrible and the balance suck. It's exactly why I just fire siege.

    Less siege and more boots on the ground will teach you how to fight against other classes.

    🍻
  • Chase0351
    Chase0351
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    Luneca wrote: »
    In the past you could still kill DKs in corrosive even in a 1v1. If you stacked DoTs, they weren't able to laugh and smash your face in for 10 seconds because they had to heal once it became too "oppressive". But then ZOS over nerfed DoTs after Scalebreaker. And at that point, corrosive became a problem.

    It’s actually easier to kill dk’s in corrosive now more than ever. Even at 40k health you can’t face tank damage from good players. And anyone can eat damage from zerglings and siegelings. No x clips are made fighting good players because they wouldn’t be very long. Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.
  • Usureki
    Usureki
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    Chase0351 wrote: »
    They have Addons that tell you when to roll dodge fossilize right before it hits. They also have Addons that notify you when corrosive is active and flash “block” real big on your screen. The Addon tells you how to beat corrosive, block. You can also block leap as most good players already do. They have legal Addons that notify you of combat mechanics instead of you learning these visual queues on your own. What else do you need to combat dk’s? I can only speak on my experience from my server but dk’s are not a problem there.

    Your reasoning is quite funny. You point out, that the modding community literally had to make these mods in order to have everybody else stand a chance against a single class. Bravo, you've just made an other reason on the long list how DKs are ridiculously overpowered.
  • Usureki
    Usureki
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    Chase0351 wrote: »
    Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.

    "DK is ulti is not OP, you just have to not fight them during their ulti, or you are dead." :D:D:disappointed:

    It's not an easy task btw, considering the amount of distance closing abilities we have in ESO and also don't get me started with the amounts of snares and powerful CCs the DK have.
    Edited by Usureki on 1 July 2026 05:34
  • IZZEFlameLash
    IZZEFlameLash
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    Dojohoda wrote: »
    They didn't do enough, DK should be dragon shaped and the grass should burn under their feetsies. Rawr

    I wouldn't mind DK as the real dragon.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Nordstern
    Nordstern
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    Chase0351 wrote: »
    They have Addons that tell you when to roll dodge fossilize right before it hits. They also have Addons that notify you when corrosive is active and flash “block” real big on your screen. The Addon tells you how to beat corrosive, block. You can also block leap as most good players already do. They have legal Addons that notify you of combat mechanics instead of you learning these visual queues on your own. What else do you need to combat dk’s? I can only speak on my experience from my server but dk’s are not a problem there.

    These addons shouldnt be legal at all. Corrosive should be nerfed tho, shouldnt be both offensive and defensive.
  • hoangdz
    hoangdz
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    Chase0351 wrote: »
    Luneca wrote: »
    In the past you could still kill DKs in corrosive even in a 1v1. If you stacked DoTs, they weren't able to laugh and smash your face in for 10 seconds because they had to heal once it became too "oppressive". But then ZOS over nerfed DoTs after Scalebreaker. And at that point, corrosive became a problem.

    It’s actually easier to kill dk’s in corrosive now more than ever. Even at 40k health you can’t face tank damage from good players. And anyone can eat damage from zerglings and siegelings. No x clips are made fighting good players because they wouldn’t be very long. Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.

    Okay I'll have to fact check you here.

    1) Most good players don't fight each other unless there's prior beef. They would rather farm pugs instead.
    2) Post Signet nerf, DK has reclaimed the throne as the most broken class in the game.

    I get it you love your DK but you sound too biased. I also play my DK in Cyrodiil and I have friends who do so as well and they are all saying that the class is broken. You can't really convince people otherwise with your "cyrodiil experience" when ours don't match yours, and we play on PC NA which has a higher population and more good players (due to console transfers).

    The only reason we are tolerating this state of DK is because of the promised reworks. You can rest assured knowing that if the reworks don't deliver, we are going to push for more nerfs to your class.
    Edited by hoangdz on 1 July 2026 06:48
  • JohnRingo
    JohnRingo
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    hoangdz wrote: »
    Chase0351 wrote: »
    Luneca wrote: »
    In the past you could still kill DKs in corrosive even in a 1v1. If you stacked DoTs, they weren't able to laugh and smash your face in for 10 seconds because they had to heal once it became too "oppressive". But then ZOS over nerfed DoTs after Scalebreaker. And at that point, corrosive became a problem.

    It’s actually easier to kill dk’s in corrosive now more than ever. Even at 40k health you can’t face tank damage from good players. And anyone can eat damage from zerglings and siegelings. No x clips are made fighting good players because they wouldn’t be very long. Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.

    Okay I'll have to fact check you here.

    1) Most good players don't fight each other unless there's prior beef. They would rather farm pugs instead.
    2) Post Signet nerf, DK has reclaimed the throne as the most broken class in the game.

    I get it you love your DK but you sound too biased. I also play my DK in Cyrodiil and I have friends who do so as well and they are all saying that the class is broken. You can't really convince people otherwise with your "cyrodiil experience" when ours don't match yours, and we play on PC NA which has a higher population and more good players (due to console transfers).

    The only reason we are tolerating this state of DK is because of the promised reworks. You can rest assured knowing that if the reworks don't deliver, we are going to push for more nerfs to your class.

    No worries. The Warden
  • JohnRingo
    JohnRingo
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    JohnRingo wrote: »
    hoangdz wrote: »
    Chase0351 wrote: »
    Luneca wrote: »
    In the past you could still kill DKs in corrosive even in a 1v1. If you stacked DoTs, they weren't able to laugh and smash your face in for 10 seconds because they had to heal once it became too "oppressive". But then ZOS over nerfed DoTs after Scalebreaker. And at that point, corrosive became a problem.

    It’s actually easier to kill dk’s in corrosive now more than ever. Even at 40k health you can’t face tank damage from good players. And anyone can eat damage from zerglings and siegelings. No x clips are made fighting good players because they wouldn’t be very long. Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.

    Okay I'll have to fact check you here.

    1) Most good players don't fight each other unless there's prior beef. They would rather farm pugs instead.
    2) Post Signet nerf, DK has reclaimed the throne as the most broken class in the game.

    I get it you love your DK but you sound too biased. I also play my DK in Cyrodiil and I have friends who do so as well and they are all saying that the class is broken. You can't really convince people otherwise with your "cyrodiil experience" when ours don't match yours, and we play on PC NA which has a higher population and more good players (due to console transfers).

    The only reason we are tolerating this state of DK is because of the promised reworks. You can rest assured knowing that if the reworks don't deliver, we are going to push for more nerfs to your class.

    No worries. The Warden

    Warden will likely soon get the title of "the most broken class in the game," post refresh. And on and on Just a relentless double down on the offensive meta in Cyro. Crazy town.
  • Luneca
    Luneca
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    JohnRingo wrote: »
    JohnRingo wrote: »
    hoangdz wrote: »
    Chase0351 wrote: »
    Luneca wrote: »
    In the past you could still kill DKs in corrosive even in a 1v1. If you stacked DoTs, they weren't able to laugh and smash your face in for 10 seconds because they had to heal once it became too "oppressive". But then ZOS over nerfed DoTs after Scalebreaker. And at that point, corrosive became a problem.

    It’s actually easier to kill dk’s in corrosive now more than ever. Even at 40k health you can’t face tank damage from good players. And anyone can eat damage from zerglings and siegelings. No x clips are made fighting good players because they wouldn’t be very long. Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.

    Okay I'll have to fact check you here.

    1) Most good players don't fight each other unless there's prior beef. They would rather farm pugs instead.
    2) Post Signet nerf, DK has reclaimed the throne as the most broken class in the game.

    I get it you love your DK but you sound too biased. I also play my DK in Cyrodiil and I have friends who do so as well and they are all saying that the class is broken. You can't really convince people otherwise with your "cyrodiil experience" when ours don't match yours, and we play on PC NA which has a higher population and more good players (due to console transfers).

    The only reason we are tolerating this state of DK is because of the promised reworks. You can rest assured knowing that if the reworks don't deliver, we are going to push for more nerfs to your class.

    No worries. The Warden

    Warden will likely soon get the title of "the most broken class in the game," post refresh. And on and on Just a relentless double down on the offensive meta in Cyro. Crazy town.

    ZOS doing this "trickle content" using classes have put themselves in a spot where they have to make the most recent better than the previous, otherwise engagement won't go up.

    Absurd power increases is the content, which is not too different from the old super mythic and nerf cycle, except now we are going to see buffs and nerfs to the classes themselves. This is bad because it means that outlier builds or the "unique" ones that a lot of people might be enjoying will be the ones that get destroyed disproportionally, as always.

    With the goal of the developers looking to be to push the endless grind and "endless engagement," it means that it will have to be the case that balance is abandoned at some point in favor of hyping the playerbase, but that abandonment will eventually bring about a large amount of nerfs.

    Then they'll have to push out nerfs because too much time will be saved in PvE with the buffs. And that's an issue for their metrics. We all know PvP isn't really that important to them
  • Usureki
    Usureki
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    Luneca wrote: »
    We all know PvP isn't really that important to them

    At this point I'm really sad to agree. Let's hope it changes this year, we have many promising new stuff going on!
  • Bushido2513
    Bushido2513
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    Usureki wrote: »
    Chase0351 wrote: »
    They have Addons that tell you when to roll dodge fossilize right before it hits. They also have Addons that notify you when corrosive is active and flash “block” real big on your screen. The Addon tells you how to beat corrosive, block. You can also block leap as most good players already do. They have legal Addons that notify you of combat mechanics instead of you learning these visual queues on your own. What else do you need to combat dk’s? I can only speak on my experience from my server but dk’s are not a problem there.

    Your reasoning is quite funny. You point out, that the modding community literally had to make these mods in order to have everybody else stand a chance against a single class. Bravo, you've just made an other reason on the long list how DKs are ridiculously overpowered.

    Not exactly the correct way to see this. I'm on console so we don't have this add-on so I've learned to just fight dks and do these things as needed in my rotation. Not saying dk isn't strong but just saying the requirements to fight and counter one aren't completely unreasonable.

    If I had to say anything, it's the dk forces you to be on point with your gameplay and build but in theory if you are, you should be able to keep up.

    I can't think of one class that if properly built and played can't keep up with dk.
  • Bushido2513
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    Usureki wrote: »
    Chase0351 wrote: »
    Also, when someone is in corrosive just kite for 10 seconds until their ult is gone.

    "DK is ulti is not OP, you just have to not fight them during their ulti, or you are dead." :D:D:disappointed:

    It's not an easy task btw, considering the amount of distance closing abilities we have in ESO and also don't get me started with the amounts of snares and powerful CCs the DK have.

    Movement speed in this game is at an all time free for all so anyone can get away from a dk if they are built to move and cc.

    But ok what properly built ult is anyone face tanking? If the build is good and played decently then you need to move out of the ultimate and reset the fight. This ultimate has a timer so yes that's how long you need to kite it.

    This is the same reason overloads and incaps get the roll dodge. If your not ducking strong ults you're probably not surviving long.

    Would you prefer that a well built dk goes into a corrosive and you can just stand there and take it??? I don't even play dk and I'd be upset about that.

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