seventhirtyseven_ wrote: »But how did you do it? Where were you standing while tanking both the dragons and the boss? We had two tanks, one held boss one held dragons, is it better for one to hold boss and 1 dragon?

Edit 2: When I first read the description of this achievement, my initial instinct was, "this sounds like a job for two tanks". And my first attempt at this achievement was with a 2T 2DD group. I've also tried this with a 1T 3DD comp. And I will say that, from experience, 1T 1H 2DD is the easiest, and more importantly, DO NOT USE TWO TANKS. It's definitely doable with two tanks (and I know people who have done it this way), but I think it's actually harder than 1T 1H 2DD or even 1T 3DD.
frogthroat wrote: »The tank keeping the dragons has plenty to do with the shalks anyway.
frogthroat wrote: »The tank keeping the dragons has plenty to do with the shalks anyway.
The scarabs are pretty easy to manage, though, with the right setup. Just like in Fang Lair, the scarabs are self-expiring in that they are constantly losing health. My strategy for the Fang Lair trifecta has always been to just CC, immobilize, and/or snare the scarabs and get away from them, and by the time they catch up to you, they would've expired all on their own, even with no DDs hitting them.
Here, you get up to three pairs of scarabs, so it's a bit trickier, but your flame aura significantly speeds up their expiration, and the AoE snare from Ardent Flame is very large, so it's easier to catch multiple scarabs. I plop down my snare AoE and just watch them die as they slowly crawl through it to try to get to me (well, ok, I'm not actually watching them die because there are other things that I'm paying attention to, but if there weren't, I'd totally get out the popcorn and watch).
frogthroat wrote: »The tank keeping the dragons has plenty to do with the shalks anyway.
The scarabs are pretty easy to manage, though, with the right setup. Just like in Fang Lair, the scarabs are self-expiring in that they are constantly losing health. My strategy for the Fang Lair trifecta has always been to just CC, immobilize, and/or snare the scarabs and get away from them, and by the time they catch up to you, they would've expired all on their own, even with no DDs hitting them.
