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Official Night Market Feedback Thread

  • Wildberryjack
    Wildberryjack
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    The boxes we get for turning in the district side quests are not worth it. One piece of gear we don't want, that's it. Only 40 favor against the 10k we need total. Hardly worth it again. And the achievement for doing all those side quests is, well, nothing. Not even some little trophy to stick in our houses. Ugh. I don't expect some earth shattering reward for all this but at least make it worth our time. I guess my biggest problem is the various rewards don't equal the time involved in earning them. I really want the monster set so I'm trying to plow through as best I can but at this point I'm not having fun, it feels like a chore.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Finedaible
    Finedaible
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    The boxes we get for turning in the district side quests are not worth it. One piece of gear we don't want, that's it. Only 40 favor against the 10k we need total. Hardly worth it again. And the achievement for doing all those side quests is, well, nothing. Not even some little trophy to stick in our houses. Ugh. I don't expect some earth shattering reward for all this but at least make it worth our time. I guess my biggest problem is the various rewards don't equal the time involved in earning them. I really want the monster set so I'm trying to plow through as best I can but at this point I'm not having fun, it feels like a chore.

    Certainly, I did the side dailies until reaching 10k since that's about 600 rep in addition to killing bosses, but after that the district dailies lose their value unless you want your faction to "win", but it kind of halts the game-play loop since there's not a whole lot to be gained by "winning."

    On the one hand, this will allow me more time to focus on the next step, the dungeons. They won't mean much else though if the only reward is overland gear that is far more easily farmed in its original location.
  • Syldras
    Syldras
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    Day 10.

    Focused on bosses again today after I've also grown tired of questing in the Night Market somehow (let's say crouching through a tunnel or searching for the same missing people every day is hardly interesting). The faction points need to drop from something, after all.

    Which means I've been subjected to the joys of trying to cooperate with random people again today. The usual chaos: People not listening or cooperating. People attacking all mobs around a boss at once - repeatedly, despite telling them not to. Someone yelling useless commands that absolutely didn't fit the boss mechanics, then throwing a toddler tantrum and ragequitting mid-fight (that was something new today, at least). Sometimes I wonder if people are not capable of reading in general, too lazy for it, or maybe sometimes there could be a language barrier that's causing problems? Waiting at a boss with 2 other people, writing in zone chat that I'll put a listing in the group finder to call more players, only to see one of those people immediately attacking and then directing the boss to me was also quite... maybe not the most intelligent behavior. It's exhausting, but not in a positive way. Unfortunately, I also can't think of anything that could change this.

    At least I got the last mob splinter today and could complete relic/room no 2 (very weird, by the way, to get the congratulation letter and items from a faction you haven't joined, because factions and destricts are connected - narratively, the whole zone is huge nonsense, sorry). Now I've only got a few boss fragments for the last relic I need to do, and farming faction points to 10k, of course. I'm glad it will be finished in 3 or 4 days or so and I won't need to visit the Night Market again.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Marronsuisse
    Marronsuisse
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    I've been having a lot of fun with the Night Market. I'm temporarily obsessed with this new shiny thing. For context, I've never done trials nor many DLC dungeons, as I'm not usually interested in instanced group PvE.

    Likes
    • Limited time has everyone focused on the event so it's easy to find groups for all aspects of the content.
    • Low pressure grouping, no big time commitment. You can join for a bit and then take a break, since the group finder will fill slots easily.
    • No indeterminate queues holding your time hostage, and no long waits for groups to fill (so far, at least - 1 week in).
    • No quest NPCs with endless dialogue you can't listen to because you're... in the middle of doing group content, with a group. Dialogue is relegated to the lobby where it belongs.
    • Housing stuff being one of the main rewards is a big lure for me.
    • The Dunegorger eating half your group and absconding with them will never not be funny.
    • Like I said... it's new and shiny (I'm attracted to novelty).

    It improves a lot of the things that make me hesitant to spend time with dungeons and trials, except that the fights will still always be static and grow stale compared to PvP. But as a short term thing it's very fun.


    Dislikes
    • I don't know if quest sharing is working as intended, but it's certainly not working as expected. Sharing faction quests rarely works.
    • Relics letting you take shortcuts in districts is not conducive to group play, since some players get left behind. Leave the relics for accessing dungeons and discovering cool secrets, etc.
    • While I do like that the new housing rewards and leads are front loaded and accessible to unlock, once you unlock all that, it's a long road to 10k favour without much to sweeten the grind; I can't look forward to new furnishing plans, or new style pages, etc. Even a rare chance at something new dropping from bosses or coffers would be more exciting to look forward to than endless 10 year old gear sets.
    • I hate everything about these "friendly competitions" in PvE, thanks. (Happy for all the players who made millions selling fragments I was locked out of ever acquiring, though. Honest.)

    Anyway, overall I like it, as an event. A lot of what makes it fun for me is the nature of it being an event and concentrating players in this content. Also the novelty - a lot of the bosses being new to me, it's been fun to learn the mechanics. I'm not sure I have much reason to keep playing after I hit 10k, though. And I probably wouldn't grind to 10k with the other factions in future events unless the bosses or maps are different in some way, or the rewards are better.
    Edited by Marronsuisse on 9 May 2026 14:53
  • Lixiviant
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    District side quest rewards are disappointing. I'm getting Mother's Sorrow and Briarheart pieces that we give away in Guild chat. The rewards from the bosses could be a bit better, too. I hope they take all of the feedback and make the next NM season something we all enjoy, solo and group players. Looking at the grind for the Golden Pursuits, well, I'm just going to sit this one out. (And I've always finished them in the past).

    I'll just work on the Tomes for now.

    Really a letdown with all the hype.
  • emilyhyoyeon
    emilyhyoyeon
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    Syldras wrote: »
    because factions and destricts are connected - narratively, the whole zone is huge nonsense, sorry).

    It's crazy to me how so many people report liking the NM while this is true, on top of the fact that almost every single boss experience, other than Opulent Ordeal, is reused from dungeons or trials, even down to the names on most of them.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • BahometZ
    BahometZ
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    BahometZ wrote: »
    The issues with the Night Market are vast and deep.


    The Player base doesn't know how to play the game effectively. They don't communicate, .

    While I agree with much of what you wrote (NPCs hitting too hard for anything but tanks, etc.), there is a large problem about communication that is not the players fault at all, at least on PC/Mac:

    Any random group can only really communicate via the chat window. There is no voice communication in the game itself, you have to use Discord, TeamSpeak, Mumble or the like, which means you cannot use anything in random groups that do not have a server set up for it.
    Chat window closes automatically in battle - so nobody sees what you type.
    Typing takes time. I type at a speed of 400 characters/minute, or 100 words/minute for any Americans, and I struggle with typing in chat window during a fight. You can either type, or do anything else, like walking, running, hitting, casting. That is why there is no actual communication. That is why your only choice in a random groups is runing after the group leader like lemmings and try to hit as many NPCs as you can.

    This is a great point. People who do organised content on the regular are used to parties/discord etc. All the best experiences I've had in NM have been with people I party with on the regular. Communicating in game is a nightmare. I remember back in the day guild voice chat was very much a regular thing, its how I met a lot of good people. But then it broke and a huge social element of the game withered away.
    Pact Magplar - Max CP (NA XB)
  • DoofusMax
    DoofusMax
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    Probably mentioned somewhere in the previous 29+ pages, but the system for getting Relics to unlock rooms in the Night's Den is, shall we say, "less than intuitive"? Consume fragments to proc the achievement, open mail which contains the furnishings crate, open the crate to add the relic to Collectibles, then place the relic on the appropriate pedestal. Once the achievement procs, the relic works fine for getting past district obstacles as soon as the achievement procs, so why the hoop-jumping to get it into Collections first?
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • anadandy
    anadandy
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    Dislikes

    [*] Relics letting you take shortcuts in districts is not conducive to group play, since some players get left behind. Leave the relics for accessing dungeons and discovering cool secrets, etc.

    I've commented on this before but I think it bears repeating. This mechanic definitely needs to be one of the things the devs look at when they do their analysis. Especially the Parch relic, that is such a catch 22. Have to traverse the zone to get the relic and constantly hitting dead ends because you need the relic.

    Both my accounts it was the last one I got because traversing with a mixed group often left people (myself included) stranded or having to hoof the long way around and the map is...not great.
    Edited by anadandy on 9 May 2026 11:47
  • Eporem
    Eporem
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    As a roleplayer I like using skills that I think the characters I play would know of or what makes sense in my mind of them– which includes skills that are scribed or sub-classed so I don’t usually group with ones I don’t know. The skills I use for now on certain ones are okay to go through an easier dungeon solo but not nearly good enough for maybe a trial…or to get through the IA all the way when I do go there on my own to practice these different skills and to see how they are together. I have found that when I used to group with others not known and stayed in character then sometimes how I responded to things made them laugh other times I was judged on why I should use other skills – that I don’t contribute enough or something like this.. and sometimes I would actually be kicked from the group, so travelling into the Night Market knowing it was mainly group content I was a little apprehensive though found when joining groups sometimes there has not been too much judgement on skills used and even when I stay within character mode it does still at times make ones laugh, in a good way, but what I have found to be most fun in groups is when others begin to play as their character as well – responding as such - like playing maybe the part of the faction chosen. The Night Market for sure was a learning curve to me, but one I enjoyed learning of – I just wish the RPG of the MMO part, when grouping was seen more of..for I love the MMO part of this game as well – I love being around so many others, or the energy of this that everyone is a Player character moreso I believe than if I were to play in a singular game – even when I think maybe it is just these NPCès that stay within their character - I just wish more would roleplay characters created when grouping or understand that there are roleplayers who play in character that do like to group as well ..or even with overland grouping- a balance in a way of what ESO is described as – a MMORPG set within the Elder Scrolls universe..another edit: I guess what I would love to see more of - because the group finder was made more aware of through this Night Market - are groups that say roleplayers welcomed - :)


    Edited by Eporem on 9 May 2026 15:13
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