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Night Market - Why are different instances different?

SeaGtGruff
SeaGtGruff
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The other day on PCEU I noticed that one of the trash mobs in the Parch (the first one to the right of the entrance/exit, on the way to an Unstable Creatia and a Boulder Dash) which I've been fighting solo all week suddenly had two Flame Atronachs that weren't there before, making it impossible for me to solo anymore.

When I switched servers to play on PCNA for the day, they weren't there. And yesterday on PCEU they were also gone, allowing me to solo that mob again.

Today on PCEU, there was a Bristleback Boar in that same mob, again making it impossible for me to solo it.

On a hunch, I traveled to a fellow guildie who was in Night Market, and in that instance the paricular mob in question was back to "normal"-- two Cliff Striders Sandwings and three mages of some kind Anka-Ra enemies of assorted types.

However, when I went into the nearby Unstable Creatia to get the Tempest skill or synergy, there were at least twice as many beams of energy as I was used to, and they were at different heights such that they could not simply be crept under-- some had to be jumped over, and some had one end under the dirt such that they could be walked over at that point.

Yet, in the first instance (that had the Bristleback Boar which I hadn't expected), the Unstable Creatia had been exactly as expected-- the same way it has been on every other day this week and last week, on both servers.

I logged off to write this post, then logged back in, and now there's a Faceted Sand Lizard Behemoth that wasn't there before.

And when I went back to Sorrow's Friend to solo the only trash mob I've been able to solo unbuffed, after I cleared it and waited for it to respawn there was a Faceted Minotaur there that has never been there before, which pretty much insta-killed me, so I just gave up and logged out.

Also, I've seen potions in (I believe) Sorrow's Friend which temporarily transform you into a werewolf behemoth and lets you easily kill more mobs and dangerous foes, but when I looked for them today there are none to be found. They're easy to spot, because they give off a vertical beam of bright yellowish-green light, making them clearly visible from a distance. Sometimes I see them, and sometimes there are none to be found.

What is the deal? Are different instances of the Night Market supposed to be different as far as things like the trash mobs, the daring races, and who knows what else? I guess the extra enemies I was/am seeing are random Faceted enemies, although I'm just guessing since I didn't notice whether the Flame Atronachs and Bristleback Boar were Faceted. But what about the differences in the Unstable Creatia? And why is one instance different than another in that respect?
Edited by SeaGtGruff on 7 May 2026 22:36
I've fought mudcrabs more fearsome than me!
  • Carcamongus
    Carcamongus
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    Wait, what? I've been venturing into the Market since it was released and I don't recall seeing a bristleback once. The Race you're describing is also different from what I've seen. This is very odd.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Soarora
    Soarora
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    I know this one! The additional adds you’re seeing that aren’t the faceted enemies are because a nearby boss is up. If the Ardent Exarch Molonoch is up, the ww behemoth potions spawn. If Ardent Exarch Kovan is up, then you randomly have a copy of him drop down on you. Brazen Dranos has his Dranos copies, so I’m pretty sure that this is applicable to Brazen and Argent.

    As for the puzzles, I think them all being crouch puzzles was a bug. First day, some had jumping. Then they were all crouch.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SeaGtGruff
    SeaGtGruff
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    I think I remember seeing mention of a change to the Faceted enemies so it wouldn't be so difficult for players to find sone to kill for Golden Pursuits, Achievements, drops, or whatever-- but now, I swear I'm seeing a Faceted enemy with just about every single trash mob. If they're spawning more frequently, that's nice as far as helping players find some to kill. But I think maybe there should be some kind of cap on how many can be present in a district at any one time, because it looks like if no one is killing them then they just keep spawning until every single trash mob has a Faceted enemy with it.
    I've fought mudcrabs more fearsome than me!
  • Necrotech_Master
    Necrotech_Master
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    the mobs tend to vary depending on which bosses are active

    for example in the southwest boulder (near the mantikora boss) when the mantikora boss is active it will spawn mantikoras in the mobs, if the ash titan is up, it instead will spawn flame atros

    other examples:
    • the kovan giryan clones that slam the ground happen when hes up
    • dranos velador being up causes his shades to appear in nearby mobs
    • when ozezan is up it spawns the little squishable green bugs on the ground
    • when the WW boss is up it spawns the WW potions to let you transform
    • when the incineration beetle is up it spawns shalks in the mobs
    • when the flesh abomination is up it spawns hoarvers in the mobs

    at least those are the ones i remember off the top of my head
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

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    feel free to stop by and use the facilities
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    I think I remember seeing mention of a change to the Faceted enemies so it wouldn't be so difficult for players to find sone to kill for Golden Pursuits, Achievements, drops, or whatever-- but now, I swear I'm seeing a Faceted enemy with just about every single trash mob. If they're spawning more frequently, that's nice as far as helping players find some to kill. But I think maybe there should be some kind of cap on how many can be present in a district at any one time, because it looks like if no one is killing them then they just keep spawning until every single trash mob has a Faceted enemy with it.

    ive actually still kind of seen the no change, i was running around in all 3 districts yesterday and didnt run into a single faceted mob (in fact ive only killed maybe 3 total since the event started)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • code65536
    code65536
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    Congratulations! The Bristleback Boar is a rare, highly sought-after Faceted enemy. Most players would jump at the opportunity to finally kill one.

    So, normally, I'd say that you were blessed by RNG to have run into one, but since you were soloing, it complicated things instead.

    k0w5rt5a6vp9.png
    Edited by code65536 on 8 May 2026 01:49
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  • SeaGtGruff
    SeaGtGruff
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    code65536 wrote: »
    Congratulations! The Bristleback Boar is a rare, highly sought-after Faceted enemy. Most players would jump at the opportunity to finally kill one.

    So, normally, I'd say that you were blessed by RNG to have run into one, but since you were soloing, it complicated things instead.

    k0w5rt5a6vp9.png

    Maybe they increased its RNG chances of spawning, because before I logged out I saw at least one other Bristleback in the same district, up in the northern section. There were at least three Faceted enemies visible at the same time from the top of the northern oasis rooftop in three different mob groups, and one of them was a Bristleback.
    I've fought mudcrabs more fearsome than me!
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