
frogthroat wrote: »I apparently found one on day 1 since that's when I got the achievement. But I don't remember seeing one since. Not until yesterday when they were everywhere.
I too have yet to find one on PC/NA. Since the hotfix, I've seen them only on PC/EU.
I think that this might be a problem with how instances work in ESO. In order for an instance to shut down, every single player must leave it, and the instance must remain empty for 5 minutes.
The EU server experiences extreme population swings, in part because it doesn't have a lot of people from other regions playing on it, and this is exacerbated by how pretty much all of continental Europe is squeezed into a single oversized time zone. So compared to NA, EU experiences much higher peak populations during prime time, and much lower populations during off-hours.
The (relative) lack of deep valleys and high peaks for NA population counts means that there's probably far less instance churn on NA than there is on EU. Old instances aren't really emptying out completely on NA so they aren't getting shut down, and the peak demand period isn't as intense to generate new server instance spawns.
I could be wrong and only ZOS would be able to say for sure, but based on what I've seen in the past and ZOS's own comments about EU-vs-NA population patterns, I believe this to be a plausible explanation for why these new instances aren't appearing on NA.
SeaGtGruff wrote: »If they do, I just hope it doesn't turn all of the Unstable Creatia into the "duck and jump" variety, which are impossible for me to clear.
SeaGtGruff wrote: »If they do, I just hope it doesn't turn all of the Unstable Creatia into the "duck and jump" variety, which are impossible for me to clear.
I have now seen a number of instances on PC/EU where Faceted enemies exist, but the Creatia is "easy". And, crucially, there was an instance where it was "hard", but when we looked later, it was "easy". If you compare the easy and hard versions of the Creatia, you'll notice that the hard ones have twice as many obstacles; the bug isn't that the walls were all flipped into the crouch position--it's that all the jump-position walls had just despawned.
So I no longer think that the hard races were the result of a secret hotfix. But rather, I think all instances have the intended hard race initially, but that after some time, something happens (no idea what that might be) that causes the jump-over barriers to just despawn, turning them into an unintended easy variant with only half the obstacles.
BetweenMidgets wrote: »on PC NA and I still have not seen a Faceted Foe.