Wildberryjack wrote: »The boxes we get for turning in the district side quests are not worth it. One piece of gear we don't want, that's it. Only 40 favor against the 10k we need total. Hardly worth it again. And the achievement for doing all those side quests is, well, nothing. Not even some little trophy to stick in our houses. Ugh. I don't expect some earth shattering reward for all this but at least make it worth our time. I guess my biggest problem is the various rewards don't equal the time involved in earning them. I really want the monster set so I'm trying to plow through as best I can but at this point I'm not having fun, it feels like a chore.
because factions and destricts are connected - narratively, the whole zone is huge nonsense, sorry).
Sarwel_Hlaalu wrote: »The issues with the Night Market are vast and deep.
The Player base doesn't know how to play the game effectively. They don't communicate, .
While I agree with much of what you wrote (NPCs hitting too hard for anything but tanks, etc.), there is a large problem about communication that is not the players fault at all, at least on PC/Mac:
Any random group can only really communicate via the chat window. There is no voice communication in the game itself, you have to use Discord, TeamSpeak, Mumble or the like, which means you cannot use anything in random groups that do not have a server set up for it.
Chat window closes automatically in battle - so nobody sees what you type.
Typing takes time. I type at a speed of 400 characters/minute, or 100 words/minute for any Americans, and I struggle with typing in chat window during a fight. You can either type, or do anything else, like walking, running, hitting, casting. That is why there is no actual communication. That is why your only choice in a random groups is runing after the group leader like lemmings and try to hit as many NPCs as you can.